Tile-based video game
Encyclopedia
A tile-based video game is a type of video or computer game where the playing area consists of small rectangular, square, or hexagonal graphic images, referred to as tiles. The complete set of tiles available for use in a playing area is called a tileset. Tiles are laid out adjacent to one another in a grid; usually, some tiles are allowed to overlap, for example, when a tile representing a unit is overlaid onto a tile representing terrain. Tile-based games usually simulate a top-down or "2.5D
" view of the playing area, and are almost always two-dimensional
.
Tile-based games are not a distinct game genre
; rather, the term refers to the technology a game engine
uses for its visual representation. For example, Ultima III
is a role-playing game and Civilization
is a turn-based strategy
game, but both use tile-based graphic engines. Tile-based engines allow developers to create large, complex gameworlds efficiently and with relatively few art assets.
were designed to use tile-based graphics, since their games had to fit into video game cartridges as small as 4K in size. Regardless of their outward appearance or game genre, all Intellivision games are tile-based.
Early tile-based games shipped with pre-constructed levels or generated levels at game startup (for example, with SimCity and Civilization) or on the fly (as with Roguelike games
). A feature of tile-based games is that they allow for the creation of easy to use map editor
s, and many tile-based games come with an editor that allows players to construct their own levels. While completed levels for a game may hide all traces of tile-based technology, use of an editor for such a game strips away all polish and reveals a game's tile-based framework.
Most early tile-based games used a top-down perspective. The top-down perspective evolved to a simulated 45-degree angle, allowing the player to see both the top and one side of objects, to give more sense of depth; this style dominated 8-bit and 16-bit console
role-playing games. Ultimate Play The Game
developed a series of computer games in the 1980s that employed a tile-based isometric perspective. As computers advanced, isometric and dimetric perspectives began to predominate in tile-based games. Notable titles include:
Hexagonal tile-based games have been limited for the most part to the strategy and wargaming
genres. Notable examples include the Genesis
game Master of Monsters
, SSI
's Five Star
series of wargames, the Age of Wonders
series and Battle for Wesnoth
.
Some entirely 3D games have been tile-based; one notable example is the Neverwinter Nights
series from BioWare
. Other games, like side-scroller
s, are technically also tile-based (that is, the playing area is made up of graphic tiles), but are normally not referred to as such. Lode Runner
is an example.
system or a cellular phone. Using tile sets reduces the amount of system memory required to display maps since it allows for the same tiles to be reused multiple times in a map. It also reduces amount of artwork needed for individual maps since many different ones can be created from the same tileset. In order for maps made from tile sets to appear more distinctive, games typically display them with a different tile set for each unique environment.
This method is implemented in many 2D games as well as applications meant for game creation such as Game Maker
and Tiled.
2.5D
2.5D , 3/4 perspective and pseudo-3D are terms used to describe either:* 2D graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional when in fact they are not, or* gameplay in an otherwise three-dimensional video game that is...
" view of the playing area, and are almost always two-dimensional
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...
.
Tile-based games are not a distinct game genre
Computer and video game genres
Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges. They are classified independent of their setting or game-world content, unlike other works of fiction...
; rather, the term refers to the technology a game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
uses for its visual representation. For example, Ultima III
Ultima III
Ultima III: Exodus is the third game in the Ultima series. Exodus is also the name of the game's principal antagonist. Released in 1983, it was the first Ultima game published by Origin Systems.-Gameplay:...
is a role-playing game and Civilization
Civilization (computer game)
Sid Meier's Civilization is a turn-based strategy "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires...
is a turn-based strategy
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
game, but both use tile-based graphic engines. Tile-based engines allow developers to create large, complex gameworlds efficiently and with relatively few art assets.
History
Early video game consoles such as IntellivisionIntellivision
The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent television"...
were designed to use tile-based graphics, since their games had to fit into video game cartridges as small as 4K in size. Regardless of their outward appearance or game genre, all Intellivision games are tile-based.
Early tile-based games shipped with pre-constructed levels or generated levels at game startup (for example, with SimCity and Civilization) or on the fly (as with Roguelike games
Roguelike
The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer ones increasingly offering tile-based graphics. Games are typically dungeon crawls, with many...
). A feature of tile-based games is that they allow for the creation of easy to use map editor
Level editor
A level editor is a software tool used to design levels, maps, campaigns, etc and virtual worlds for a video game. In some cases the creator of a video game releases an official level editor for a game, but other times the community of fans step in to fill the void...
s, and many tile-based games come with an editor that allows players to construct their own levels. While completed levels for a game may hide all traces of tile-based technology, use of an editor for such a game strips away all polish and reveals a game's tile-based framework.
