Mega Man Network Transmission
Encyclopedia
Mega Man Network Transmission, known in Japan as , is a video game developed by Arika
Arika
is a Japanese video game developer. It was formed in 1995 by former Capcom employees. The name of the company itself is the reverse of the name of the company's founder, Akira Nishitani, who created Street Fighter II. Arika's first arcade game was Street Fighter EX...

 and published by Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...

 for the Nintendo GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...

 console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...

. The game was first released in Japan on March 6, 2003, North America the following June, and PAL region
PAL region
The PAL region is a television publication territory which covers most of Asia, Africa, Australia, New Zealand, and most of Western Europe...

s the following July. Network Transmission is part of the Mega Man Battle Network series
Mega Man Battle Network
The Mega Man Battle Network series is one of Capcom's Mega Man series and debuted in 2001 on the Game Boy Advance. It is a spin-off series based on the original Mega Man. In Japan, as of the release of Rockman EXE Transmission in 2003, the series has been known as Rockman EXE; prior to this it was...

, which originated on the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

 (GBA) handheld
Handheld game console
A handheld game console is a lightweight, portable electronic device with a built-in screen, game controls and speakers. Handheld game consoles are run on machines of small size allowing people to carry them and play them at any time or place...

.

Taking place one month after the events of the first Mega Man Battle Network game
Mega Man Battle Network (video game)
Mega Man Battle Network, known as in Japan, is a video game developed by Capcom for the Game Boy Advance handheld console. It is the first of the Mega Man Battle Network series of video games...

, the plot follows the protagonist Lan Hikari and his "NetNavi" avatar MegaMan.EXE in their fight against the "WWW (World Three)" organization and its attempt to unleash and spread the infectious "Zero Virus
Computer virus
A computer virus is a computer program that can replicate itself and spread from one computer to another. The term "virus" is also commonly but erroneously used to refer to other types of malware, including but not limited to adware and spyware programs that do not have the reproductive ability...

" into cyberspace. The player controls MegaMan through a set of levels that require actions such as jumping, sliding, and shooting, as well as the use of special "Battle Chips" that grant the player various combat and platforming
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 abilities. Network Transmission combines action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

 and platforming gameplay elements from older Mega Man games with the strategy and role-playing
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

 elements as defined by the Battle Network series.

The development team's intent was to meld these attributes into a home console title that would appeal to the young gamer audience that they found with the GBA series. Critical reception for Network Transmission has been mostly average reviews. Although it received some positive remarks for its Battle Chip gameplay, many critics complained that the game features a high or unbalanced difficulty level
Difficulty level
In general usage, difficulty level refers to the relative difficulty of completing a task or objective.In computer and video games, the term specifically delineates the ease or difficulty with which an average user may complete a game or a part of a game. Arcade games as well as many early console...

. The game's sound and its combination of 2D
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...

 and 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 cel-shaded
Cel-shaded animation
Cel-shaded animation is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon. It is a somewhat recent addition to computer graphics, most commonly turning up in video games...

 graphics has been met with varied opinions.

Plot

The storyline of Mega Man Network Transmission takes place during the first decade of the 21st century ("200X"), one month after the original Mega Man Battle Network
Mega Man Battle Network (video game)
Mega Man Battle Network, known as in Japan, is a video game developed by Capcom for the Game Boy Advance handheld console. It is the first of the Mega Man Battle Network series of video games...

. Following the defeat of the "Life Virus", the ultimate weapon of Dr. Wily
Doctor Wily
, full name Albert W. Wily, is a fictional character and the main antagonist of the original Mega Man series of video games. Designed by Keiji Inafune, he appeared in the first Mega Man video game and later in promotions and other media related to the series...

 and the "WWW (World Three)" organization, Lan Hikari and his "NetNavi" MegaMan.EXE return to a life of ease. However, no sooner does Lan begin to relax when he hears of a mysterious and destructive computer virus
Computer virus
A computer virus is a computer program that can replicate itself and spread from one computer to another. The term "virus" is also commonly but erroneously used to refer to other types of malware, including but not limited to adware and spyware programs that do not have the reproductive ability...

 called the "Zero
Zero (Mega Man)
is a video game character present throughout the Mega Man franchise. First appearing in the 1993 game Mega Man X for the Super Nintendo, Zero has since been the star of the Mega Man Zero series and has played a supporting role in other game series such as the Mega Man ZX series.First developed by...

