Might and Magic VI: The Mandate of Heaven
Encyclopedia
Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

 developed by New World Computing
New World Computing
New World Computing, Inc. was an American computer game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic computer role-playing game series and its spin-offs, especially Heroes of...

 and published by 3DO
The 3DO Company
The 3DO Company , also known as 3DO , was a video game company...

 in 1998. It is the sixth installment in the Might and Magic
Might and Magic
Might and Magic is a series of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company...

 series, the sequel to Might and Magic V: Darkside of Xeen
Might and Magic V: Darkside of Xeen
Might and Magic V: Darkside of Xeen is a science fantasy computer role-playing game, published and developed for multiple platforms by New World Computing in 1993...

 and the first of the Might and Magic titles to take place in the same world as Heroes of Might and Magic
Heroes of Might and Magic
Heroes of Might and Magic is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the Might and Magic franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the rights to Ubisoft...

. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology.

Compared favorably with its peer role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

s such as The Elder Scrolls II: Daggerfall
The Elder Scrolls II: Daggerfall
The Elder Scrolls II: Daggerfall is a first-person, traditional role-playing video game for MS-DOS developed by Bethesda Softworks and released in 1996. It is a sequel to the RPG The Elder Scrolls: Arena and the second installment in The Elder Scrolls series. On July 9, 2009, it was made available...

 and Ultima, it was praised for its non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug
Software bug
A software bug is the common term used to describe an error, flaw, mistake, failure, or fault in a computer program or system that produces an incorrect or unexpected result, or causes it to behave in unintended ways. Most bugs arise from mistakes and errors made by people in either a program's...

-free initial release, but received criticism for its drawn-out questline and minimalist roleplaying elements. Modern retrospectives credit its tagline of "Witness the rebirth of a legend" as an appropriate harbinger of the renaissance of western RPGs, and credit Might and Magic VI as an important part of that revival.

A Limited Edition version of the game was also released, including a cloth map of Enroth, a strategy guide and the first five games of the series on CD-ROM
CD-ROM
A CD-ROM is a pre-pressed compact disc that contains data accessible to, but not writable by, a computer for data storage and music playback. The 1985 “Yellow Book” standard developed by Sony and Philips adapted the format to hold any form of binary data....

. It was followed by three sequels, with Might and Magic VII: For Blood and Honor
Might and Magic VII: For Blood and Honor
Might and Magic VII: For Blood and Honor is a role playing game published in 1999 by 3DO and developed by New World Computing, and is the predecessor of Might and Magic VIII: Day of the Destroyer...

 directly continuing the story arc.

Gameplay

In Might and Magic VI, the player takes control of four adventurers and, starting with the lowest attributes, guides them to be mighty heroes to save the fictional land of Enroth. The player is allowed full roam over the terrain, as opposed to the grid-based maps of the previous titles, allowing scalable mountains and fully explorable maps. Battles can be conducted either in real time or in a turn-based mode, where the player can take time determining what enemies to attack or what spells to cast. However, the player's movement is severely limited in turn-based mode. As in the rest of the series, all action is shown through the eyes of the party, in first person view
First person (video games)
In video games, first person refers to a graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight...

, but the new engine allows full 360 degree turning as well as looking up and down. For gameplay and storyline reasons, along with the fact that it is based on a new platform, Might and Magic VI includes no character transfer system between its prequels or sequels, unlike earlier installments. Apart from the main quest line, there are a number of side and promotion quests. Although they are not abundant, most are detailed in setup and planning. Because the game operates under a calendar schedule with a day and night system, the time of year affects the availability of several scheduled events, such as shop opening times, the Solstices and the presence of the Circus of the Sun.

Character improvement

Uniquely for the series, Might and Magic VI is the first and only Might and Magic title to offer players no choice regarding race: all playable characters are human. Characters improve in ability using a mix of class
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

-based and skill-based systems. Upon party creation, the player chooses classes for each character, which determine their core abilities. Six classes are available: Knight, Druid, Paladin, Cleric, Sorcerer and Archer. As characters gain experience and advance in levels, they accrue skill points which make them more powerful in their fields of expertise. Skill expertise is divided into Normal, Expert and Master classes, while each skill can be improved using skill points, awarded with increases in experience level, to a maximum of 60 levels. For example, a Knight of experience level 20 could achieve a level 7 Expert Axe skill, improving their ability with the weapon. A classic ability score system is also implemented, with seven statistics carried over from the previous installments: Might, Intellect, Personality, Endurance, Accuracy, Speed and Luck. Characters also age as game time passes (as well as through detrimental spells and potions), beginning at roughly twenty years old and receiving statistic penalties beyond fifty years of age.

