Mixed reality
Encyclopedia
Mixed reality (encompassing both augmented reality
Augmented reality
Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is...

 and augmented virtuality
Augmented virtuality
Augmented virtuality refers to the merging of real world objects into virtual worlds.As an intermediate case in the Virtuality Continuum, it refers to predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with the...

) refers to the merging of real and virtual world
Virtual world
A virtual world is an online community that takes the form of a computer-based simulated environment through which users can interact with one another and use and create objects. The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of...

s to produce new environments and visualisations where physical and digital objects co-exist and interact in real time. A mix of reality
Reality
In philosophy, reality is the state of things as they actually exist, rather than as they may appear or might be imagined. In a wider definition, reality includes everything that is and has been, whether or not it is observable or comprehensible...

, augmented reality
Augmented reality
Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is...

, augmented virtuality
Augmented virtuality
Augmented virtuality refers to the merging of real world objects into virtual worlds.As an intermediate case in the Virtuality Continuum, it refers to predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with the...

 and virtual reality
Virtual reality
Virtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...

.

Paul Milgram and Fumio Kishino: Virtuality Continuum

In 1994 Paul Milgram and Fumio Kishino defined a mixed reality as "...anywhere between the extrema of the virtuality continuum." (VC), where the Virtuality Continuum
Virtuality Continuum
thumb|right|400px|Reality-Virtuality Continuum.The Virtuality Continuum is a phrase used to describe a concept that there is a continuous scale ranging between the completely virtual, a Virtuality, and the completely real: Reality. The reality-virtuality continuum therefore encompasses all possible...

 extends from the completely real through to the completely virtual environment with augmented reality
Augmented reality
Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is...

 and augmented virtuality
Augmented virtuality
Augmented virtuality refers to the merging of real world objects into virtual worlds.As an intermediate case in the Virtuality Continuum, it refers to predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with the...

 ranging between.

"The conventionally held view of a Virtual Reality (VR) environment is one in which the participant-observer is totally immersed in, and able to interact with, a completely synthetic world. Such a world may mimic the properties of some real-world environments, either existing or fictional; however, it can also exceed the bounds of physical reality by creating a world in which the physical laws ordinarily governing space, time, mechanics, material properties, etc. no longer hold. What may be overlooked in this view, however, is that the VR label is also frequently used in association with a variety of other environments, to which total immersion and complete synthesis do not necessarily pertain, but which fall somewhere along a virtuality continuum. In this paper we focus on a particular subclass of VR related technologies that involve the merging of real and virtual worlds, which we refer to generically as Mixed Reality (MR)."

Interreality Physics

In a physics context, the term "interreality system" refers to a virtual reality system coupled to its real-world counterpart. A paper in the May 2007 issue of Physical Review E describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system apparently has two stable states of motion: a "Dual Reality" state in which the motion of the two pendula are uncorrelated and a "Mixed Reality" state in which the pendula exhibit stable phase-locked motion which is highly correlated. The use of the terms "mixed reality" and "interreality" in the context of physics is clearly defined but may be slightly different than in other fields.

Applications

A topic of much research, MR has found its way into a number of applications, evident in the arts and entertainment industries. However, MR is also branching out into the business and education worlds with systems such as these:
  • IPCM – Interactive Product Content Management

Moving from static product catalogs to interactive 3D smart digital replicas. Solution consists of application software products with scalable license model.
  • SBL – Simulation Based Learning

Moving from e-learning to s-learning — state of the art in knowledge transfer for education. Simulation/VR based training, interactive experiential learning. Software and display solutions with scalable licensed curriculum development model.

Examples

  • Example projects from the Mixed Reality Labs at the National University of Singapore.
  • Examples of Augmented Reality with vision-based positioning system.
  • Ars Electronica
  • wIzQubes Examples of Mixed Reality with vision-based positioning system for education.
  • Spectrek is an example of a mixed reality game on the Android and iPhone
    IPhone
    The iPhone is a line of Internet and multimedia-enabled smartphones marketed by Apple Inc. The first iPhone was unveiled by Steve Jobs, then CEO of Apple, on January 9, 2007, and released on June 29, 2007...

    .
  • EyeToy
    EyeToy
    The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2. The technology uses computer vision and Gesture recognition to process images taken by the camera...

  • BAMZOOKi
    BAMZOOKi
    Bamzooki was a mixed Reality television gameshow on the BBC which features a toolkit developed by Gameware Development. The first series aired in March 2004 on CBBC. The show was presented by Jake Humphrey. It has occasionally featured specials with Sophie McDonnell. In July 2008, it was announced...

  • FightBox
    FightBox
    FightBox is a British television game show originally broadcast on BBC Three and later on BBC Two in 2003. Contestants design their fighters and submit them to the BBC...

  • Nokia Point & Find
    Nokia Point & Find
    Nokia Point & Find is a mobile application, which lets you point your Nokia smartphone camera at objects and images you want to know more about, to find more information. It is a visual search technology that uses the phone's camera to obtain information by using image recognition to identify...

  • Mixed reality pong
  • Interactive Multimedia Lab A research lab at the National University of Singapore focuses on Multi-modal Mixed Reality interfaces.
  • Mixed Reality vs. Mixed Realities
  • The Center for Research in Computing and the Arts and Calit2 at UCSD are home to a number of Mixed Reality projects, including Mixed Reality Performances by Micha Cárdenas
    Micha Cárdenas
    Micha Cárdenas is a transgender performance and new media artist. Her work deals with the interplay of technology, gender, sex, immigration and biopolitics. She currently lives and works in Los Angeles.- Education :...

     and Elle Mehrmand
    Elle Mehrmand
    Elle Mehrmand is a new media performance artist and musician. Mehrmand's work combines the body and electronics. Her performance art work has been presented at museums, galleries and art festivals throughout the Americas...


See also

  • Augmented reality
    Augmented reality
    Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is...

  • Augmented virtuality
    Augmented virtuality
    Augmented virtuality refers to the merging of real world objects into virtual worlds.As an intermediate case in the Virtuality Continuum, it refers to predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with the...

  • Lifelike experience
    Lifelike experience
    Lifelike is an adjective that relates to anything that simulates real life, in accordance with its laws. Its goal is to immerse individuals into what is called a lifelike experience. It gets as close as possible to real life behavior, appearance, senses, etc. therefore enabling its subject to...

  • Mediated reality
  • Simulated reality
    Simulated reality
    Simulated reality is the proposition that reality could be simulated—perhaps by computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation....

  • Virtual reality
    Virtual reality
    Virtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...

  • Viractualism
  • Virtuality Continuum
    Virtuality Continuum
    thumb|right|400px|Reality-Virtuality Continuum.The Virtuality Continuum is a phrase used to describe a concept that there is a continuous scale ranging between the completely virtual, a Virtuality, and the completely real: Reality. The reality-virtuality continuum therefore encompasses all possible...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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