 Virus" that infects Navis and causes mayhem via "PET (PErsonal Terminal)" e-mail
E-mail
Electronic mail, commonly known as email or e-mail, is a method of exchanging digital messages from an author to one or more recipients. Modern email operates across the Internet or other computer networks. Some early email systems required that the author and the recipient both be online at the...

. Lan has other qualms to deal with however, receiving an e-mail detailing fellow NetNavi Roll.EXE being trapped in the internet
Internet
The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite to serve billions of users worldwide...

. MegaMan goes to save her, finding an infected FireMan.EXE as the cause of trouble. Defeating him, the duo talk to Mr. Match (FireMan's operator), and learn of the vaccine being distributed to amend the Zero Virus is actually doing just the opposite, having caused FireMan to go berserk.

Confirming this with Lan's father, Dr. Yuichiro Hikari, the two set out to search for the cure of the problem, finding many situations of pragmatic Navis infected and causing mayhem. Stopping all of them and returning them to their respective operators, the two eventually discover more clues leading to the remnants of the WWW. It is revealed that a powerful Navi called StarMan.EXE has been distributing the virus. After defeating StarMan, MegaMan and Lan engage in a climatic battle against the powerful super virus Zero himself. However, at the conclusion of the battle, just as the finishing blow is about to be delivered to Zero, the heroes discover he is not evil. Lan's father then transforms him into a full-fledged Navi. Their happiness is short-lived, however, when a former member of the WWW simply named "Professor" reveals this was all part of his scheme to revive the dreaded Life Virus. Analyzing clues, MegaMan and Lan engage and defeat the second Life Virus and use Zero's observation powers to eventually bring the Professor to justice. There is dialogue at the end of the game between ShadowMan.EXE and his operator Mr. Dark, leading the plot into the next chronological installment, Mega Man Battle Network 2.

Gameplay

Mega Man Network Transmission incorporates aspects of action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

 and platforming
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

 games similar to other Mega Man series, while retaining the strategy and role-playing
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

 elements of the Battle Network series. The player takes control of the protagonist Lan within the game's real world and his NetNavi MegaMan.EXE within its internet. Unlike previous games in this series, Lan is restricted from moving location to location. Instead, the player uses a map screen with points of interest to travel to different levels
Level (video gaming)
A level, map, area, or world in a video game is the total space available to the player during the course of completing a discrete objective...

. Levels are opened up as the player progresses through the game, with a slight emphasis on linear progression, although MegaMan can diverge off-path at times. Levels typically end in a boss battle with another NetNavi. Combat takes place in real-time, with MegaMan given the ability to jump, slide, fire his default arm cannon, and dodge enemy attacks on a two-dimensional plane
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...

.

Special abilities called "Battle Chips" are provided through a "Custom Bar" that slowly fills at the top of the screen. When the bar is full, the player can select up to five Battle Chips, which are provided from a folder of player-selected chips. Ten random chips are available when the bar is full; a total of twenty can be used for each level excursion. Battle Chips are used for dealing large amounts of damage to enemies, protecting and restoring the player's health, summoning other Navi's to MegaMan's aid, and for some platforming abilities. Certain chips can even be combined to be more effective. Although Battle Chips are limited in quantity, they can be picked up from deleted enemies or can be purchased at shops when not exploring the internet. As in previous Battle Network games, items that upgrade MegaMan's maximum health, firing power, and other attributes can also be accessed.

Development

Mega Man Network Transmission was developed by Arika
Arika
is a Japanese video game developer. It was formed in 1995 by former Capcom employees. The name of the company itself is the reverse of the name of the company's founder, Akira Nishitani, who created Street Fighter II. Arika's first arcade game was Street Fighter EX...

, who had previously worked on Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...

