List of Maxis games
Encyclopedia
This is a comprehensive list of games created by Maxis
Maxis
Maxis is an American company founded as an independent video game developer in 1987. It is currently a subsidiary of Electronic Arts . Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2...

. Maxis Software is an American
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

 video game developer
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...

 that was founded in 1987 and became a division of Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

 (EA) in 1997. Maxis' second software title was the seminal SimCity
SimCity
SimCity is a critically acclaimed city-building simulation video game, first released in 1989, and designed by Will Wright. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1994,...

, a city simulation and planning game. Maxis is also the creator of the best-selling computer game of all time, The Sims
The Sims
The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. Its development was led by game designer Will Wright, also known for developing SimCity...

and its sequel The Sims 2
The Sims 2
The Sims 2 is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims, which debuted on February 4, 2000. It was first released on September 14, 2004 for Microsoft Windows. A port to Apple Mac OS X...

. These three titles and their related products are the brand's most popular and successful lines.

Most of the Maxis titles are simulation-based, though none are considered traditional simulations. Maxis founder Will Wright likens them as "digital dollhouses." Maxis has also released games developed by other production houses, such as A-Train
A-Train
is a series of Arcade train simulation video games, originally developed and published by Japanese game developer Artdink in Japan. The first game in the series was published in 1985. The first release in the United States was Take the A-Train II, published in 1989 by the Seika Corporation under...

and SimTower
SimTower
SimTower: The Vertical Empire is a construction and management simulation computer game developed by OPeNBooK Co., Ltd. and published by Maxis for the Microsoft Windows and Mac OS 7 operating systems in November 1994. In Japan, it was published by OPeNBooK that same year and was later released for...

.

Games

Developer
  • 1988 – SkyChase (published by Brøderbund Software)
  • 1989 – SimCity
    SimCity
    SimCity is a critically acclaimed city-building simulation video game, first released in 1989, and designed by Will Wright. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1994,...

  • 1990 – SimEarth: The Living Planet
  • 1991 – SimAnt: The Electronic Ant Colony
  • 1991 – RoboSport
    RoboSport
    RoboSport is a 1991 turn-based strategy computer game. It was created by Edward Kilham and developed and published by Maxis SoftwareThe player creates teams of robots and maneuvers them around a board to map out one "turn" of movement. The other players and AI do the same and then all movement is...

  • 1992 – SimLife
    SimLife
    SimLife: The Genetic Playground is a computer game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self sustaining...

  • 1993 – SimFarm
    SimFarm
    SimFarm: SimCity's Country Cousin, developed by Maxis in 1993, is a computer game in which players build and manage a virtual farm. As the title suggests it is the country cousin to the SimCity series.- Gameplay :...

  • 1993 – SimCity 2000
    SimCity 2000
    SimCity 2000 is a simulation/city building video game and the second installment in the SimCity series. SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System...

  • 1993 – Unnatural Selection
  • 1994 - SimTower
    SimTower
    SimTower: The Vertical Empire is a construction and management simulation computer game developed by OPeNBooK Co., Ltd. and published by Maxis for the Microsoft Windows and Mac OS 7 operating systems in November 1994. In Japan, it was published by OPeNBooK that same year and was later released for...

  • 1995 – Zaark and the Night Team
  • 1995 – SimTown
    SimTown
    SimTown is a 1995 personal computer game published by Maxis, much like the best selling SimCity and Sims but on a smaller scale. SimTown allows the player to construct a town consisting of streets, houses, businesses and parks and then control the people in it...

  • 1996 – SimGolf
    SimGolf
    SimGolf is a computer game created by Maxis in 1996. The game allows players to design their own golf-courses and play them, much akin to how SimCity 2000 can be used to create cities to play in Streets of SimCity and SimCopter....

  • 1996 – SimPark
    SimPark
    SimPark is a 1996 video game by Maxis. The object of the game is to cultivate and manage a successful park. Similar to SimTown, it is targeted more towards children than the average gamer. SimPark attempts to show the importance of ecological balance...

  • 1996 – SimTunes
    SimTunes
    SimTunes is a children's software toy designed by Toshio Iwai and released by Maxis in 1996. It involves painting a picture with dots , where each color represents a musical note...

  • 1996 – SimCopter
    SimCopter
    SimCopter is a 1996 computer game from Maxis. This game is a 3D offshoot from Maxis's normal fare, putting the player into a 3D city. Like Streets of SimCity, SimCopter lets the user import SimCity 2000 maps into the game.- Objective :...

  • 1996 – Marty And The Trouble With Cheese
  • 1996 – Full Tilt! 2 Pinball
  • 1997 – Marble Drop
    Marble Drop
    - Gameplay :Players are given an initial set of 42 marbles divided evenly into six colors. These marbles are picked up and dropped by the player into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that...

  • 1997 – Fathom: The Game of Tiles
  • 1997 – Streets of SimCity
    Streets of SimCity
    -External links:* *...

  • 1998 – SimSafari
    SimSafari
    SimSafari is a construction and management simulation game almost identical to SimPark, except that the park is set in Africa rather than in North America, and therefore has African animals and plants. It was created by Maxis, partly as an educational tool for children to learn about environmental...

  • 1999 – SimCity 3000
    SimCity 3000
    SimCity 3000 is a city building simulation personal computer game and the third major installment in the SimCity series. It was published by Electronic Arts and developed by series creator Maxis, a wholly owned subsidiary of EA...

