Wonder Boy in Monster Land
Encyclopedia
Wonder Boy in Monster Land is an action role-playing
platform video game
developed by Westone. It was released by Sega
for the arcades
in 1987 and for the Sega Master System
in 1988; Activision
released the game for the Amiga
, Commodore 64
, Amstrad CPC
, ZX Spectrum
, and Atari ST
in 1989. In Japan
, the original arcade game was titled Wonder Boy: Monster Land, while the later Sega Mark III home version was titled Super Wonder Boy: Monster World. In Europe
, Activision's home computer versions were titled Super Wonder Boy in Monster Land on their packaging cover (although all the versions, except the CPC version, omits the word "Super" from the in-game title). Jaleco
retooled the game for the Family Computer to resemble the Chinese novel Journey to the West
, and Hudson Soft
retooled it for the PC Engine to resemble the Bikkuriman
anime franchise. Tectoy released the game in Brazil
under Mônica no Castelo do Dragão and retooled it to resemble Brazilian comic book
series Monica's Gang
(Turma da Mônica). The game was released for mobile phone
s in 2005 and for the Wii
's Virtual Console
service in 2008 in Japan and in 2009 in North America and Europe.
The game is the sequel to the 1986 game Wonder Boy
and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.
Wonder Boy in Monster Land received mixed overall praise. While the arcade version amassed moderate sales, the ZX Spectrum, Commodore 64, and Atari ST versions received mixed praise and criticism, whereas the Amiga version received mostly negative reception. Reviews praised the game for its colorful graphics, smooth controls, gameplay, and replay value; criticisms included very slow multi-load
times on the home computer versions, sub-quality sound, and reduced gameplay area size. The Master System version received overall positive reviews in all aspects and has been highly regarded as one of the better titles in the Master System library.
. The game's main protagonist is a young boy named Bock Lee Temjin, in which his friends call him "Tom-Tom". In Wonder Boy Tom-Tom's girlfriend Tanya was kidnapped by the "evil King" and was taken to his woodland kingdom; Tom-Tom set out to the kingdom, defeated the evil King, and saved Tanya. Word spread throughout Wonder Land about Tom-Tom's quest, and people bestowed upon him the title of "Wonder Boy".
Following the evil King's defeat, peace reigned over Wonder Land for eleven years. Then, one day, a fire-breathing dragon called the "MEKA dragon" appeared and terrorized the land. The people, helpless and not skilled in fighting, were defeated by the him and his minions; they quickly took over the land, and Wonder Land became known as "Monster Land". The people send out for Wonder Boy, now a teenager, as Wonder Land's only chance to defeat the monsters and demons who inhabited the land and to defeat the MEKA dragon. The disposed Mayor gives Wonder Boy a sword and a life potion and sets him on his way.
s, and each of them has its own unique features, items, monsters, and secrets. These levels include towns, valleys, deserts, islands, and castles. Players use the D-pad
to move Wonder Boy on the main screen, to enter doors by pressing upward, and to use Magic Weapons by pressing downward. The D-pad is also used to select between various items when in a shop. Players also have two buttons – one which makes Wonder Boy attack with his sword and buy items in the shop; and one which makes Wonder Boy jump and skip through storylines.
Wonder Boy has a life meter
which consists of a series of red hearts; he starts the game with five red hearts. Whenever he sustains damage those hearts turn black. When all the hearts turn black, Wonder Boy dies, and the game end
s. Players score points whenever Wonder Boy defeats enemies and collects certain treasures, and at certain point intervals Wonder Boy receives an additional life heart. Players earn gold throughout the game in order to purchase weapons, magic weapons, and other items in shops and rooms. Gold is obtained from enemies, while some are hidden in odd places such as trees and clouds. The game has an "Hourglass Timer" on the top of the screen; whenever the Hourglass Timer runs out, Wonder Boy loses some life. The Hourglass Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns. In the ZX Spectrum
version of the game, a candle represents the timer.
In the Sega Master System version of the game, pressing one of the buttons takes players to the Status Screen which primarily shows what items they currently have. Other information displayed in the Status Screen include types and strengths of weapons and armor equipped; gold; life remaining; special items collected; and types of "Magic Weapons" collected and their quantities. Magic Weapons include bombs that roll on the ground, fireballs that fly through the air, small tornadoes that run on the ground and attack enemies, and "thunder flash" which damage all enemies on the screen. In the game's other versions, all gameplay information are displayed on the left and top edges of the screen; there is no need to access a separate screen.
Throughout the game, the player must investigate the surroundings through finding and entering doors. These doors contain shops where players can buy equipment, rooms which provide additional information needed in the quest, traps which contain powerful enemies, and exits to the next level which can be opened after finding a key. Some of the doors in the game are hidden and can only be found through by trial and error. At the beginning of the game, shops are visible and are clearly marked with the appropriate signs. Later on in the game, as Wonder Boy gets closer to the MEKA Dragon, the shop doors become unmarked while others are traps set by the level's bosses; near the end of the game, many of the shops are invisible and contain more powerful weapons. There are four types of shops throughout the game: boot shops allow the player to buy boots which make Wonder Boy jump higher and run faster, armor shops contain armor which makes Wonder Boy incur less damage from enemy attacks, shield shops contain shields which allow him to repel fire from enemies, and magical shops allow players to purchase Magic Weapons. There are also various rooms in the game which the player can enter and receive additional assistance in the quest: taverns where players can buy drinks and receive information from the bartender, Fortune Teller rooms where players may receive information about future events, and hospitals which allow players to refill their life meter and Hourglass Timer for a small price. Other rooms contain a boss in which the player must defeat to get the key to the next level, to earn additional gold, or to upgrade to a more powerful sword.
