PlayStation Eye
Encyclopedia
The PlayStation Eye is a digital camera device, similar to a webcam
, for the PlayStation 3
. The technology uses computer vision
and gesture recognition
to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array
. It is the successor to the EyeToy
for the PlayStation 2
, which was released in 2003.
The peripheral was launched in a bundle
with The Eye of Judgment
in the United States on October 23, 2007, in Japan and Australia on October 25, 2007 and in Europe on October 26, 2007.
The PlayStation Eye was also released as a stand-alone product in United States, Europe, and Australia. EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design.
s of 60 hertz
at a 640×480 pixel resolution, and 120 hertz at 320×240 pixels, which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony.
The PlayStation Eye also has "two times the sensitivity" of the EyeToy, with Sony collaborating with sensor chip partner OmniVision Technologies
on a sensor chip design using larger sensor pixels, allowing for more effective low-light operation. Sony states that the PlayStation Eye can produce "reasonable quality video" under the illumination provided by a television set.
The camera features a two-setting adjustable fixed focus zoom lens
. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56°
field of view
(red dot) similar to that of the EyeToy, for close-up
framing in chat applications, or a 75° field of view (blue dot) for long shot
framing in interactive physical gaming applications.
The PlayStation Eye is capable of outputting video to the console uncompressed, with "no compression artifacts"; or with optional JPEG
compression.
, with which the PlayStation 3 can employ technologies for multi-directional voice location tracking
, echo cancellation
, and background noise suppression
. This allows the peripheral to be used for speech recognition and audio chat in noisy environments without the use of a headset. The PlayStation Eye microphone array operates with each channel processing 16-bit
sample
s at a sampling rate
of 48 kilohertz, and a signal-to-noise ratio
of 90 decibel
s.
and mixed reality
video game applications through the use of computer vision
(CV) and gesture recognition
technologies implemented in the software. Though initial PlayStation Eye software has mostly been based on the same general techniques as the EyeToy (e.g. simple edge detection
and color tracking, Digimask
face mapping), since the announcement of the forthcoming camera-based PlayStation Move and Kinect (then known as "Project Natal") control systems at the 2009 Electronic Entertainment Expo
, Sony has been promoting a number of other technologies available for the PlayStation Eye. Among these are the Vision Library, which can perform advanced facial recognition
/analysis and CV-based head tracking, and PSVR (PlayStation Voice Recognition), a speech recognition
library intended to support about 20 different languages. According to Sony; the facial technology can identify features such as eyes, mouth, eyebrows, nose, and eyeglasses; read the shape of the mouth and detect a smile; determine the position and orientation of the subject's head; and estimate the age and gender of the face.
In addition to gaming-oriented uses, Sony has stated that the PlayStation Eye will also feature applications for tasks such as interactive communication and content creation (e.g. movie-making and video blogging). An AV Chat feature allows for audio-visual chat
with anyone on a user's PlayStation Network friends list
(up to six at once). Additional free content and activities are planned for release via the PlayStation Network.
and time-lapse
. Through the software, users can edit, save, and share their own custom images, movies, and audio content.
Videos created using the program can be exported as MPEG-4 file
s for use outside PlayStation 3 consoles.
based on video tracking
and inertial sensors. Based on a wand controller, PlayStation Move uses the PlayStation Eye to track the wand's position in three dimensions through a special illuminated orb at the end. The controller was released in the EU, UK and USA in September 2010, with an Asian release date listed as 21 October 2010.
compatible PlayStation 2
games.
Webcam
A webcam is a video camera that feeds its images in real time to a computer or computer network, often via USB, ethernet, or Wi-Fi.Their most popular use is the establishment of video links, permitting computers to act as videophones or videoconference stations. This common use as a video camera...
, for the PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...
