The Chronicles of Spellborn
Encyclopedia
The Chronicles of Spellborn (TCoS) was an MMORPG
, developed by Spellborn International
and distributed by Frogster Interactive, Mindscape and Acclaim Games
; set in a post-apocalyptic fantasy world. Spellborn uses the Unreal Engine
, featuring a European Art approach and contains notable contributions from Jesper Kyd
.
The Dutch symphonic metal
band Within Temptation
have two songs featured in the game: "The Howling" and "Sounds of Freedom".
), and explores the gameworld in order to gain experience points and advance in level. In exploring the gameworld, the player encounters quests, the most important part of Spellborns gameplay. The game has about a thousand of these quests. Completing quests is the primary means of earning experience points. Repeatedly killing creatures ("Grinding" in gaming jargon) to gain levels is not a practical option in Spellborn. Separate from other story-driven quests are the Ancestral Quests, which allow the player to take the role of a major character in Spellborn's history to accomplish a specific requirement. Players need to complete certain Ancestral Quests in order to advance their character's story arc.
Spellborn incorporates a first person targeting system. In this system, the player selects an available skill to use, while aiming at the opponent. The player can also use two skills at the same time to create combinations.
In Spellborn the player can choose Humans and Daevis as race, who can become all classes and feature no special advantages or flaws. At character creation the player can select one of three archetypes, which then spread into three different classes each at level 5.
Every class gets access to several different skills, which can be used in combat, but due to the Skilldeck system players can only choose between a few at any time. Every skill a character has learned in a career is listed in the skill book. Some skills are unique to certain classes, while others are shared between them. Characters learn new skills as they increase in level. At maximum level a character can also learn the skills of the other archetypes (but not classes) by exploring certain places in the game's setting.
These skills all increase with power along the attribute they depend on — either Body, Mind or Focus. This means skills learned at an early stage can be useful at later moments as well.
Armor and weapons in Spellborn do not provide any statistical improvements to the player's character. Instead, they serve aesthetic purposes. Players can choose their character's appearance at the beginning of the game, and can change it later by using different items with higher requirements. Players can enhance their gear with Sigils. These enhancements are interchangeable between different items.
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....
, developed by Spellborn International
Spellborn International
Spellborn International, registered as Spellborn N.V., is a Dutch video game developer, located in The Hague, the Netherlands. They were developing the MMORPG The Chronicles of Spellborn....
and distributed by Frogster Interactive, Mindscape and Acclaim Games
Acclaim Games
Acclaim Games, based in Beverly Hills, California, was a private online video game company that offered free Massively multiplayer online role-playing games on its website upon registration. The company was founded in 2006 and is the successor of Acclaim Entertainment in terms of brand name...
; set in a post-apocalyptic fantasy world. Spellborn uses the Unreal Engine
Unreal Engine
The Unreal Engine is a game engine developed by Epic Games, first illustrated in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and RPGs...
, featuring a European Art approach and contains notable contributions from Jesper Kyd
Jesper Kyd
Jesper Jakobson Kyd is a Danish video game and film score composer.Kyd combines sounds of dark ambient, electronic and symphonic music and has won many awards. He is also notable for his early work in the Amiga demoscene, where he composed a large amount of music in his teenage years, in...
.
The Dutch symphonic metal
Symphonic metal
Symphonic metal is a term used to describe heavy metal music that has symphonic elements; that is, elements that are either borrowed from classical music or, as with progressive rock music, create a style reminiscent of it, e.g...
band Within Temptation
Within Temptation
Within Temptation is a Dutch symphonic gothic metal/rock band founded in 1996 by vocalist Sharon den Adel and guitarist Robert Westerholt. Their music is described as symphonic metal, although their earlier material, such as Enter, was gothic metal. In an interview, Den Adel said they fell into a...
have two songs featured in the game: "The Howling" and "Sounds of Freedom".
Development
In June 2009, the developers of Spellborn, Spellborn Works, went bankrupt. One of the publishers, Acclaim, announced the following month that the game would be re-developed as a free-to-play game supported by microtransactions. The new version would be released sometime after 2010, and until then the free-to-play version would remain active. The game servers were shutdown in August 2010. As of August 2011, Spellborn has not been re-released by any publisher.Gameplay
Spellborn consists largely of conventional MMORPG gameplay, in which the player plays a character (avatarAvatar (computing)
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities. It can also refer to a text...
), and explores the gameworld in order to gain experience points and advance in level. In exploring the gameworld, the player encounters quests, the most important part of Spellborns gameplay. The game has about a thousand of these quests. Completing quests is the primary means of earning experience points. Repeatedly killing creatures ("Grinding" in gaming jargon) to gain levels is not a practical option in Spellborn. Separate from other story-driven quests are the Ancestral Quests, which allow the player to take the role of a major character in Spellborn's history to accomplish a specific requirement. Players need to complete certain Ancestral Quests in order to advance their character's story arc.
Spellborn incorporates a first person targeting system. In this system, the player selects an available skill to use, while aiming at the opponent. The player can also use two skills at the same time to create combinations.
Characters
Warrior | Mage | Rogue |
---|---|---|
Bloodwarrior | Ancestral | Trickster |
Wrathguard | Void Seer | Deathhand |
Adept | Rune Mage | Skinshifter |
In Spellborn the player can choose Humans and Daevis as race, who can become all classes and feature no special advantages or flaws. At character creation the player can select one of three archetypes, which then spread into three different classes each at level 5.
Every class gets access to several different skills, which can be used in combat, but due to the Skilldeck system players can only choose between a few at any time. Every skill a character has learned in a career is listed in the skill book. Some skills are unique to certain classes, while others are shared between them. Characters learn new skills as they increase in level. At maximum level a character can also learn the skills of the other archetypes (but not classes) by exploring certain places in the game's setting.
These skills all increase with power along the attribute they depend on — either Body, Mind or Focus. This means skills learned at an early stage can be useful at later moments as well.
Armor and weapons in Spellborn do not provide any statistical improvements to the player's character. Instead, they serve aesthetic purposes. Players can choose their character's appearance at the beginning of the game, and can change it later by using different items with higher requirements. Players can enhance their gear with Sigils. These enhancements are interchangeable between different items.