There are many items and treasures located throughout the game. Many of these treasures are obtained by defeating enemies and include the following: gold; golden water jugs, necklaces, scales of justice, harps, mirrors, and crowns which increase the player's score; hourglasses which refill the Hourglass Timer; hearts which refill the life meter; gauntlets which temporarily double Wonder Boy's attack power; helmets which temporarily provide additional protection from enemy attacks; Wing Boots which allow Wonder Boy to fly over obstacles; Revival Potions; and magic mantles which make Wonder Boy temporarily invisible. Other special items hidden in the game in which the player must find include letters, the flute, various charms, the bell, and the ruby.
game, they rebranded the company as "Westone" – as the first letter in Nishizawa's name means "west", while the first on Ishizuka's name means "stone". Nishizawa, originally an arcade game
developer, was trying to take advantage of the quickly-emerging role-playing video game
genre, with games such as The Black Onyx
, Wizardry
, and Dragon Quest
. He tried to create a game that fused together arcade and RPG elements. The jungle backdrop was overhauled and replaced with a medieval one with castles and caves. As with RPGs, he intended for the player to start with no items or strength, and for players to buy items, spells, health, and better equipment. Later in the game's development, Shinichi Sakamoto came onboard to compose its soundtrack; in an overview of the series by IGN
, they said that the music "was a sigh of relief for those still haunted by the repetitive loops of the arcade original", adding that it contributed to the RPG style and that would establish the standard for all future Wonder Boy games in the series.
The game would be published by Sega
in 1987 and released for the arcade
. It ran on a Sega System 2 board. It was based on a Z80 processor
that runs at 4 MHz, with audio provided by two SN76489 (also known as SN76496) chips that run at 4 MHz each. It used raster standard graphics
and monaural sound. Upon its release for the arcades in Japan in 1987, Wonder Boy: Monster Land had slow sales, but it would eventually pick up to become a decent seller. Sega ported
the game to its Master System
console in 1988, where in Japan it was titled Super Wonder Boy: Monster World. It was also ported
by Activision
for the Amiga
, Atari ST
, Commodore 64
, Amstrad CPC
, and ZX Spectrum
in 1989. The Activision-published version bore the title of Super Wonder Boy in Monster Land on their packaging artwork. Hudson Soft
released a version of the game titled Super Adventure Island for mobile phone
s on . The Master System version was released for the Wii
's Virtual Console
service in Japan on , in Europe on , and in North America on . Sega also plans to release the arcade version for the Virtual Console and PlayStation Network, as part of its third Sega Vintage Collection package.
Wonder Boy in Monster Land has been cloned, hacked and re-marketed a number of times over the years with varying degrees of legality. Jaleco
released a modified port of the game to the Family Computer, changing the graphics and character sprites so that it resembled the Chinese novel Journey to the West
. They titled the game Saiyūki World, changed its protagonist to Sun Wukong
, and changed the setting to Ancient China; they released the game on . This game would have a sequel called Saiyūki World 2 in Japan and Whomp 'Em
in North America. Similarly, Hudson Soft ported a version of Wonder Boy: Monster Land titled Bikkuriman World, where they changed the graphics and characters to those from the Bikkuriman
anime franchise. They released the game for the PC Engine on and for the Famicom on . Tectoy, Sega's distributor in Brazil
, used the game's license and code to produce Mônica no Castelo do Dragão for the Sega Master System in 1989. Here, the characters were replaced with known figures from the Brazilian comic book
series Monica's Gang
(Turma da Mônica), and Monica was re-cast as the game's main character. The game is considered the only legal remake of any game in the Wonder Boy series.
The ZX Spectrum
version of Wonder Boy in Monster Land received preview coverage in Your Sinclair
magazine. They praised the new additions made to the game that separated it from Wonder Boy
; they called the game "a good arcade adventure with a smattering of strategy thrown in". The magazine reviewed the game four months later. The reviewer noted the diverse level designs and many "surprises" the player will encounter, and they praised the game's learning curve, saying that it "is well thought out and you really feel as if you made some progress before you die". It was criticized for its long multi-load
times on the ZX Spectrum, its jumping mechanics in which the character "floats around", and the graphics which was not as good as its predecessor. The reviewer called Wonder Boy in Monster Land "a souped-up version of Wonderboy, which improves much on the original theory but at a slight cost to gameplay".
CRASH
magazine praised the ZX Spectrum version of the game for its detailed sprites and smooth movements, playability, and combat system. The reviewer further commended the game for the differences that set it apart from the original Wonder Boy game, citing the cartoon-like feel and the vast arrays of enemies and items; just as in Your Sinclair, it was criticized for its slow multi-loading. Overall, the reviewer said the game is "great fun for the experienced games player or the person just starting out in the Spectrum world". Sinclair User
magazine praised its gameplay, citing the ability to stab enemies with a sword, to collect gold and items left behind, and to go into shops and pubs and buy equipment. Further praise went to the colorful and detailed graphics and animations, though they said they tend not to perform well in more complex background settings. Spanish magazine MicroHobby said that the ZX Spectrum version brought nothing new from its arcade counterpart, but the execution was good; they lauded the game's graphics and its challenging and addictive gameplay, but they criticized it for its lack of originality. Reviewers from UK-based magazine The Games Machine
called it "probably the best conversion you could expect on the Spectrum". The game was reviewed in 1989 in Dragon
#144 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers called it "a good game with a bad name", considered the game play superb, and concluded that the game "is one of SEGA's classic products."