Skill point system

The game's skill point system affords the player an uncommon degree of liberty in character improvement. While most weapon, armour and magic skills are restricted to certain character classes, characters' advancement in their learned skills is not restricted by class: an archer, for example, can become just as skilled at using a sword as a knight can. Also many adventuring skills, such as Repair and Merchant, are fully available to all classes. The skill system was made considerably more restrictive in later sequels.

Plot

With the problem of the corrupt Guardian, Sheltem, finally dealt with in Might and Magic V: Darkside of Xeen
Might and Magic V: Darkside of Xeen
Might and Magic V: Darkside of Xeen is a science fantasy computer role-playing game, published and developed for multiple platforms by New World Computing in 1993...

, the 1500-year war between the Ancients and a Devil
Devil
The Devil is believed in many religions and cultures to be a powerful, supernatural entity that is the personification of evil and the enemy of God and humankind. The nature of the role varies greatly...

-like race of alien
Extraterrestrial life
Extraterrestrial life is defined as life that does not originate from Earth...

 beings, the Kreegans, spills over into nearby planets. One of these is the world of Enroth, on which a continent-nation of the same name lies. Seven years after the events of Heroes of Might and Magic II: The Succession Wars
Heroes of Might and Magic II: The Succession Wars
Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the...

, on a day later to be known as the Night of Shooting Stars, meteor-like spaceships fall from the Void, infested with Kreegans. The king of Enroth, Roland Ironfist, departs north with an army seeking to attack the devil-like creatures, but he is betrayed by a traitorous air mage
Mage
Mage may refer to:*Magi, a tribe from ancient Media of Iran*Mage, Burma*Magician , a practitioner of paranormal magic*Magician , a practitioner of magic as portrayed in works of fiction...

 named Sulman. Roland's forces are ambushed by an enormous Kreegan army, and he, his court wizard Tanir, and the noble Sir Ragnar are captured, while the rest of the Enrothian forces are devastated. The Kreegan King Xenofex secretly establishes the Temple of Baa, a doomsday cult
Doomsday cult
Doomsday cult is an expression used to describe groups who believe in Apocalypticism and Millenarianism, and can refer both to groups that prophesy catastrophe and destruction, and to those that attempt to bring it about...

 dedicated to removing the Ironfist dynasty from power. With their King missing and his young son, Prince Nicolai, left to rule the kingdom alongside Regent Wilbur Humphrey, the people of Enroth begin to fear that the Ironfists have lost the "Mandate of Heaven
Mandate of Heaven
The Mandate of Heaven is a traditional Chinese philosophical concept concerning the legitimacy of rulers. It is similar to the European concept of the divine right of kings, in that both sought to legitimaze rule from divine approval; however, unlike the divine right of kings, the Mandate of...

" (the divine right to rule). The four player characters are from the town of Sweet Water, which is attacked and overwhelmed by the Kreegan invaders.

Falagar, a powerful warlock
Warlock
The term warlock in origin means "traitor, oathbreaker".In early modern Scots, the word came to be used as the male equivalent of witch ....

, intervenes and teleports them to safety, where he trains them until they are ready to make their own path in the world. They discover Sulman's corpse in an abandoned goblin camp with a letter addressed to him from Xenofex, and present it to Regent Humphrey in Castle Ironfist. Humphrey rewards them and asks their help in seeking out King Roland. Before battling the Kreegans, they require the guidance of the Oracle
Oracle
In Classical Antiquity, an oracle was a person or agency considered to be a source of wise counsel or prophetic predictions or precognition of the future, inspired by the gods. As such it is a form of divination....