. The technology uses computer vision
Computer vision
Computer vision is a field that includes methods for acquiring, processing, analysing, and understanding images and, in general, high-dimensional data from the real world in order to produce numerical or symbolic information, e.g., in the forms of decisions...
and gesture recognition
Gesture recognition
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand. Current focuses in the field include emotion...
to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array
Microphone array
A microphone array is any number of microphones operating in tandem. There are many applications:*Systems for extracting voice input from ambient noise *Surround sound and related technologies...
. It is the successor to the EyeToy
EyeToy
The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2. The technology uses computer vision and Gesture recognition to process images taken by the camera...
for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
, which was released in 2003.
The peripheral was launched in a bundle
Product bundling
Product bundling is a marketing strategy that involves offering several products for sale as one combined product. This strategy is very common in the software business , in the cable television industry Product bundling is a marketing strategy that involves offering several products for sale as...
with The Eye of Judgment
The Eye of Judgment
The Eye of Judgment is a turn-based card battle video game for the PlayStation 3 platform, which utilizes the PlayStation Eye camera peripheral...
in the United States on October 23, 2007, in Japan and Australia on October 25, 2007 and in Europe on October 26, 2007.
The PlayStation Eye was also released as a stand-alone product in United States, Europe, and Australia. EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design.
Camera
The PlayStation Eye is capable of capturing standard video with frame rateFrame rate
Frame rate is the frequency at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems...
s of 60 hertz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....
at a 640×480 pixel resolution, and 120 hertz at 320×240 pixels, which is "four times the resolution" and "two times the frame-rate" of the EyeToy, according to Sony.
The PlayStation Eye also has "two times the sensitivity" of the EyeToy, with Sony collaborating with sensor chip partner OmniVision Technologies
OmniVision Technologies
OmniVision Technologies Inc. is a corporation that designs and develops digital imaging products. Headquartered in Santa Clara, California, OmniVision Technologies has offices in the USA, Western Europe and Asia, including a design center and testing facility in Shanghai, China. The company...
on a sensor chip design using larger sensor pixels, allowing for more effective low-light operation. Sony states that the PlayStation Eye can produce "reasonable quality video" under the illumination provided by a television set.
The camera features a two-setting adjustable fixed focus zoom lens
Zoom lens
A zoom lens is a mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length lens...
. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56°
Degree (angle)
A degree , usually denoted by ° , is a measurement of plane angle, representing 1⁄360 of a full rotation; one degree is equivalent to π/180 radians...
field of view
Field of view
The field of view is the extent of the observable world that is seen at any given moment....
(red dot) similar to that of the EyeToy, for close-up
Close-up
In filmmaking, television production, still photography and the comic strip medium a close-up tightly frames a person or an object. Close-ups are one of the standard shots used regularly with medium shots and long shots . Close-ups display the most detail, but they do not include the broader scene...
framing in chat applications, or a 75° field of view (blue dot) for long shot
Long shot
In photography, filmmaking and video production, a long shot typically shows the entire object or human figure and is usually intended to place it in some relation to its surroundings...
framing in interactive physical gaming applications.
The PlayStation Eye is capable of outputting video to the console uncompressed, with "no compression artifacts"; or with optional JPEG
MJPEG
In multimedia, Motion JPEG is an informal name for a class of video formats where each video frame or interlaced field of a digital video sequence is separately compressed as a JPEG image...
compression.
Microphone
The PlayStation Eye features a built-in four-capsule microphone arrayMicrophone array
A microphone array is any number of microphones operating in tandem. There are many applications:*Systems for extracting voice input from ambient noise *Surround sound and related technologies...
, with which the PlayStation 3 can employ technologies for multi-directional voice location tracking
Acoustic source localization
Acoustic source localization is the task of locating a sound source given measurements of the sound field. The sound field can be described using physical quantities like sound pressure and particle velocity. By measuring these properties it is possible to obtain a source...
, echo cancellation
Echo cancellation
'The term echo cancellation is used in telephony to describe the process of removing echo from a voice communication in order to improve voice quality on a telephone call...
, and background noise suppression
Active noise control
Active noise control is a method for reducing unwanted sound.- Explanation :...