The Commodore 64
and Atari ST
versions of Wonder Boy in Monster Land also received similar praise from gaming magazines. The Games Machine praised the Atari ST version but criticized the Commodore 64 version. The reviewers said the former "is not only playable, but the graphics are the nearest to the arcade machine you're going to get"; however, they said the graphics in the latter, while colorful, were too block-like and ruined its overall presentation. Reviewers from Zzap!64
criticized the Commodore 64 version, saying that this version is only slightly better and more playable than the Amiga version. Moreover, they said this version also suffered from repetitive gameplay and "inefficient multi-load", though an improvement from the Amiga version. Zero gave a fair assessment of the Atari ST version, appreciating the "cutesy" and cartoon-like graphics and addicting gameplay, which the reviewer said is "very easy to get into and very hard to put down"; they criticized the game's lack of any save features, saying that some of the gameplay gets repetitive after a while. Swedish magazine Datormagazin acclaimed the Commodore 64 version in most aspects. They lauded its graphics for being simplistic but clean, but they noted that they were not sensational. They criticized the game for its music, which they said can become annoying after a while, and for its lack of save points. Overall, they gave a positive review, saying that it "is a perfect example of how to make a game that is fairly simple to play but still is fairly advanced".
The Amiga version of Wonder Boy in Monster Land received mixed responses, but most reviews were negative. CU Amiga magazine expressed disappointment over the major change in the gameplay and the protagonist himself from the game's predecessor. The review also criticized sharply the game's poor graphics and character sprites, saying that "many of the characters are short and stumpy", that the background resembles that of Boulder Dash
, and that Wonder Boy "is as wide as he is tall". Other criticisms included substandard screen scrolling, terrible gameplay due to the game's slowness, and that the actual gameplay area has been drastically reduced in size to include gameplay statistics such as the life meter and score displays. IGN
heavily criticized the Amiga version 20 years after its release, saying how Wonder Boy was depicted as "a diaper-clad baby".
Amiga Format
similarly gave the game poor ratings, including the small gameplay area as a result of displaying the other statistics, sound that is substandard to the Amiga computer's expectations, the lack of a "high score" feature, and limited continues (as opposed to the arcade version which had unlimited continues). The reviewer said that "the game hasn't been programmed to make use of any of the Amiga's features" and that it "is another in the sadly increasing number of games that has simply been ported over from the first conversion, so that none of the features that make Amiga games stand our are included". Zzap!64 complained about the version's "beepy" sound and the very slow multi-load times, saying that the player may spend more time waiting for the game to load levels than play it. It also noted the lack of detail and variety in the graphics which did not make up for the slow multi-load times; the reviewer said that the enemies looked "about as dangerous as a dead tortoise".
Other reviews from computer magazines gave the Amiga version of the game more positive reviews. Amiga User International
praised the game's graphics, which they said were translated from the arcade version near-perfectly. It also appreciated the game's cartoon-style graphics, which said befits the game well. However, the review noticed that the game's code came from the Atari ST version, which, as noted in the other reviews, has resulted in choppy scrolling and a shrunken gameplay area – something which "the Amiga could do all this perfectly smoothly with one hand tied behind its back". The review also criticized its slow multi-load times and high retail price. German magazine Amiga Joker liked the game's "candy-like graphics" and gameplay style, which they said compared to the unreleased title The Great Giana Sisters. However, the reviewers criticized it for its choppy scrolling and sound, which they said "David Whittaker has already produced much better sound".
. A 2008 IGN feature listed the game as one of "The 7 Master System Games You Need"; the reviewer said the game "is one of the finest adventures in a long series of [Wonder Boy] games", praising its brightly-colored graphics and character sprites, and its sound. IGN had its sequel, Wonder Boy III: The Dragon's Trap
, at #8 on their list, just missing also being featured.
The game received further reviews and general praise upon its release to the Virtual Console in 2009. Website Nintendo Life praised the game's controls for being smooth and responsive, especially for such an old game. The review appreciated its graphics, especially in its sharpness and usage of color; it further lauded the game's upbeat sound that complements the game nicely, the varied level designs and gameplay elements such as the need to answer questions from some bosses, and its overall execution. It said that the game is one of the better Master System titles that still plays good today. IGN called Wonder Boy in Monster Land one of the best games on the Master System, mainly because of its unique balance of platforming and RPG elements, which the reviewer calls "a winning formula". It said that the game is an improvement over its Adventure Island
-like predecessor, replacing the "fruit gauge" with an hourglass timer while retaining other elements such as finding invisible items and discovering secret areas. The review mentioned that the game should appeal to fans from the days of 8-bit
and the Master System.
Allgame
gave positive reviews of the game. It said that game includes everything from hidden items, simplistic gameplay, fun and replay value, and basic but good-looking graphics. Defunct Games called Wonder Boy in Monster Land the most challenging same in the Wonder Boy series, noting the lack of passwords or continues in the Master System version, the relatively few chances to earn extra lives, and a time limit. The review said that the ability to earn gold and upgrade equipment which are laid out in the status screen tremendously adds to the replay value. It praised the responsive, though sometimes not precise, controls and the tight hit detection. Moreover, it said that the graphics were colorful and that it complemented the music and its simplistic sound effects well. Overall, the review said that the game is recommended for Master System and platforming fans alike.
Action role-playing game
Action role-playing games form a loosely defined sub-genre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat...
platform video game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
developed by Westone. It was released by Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...
for the arcades
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
in 1987 and for the Sega Master System
Sega Master System
The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe....
in 1988; Activision
Activision
Activision is an American publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Robert Kotick. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles...
released the game for the Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...
, Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...
, Amstrad CPC
Amstrad CPC
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom,...
, ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...
