Virtuality Continuum
Encyclopedia
The Virtuality Continuum is a phrase used to describe a concept that there is a continuous scale ranging between the completely virtual, a Virtuality
, and the completely real: Reality
. The reality-virtuality continuum therefore encompasses all possible variations and compositions of real and virtual
objects. It has been described as a concept in new media
and computer science
, but in fact it could be considered a matter of anthropology
. The concept was first introduced by Paul Milgram.
The area between the two extremes, where both the real and the virtual are mixed, is the so-called Mixed reality
. This in turn is said to consist of both Augmented Reality
, where the virtual augments the real, and Augmented virtuality
, where the real augments the virtual.
While the term Augmented virtuality is rarely used nowadays, Augmented Reality
and Mixed Reality
are now sometimes used as synonyms.
The virtuality continuum has grown and progressed past labels such as computer science
and new media
. As the concept has much to do with the way in which humans continue to change how they communicate; the way in which form identities and the way in which they interact to and within the world; it is more accurately described as a subject within anthropology
.
Changes in attitudes towards and the increase in availability of technology and media have changed and progressed the way it is used. One to one (sms), one to many (email), and many to many (chat rooms), have become ingrained in society. The use of such items have made once clear distinctions like 'online' and 'offline' obsolete, and the distinctions between reality and virtuality have become blurred as people are incorporating and relying heavily upon virtuality within their everyday personal realities.
Daniel Miller
and Don Slater are prominent researchers pursuing the concept of the virtuality continuum and the media and its effect on communities, especially in the Caribbean, most notably Trinidad and Jamaica.
Steve Woolgar
is another researcher who has established four rules of virtuality. These are:
Virtual reality
Virtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...
, and the completely real: Reality
Reality
In philosophy, reality is the state of things as they actually exist, rather than as they may appear or might be imagined. In a wider definition, reality includes everything that is and has been, whether or not it is observable or comprehensible...
. The reality-virtuality continuum therefore encompasses all possible variations and compositions of real and virtual
Virtual
The term virtual is a concept applied in many fields with somewhat differing connotations, and also, differing denotations.The term has been defined in philosophy as "that which is not real" but may display the salient qualities of the real....
objects. It has been described as a concept in new media
New media
New media is a broad term in media studies that emerged in the latter part of the 20th century. For example, new media holds out a possibility of on-demand access to content any time, anywhere, on any digital device, as well as interactive user feedback, creative participation and community...
and computer science
Computer science
Computer science or computing science is the study of the theoretical foundations of information and computation and of practical techniques for their implementation and application in computer systems...
, but in fact it could be considered a matter of anthropology
Anthropology
Anthropology is the study of humanity. It has origins in the humanities, the natural sciences, and the social sciences. The term "anthropology" is from the Greek anthrōpos , "man", understood to mean mankind or humanity, and -logia , "discourse" or "study", and was first used in 1501 by German...
. The concept was first introduced by Paul Milgram.
The area between the two extremes, where both the real and the virtual are mixed, is the so-called Mixed reality
Mixed reality
Mixed reality refers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time...
. This in turn is said to consist of both Augmented Reality
Augmented reality
Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is...
, where the virtual augments the real, and Augmented virtuality
Augmented virtuality
Augmented virtuality refers to the merging of real world objects into virtual worlds.As an intermediate case in the Virtuality Continuum, it refers to predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with the...
, where the real augments the virtual.
Overview
This continuum has been extended into a two-dimensional plane of "Virtuality" and "Mediality". Taxonomy of Reality, Virtuality, Mediality. The origin R denotes unmodified reality. A continuum across the Virtuality axis V includes reality augmented with graphics (Augmented Reality), as well as graphics augmented by reality (Augmented Virtuality). However, the taxonomy also includes modification of reality or virtuality or any combination of these. The modification is denoted by moving up the mediality axis. Further up this axis, for example, we can find mediated reality, mediated virtuality, or any combination of these. Further up and to the right we have virtual worlds that are responsive to a severely modified version of reality. (at right) Mediated reality generalizes the concepts of mixed reality, etc.. It includes the virtuality reality continuum (mixing) but also, in addition to additive effects, also includes multiplicative effects (modulation) of (sometimes deliberately) diminished reality. Moreover, it considers, more generally, that reality may be modified in various ways. The mediated reality framework describes devices that deliberately modify reality, as well as devices that accidentally modify it.While the term Augmented virtuality is rarely used nowadays, Augmented Reality
Augmented reality
Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is...
and Mixed Reality
Mixed reality
Mixed reality refers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time...
are now sometimes used as synonyms.
The virtuality continuum has grown and progressed past labels such as computer science
Computer science
Computer science or computing science is the study of the theoretical foundations of information and computation and of practical techniques for their implementation and application in computer systems...
and new media
New media
New media is a broad term in media studies that emerged in the latter part of the 20th century. For example, new media holds out a possibility of on-demand access to content any time, anywhere, on any digital device, as well as interactive user feedback, creative participation and community...
. As the concept has much to do with the way in which humans continue to change how they communicate; the way in which form identities and the way in which they interact to and within the world; it is more accurately described as a subject within anthropology
Anthropology
Anthropology is the study of humanity. It has origins in the humanities, the natural sciences, and the social sciences. The term "anthropology" is from the Greek anthrōpos , "man", understood to mean mankind or humanity, and -logia , "discourse" or "study", and was first used in 1501 by German...
.
Changes in attitudes towards and the increase in availability of technology and media have changed and progressed the way it is used. One to one (sms), one to many (email), and many to many (chat rooms), have become ingrained in society. The use of such items have made once clear distinctions like 'online' and 'offline' obsolete, and the distinctions between reality and virtuality have become blurred as people are incorporating and relying heavily upon virtuality within their everyday personal realities.
Daniel Miller
Daniel Miller
Daniel Miller may refer to:* Daniel Miller , anthropologist at University College London* Daniel Miller , cricketer for Surrey County Cricket Club...
and Don Slater are prominent researchers pursuing the concept of the virtuality continuum and the media and its effect on communities, especially in the Caribbean, most notably Trinidad and Jamaica.
Steve Woolgar
Steve Woolgar
Stephen Woolgar is a British sociologist. He has worked closely with Bruno Latour, with whom he co-authored Laboratory Life: the Social Construction of Scientific Facts ....
is another researcher who has established four rules of virtuality. These are:
- The way in which media and technology affect people relies on their non-ICT (information communication technology) related background which may include gender, age, social status, income amongst others.
- Risks and fears in regards to new media and technology are unevenly socially distributed.
- Advancements in media and technology supplement rather than replace existing activities in Reality.
- New media and technology tends to create new kinds of localism rather than furthering globalisation.
See also
- Augmented realityAugmented realityAugmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is...
- Augmented virtualityAugmented virtualityAugmented virtuality refers to the merging of real world objects into virtual worlds.As an intermediate case in the Virtuality Continuum, it refers to predominantly virtual spaces, where physical elements, e.g. physical objects or people, are dynamically integrated into, and can interact with the...
- Mediated reality
- Mixed realityMixed realityMixed reality refers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time...
- Simulated realitySimulated realitySimulated reality is the proposition that reality could be simulated—perhaps by computer simulation—to a degree indistinguishable from "true" reality. It could contain conscious minds which may or may not be fully aware that they are living inside a simulation....
- Virtual realityVirtual realityVirtual reality , also known as virtuality, is a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds...
External links
- Mixed Reality Scale - Milgram and Kishino’s (1994) Virtuality Continuum paraphrase with examples.