Wall jump
Encyclopedia
This article is about the video game move. For its real-world counterpart, see wall flip
.
A wall jump is a technique players can execute in several video games.
and Vega
from Street Fighter II
and its sequels.
Another instance of wall jumping in a fighting game is in Super Smash Bros. Melee where the characters Mario, Samus, Sheik, Captain Falcon
, Fox, Falco Lombardi
, Pichu and Young Link can wall-jump off solid obstacles by tilting the analog stick towards and away from a wall once rapidly. Wall jumping is very handy for recovery on certain stages.
Also of note is that in 2D fighting games that feature the wall jump, one must not necessarily be at the actual wall to perform the technique. As long as the character has reached the edge of the screen, he or she can bounce off it with a jump. Since most arenas in the genre take up more than the width of one screen, and many are depicted as out in the open and away from confinements, especially on the edges, this may result in a character wall jumping off an invisible barrier
rather than an actual in-game wall—and a temporary one at that, once action scrolls back past it.
In other games, such as Super Mario World
, wall jumping is possible but is not intended to be so. In these games, it is generally very hard to wall jump without some form of tool assistance
.
Wall flip
A wall flip is an acrobatic move, similar to a back flip or back tuck done while running up a wall.-Variations:*1 Step Wall FlipThis is the first wallflip variation, and is the easieast...
.
A wall jump is a technique players can execute in several video games.
Technique
The basic premise of a wall jump is that the player jumps into a wall or another vertical barrier of some kind and pushes off its surface in order to start another jump. The player is sometimes able to change directions after a wall jump, meaning the player character can direct him or herself into the wall again in order to repeatedly wall jump and ascend structures.Wall jumpers
This is a short list of characters who consistently have the ability to wall-jump:- MarioMariois a fictional character in his video game series, created by Japanese video game designer Shigeru Miyamoto. Serving as Nintendo's mascot and the main protagonist of the series, Mario has appeared in over 200 video games since his creation...
- LuigiLuigiis a fictional character, featured in video games and related media released by Nintendo. Created by prominent game designer Shigeru Miyamoto, Luigi is portrayed as the slightly younger fraternal twin brother of Nintendo's mascot Mario, and appears in many games throughout the Mario series,...
- Samus AranSamus Aranis the protagonist of the Metroid video game series. Introduced in the 1986 video game Metroid, Samus is a female ex-army soldier bounty hunter usually fitted with a powered armor suit with weapons that include beams and missiles...
- DanteDante (Devil May Cry)is the primary fictional protagonist of the Devil May Cry video game series published by Capcom. The character and Devil May Cry are one of Capcom's flagship game franchises, which has sold over nine million copies worldwide as of 2008 and currently spans four video games...
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- Fancy Pants Man
- Altaïr ibn La-Ahad
- Ezio Auditore da Firenze
Platform game
- Allows the player to reach areas which were previously inaccessible (i.e. too high).
- Some games allow the player to repeatedly wall jump up a single wall or to "bounce" between two walls in a narrow corridor. This can be used to climb walls or shafts.
- Can save time by jumping up walls rather than awkwardly jumping on platforms or other objects.
- Can be used to avoid enemy attacks.
- Can be used to access areas without their respective items.
- In some games, can save a character from falling down a hole.
Fighting game
In the list below are a few fighting games. Since these games generally feature more than one playable character, a wall jump (occasionally called a triangle jump) will be given to certain characters, primarily the smaller and more agile ones. Examples include Chun-LiChun-Li
is a video game character produced by Capcom. First introduced in Street Fighter II, she has since appeared as a player character in nearly all subsequent games....
and Vega
Vega (Street Fighter)
Vega is a fictional character from the Street Fighter fighting game series. Vega is a masked, claw-wielding warrior from Spain who uses a personal fighting style combining Japanese Ninjutsu and Bullfighting, earning him the nickname the "Spanish Ninja".Vega first appears in the original Street...
from Street Fighter II
Street Fighter II
is a competitive fighting game originally released for the arcades in . It is the arcade sequel to the original Street Fighter released in and was Capcom's fourteenth title that ran on the CP System arcade hardware...
and its sequels.
Another instance of wall jumping in a fighting game is in Super Smash Bros. Melee where the characters Mario, Samus, Sheik, Captain Falcon
Captain Falcon
Douglas Jay Falcon, better known by his alias, , is a playable character in the racing video game series F-Zero. He first appeared in F-Zero, and has been called the poster boy of the F-Zero franchise. Nintendo first envisioned Captain Falcon as a flagship character to represent the release of a...
, Fox, Falco Lombardi
Falco Lombardi
Falco Lombardi, known as in Japan, is an anthropomorphic falcon or pheasant character from the Star Fox series of video games. He was created by Shigeru Miyamoto and designed by Takaya Imamura. Falco acts as the wingman and friend of title character Fox McCloud for the majority of the...
, Pichu and Young Link can wall-jump off solid obstacles by tilting the analog stick towards and away from a wall once rapidly. Wall jumping is very handy for recovery on certain stages.
Also of note is that in 2D fighting games that feature the wall jump, one must not necessarily be at the actual wall to perform the technique. As long as the character has reached the edge of the screen, he or she can bounce off it with a jump. Since most arenas in the genre take up more than the width of one screen, and many are depicted as out in the open and away from confinements, especially on the edges, this may result in a character wall jumping off an invisible barrier
Invisible wall
An invisible wall is a video game term for a boundary that limits where a player can go in a certain area, but doesn't appear in-game as any kind of visible obstacle, or as an obstacle that in reality could easily be bypassed, such as a mid-sized rock or short fence...
rather than an actual in-game wall—and a temporary one at that, once action scrolls back past it.
Games with wall jumping
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- Devil May CryDevil May Cryis an action game developed and published by Capcom, released in 2001 for the PlayStation 2. Although it is the first game in the series of the same name, the events in Devil May Cry are second in the series storyline's chronological order, taking place after Devil May Cry 3: Dante's Awakening and...
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- N
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In other games, such as Super Mario World
Super Mario World
, subtitled Super Mario Bros. 4 for its original Japanese release, is a platform video game developed and published by Nintendo as a pack-in launch title for the Super Famicom/Super Nintendo Entertainment System , and is the fourth game in the Super Mario series...
, wall jumping is possible but is not intended to be so. In these games, it is generally very hard to wall jump without some form of tool assistance
Tool-assisted speedrun
A tool-assisted speedrun is a speedrun movie or performance of a video game produced by means of emulation and using features unavailable to regular players, such as slow motion or frame-by-frame advance of the gameplay, and re-recording of previous portions of a performance...
.