Augmented virtuality
Encyclopedia
Augmented virtuality (also referred to as Mixed reality
) refers to the merging of real world objects into virtual worlds.
As an intermediate case in the Virtuality Continuum
, it refers to predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with the virtual world in real-time. This integration is achieved with the use of various techniques. Often streaming video from physical spaces, e.g. via webcam, (see The Distributed Interactive Virtual Environment (DIVE)), or using 3-dimensional digitalisation of physical objects (see Tele-Immersion@UC Berkeley).
Mixed reality
Mixed reality refers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time...
) refers to the merging of real world objects into virtual worlds.
As an intermediate case in the Virtuality Continuum
Virtuality Continuum
thumb|right|400px|Reality-Virtuality Continuum.The Virtuality Continuum is a phrase used to describe a concept that there is a continuous scale ranging between the completely virtual, a Virtuality, and the completely real: Reality. The reality-virtuality continuum therefore encompasses all possible...
, it refers to predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with the virtual world in real-time. This integration is achieved with the use of various techniques. Often streaming video from physical spaces, e.g. via webcam, (see The Distributed Interactive Virtual Environment (DIVE)), or using 3-dimensional digitalisation of physical objects (see Tele-Immersion@UC Berkeley).
Popular culture
- The children's television show KnightmareKnightmareKnightmare is an English television program for children, produced by Broadsword Productions for Anglia Television and was broadcast on ITV from 7 September 1987 to 11 November 1994...
was based around a contestant entering an augmented reality game show and interacting with both real and virtual actors, objects and puzzles.
See also
- Augmented realityAugmented realityAugmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is...
- Mediated reality
- Mixed realityMixed realityMixed reality refers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time...
- Simulated realitySimulated realitySimulated reality is the proposition that reality could be simulated—perhaps by computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation....
- Virtual realityVirtual realityVirtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...
- Virtuality ContinuumVirtuality Continuumthumb|right|400px|Reality-Virtuality Continuum.The Virtuality Continuum is a phrase used to describe a concept that there is a continuous scale ranging between the completely virtual, a Virtuality, and the completely real: Reality. The reality-virtuality continuum therefore encompasses all possible...
- multimodal interactionMultimodal interactionMultimodal interaction provides the user with multiple modes of interfacing with a system. A multimodal interface provides several distinct tools for input and output of data.- Multimodal input :...
External links
- H. Regenbrecht and C. Ott and M. Wagner and T. Lum and P. Kohler and W. Wilke and E. Mueller, An Augmented Virtuality Approach to 3D Videoconferencing, Proceedings of the The 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, pp 290-291, 2003
- Kristian Simsarian and Karl-Petter Akesson, Windows on the World: An example of Augmented Virtuality, Interface Sixth International Conference Montpellier, Man-machine interaction, pp 68-71, 1997
- Mixed Reality Project: experimental applications on Mixed Reality (Augmented Reality, Augmented Virtuality) and Virtual Reality.
- Mixed Reality Scale - Milgram and Kishino’s (1994) Virtuality Continuum paraphrase with examples.