's Street Fighter EX
Street Fighter EX
Street Fighter EX is a head-to-head fighting game with 3D graphics, originally released as a coin-operated arcade game for the Sony ZN hardware in . It is a spin-off of the Street Fighter series co-produced by Capcom with Arika and was the first game in the series to feature polygon graphics...

series. Producer Keiji Inafune
Keiji Inafune
is a video game producer and illustrator. He was the former head of Research & Development and Online Business and Global Head of Production at Capcom, best known as the illustrator and co-designer of the character Mega Man, as well as the producer of the Onimusha and Dead Rising video game series...

 revealed in an interview with Dengeki
ASCII Media Works
is a Japanese publishing company in the Kadokawa Group which formed on April 1, 2008 as a result of a merger between ASCII and MediaWorks where MediaWorks legally absorbed ASCII. Despite this, the former president of ASCII, Kiyoshi Takano, became the president of ASCII Media Works. The company...

that after a string of PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

 releases, the team chose to focus their development efforts of the Mega Man franchise for Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 consoles with the Battle Network series. They felt that children who played the GBA handheld were beginning to show interest in the GameCube, and that the character was more suitable to a console related to the Nintendo Family Computer
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

, where the franchise originated. Inafune stated that the developer wanted to "preserve the core of Rockman" by transcending the traditional action elements (i.e. running and jumping) for the current gaming hardware from the perspective of the role-playing series. Network Transmission uses a cel-shaded animation
Cel-shaded animation
Cel-shaded animation is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon. It is a somewhat recent addition to computer graphics, most commonly turning up in video games...

 style to match the Mega Man NT Warrior
MegaMan NT Warrior
Mega Man NT Warrior or Mega Man Battle Network, known in Japan as , is an anime and manga series based on the Mega Man Battle Network video game series...

anime
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....

 series that was airing in Japan during the game's development. Inafune explained that the team opted for an anime style with "eye-catching effects" in place of a more realistic look because he felt it the former would be more enjoyable. The musical score for Network Transmission was co-composed by Shinji Hosoe
Shinji Hosoe
, also known as MEGATEN and SamplingMasters MEGA, is a Japanese video game composer and musician most famous for scoring Ridge Racer, Keyboardmania 3rd mix and many early 1990s Namco arcade games. He also created the in-game music for Xenosaga Episode II: Jenseits von Gut und Böse...

, Ayako Saso, and Yousuke Yasui. No soundtrack has been licensed for release.

Network Transmission was announced and on display for the first time at the Tokyo Game Show
Tokyo Game Show
The , commonly known as TGS, is a video game expo / convention held annually in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association and the Nikkei Business Publications, Inc...

 in September 2002. The game was showcased at the Mega Man series 15th anniversary celebration event in Chiba Prefecture
Chiba Prefecture
is a prefecture of Japan located in the Kantō region and the Greater Tokyo Area. Its capital is Chiba City.- History :Chiba Prefecture was established on June 15, 1873 with the merger of Kisarazu Prefecture and Inba Prefecture...

 that December, while a playable version made appearances in January 2003 at the World Hobby Fair in Osaka
Osaka
is a city in the Kansai region of Japan's main island of Honshu, a designated city under the Local Autonomy Law, the capital city of Osaka Prefecture and also the biggest part of Keihanshin area, which is represented by three major cities of Japan, Kyoto, Osaka and Kobe...

 and at the Capcom Gamer's Day event in Las Vegas
Las Vegas, Nevada
Las Vegas is the most populous city in the U.S. state of Nevada and is also the county seat of Clark County, Nevada. Las Vegas is an internationally renowned major resort city for gambling, shopping, and fine dining. The city bills itself as The Entertainment Capital of the World, and is famous...

. The game was on display at the Electronic Entertainment Expo in Los Angeles
Los Ángeles
Los Ángeles is the capital of the province of Biobío, in the commune of the same name, in Region VIII , in the center-south of Chile. It is located between the Laja and Biobío rivers. The population is 123,445 inhabitants...

 during the summer between its Japanese and North American releases.