, and Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...
in 1989. In Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
, the original arcade game was titled Wonder Boy: Monster Land, while the later Sega Mark III home version was titled Super Wonder Boy: Monster World. In Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
, Activision's home computer versions were titled Super Wonder Boy in Monster Land on their packaging cover (although all the versions, except the CPC version, omits the word "Super" from the in-game title). Jaleco
Jaleco
is a Japanese video game publisher and developer established in 2006.The original Jaleco Ltd was founded in 1974. In 2006, it decided to become a pure holding company by renaming itself Jaleco Holding and splitting its video game operations into a newly created subsdiary that took its former name...
retooled the game for the Family Computer to resemble the Chinese novel Journey to the West
Journey to the West
Journey to the West is one of the Four Great Classical Novels of Chinese literature. It was written by Wu Cheng'en in the 16th century. In English-speaking countries, the tale is also often known simply as Monkey. This was one title used for a popular, abridged translation by Arthur Waley...
, and Hudson Soft
Hudson Soft
, formally known as , is a majority-owned subsidiary of Konami Corporation is a Japanese electronic entertainment publisher headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo, Japan, with an additional office in the Hudson Building in Sapporo. It was founded on May 18, 1973...
retooled it for the PC Engine to resemble the Bikkuriman
Bikkuriman
is a Japanese anime series.The original Bikkuriman series, created by Toei Animation, aired from October 11, 1987 to April 2, 1989. Sequels include a second Bikkuriman series and Super Bikkuriman.-History:...
anime franchise. Tectoy released the game in Brazil
Brazil
Brazil , officially the Federative Republic of Brazil , is the largest country in South America. It is the world's fifth largest country, both by geographical area and by population with over 192 million people...
under Mônica no Castelo do Dragão and retooled it to resemble Brazilian comic book
Comic book
A comic book or comicbook is a magazine made up of comics, narrative artwork in the form of separate panels that represent individual scenes, often accompanied by dialog as well as including...
series Monica's Gang
Monica's Gang
Monica's Gang is a popular Brazilian comic book series. The series was created by Mauricio de Sousa, who signs his work as "Mauricio". Plots are centered on the adventures of a group of seven-year-old friends in the fictional neighborhood of "Limoeiro" in São Paulo...
(Turma da Mônica). The game was released for mobile phone
Mobile phone
A mobile phone is a device which can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile network operator...
s in 2005 and for the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...
's Virtual Console
Virtual console
A virtual console – also known as a virtual terminal – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some operating systems such as UnixWare, Linux, and BSD, in which the system console of the computer can be used to switch between...
service in 2008 in Japan and in 2009 in North America and Europe.
The game is the sequel to the 1986 game Wonder Boy
Wonder Boy (video game)
is a 1986 video game published by Sega and developed by Escape...
and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.
Wonder Boy in Monster Land received mixed overall praise. While the arcade version amassed moderate sales, the ZX Spectrum, Commodore 64, and Atari ST versions received mixed praise and criticism, whereas the Amiga version received mostly negative reception. Reviews praised the game for its colorful graphics, smooth controls, gameplay, and replay value; criticisms included very slow multi-load
Multi-load
Multi-load is a term used to describe multi-part games that were developed for 8-bit computers, such as the ZX Spectrum, Atari and Commodore 64....
times on the home computer versions, sub-quality sound, and reduced gameplay area size. The Master System version received overall positive reviews in all aspects and has been highly regarded as one of the better titles in the Master System library.
Plot
The plot of Wonder Boy in Monster Land follows the events in its predecessor, Wonder BoyWonder Boy (video game)
is a 1986 video game published by Sega and developed by Escape...
. The game's main protagonist is a young boy named Bock Lee Temjin, in which his friends call him "Tom-Tom". In Wonder Boy Tom-Tom's girlfriend Tanya was kidnapped by the "evil King" and was taken to his woodland kingdom; Tom-Tom set out to the kingdom, defeated the evil King, and saved Tanya. Word spread throughout Wonder Land about Tom-Tom's quest, and people bestowed upon him the title of "Wonder Boy".
Following the evil King's defeat, peace reigned over Wonder Land for eleven years. Then, one day, a fire-breathing dragon called the "MEKA dragon" appeared and terrorized the land. The people, helpless and not skilled in fighting, were defeated by the him and his minions; they quickly took over the land, and Wonder Land became known as "Monster Land". The people send out for Wonder Boy, now a teenager, as Wonder Land's only chance to defeat the monsters and demons who inhabited the land and to defeat the MEKA dragon. The disposed Mayor gives Wonder Boy a sword and a life potion and sets him on his way.
Gameplay
In Wonder Boy in Monster Land, players control Wonder Boy as he destroys the monsters in Monster Land and defeats the MEKA dragon. When the player begins the game, Wonder Boy starts out in the City of Wonder Land without any items or gold, but to give him a chance, at the beginning of the game, the city's mayor gives him a sword and a revival potion and sets him off on his own. The game is divided into twelve levelLevel (video gaming)
A level, map, area, or world in a video game is the total space available to the player during the course of completing a discrete objective...
s, and each of them has its own unique features, items, monsters, and secrets. These levels include towns, valleys, deserts, islands, and castles. Players use the D-pad
D-pad
A D-pad is a flat, usually thumb-operated directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones...
to move Wonder Boy on the main screen, to enter doors by pressing upward, and to use Magic Weapons by pressing downward. The D-pad is also used to select between various items when in a shop. Players also have two buttons – one which makes Wonder Boy attack with his sword and buy items in the shop; and one which makes Wonder Boy jump and skip through storylines.