 of Enroth in the city of Freehaven, governed by the members of the Enrothian Council. However, Nicolai escapes from Ironfist to follow the party but runs off to the Circus of the Sun, and must be found before Ironfist opens its gates again. Even with Humphrey's blessing, Slicker Silvertongue, his delegate, persists in refusing them entry to the Oracle. Humphrey suggests his mind is addled and instructs the party to try and heal him, but, cornered, Slickertongue reveals himself as the High Priest of Baa and disappears, cursing the Ironfists. The remaining delegates grant the heroes entry to the Oracle, who is actually a sentient computer
Strong AI
Strong AI is artificial intelligence that matches or exceeds human intelligence — the intelligence of a machine that can successfully perform any intellectual task that a human being can. It is a primary goal of artificial intelligence research and an important topic for science fiction writers and...

 named Melian, created by the Ancients. Melian, damaged by Roland's usurper brother, Archibald Ironfist, during the Succession Wars, instructs the heroes to recover its memory crystals
Memory module
Memory module is a broad term used to refer to a series of dynamic random access memory integrated circuits modules mounted on a printed circuit board and designed for use in personal computers, workstations and servers....

. The party recovers two crystals from Castles Darkmoor and Alamos. In Castle Kriegspire they obtain the third crystal, along with Roland's journal, which explains that Sir Ragnar died from his wounds while the Kreegans transported Roland and Tanir elsewhere to be ransomed or tortured, as confirmed in Heroes of Might and Magic III.

Attacking the worshippers of Baa in their main temple on Hermit's Isle, the heroes obtain the last crystal, killing the traitor Silvertongue in the process. The Oracle, restored, explains the backstory of the Ancient-Kreegan war, and with a Control Cube from the Tomb of VARN, permits them to retrieve anti-Kreegan blaster
Raygun
Rayguns are a type of fictional directed-energy weapon. They have various alternate names: ray gun, death ray, beam gun, blaster, laser gun, phaser, etc. They are a well-known feature of science fiction; for such stories they typically have the general function of guns...

s from the Planetary Control Center. Before they can destroy the Kreegan, the heroes require a spell capable of preventing their apocalyptic last resort plans, and only Archibald knows of one. Nicolai agrees to release Archibald from his stone curse with Tanir's bell, and Archibald gratefully hands them the Ritual of the Void before teleporting away. Finally, the player characters return to their ruined hometown of Sweetwater and attack The Hive, the largest of the meteorite-like spaceships the Kreegans arrived in. Killing the Kreegan Queen, they destroy The Hive's reactor core and conjure the Ritual of the Void, eliminating The Hive and the Kreegans on the continent while sparing the land from the reactor's wave of destruction. The epilogue shows the heroes knighted and congratulated by Nicolai and Humphrey in a ceremony at Ironfist, with Archibald viewing the scene from afar through a crystal ball, sardonically thanking them for saving his kingdom, setting up for the events of Might and Magic VII.

Development

Design work on Might and Magic VI began in 1996, following the success of Might and Magic V: Darkside of Xeen
Might and Magic V: Darkside of Xeen
Might and Magic V: Darkside of Xeen is a science fantasy computer role-playing game, published and developed for multiple platforms by New World Computing in 1993...

 and the first two episodes of the Heroes of Might and Magic
Heroes of Might and Magic
Heroes of Might and Magic is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the Might and Magic franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the rights to Ubisoft...

 series, despite the fact that during the five years between the release of the previous title and the game's announcement, New World Computing
New World Computing
New World Computing, Inc. was an American computer game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic computer role-playing game series and its spin-offs, especially Heroes of...

 had expressed in both phonecalls and the Might and Magic V game itself there would not be another installment in the series. A teaser trailer, consisting of a montage of screenshots, was included as a secret extra in Heroes of Might and Magic II. At the earliest stages of development, New World Computing recruited science fantasy
Science fantasy
Science fantasy is a mixed genre within speculative fiction drawing elements from both science fiction and fantasy. Although in some terms of its portrayal in recent media products it can be defined as instead of being a mixed genre of science fiction and fantasy it is instead a mixing of the...

 author
Author
An author is broadly defined as "the person who originates or gives existence to anything" and that authorship determines responsibility for what is created. Narrowly defined, an author is the originator of any written work.-Legal significance:...

