Tomb of the Lizard King
Encyclopedia
Tomb of the Lizard King is a D&D adventure module published in 1982 by TSR
. In Tomb of the Lizard King, the players are employed by the Count of Eor to discover what monstrous force has been terrorizing caravans and peasants near the village of Waycombe. The adventure is appropriate for large groups of players of level 5-7, or smaller groups with higher levels.
.
Brigands have been wreaking havoc on the southern trade routes, while merchants have been demanding that the Count of Eor puts an end to the attacks. The Count is seeking brave adventurers to end the evil brigands' activities and discover the power behind the attacks. A short wilderness adventure follows the opening, and leads the characters to the tomb of the lizard king.
and Jeff Easley
. It was published by TSR in 1982, as a thirty two page booklet with an outer folder. The adventure was edited by Michael Williams.
While Tomb of the Lizard King was originally published to be played in any setting
, it has since been retroactively placed into the World of Greyhawk campaign setting. In an article by Gary Holian
in Living Greyhawk Journal
No. 1, it was revealed that the County of Eor had been absorbed into the Kingdom of Keoland.
, and gave it nine out of ten overall, calling it "a difficult adventure... designed to test a party's mettle and playing skill". Bambra felt that the fast paced adventure kicks off with a roar, and the real challenge begins upon finding the tomb. While pre-rolled player character
s are provided with the module, he felt that it was worth using a player's own character as "there are some nice goodies to be had". Bambra did note that the module was a victim of sloppy printing in places, but felt that the mistakes should be obvious enough to pose no problems to a competent Dungeon Master
. He concluded by describing the module as "A good module for those who enjoy challenging gaming sessions with plenty of opportunity to be cautious, thoughtful and aggressive."
In his 1991 book Heroic Worlds, Lawrence Schick calls the lizard king "extremely nasty".
TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....
. In Tomb of the Lizard King, the players are employed by the Count of Eor to discover what monstrous force has been terrorizing caravans and peasants near the village of Waycombe. The adventure is appropriate for large groups of players of level 5-7, or smaller groups with higher levels.
Plot summary
The scenario is a three part adventure which involves a wilderness trek, a battle against brigands, and a venture into the tomb of a lizard kingLizardfolk
Lizardfolk are a fictional humanoid species in the Dungeons & Dragons fantasy role-playing game.-Publication history:...
.
Brigands have been wreaking havoc on the southern trade routes, while merchants have been demanding that the Count of Eor puts an end to the attacks. The Count is seeking brave adventurers to end the evil brigands' activities and discover the power behind the attacks. A short wilderness adventure follows the opening, and leads the characters to the tomb of the lizard king.
Publication history
Tomb of the Lizard King was written by Mark Acres, with illustrations by Jim HollowayJim Holloway (artist)
-Background:Jim Holloway was self taught in illustration, although he was able to study some oil paintings by his father.-Works:Jim Holloway has continued to produce interior illustrations for many Dungeons & Dragons books and Dragon magazine since 1981, as well as cover art for The Land Beyond the...
and Jeff Easley
Jeff Easley
Jeff Easley is an oil painter who creates fantasy artwork in the tradition of Frank Frazetta.-Early life:...
. It was published by TSR in 1982, as a thirty two page booklet with an outer folder. The adventure was edited by Michael Williams.
While Tomb of the Lizard King was originally published to be played in any setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...
, it has since been retroactively placed into the World of Greyhawk campaign setting. In an article by Gary Holian
Gary Holian
Gary Holian is an American author of several products and articles for the Dungeons & Dragons roleplaying game, especially for the World of Greyhawk campaign setting...
in Living Greyhawk Journal
Living Greyhawk Journal
The Living Greyhawk Journal was a periodical published by the Role-Playing Games Association as a stand-alone magazine from 2000 to 2004. The publication was intended to supplement the RPGA's Living Greyhawk campaign, though many consider the content within to be canon for the Greyhawk setting in...
No. 1, it was revealed that the County of Eor had been absorbed into the Kingdom of Keoland.
- product number 9055 394-53152-3TSR0550
- ISBN 0 88038-024-1
Reception
Jim Bambra reviewed Tomb of the Lizard King for White DwarfWhite Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...
, and gave it nine out of ten overall, calling it "a difficult adventure... designed to test a party's mettle and playing skill". Bambra felt that the fast paced adventure kicks off with a roar, and the real challenge begins upon finding the tomb. While pre-rolled player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
s are provided with the module, he felt that it was worth using a player's own character as "there are some nice goodies to be had". Bambra did note that the module was a victim of sloppy printing in places, but felt that the mistakes should be obvious enough to pose no problems to a competent Dungeon Master
Dungeon Master
In the Dungeons & Dragons role-playing game, the Dungeon Master is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events...
. He concluded by describing the module as "A good module for those who enjoy challenging gaming sessions with plenty of opportunity to be cautious, thoughtful and aggressive."
In his 1991 book Heroic Worlds, Lawrence Schick calls the lizard king "extremely nasty".