  • 2000 – The Sims
    The Sims
    The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. Its development was led by game designer Will Wright, also known for developing SimCity...

  • 2002 – The Sims Online
    The Sims Online
    The Sims Online was a massively multiplayer online variation on Maxis's highly popular computer game The Sims. It was published by Electronic Arts and released on December 17, 2002 for Microsoft Windows. In March 2007, EA announced that the product would be re-branded as EA-Land and major...

  • 2003 – SimCity 4
    SimCity 4
    SimCity 4 is a city-building/urban planning simulation computer game developed by Maxis, a subsidiary of Electronic Arts. It was released on January 14, 2003. It is the fourth installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game...

  • 2004 – The Sims 2
    The Sims 2
    The Sims 2 is a strategic life simulation computer game developed by Maxis and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims, which debuted on February 4, 2000. It was first released on September 14, 2004 for Microsoft Windows. A port to Apple Mac OS X...

  • 2008 – Spore
    Spore (2008 video game)
    Spore is a multi-genre single-player god game developed by Maxis and designed by Will Wright. The game was released for the Microsoft Windows and Macintosh operating systems in September 2008 as Spore...

  • 2011 – Darkspore
    Darkspore
    Darkspore is a video game in the original Darkspore universe that borrows the award-winning creature editor technology from the 2008 video game Spore...

  • 2012 – Spore Creature Keeper
    Spore Creature Keeper
    Spore Creature Keeper is a video game spin-off to the 2008 video game Spore. The game is developed by Maxis and will be published by Electronic Arts. Made for younger users, the gameplay is heavily based on The Sims and will use the Sims 3 Engine. It will be released sometime in 2012 for Microsoft...


Publisher
  • 1992 – A-Train
    A-Train
    is a series of Arcade train simulation video games, originally developed and published by Japanese game developer Artdink in Japan. The first game in the series was published in 1985. The first release in the United States was Take the A-Train II, published in 1989 by the Seika Corporation under...

    Artdink
    Artdink
    is a Japanese developer of console and computer games, currently based in Tsukishima, Tokyo.By far Artdink's biggest international success was the award-winning A-Train strategy game released for the PC and Amiga, which was published by SimCity creators Maxis...

  • 1993 – El-Fish
    El-Fish
    El-Fish is a fish and fish-tank simulator developed by Russian game developer AnimaTek, with Maxis providing development advice. The game was published by Mindscape and later by Maxis in 1993 on 5 diskettes....

    – AnimaTek
  • 1993 – Rome: Pathway to Power
    Rome: Pathway to Power
    Rome: Pathway to Power is an adventure game with strategic elements set in ancient Rome. The objective is to advance a character from a Roman slave throughout the ranks of Roman society and eventually become Caesar.Rome: Pathway to Power used an isometric interface and was based on an engine...

    – Firstlight
  • 1994 – SimTower: The Vertical Empire – OPeNBooK
  • 1994 – SimHealth
    SimHealth
    SimHealth: The National Health Care Simulation, released by Maxis in 1994, is a management simulation of the U.S. Healthcare system produced with assistance from the Markle Foundation.-Summary:...

    – Thinking Tools
  • 1995 – SimIsle: Missions in the RainforestIntelligent Games
    Intelligent Games
    Intelligent Games was a UK-based video game developer. The company was founded by Matthew Stibbe in 1988. He left IG in July 2000. The company closed at the end of 2002.- Published titles :* Imperium * Nam 1965-1975...

  • 1995 – Tony La Russa Baseball 3Stormfront Studios
    Stormfront Studios
    Stormfront Studios was a video game developer based in San Rafael, California which had one of the longest creative histories in the industry. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools and technology. As of the end of 2007 over...

  • 1995 – Widget Workshop
    Widget Workshop
    Widget Workshop: A Mad Scientist's Laboratory is a hands-on science kit, for use on the computer and off. It was released in 1995 and is one of the more obscure Maxis products. It was designed by Lauren Elliott, co-author of the Where in the World is Carmen SanDiego game series.The game has two...

    – Elliott Portwood Productions
  • 1996 – Full Tilt! Pinball
    Full Tilt! Pinball
    Full Tilt! Pinball is a pinball video game developed by Cinematronics and published by Maxis in 1995. It featured pre-rendered 3D graphics and three "tables", which were essentially different games. The tables were called Space Cadet, Skulduggery, and Dragon's Keep...

    Cinematronics
    Cinematronics, LLC
    Cinematronics, LLC was a Texas-based developer of games for the PC and Mac, founded in 1994 by David Stafford, Mike Sandige and Kevin Gliner. They developed Tritryst for Virgin Interactive, Full Tilt! Pinball for Maxis, and Jack Nicklaus 4 for Accolade...

  • 1996 – The Crystal Skull – Some Interactive
  • 1997 – Kick Off 97 – Anco Software

External links

  • The official Maxis website
  • Maxis at MobyGames
    MobyGames
    -Platforms not yet included:- Further reading :* Rusel DeMaria, Johnny L. Wilson, High Score!: The Illustrated History of Electronic Games, McGraw-Hill/Osborne Media; 2 edition , ISBN 0-07-223172-6...


See also

  • Electronic Arts
    Electronic Arts
    Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

  • List of Sim games
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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