 Geary Gravel
Geary Gravel
Geary Gravel is an American science fiction author and professional sign language interpreter. He lives in western Massachusetts and has written eleven books.-Bibliography:*The Alchemists Geary Gravel (born 1951) is an American science fiction author and professional sign language interpreter. He...

 to write a trilogy of novels based on the game's tentative storyline and setting. An early plan was to include a copy of the first book with select copies of the game. As little information surfaced over time, Gravel was instructed to write the books and develop the setting first, with the developers basing their storyline on the novels instead. Del Rey Books published two of the three novels, The Dreamwright and The Shadowsmith, before the release of Might and Magic VI. However, it was decided to develop Might and Magic VIs storyline independently of the novels, setting the game on Enroth, the world in which Heroes of Might and Magic took place. Gravel was offered to write a new novel set on Enroth instead of completing the trilogy, but declined.

The change of setting established a formal connection between the two series, and successive Might and Magic games continued the Heroes storyline, though with overt connections to the original series such as many references to the Ancients and the presence of a town named New Sorpigal, in reference to the first game's starting town. These were built upon in Might and Magic VII and VIII, which featured several characters from the first five games. The story is set ten years after Heroes of Might and Magic II, and occurs in tandem with the events of Heroes of Might and Magic III: The Restoration of Erathia. The game was first announced with a press release at E3 of April 1998, described by series creator Jon Van Caneghem
Jon Van Caneghem
Jon Van Caneghem is an American video game director, designer and producer. He is best known for launching development studio New World Computing in 1983, making his design debut in 1986 with Might and Magic Book One: The Secret of the Inner Sanctum...

, who led development, as "the best Might and Magic that I have ever made" and "by far the largest and most ambitious game in the history of role playing games" with more than a thousand miles of virtual terrain. An architect was reportedly involved with designing the gameworld's structures and dungeons, and two graphic engines named Horizon and Labyrinth were used in the creation of the game's environments. Though Might and Magic VI was developed in a 2.5D
2.5D
2.5D , 3/4 perspective and pseudo-3D are terms used to describe either:* 2D graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional when in fact they are not, or* gameplay in an otherwise three-dimensional video game that is...

 format and uses 2-dimensional sprite
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene...

s, most of the artwork in the game was created as pre-rendered
Pre-rendered
Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputing or playing back the video. Instead, the video is a recording of a footage that was previously rendered on a different equipment...

 3D images in 3DS Max and Character Studio
Character Studio
Character Studio is a set of tools within Autodesk's 3DS Max.Character studio provides professional tools for animating 3D characters. It is an environment in which animators can quickly and easily build skeletons and then animate them, thus creating motion sequences. The animated skeletons are...

. It was the first in the series to feature full motion video
Full motion video
Full motion video based games are video games that rely upon pre-recorded TV-quality movie or animation rather than sprites, vectors, or 3D models to display action in the game. In the early 1990s a diverse set of games utilized this format...

 cinematics. The game's soundtrack was composed by Steve Baca, Rob King
Rob King
Rob King has composed the music for the Heroes of Might and Magic series. He also created music and character sound effects for Everquest: Gates of Discord for Sony Online...

, Paul Romero
Paul Romero
Paul Anthony Romero is an American computer and video game music composer and classical pianist who has won awards for his work.-Background:...

 and Jennifer Wang - Baca, King and Romero had previously composed music for Heroes of Might and Magic.

Complex design elements such as the inclusion of rival adventuring parties and a quest system involving complicated alliances with nobles and other factions were announced, but did not make appearances in the final game.

Reception

Might and Magic VI was a critical success upon release. Gamespot gave the game a 9.1 out of 10 and called it "a standout game in what should be a great year for role-playing game fans", as well as saying "the graphics in Might and Magic VI are the best yet seen in a 3D first-person-perspective role-playing game."

IGN gave the game a 9.0 out of 10 in their 1998 review, saying "any fan of role-playing games should already own this game... [it] satisfies on a level that no RPG has in years. Highly recommended for almost everyone."

RPGFan.com also gave the game a 9.0 out of 10, citing the gameplay as a particular strength. "When all is said and done, the sheer fun of exploration and character development is more than enough to keep playing Might and Magic VI. It can get tedious at times, and the gameplay and graphics have a few limitations. That alone is not enough to drag the game down, and in the end, the end result is more than the sum of its parts. Choose to enter the land of Enroth, and you'll find yourself playing for well over 100 hours."

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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