Most early tile-based games used a top-down perspective. The top-down perspective evolved to a simulated 45-degree angle, allowing the player to see both the top and one side of objects, to give more sense of depth; this style dominated 8-bit and 16-bit console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...
role-playing games. Ultimate Play The Game
Ultimate Play the Game
Ultimate Play The Game was a critically acclaimed video game developer of the early home computer era. "Ultimate Play The Game" was the trading name of Ashby Computers & Graphics Ltd. , a software company founded in 1982 by two ex-arcade game developers Tim and Chris Stamper...
developed a series of computer games in the 1980s that employed a tile-based isometric perspective. As computers advanced, isometric and dimetric perspectives began to predominate in tile-based games. Notable titles include:
- Ultima OnlineUltima OnlineUltima Online is a graphical massively multiplayer online role-playing game , released on September 24, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today...
, which mixed elements of 3D (the ground, which is a tile-based height map) and 2D (objects) tiles - Civilization IICivilization IISid Meier's Civilization II is a turn-based strategy computer game designed by Brian Reynolds, Douglas Caspian-Kaufman and Jeff Briggs. Although it is a sequel to Sid Meier's Civilization, neither Sid Meier nor Bruce Shelley was involved in its development.Civilization II was first released in...
, which updated Civilization's top-down perspective to an "isometric" (more accurately described as dimetric) perspective. - The AvernumAvernum seriesAvernum is a series of computer role-playing demoware video games by Jeff Vogel of Spiderweb Software available for Macintosh and Windows-based computers. There are six canonical games in the series. The first three games in the series are remakes of the Exile series by Jeff Vogel, who owns the...
series, which remade the top-down role-playing series Exile with an isometric engine.
Hexagonal tile-based games have been limited for the most part to the strategy and wargaming
Wargame (video games)
Wargames are a subgenre of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical accuracy.-History:The genre of wargame video games is derived from earlier forms of wargames...
genres. Notable examples include the Genesis
Sega Mega Drive
The Sega Genesis is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as , then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive. The reason for the two names is that...
game Master of Monsters
Master of Monsters
Master of Monsters is a turn-based strategy game created by Japanese software developer System Soft for the MSX and NEC PC8801 later ported to a variety of consoles and PCs including the PC Engine, NEC PC9801, Sega Mega Drive , Sega Saturn and PlayStation...
, SSI
Strategic Simulations, Inc.
Strategic Simulations, Inc. was a video game developer and publisher with over 100 titles to its credit since its founding in 1979. It was especially noted for its numerous wargames, its official computer game adaptations of Dungeons & Dragons, and for the groundbreaking Panzer General...
's Five Star
Five Star
Five Star are a British pop / R&B group, formed in 1983. Comprising siblings Stedman, Lorraine, Denise, Doris and Delroy Pearson, they were known for their flamboyant image, matching costumes and heavily choreographed dance routines...
series of wargames, the Age of Wonders
Age of Wonders
Age of Wonders is a turn-based strategy PC-game often likened to Master of Magic. Originally titled World of Wonders, the game incorporated several role-playing video game elements that were dropped when simultaneous turns were implemented...
series and Battle for Wesnoth
Battle for Wesnoth
The Battle for Wesnoth, or simply Wesnoth, is a turn-based strategy game with a fantasy setting, designed by David White and first released in June 2003. In Wesnoth, the player attempts to build a powerful army by controlling villages and defeating enemies for experience. White based Wesnoth...
.
Some entirely 3D games have been tile-based; one notable example is the Neverwinter Nights
Neverwinter Nights
Neverwinter Nights , produced by BioWare and published by Infogrames , is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules. It was originally to be published by Interplay Entertainment, but the publisher's financial...
series from BioWare
BioWare
BioWare is a Canadian video game developer founded in February 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip. BioWare is currently owned by American company Electronic Arts...
. Other games, like side-scroller
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
s, are technically also tile-based (that is, the playing area is made up of graphic tiles), but are normally not referred to as such. Lode Runner
Lode Runner
Lode Runner is a 1983 platform game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests...
is an example.
