Titus the Fox
Encyclopedia
Titus the Fox is a side-scrolling platform game
developed by Titus Interactive for the Amiga
, Amstrad CPC
, Atari ST
, DOS
. The first version of the game was released in 1991
under the name Lagaf'
: Les Aventures de Moktar - Vol 1: La Zoubida
. The international edition - Titus the Fox: To Marrakech and Back was released in 1992
. The main character of the game is a fox
. The game was programmed by Eric Zmiro, with graphical design by Francis Fournier and Stephan Beaufils.
, EGA
and VGA graphic adapters. In the Game Boy Color
version removed the ability to stand on thrown objects, as well as throw enemies. Players could no longer enter through doorways in levels and a new gimmick was added that would cause walls and ladders to appear if you walked on their invisible activation space. Also added were bonus stages where between levels which consisted of a linear path where the player picks up golden boxes which would increase their score.
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
developed by Titus Interactive for the Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...
, Amstrad CPC
Amstrad CPC
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom,...
, Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...
, DOS
DOS
DOS, short for "Disk Operating System", is an acronym for several closely related operating systems that dominated the IBM PC compatible market between 1981 and 1995, or until about 2000 if one includes the partially DOS-based Microsoft Windows versions 95, 98, and Millennium Edition.Related...
. The first version of the game was released in 1991
1991 in video gaming
-Notable releases:*Microprose creates Civilization, Sid Meier's most successful game .*Electronic Arts releases James Pond 2 and Road Rash for Sega Genesis/Mega Drive, starting a series of games that were popular in the 1990s....
under the name Lagaf'
Lagaf'
Lagaf is a famous French humorist, TV presenter, singer and actor.-Biography:...
: Les Aventures de Moktar - Vol 1: La Zoubida
La Zoubida
"La Zoubida" is a 1991 novelty song recorded by the French TV presenter and humorist Lagaf'. It was the second single from his album Le Lavabo...
. The international edition - Titus the Fox: To Marrakech and Back was released in 1992
1992 in video gaming
-Events:-Notable releases:* Gremlin Graphics releases Zool, Amiga's answer to Mario and Sonic. It goes on to become the best selling Commodore Amiga game, boosting the already popular computer to be the leading gaming machine in Europe....
. The main character of the game is a fox
Fox
Fox is a common name for many species of omnivorous mammals belonging to the Canidae family. Foxes are small to medium-sized canids , characterized by possessing a long narrow snout, and a bushy tail .Members of about 37 species are referred to as foxes, of which only 12 species actually belong to...
. The game was programmed by Eric Zmiro, with graphical design by Francis Fournier and Stephan Beaufils.
Plot and Gameplay
His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels. Player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or - most notably - picking walking enemies up from behind and throwing them as projectiles at other obstacles. Stacking thrown objects is often required to get to the end of most levels. The game features a code-based "saving" system, with the codes calculated uniquely for each machine. The game is compatible with almost all CGAColor Graphics Adapter
The Color Graphics Adapter , originally also called the Color/Graphics Adapter or IBM Color/Graphics Monitor Adapter, introduced in 1981, was IBM's first color graphics card, and the first color computer display standard for the IBM PC....
, EGA
Enhanced Graphics Adapter
The Enhanced Graphics Adapter is the IBM PC computer display standard specification which is between CGA and VGA in terms of color and space resolution. Introduced in October 1984 by IBM shortly after its new PC/AT, EGA produces a display of 16 simultaneous colors from a palette of 64 at a...
and VGA graphic adapters. In the Game Boy Color
Game Boy Color
The is Nintendo's successor to the 8-bit Game Boy handheld game console, and was released on October 21, 1998 in Japan, November 19, 1998 in North America, November 23, 1998 in Europe and November 27, 1998 in the United Kingdom. It features a color screen and is slightly thicker and taller than...
version removed the ability to stand on thrown objects, as well as throw enemies. Players could no longer enter through doorways in levels and a new gimmick was added that would cause walls and ladders to appear if you walked on their invisible activation space. Also added were bonus stages where between levels which consisted of a linear path where the player picks up golden boxes which would increase their score.