. This allows the peripheral to be used for speech recognition and audio chat in noisy environments without the use of a headset. The PlayStation Eye microphone array operates with each channel processing 16-bit
Audio bit depth
In digital audio, bit depth describes the number of bits of information recorded for each sample. Bit depth directly corresponds to the resolution of each sample in a set of digital audio data...
sample
Sampling (signal processing)
In signal processing, sampling is the reduction of a continuous signal to a discrete signal. A common example is the conversion of a sound wave to a sequence of samples ....
s at a sampling rate
Sampling rate
The sampling rate, sample rate, or sampling frequency defines the number of samples per unit of time taken from a continuous signal to make a discrete signal. For time-domain signals, the unit for sampling rate is hertz , sometimes noted as Sa/s...
of 48 kilohertz, and a signal-to-noise ratio
Signal-to-noise ratio
Signal-to-noise ratio is a measure used in science and engineering that compares the level of a desired signal to the level of background noise. It is defined as the ratio of signal power to the noise power. A ratio higher than 1:1 indicates more signal than noise...
of 90 decibel
Decibel
The decibel is a logarithmic unit that indicates the ratio of a physical quantity relative to a specified or implied reference level. A ratio in decibels is ten times the logarithm to base 10 of the ratio of two power quantities...
s.
Applications
Like its predecessor, the EyeToy, the PlayStation Eye enables natural user interfaceNatural user interface
In computing, a natural user interface, or NUI, is the common parlance used by designers and developers of computer interfaces to refer to a user interface that is effectively invisible, or becomes invisible with successive learned interactions, to its users. The word natural is used because most...
and mixed reality
Mixed reality
Mixed reality refers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time...
video game applications through the use of computer vision
Computer vision
Computer vision is a field that includes methods for acquiring, processing, analysing, and understanding images and, in general, high-dimensional data from the real world in order to produce numerical or symbolic information, e.g., in the forms of decisions...
(CV) and gesture recognition
Gesture recognition
Gesture recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand. Current focuses in the field include emotion...
technologies implemented in the software. Though initial PlayStation Eye software has mostly been based on the same general techniques as the EyeToy (e.g. simple edge detection
Edge detection
Edge detection is a fundamental tool in image processing and computer vision, particularly in the areas of feature detection and feature extraction, which aim at identifying points in a digital image at which the image brightness changes sharply or, more formally, has discontinuities...
and color tracking, Digimask
Digimask
Digimask is an avatar technology that allows a user to input a front and side digital photo of their head which then automatically creates a fully articulated 3D model of that head. This 3D model can then be used in digital applications such as computer and video games and mobile phones...
face mapping), since the announcement of the forthcoming camera-based PlayStation Move and Kinect (then known as "Project Natal") control systems at the 2009 Electronic Entertainment Expo
Electronic Entertainment Expo 2009
The Electronic Entertainment Expo 2009, commonly known as the E3 2009, was the 15th Electronic Entertainment Expo held. The event took place on June 2, 3, and 4 at the Los Angeles Convention Center. E3 is an annual trade show for the computer and video games industry presented by the Entertainment...
, Sony has been promoting a number of other technologies available for the PlayStation Eye. Among these are the Vision Library, which can perform advanced facial recognition
Facial recognition system
A facial recognition system is a computer application for automatically identifying or verifying a person from a digital image or a video frame from a video source...
/analysis and CV-based head tracking, and PSVR (PlayStation Voice Recognition), a speech recognition
Speech recognition
Speech recognition converts spoken words to text. The term "voice recognition" is sometimes used to refer to recognition systems that must be trained to a particular speaker—as is the case for most desktop recognition software...
library intended to support about 20 different languages. According to Sony; the facial technology can identify features such as eyes, mouth, eyebrows, nose, and eyeglasses; read the shape of the mouth and detect a smile; determine the position and orientation of the subject's head; and estimate the age and gender of the face.