Wonder Boy has a life meter
Health (gaming)
Health is a game mechanic used in role-playing, computer and video games to give value to characters, enemies, NPCs, and related objects. This value can either be numerical, semi-numerical as in hit/health points, or arbitrary as in a life bar....
which consists of a series of red hearts; he starts the game with five red hearts. Whenever he sustains damage those hearts turn black. When all the hearts turn black, Wonder Boy dies, and the game end
Game over
Game Over is a message in video games which signals that the game has ended, often due to a negative outcome - although the phrase sometimes follows the end credits after successful completion of a game...
s. Players score points whenever Wonder Boy defeats enemies and collects certain treasures, and at certain point intervals Wonder Boy receives an additional life heart. Players earn gold throughout the game in order to purchase weapons, magic weapons, and other items in shops and rooms. Gold is obtained from enemies, while some are hidden in odd places such as trees and clouds. The game has an "Hourglass Timer" on the top of the screen; whenever the Hourglass Timer runs out, Wonder Boy loses some life. The Hourglass Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns. In the ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...
version of the game, a candle represents the timer.
In the Sega Master System version of the game, pressing one of the buttons takes players to the Status Screen which primarily shows what items they currently have. Other information displayed in the Status Screen include types and strengths of weapons and armor equipped; gold; life remaining; special items collected; and types of "Magic Weapons" collected and their quantities. Magic Weapons include bombs that roll on the ground, fireballs that fly through the air, small tornadoes that run on the ground and attack enemies, and "thunder flash" which damage all enemies on the screen. In the game's other versions, all gameplay information are displayed on the left and top edges of the screen; there is no need to access a separate screen.
Throughout the game, the player must investigate the surroundings through finding and entering doors. These doors contain shops where players can buy equipment, rooms which provide additional information needed in the quest, traps which contain powerful enemies, and exits to the next level which can be opened after finding a key. Some of the doors in the game are hidden and can only be found through by trial and error. At the beginning of the game, shops are visible and are clearly marked with the appropriate signs. Later on in the game, as Wonder Boy gets closer to the MEKA Dragon, the shop doors become unmarked while others are traps set by the level's bosses; near the end of the game, many of the shops are invisible and contain more powerful weapons. There are four types of shops throughout the game: boot shops allow the player to buy boots which make Wonder Boy jump higher and run faster, armor shops contain armor which makes Wonder Boy incur less damage from enemy attacks, shield shops contain shields which allow him to repel fire from enemies, and magical shops allow players to purchase Magic Weapons. There are also various rooms in the game which the player can enter and receive additional assistance in the quest: taverns where players can buy drinks and receive information from the bartender, Fortune Teller rooms where players may receive information about future events, and hospitals which allow players to refill their life meter and Hourglass Timer for a small price. Other rooms contain a boss in which the player must defeat to get the key to the next level, to earn additional gold, or to upgrade to a more powerful sword.
There are many items and treasures located throughout the game. Many of these treasures are obtained by defeating enemies and include the following: gold; golden water jugs, necklaces, scales of justice, harps, mirrors, and crowns which increase the player's score; hourglasses which refill the Hourglass Timer; hearts which refill the life meter; gauntlets which temporarily double Wonder Boy's attack power; helmets which temporarily provide additional protection from enemy attacks; Wing Boots which allow Wonder Boy to fly over obstacles; Revival Potions; and magic mantles which make Wonder Boy temporarily invisible. Other special items hidden in the game in which the player must find include letters, the flute, various charms, the bell, and the ruby.
Development
Wonder Boy in Monster Land was created by Ryuchi Nishizawa and Michishisto Ishizuka, two of the three members of a newly-found company called Escape. After the release of the first Wonder BoyWonder Boy (video game)
is a 1986 video game published by Sega and developed by Escape...
game, they rebranded the company as "Westone" – as the first letter in Nishizawa's name means "west", while the first on Ishizuka's name means "stone". Nishizawa, originally an arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
developer, was trying to take advantage of the quickly-emerging role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...
genre, with games such as The Black Onyx
The Black Onyx
The Black Onyx is a 1984 computer role-playing game released in Japan by Bullet-Proof Software, and written by Henk Rogers. It was one of the first Japanese-language RPGs ever made, and helped familiarize the Japanese public with RPGs. It was originally released for the NEC PC-8801, and ported to...
, Wizardry
Wizardry
Wizardry is a series of computer role-playing games, developed by Sir-Tech, which were highly influential in the development of modern console and computer role playing games. The original Wizardry was a significant influence to early console RPGs, such as Dragon Warrior and Final Fantasy. ...
, and Dragon Quest
Dragon Quest
, published as Dragon Warrior in North America until 2005,Due to the inconsistent usage by sources since Square Enix obtained the naming rights to Dragon Quest in North America. Dragon Quest has been used by sources to refer to games released solely under the Dragon Warrior titles...
. He tried to create a game that fused together arcade and RPG elements. The jungle backdrop was overhauled and replaced with a medieval one with castles and caves. As with RPGs, he intended for the player to start with no items or strength, and for players to buy items, spells, health, and better equipment. Later in the game's development, Shinichi Sakamoto came onboard to compose its soundtrack; in an overview of the series by IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
, they said that the music "was a sigh of relief for those still haunted by the repetitive loops of the arcade original", adding that it contributed to the RPG style and that would establish the standard for all future Wonder Boy games in the series.
The game would be published by Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...
in 1987 and released for the arcade
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
. It ran on a Sega System 2 board. It was based on a Z80 processor
Central processing unit
The central processing unit is the portion of a computer system that carries out the instructions of a computer program, to perform the basic arithmetical, logical, and input/output operations of the system. The CPU plays a role somewhat analogous to the brain in the computer. The term has been in...
that runs at 4 MHz, with audio provided by two SN76489 (also known as SN76496) chips that run at 4 MHz each. It used raster standard graphics
Raster graphics
In computer graphics, a raster graphics image, or bitmap, is a data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium...
and monaural sound. Upon its release for the arcades in Japan in 1987, Wonder Boy: Monster Land had slow sales, but it would eventually pick up to become a decent seller. Sega ported
Porting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...
the game to its Master System
Sega Master System
The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe....
console in 1988, where in Japan it was titled Super Wonder Boy: Monster World. It was also ported
Porting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...
by Activision
Activision
Activision is an American publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Robert Kotick. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles...
for the Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...
, Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...
, Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...
, Amstrad CPC
Amstrad CPC
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom,...
, and ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...
in 1989. The Activision-published version bore the title of Super Wonder Boy in Monster Land on their packaging artwork. Hudson Soft
Hudson Soft
, formally known as , is a majority-owned subsidiary of Konami Corporation is a Japanese electronic entertainment publisher headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo, Japan, with an additional office in the Hudson Building in Sapporo. It was founded on May 18, 1973...
released a version of the game titled Super Adventure Island for mobile phone
Mobile phone
A mobile phone is a device which can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile network operator...
s on . The Master System version was released for the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...
's Virtual Console
Virtual console
A virtual console – also known as a virtual terminal – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some operating systems such as UnixWare, Linux, and BSD, in which the system console of the computer can be used to switch between...
service in Japan on , in Europe on , and in North America on . Sega also plans to release the arcade version for the Virtual Console and PlayStation Network, as part of its third Sega Vintage Collection package.
Wonder Boy in Monster Land has been cloned, hacked and re-marketed a number of times over the years with varying degrees of legality. Jaleco
Jaleco
is a Japanese video game publisher and developer established in 2006.The original Jaleco Ltd was founded in 1974. In 2006, it decided to become a pure holding company by renaming itself Jaleco Holding and splitting its video game operations into a newly created subsdiary that took its former name...
released a modified port of the game to the Family Computer, changing the graphics and character sprites so that it resembled the Chinese novel Journey to the West
Journey to the West
Journey to the West is one of the Four Great Classical Novels of Chinese literature. It was written by Wu Cheng'en in the 16th century. In English-speaking countries, the tale is also often known simply as Monkey. This was one title used for a popular, abridged translation by Arthur Waley...
. They titled the game Saiyūki World, changed its protagonist to Sun Wukong
Sun Wukong
Sun Wukong , also known as the Monkey King is a main character in the classical Chinese epic novel Journey to the West . In the novel, he is a monkey born from a stone who acquires supernatural powers through Taoist practices...
, and changed the setting to Ancient China; they released the game on . This game would have a sequel called Saiyūki World 2 in Japan and Whomp 'Em
Whomp 'Em
Whomp 'Em, known in Japan as , is a platform game released on the NES in March of 1991.Whomp 'Em is an action platformer, akin to many games at the time. It is notable for being one of the few video games to feature a Native American as the protagonist, though the Japanese version did not do so....
in North America. Similarly, Hudson Soft ported a version of Wonder Boy: Monster Land titled Bikkuriman World, where they changed the graphics and characters to those from the Bikkuriman
Bikkuriman
is a Japanese anime series.The original Bikkuriman series, created by Toei Animation, aired from October 11, 1987 to April 2, 1989. Sequels include a second Bikkuriman series and Super Bikkuriman.-History:...
anime franchise. They released the game for the PC Engine on and for the Famicom on . Tectoy, Sega's distributor in Brazil
Brazil
Brazil , officially the Federative Republic of Brazil , is the largest country in South America. It is the world's fifth largest country, both by geographical area and by population with over 192 million people...
, used the game's license and code to produce Mônica no Castelo do Dragão for the Sega Master System in 1989. Here, the characters were replaced with known figures from the Brazilian comic book
Comic book
A comic book or comicbook is a magazine made up of comics, narrative artwork in the form of separate panels that represent individual scenes, often accompanied by dialog as well as including...
series Monica's Gang
Monica's Gang
Monica's Gang is a popular Brazilian comic book series. The series was created by Mauricio de Sousa, who signs his work as "Mauricio". Plots are centered on the adventures of a group of seven-year-old friends in the fictional neighborhood of "Limoeiro" in São Paulo...
(Turma da Mônica), and Monica was re-cast as the game's main character. The game is considered the only legal remake of any game in the Wonder Boy series.
Reception
Reception | ||||||
---|---|---|---|---|---|---|
Publication | Score | |||||
Amiga | C64 | Atari ST |
ZX Spectrum |
Master System |
||
Amiga Joker | 73% | |||||
Amiga User International Amiga User International Amiga User International was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspective... |
65% | |||||
Amiga Action Amiga Action Amiga Action was a monthly magazine about Amiga computer games. It was published in the United Kingdom by Europress and ran for 89 full issues, from October 1989 to December 1996, making it the longest running UK Amiga games magazine. After its closure, it was merged into sister publication Amiga... |
52% | |||||
Amiga Format Amiga Format Amiga Format was a British computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ACE to EMAP, Future split the dual-format title ST/Amiga Format into two separate publications... |
51% | |||||
CU Amiga | 41% | |||||
Zzap!64 Zzap!64 Zzap!64 was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 . It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.... |
36% | 68% | ||||
Power Play | 80% | |||||
The Games Machine The Games Machine The Games Machine was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published CRASH, Zzap!64, Amtix! and other magazines.-History:... |
71% | 88% | ||||
Datormagazin | 8/10 | |||||
Zero | 85% | |||||
Génération | 88% | |||||
CRASH CRASH (magazine) Crash was a magazine dedicated to the ZX Spectrum home computer. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress.-Development:... |
88% | |||||
Your Sinclair Your Sinclair Your Sinclair or YS as it was commonly abbreviated, was a British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum.-History:... |
75% | |||||
Sinclair User Sinclair User Sinclair User, often abbreviated SU, was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum... |
90% | |||||
MicroHobby | 42/60 | |||||
Dragon Dragon (magazine) Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The... |
4.5/5 | |||||
IGN IGN IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment... |
7.5/10 | |||||
Allgame Allgame Allgame is a commercial database of information about arcade games, video games and console manufacturers.Allgame is owned by All Media Guide, along with Allmusic and Allmovie.... |
4.5/5 |
The ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...