Tile set
A tile set (sometimes called a sprite sheet) is collection of smaller images called tiles (typically of uniform size) which have been combined into a single larger image. Tile sets are often used in 2D video games to create complex maps from reusable tiles within the set. When a tile set based map is displayed, the tiles that are stored within it are used to reassemble the map for display. This technique is seen in games designed to run on portable systems such as Nintendo's Game Boy AdvanceGame Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
system or a cellular phone. Using tile sets reduces the amount of system memory required to display maps since it allows for the same tiles to be reused multiple times in a map. It also reduces amount of artwork needed for individual maps since many different ones can be created from the same tileset. In order for maps made from tile sets to appear more distinctive, games typically display them with a different tile set for each unique environment.
This method is implemented in many 2D games as well as applications meant for game creation such as Game Maker
Game Maker
GameMaker is a Windows and Mac IDE originally developed by Mark Overmars in the Delphi programming language. It is currently developed and published by YoYo Games, a software company in which Overmars is involved...
and Tiled.
List of tile-based video games
Other examples of tile-based video games include:- The Ancient Art of WarAncient Art of WarThe Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games.-Overview:...
- CivilizationCivilization (computer game)Sid Meier's Civilization is a turn-based strategy "4X"-type strategy video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires...
series - Aligasia-Online
- Chip's ChallengeChip's ChallengeChip's Challenge is a tile-based, puzzle video game for several systems, including the hand-held Atari Lynx, Amiga, Commodore 64, ZX Spectrum, DOS, and Windows . It has also been ported to the TI-84+ calculator and the TI-89 Titanium...
- Dig DugDig Dugis an arcade game developed and published by Namco in Japan in 1982 for Namco Galaga hardware. It was later published outside of Japan by Atari. A popular game based on a simple concept, it was also released as a video game on many consoles.-Objective:...
, BombermanBombermanBomberman is a strategic, maze-based computer and video game franchise originally developed by Hudson Soft. The original game was published in 1983 and new games in the series are still being published to this day. Today, the commercially successful Bomberman is featured in over 70 different games...
and Super Boulder DashBoulder DashBoulder Dash, originally released in 1984 for Atari 8-bit computers, is a series of computer games released for the Apple II, MSX, ZX Spectrum, Commodore 64, and ColecoVision home computers, and later ported to the NES, BBC Micro and Acorn Electron, PC, Amstrad CPC, Amiga and many other platforms...
, all of which highlighted the presence of tiles to create a scrolling video game version of a board game - Dweep Gold, the only 3D tile game, in which you can inflate and float over walls.
- Heroes of Might and MagicHeroes of Might and MagicHeroes of Might and Magic is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the Might and Magic franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the rights to Ubisoft...
series - GlestGlestGlest is a free and open source real-time strategy computer game developed by a team based in Spain.-Development:Release of version 3.0 added online multiplayer LAN/Internet support. Glest is designed to be moddable, with game elements defined by editable XML files, and includes a map editor.Since...
- Gold BoxGold BoxGold Box is the name for a series of computer role-playing games produced by SSI. The company won a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc...
D&D RPG series (also have a first-person display mode) - Lord Word WormLord Word WormLord Word Worm is a word game concept created and owned by Australian company Inventerprising. The game is currently available as paper puzzles and as a Facebook application. Both forms share similar concepts, but vary in individual rules...
- Neverwinter NightsNeverwinter Nights (AOL game)Neverwinter Nights was the first multiplayer online role-playing game to display graphics, and ran from 1991 to 1997 on AOL.-Gameplay:Neverwinter Nights was developed to be played similarly to the Gold Box series of games...
on AOLAOLAOL Inc. is an American global Internet services and media company. AOL is headquartered at 770 Broadway in New York. Founded in 1983 as Control Video Corporation, it has franchised its services to companies in several nations around the world or set up international versions of its services...
, the first graphical MMORPGMMORPGMassively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.... - Pac-ManPac-Manis an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games,...
- Pokémon Red, Blue, Yellow, Silver, Gold, and CrystalPokémonis a media franchise published and owned by the video game company Nintendo and created by Satoshi Tajiri in 1996. Originally released as a pair of interlinkable Game Boy role-playing video games developed by Game Freak, Pokémon has since become the second most successful and lucrative video...
- SimCitySimCitySimCity is a critically acclaimed city-building simulation video game, first released in 1989, and designed by Will Wright. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1994,...
- Ultima series (some games also have a first-person display mode)
- UtopiaUtopia (video game)Utopia is a video game, released on Intellivision in 1981 and often regarded as among the first sim games and god games. It is also regarded as setting the scene for the real-time strategy genre. It was designed and programmed by Don Daglow....
, Intellivision - Caesar and Pharaoh Series, Sierra