Reception

Media Create
Media Create
is a Japanese company that "gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market...

 sales data for Japan shows that Mega Man Network Transmission sold 23,147 copies during its first week on sale, 9,041 copies during its second week, 7,859 copies during its third week, and 4,679 copies during its fifth week. A total of 79,360 copies were sold in the country by the end of 2003. A bargain-priced version of the game was released in Japan on March 18, 2004. According to NPD Group
NPD Group
The NPD Group, Inc. is a leading North American market research company. The NPD Group consistently ranks among the top 25 market research companies in the independent Honomichl Top 50 report, which the media and the research industry acknowledge as a credible source of information on the market...

, Network Transmission sold 30,224 copies in North America, making it the eighth best-selling GameCube game in the region for the month of June 2003.

Network Transmission has been met with mixed critical reception. The game currently holds a score of 67% on GameRankings. A point of contempt for many critics was the game's difficulty level
Difficulty level
In general usage, difficulty level refers to the relative difficulty of completing a task or objective.In computer and video games, the term specifically delineates the ease or difficulty with which an average user may complete a game or a part of a game. Arcade games as well as many early console...

. Skyler Miller of G4
G4 (TV channel)
G4, also known as G4 TV, is an American cable- and satellite-television channel originally geared primarily toward young adult viewers, originally based on the world of video games...

 summarized, "Network Transmission is painfully difficult not because of any genuine challenge, but because of its cheap enemies, frustrating weapons setup, and unnecessary complications. For example, you can only save after beating a boss, which is common in the Mega Man series. It's tedious to have to wade your way through the relatively straightforward levels time and time again only to meet instant death against a boss." GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...

's Benjamin Turner felt that the difficulty level was unbalanced rather than too steep, and that once a player gains a foothold on the gameplay and collects enough Battle Chips and power-ups, the challenge subsides. Reviewers for Eurogamer
Eurogamer
Eurogamer is a Brighton-based website focused on video games news, reviews, previews and interviews. It is operated by Eurogamer Network Ltd., which was formed in 1999 by brothers Rupert and Nick Loman. Eurogamer has grown to become one of the most important European-based websites focused on...

, IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

, and GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

 all similarly agreed that the greatest difficulty is presented toward the game's start, particularly with its first few boss battles.

Opinions on the visuals and audio in Network Transmission has been decidedly split. Turner found the music perfectly fitting, but stated, "You may also be disappointed that the graphics don't quite push the GameCube. They're generally okay, and even pretty a few times, but overall the visuals are a bit spartan." Jeff Gerstmann of GameSpot described the backgrounds and animation as appropriate, that the Japanese voice acting matched the characters, and that the music was upbeat. However, he found the artstyle lacking in personality, the weapon effects and summons "understated", and the sound effects "underdeveloped". IGN's Matt Casamassina
Matt Casamassina
Matt Casamassina is a video game journalist who worked for IGN until April 23, 2010. In his time at the site, he was the author of many reviews and previews of Nintendo games. He resides in Los Angeles, California, is married and has two daughters, Zoe and Fiona Jade, and a son named Rocco Archer...

 was conversely impressed by the artstyle, backgrounds, and framerate, but disliked the graphics as a whole, proclaiming, "It's a brand new product, but it looks like it could have been released on PlayStation 1, or perhaps even on Super Nintendo
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

." Miller found the game's use of cel-shading useless and the titular protagonist "the weakest link of all, looking undefined, vague, and more than a little awkward".

The game's integration of Battle Chips into the side-scroller genre was admired by some reviewers. Casamassina was entertained by discovering and capitalizing on which chips are useful against which enemies. Turner was impressed by the random shuffling of chips in one's inventory and the instances of forced improvisation on the player's part. Tom Bramwell of Eurogamer expressed satisfaction with having the needed chips at the right times, but admitted frustration with having to disarm oneself to organize them. He asserted, "Even glancing at what you might move to the top of the list involves sending the blue bomber's current chips back to the 'Folder', leaving you with a choice between edging forward with the paltry chargeable beam weapon and standing around waiting for your Custom bar to fill up again."

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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