version of Wonder Boy in Monster Land received preview coverage in Your Sinclair
Your Sinclair
Your Sinclair or YS as it was commonly abbreviated, was a British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum.-History:...
magazine. They praised the new additions made to the game that separated it from Wonder Boy
Wonder Boy
is a series of video games published by SEGA and developed by Westone Bit Entertainment .The series itself consists of the main Wonder Boy series, and the Monster World sub-series. Games may be part of one, the other, or both. This has resulted in a sometimes confusing naming structure resulting in...
; they called the game "a good arcade adventure with a smattering of strategy thrown in". The magazine reviewed the game four months later. The reviewer noted the diverse level designs and many "surprises" the player will encounter, and they praised the game's learning curve, saying that it "is well thought out and you really feel as if you made some progress before you die". It was criticized for its long multi-load
Multi-load
Multi-load is a term used to describe multi-part games that were developed for 8-bit computers, such as the ZX Spectrum, Atari and Commodore 64....
times on the ZX Spectrum, its jumping mechanics in which the character "floats around", and the graphics which was not as good as its predecessor. The reviewer called Wonder Boy in Monster Land "a souped-up version of Wonderboy, which improves much on the original theory but at a slight cost to gameplay".
CRASH
CRASH (magazine)
Crash was a magazine dedicated to the ZX Spectrum home computer. It was published from 1984 to 1991 by Newsfield Publications Ltd until their liquidation, and then until 1992 by Europress.-Development:...
magazine praised the ZX Spectrum version of the game for its detailed sprites and smooth movements, playability, and combat system. The reviewer further commended the game for the differences that set it apart from the original Wonder Boy game, citing the cartoon-like feel and the vast arrays of enemies and items; just as in Your Sinclair, it was criticized for its slow multi-loading. Overall, the reviewer said the game is "great fun for the experienced games player or the person just starting out in the Spectrum world". Sinclair User
Sinclair User
Sinclair User, often abbreviated SU, was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum...
magazine praised its gameplay, citing the ability to stab enemies with a sword, to collect gold and items left behind, and to go into shops and pubs and buy equipment. Further praise went to the colorful and detailed graphics and animations, though they said they tend not to perform well in more complex background settings. Spanish magazine MicroHobby said that the ZX Spectrum version brought nothing new from its arcade counterpart, but the execution was good; they lauded the game's graphics and its challenging and addictive gameplay, but they criticized it for its lack of originality. Reviewers from UK-based magazine The Games Machine
The Games Machine
The Games Machine was a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published CRASH, Zzap!64, Amtix! and other magazines.-History:...
called it "probably the best conversion you could expect on the Spectrum". The game was reviewed in 1989 in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#144 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers called it "a good game with a bad name", considered the game play superb, and concluded that the game "is one of SEGA's classic products."
The Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...
and Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...
versions of Wonder Boy in Monster Land also received similar praise from gaming magazines. The Games Machine praised the Atari ST version but criticized the Commodore 64 version. The reviewers said the former "is not only playable, but the graphics are the nearest to the arcade machine you're going to get"; however, they said the graphics in the latter, while colorful, were too block-like and ruined its overall presentation. Reviewers from Zzap!64
Zzap!64
Zzap!64 was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 . It was published in the UK by Newsfield Publications Ltd and later by Europress Impact....
criticized the Commodore 64 version, saying that this version is only slightly better and more playable than the Amiga version. Moreover, they said this version also suffered from repetitive gameplay and "inefficient multi-load", though an improvement from the Amiga version. Zero gave a fair assessment of the Atari ST version, appreciating the "cutesy" and cartoon-like graphics and addicting gameplay, which the reviewer said is "very easy to get into and very hard to put down"; they criticized the game's lack of any save features, saying that some of the gameplay gets repetitive after a while. Swedish magazine Datormagazin acclaimed the Commodore 64 version in most aspects. They lauded its graphics for being simplistic but clean, but they noted that they were not sensational. They criticized the game for its music, which they said can become annoying after a while, and for its lack of save points. Overall, they gave a positive review, saying that it "is a perfect example of how to make a game that is fairly simple to play but still is fairly advanced".
The Amiga version of Wonder Boy in Monster Land received mixed responses, but most reviews were negative. CU Amiga magazine expressed disappointment over the major change in the gameplay and the protagonist himself from the game's predecessor. The review also criticized sharply the game's poor graphics and character sprites, saying that "many of the characters are short and stumpy", that the background resembles that of Boulder Dash
Boulder Dash
Boulder Dash, originally released in 1984 for Atari 8-bit computers, is a series of computer games released for the Apple II, MSX, ZX Spectrum, Commodore 64, and ColecoVision home computers, and later ported to the NES, BBC Micro and Acorn Electron, PC, Amstrad CPC, Amiga and many other platforms...
, and that Wonder Boy "is as wide as he is tall". Other criticisms included substandard screen scrolling, terrible gameplay due to the game's slowness, and that the actual gameplay area has been drastically reduced in size to include gameplay statistics such as the life meter and score displays. IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
heavily criticized the Amiga version 20 years after its release, saying how Wonder Boy was depicted as "a diaper-clad baby".
