The Gauntlet (module)
Encyclopedia
The Gauntlet is an adventure module
for the Dungeons & Dragons
fantasy
roleplaying game, set in the game's World of Greyhawk campaign setting
.
s follow the instructions to the magical glove, which leads them into a confrontation with an ogrillon
in the Keep of Adlerweg, who wears its counterpart.
in 1984 for the first edition Advanced Dungeons & Dragons rules. The adventure is the second of two modules in the "Adlerweg" series, the sequel to UK2 - The Sentinel
.
magazine. Staplehurst criticised the module's cover art as "feeble", but felt that The Sentinel and The Gauntlet are "well thought out enough and certainly provide several sessions' worth of intriguing play for experienced and novice players alike." Staplehurst felt "The Gauntlet" to be more "restricted in scope" than the first part of the series and disliked its linear play and directedness, commenting that he "found the amount of chanelling and character manipulation off-putting and at times frustrating". He found that some encounters were deadlier than those in The Sentinel and not avoidable by good gameplay, leading to too much hack-and-slay adventure in the early stages. Staplehurst felt that all professionally-produced adventure scenarios had an excessive amount of magic and treasure, and this one was no exception, but concluded that "the adventure was neatly planned and a tribute to the 'logical' scenario.
Lawrence Schick, in his 1991 book Heroic Worlds, says of the characters being led to the ogrillon: "That's what happens when you let garments tell you what to do."
Adventure (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game...
for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
roleplaying game, set in the game's World of Greyhawk campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...
.
Plot summary
In The Gauntlet, the player characterPlayer character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
s follow the instructions to the magical glove, which leads them into a confrontation with an ogrillon
Ogrillon
Ogrillons are fictional cross-breed creatures in the Dungeons & Dragons fantasy role-playing game.-Publication history:The ogrillon first appeared in first edition in the original Fiend Folio...
in the Keep of Adlerweg, who wears its counterpart.
Publication history
The 32-page book with an outer folder bears the code UK3 and was written by Graeme Morris and published by TSR, Inc.TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....
in 1984 for the first edition Advanced Dungeons & Dragons rules. The adventure is the second of two modules in the "Adlerweg" series, the sequel to UK2 - The Sentinel
The Sentinel (module)
The Sentinel is an adventure module for the Dungeons & Dragons fantasy roleplaying game, set in the game's World of Greyhawk campaign setting.-Plot summary:...
.
Reception
Receiving 7 out of 10 overall, the module received a fairly positive review from Graham Staplehurst in issue 60 of White DwarfWhite Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...
magazine. Staplehurst criticised the module's cover art as "feeble", but felt that The Sentinel and The Gauntlet are "well thought out enough and certainly provide several sessions' worth of intriguing play for experienced and novice players alike." Staplehurst felt "The Gauntlet" to be more "restricted in scope" than the first part of the series and disliked its linear play and directedness, commenting that he "found the amount of chanelling and character manipulation off-putting and at times frustrating". He found that some encounters were deadlier than those in The Sentinel and not avoidable by good gameplay, leading to too much hack-and-slay adventure in the early stages. Staplehurst felt that all professionally-produced adventure scenarios had an excessive amount of magic and treasure, and this one was no exception, but concluded that "the adventure was neatly planned and a tribute to the 'logical' scenario.
Lawrence Schick, in his 1991 book Heroic Worlds, says of the characters being led to the ogrillon: "That's what happens when you let garments tell you what to do."
External links
- The Gauntlet at the TSR Archive
- The Gauntlet at the Pen & Paper RPG Database
- United Kingdom Series at the Acaeum.com