Turboraketti II
Encyclopedia
Turboraketti II is a space dog fight game for Amiga
computers created by Heikki Kosola.
The game is played by two people fighting each other with spaceships. The game is similar to an earlier game called Gravity Force
. The ships are viewed from a side perspective and gravity pulls ships down. The screen is split in two halves in vertical direction. Both players have one half of the screen. Hitting a landscape or another ship destroys the vessel. Movement of ships is affected by their thrust, gravity and drag
in air and liquid.
The players can choose from various weapons that are advantageous in different situations. Rapid fire weapons are good for causing at least some damage for the opponent and non-rapid fire weapons are good for hitting the opponent hard from proximity. The players can load weapons and fuel
on their base platforms. The base platform can also repair a ship. The player needs to make a trade-off between good acceleration
(small mass) and the amount of ordnance and fuel loaded. It also possible to play the game as a time race.
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...
computers created by Heikki Kosola.
The game is played by two people fighting each other with spaceships. The game is similar to an earlier game called Gravity Force
Gravity Force
Gravity Force is a computer game released in 1989 for the Amiga by Kingsoft. It is a 2D Thrust-clone, with single player missions and a 2-player multiplayer mode. It is primarily notable for inspiring the far more popular unofficial sequel Gravity Force 2.In 1994, Jens Andersson and Jan Kronqvist...
. The ships are viewed from a side perspective and gravity pulls ships down. The screen is split in two halves in vertical direction. Both players have one half of the screen. Hitting a landscape or another ship destroys the vessel. Movement of ships is affected by their thrust, gravity and drag
Drag (physics)
In fluid dynamics, drag refers to forces which act on a solid object in the direction of the relative fluid flow velocity...
in air and liquid.
The players can choose from various weapons that are advantageous in different situations. Rapid fire weapons are good for causing at least some damage for the opponent and non-rapid fire weapons are good for hitting the opponent hard from proximity. The players can load weapons and fuel
Fuel
Fuel is any material that stores energy that can later be extracted to perform mechanical work in a controlled manner. Most fuels used by humans undergo combustion, a redox reaction in which a combustible substance releases energy after it ignites and reacts with the oxygen in the air...
on their base platforms. The base platform can also repair a ship. The player needs to make a trade-off between good acceleration
Acceleration
In physics, acceleration is the rate of change of velocity with time. In one dimension, acceleration is the rate at which something speeds up or slows down. However, since velocity is a vector, acceleration describes the rate of change of both the magnitude and the direction of velocity. ...
(small mass) and the amount of ordnance and fuel loaded. It also possible to play the game as a time race.