Amiga Format
Amiga Format
Amiga Format was a British computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ACE to EMAP, Future split the dual-format title ST/Amiga Format into two separate publications...
similarly gave the game poor ratings, including the small gameplay area as a result of displaying the other statistics, sound that is substandard to the Amiga computer's expectations, the lack of a "high score" feature, and limited continues (as opposed to the arcade version which had unlimited continues). The reviewer said that "the game hasn't been programmed to make use of any of the Amiga's features" and that it "is another in the sadly increasing number of games that has simply been ported over from the first conversion, so that none of the features that make Amiga games stand our are included". Zzap!64 complained about the version's "beepy" sound and the very slow multi-load times, saying that the player may spend more time waiting for the game to load levels than play it. It also noted the lack of detail and variety in the graphics which did not make up for the slow multi-load times; the reviewer said that the enemies looked "about as dangerous as a dead tortoise".
Other reviews from computer magazines gave the Amiga version of the game more positive reviews. Amiga User International
Amiga User International
Amiga User International was a monthly computer magazine published in its later years by AUI Limited, it was the first dedicated Amiga magazine in Europe and in comparison to other Amiga magazines, AUI had a more serious perspective...
praised the game's graphics, which they said were translated from the arcade version near-perfectly. It also appreciated the game's cartoon-style graphics, which said befits the game well. However, the review noticed that the game's code came from the Atari ST version, which, as noted in the other reviews, has resulted in choppy scrolling and a shrunken gameplay area – something which "the Amiga could do all this perfectly smoothly with one hand tied behind its back". The review also criticized its slow multi-load times and high retail price. German magazine Amiga Joker liked the game's "candy-like graphics" and gameplay style, which they said compared to the unreleased title The Great Giana Sisters. However, the reviewers criticized it for its choppy scrolling and sound, which they said "David Whittaker has already produced much better sound".
Legacy
Wonder Boy in Monster Land received additional coverage years after its release. A 2004 review from Honest Gamers highly lauded its gameplay, challenge, and sound. It noted that while the game starts easy, the difficulty increases at a decent rate and involves good general gameplay skills that serve to add to the gameplay value. The reviewer praised the sound for being simple yet very effective, saying that it "is the ultimate compliment to pay a video game score" and comparing it to other Sega Master System titles such as Alex KiddAlex Kidd
is a video game character whose popularity peaked during the late 1980s and who was the protagonist of both a series of video games released by Sega and their fictional universe, as well as in numerous spin-off merchandise such as novelizations and comics...
. A 2008 IGN feature listed the game as one of "The 7 Master System Games You Need"; the reviewer said the game "is one of the finest adventures in a long series of [Wonder Boy] games", praising its brightly-colored graphics and character sprites, and its sound. IGN had its sequel, Wonder Boy III: The Dragon's Trap
Wonder Boy III: The Dragon's Trap
Wonder Boy III: The Dragon's Trap is a platforming and action-adventure video game developed by Westone. It was published by Sega and released for the Sega Master System in 1989 and for the Game Gear in 1992 under the title Monster World II: Dragon no Wana...
, at #8 on their list, just missing also being featured.
The game received further reviews and general praise upon its release to the Virtual Console in 2009. Website Nintendo Life praised the game's controls for being smooth and responsive, especially for such an old game. The review appreciated its graphics, especially in its sharpness and usage of color; it further lauded the game's upbeat sound that complements the game nicely, the varied level designs and gameplay elements such as the need to answer questions from some bosses, and its overall execution. It said that the game is one of the better Master System titles that still plays good today. IGN called Wonder Boy in Monster Land one of the best games on the Master System, mainly because of its unique balance of platforming and RPG elements, which the reviewer calls "a winning formula". It said that the game is an improvement over its Adventure Island
Adventure Island (video game)
Hudson's Adventure Island, also known simply as Adventure Island and released in Japan as , is a side-scrolling platform game produced by Hudson Soft that was first released in Japan for the Family Computer and MSX on September 12, 1986...
-like predecessor, replacing the "fruit gauge" with an hourglass timer while retaining other elements such as finding invisible items and discovering secret areas. The review mentioned that the game should appeal to fans from the days of 8-bit
8-bit
The first widely adopted 8-bit microprocessor was the Intel 8080, being used in many hobbyist computers of the late 1970s and early 1980s, often running the CP/M operating system. The Zilog Z80 and the Motorola 6800 were also used in similar computers...
and the Master System.
Allgame
Allgame
Allgame is a commercial database of information about arcade games, video games and console manufacturers.Allgame is owned by All Media Guide, along with Allmusic and Allmovie....
gave positive reviews of the game. It said that game includes everything from hidden items, simplistic gameplay, fun and replay value, and basic but good-looking graphics. Defunct Games called Wonder Boy in Monster Land the most challenging same in the Wonder Boy series, noting the lack of passwords or continues in the Master System version, the relatively few chances to earn extra lives, and a time limit. The review said that the ability to earn gold and upgrade equipment which are laid out in the status screen tremendously adds to the replay value. It praised the responsive, though sometimes not precise, controls and the tight hit detection. Moreover, it said that the graphics were colorful and that it complemented the music and its simplistic sound effects well. Overall, the review said that the game is recommended for Master System and platforming fans alike.
External links
- Wonder Boy in Monster Land at MobyGamesMobyGames-Platforms not yet included:- Further reading :* Rusel DeMaria, Johnny L. Wilson, High Score!: The Illustrated History of Electronic Games, McGraw-Hill/Osborne Media; 2 edition , ISBN 0-07-223172-6...
- Wonder Boy in Monster Land at HardcoreGaming101
- Wonder Boy in Monster Land at smspower.org
- Bikkuriman World at The PC Engine Software Bible