In addition to gaming-oriented uses, Sony has stated that the PlayStation Eye will also feature applications for tasks such as interactive communication and content creation (e.g. movie-making and video blogging). An AV Chat feature allows for audio-visual chat
Videoconferencing
Videoconferencing is the conduct of a videoconference by a set of telecommunication technologies which allow two or more locations to interact via two-way video and audio transmissions simultaneously...
with anyone on a user's PlayStation Network friends list
Contact list
A contact list is a collection of screen names in an instant messaging or e-mail program or online game or mobile phone. It has various trademarked and proprietary names in different contexts....
(up to six at once). Additional free content and activities are planned for release via the PlayStation Network.
EyeCreate
The PlayStation Eye features free EyeCreate video editing software, which enables users to capture pictures, video, and audio clips directly to the hard drive of the PlayStation 3 console. EyeCreate features a variety of different capturing modes, including stop motionStop motion
Stop motion is an animation technique to make a physically manipulated object appear to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a continuous sequence...
and time-lapse
Time-lapse
Time-lapse photography is a cinematography technique whereby the frequency at which film frames are captured is much lower than that which will be used to play the sequence back. When replayed at normal speed, time appears to be moving faster and thus lapsing...
. Through the software, users can edit, save, and share their own custom images, movies, and audio content.
Videos created using the program can be exported as MPEG-4 file
MPEG-4 Part 14
MPEG-4 Part 14 or MP4 is a multimedia container format standard specified as a part of MPEG-4. It is most commonly used to store digital video and digital audio streams, especially those defined by MPEG, but can also be used to store other data such as subtitles and still images...
s for use outside PlayStation 3 consoles.
PlayStation Move
First revealed on June 2, 2009, PlayStation Move is a motion control system for the PlayStation 3PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...
based on video tracking
Video tracking
Video tracking is the process of locating a moving object over time using a camera. It has a variety of uses, some of which are: human-computer interaction, security and surveillance, video communication and compression, augmented reality, traffic control, medical imaging and video editing...
and inertial sensors. Based on a wand controller, PlayStation Move uses the PlayStation Eye to track the wand's position in three dimensions through a special illuminated orb at the end. The controller was released in the EU, UK and USA in September 2010, with an Asian release date listed as 21 October 2010.
Compatible games
The following are some PlayStation 3 games with camera functionality, some of which may not be specifically developed for the PlayStation Eye. The PlayStation Eye does not support EyeToyEyeToy
The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2. The technology uses computer vision and Gesture recognition to process images taken by the camera...
compatible PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
games.
- 2007
- Aqua Vita/AquatopiaAqua Vita (video game)Aqua Vita is an interactive virtual aquarium developed by SCE London Studio in association with Playlogic Entertainment for the PlayStation 3 platform, which utilizes the PlayStation Eye camera peripheral...
- Ember
- LocoRoco Cocoreccho (also compatible with PlayStation 2PlayStation 2The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
EyeToyEyeToyThe EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2. The technology uses computer vision and Gesture recognition to process images taken by the camera...
) - MesmerizeMesmerize (video game)Mesmerize is an Interactive art game developed by SCE London Studio in association with Playlogic Entertainment for the PlayStation 3 platform, which utilizes the PlayStation Eye camera peripheral...
- January 17, 2008 (North America) - Operation Creature FeatureOperation Creature FeatureOperation Creature Feature is a puzzle game developed by SCE London Studio in association with Playlogic Entertainment for the PlayStation 3 platform, which utilizes the PlayStation Eye camera peripheral...
- October 25, 2007 - The Eye of JudgmentThe Eye of JudgmentThe Eye of Judgment is a turn-based card battle video game for the PlayStation 3 platform, which utilizes the PlayStation Eye camera peripheral...
(Uses PlayStation Eye on a stand and playing mat with cards to simulate card battles) - The Trials of TopoqThe Trials of TopoqThe Trials of Topoq is a puzzle video game developed by SCE London Studio for the PlayStation 3 that utilizes the PlayStation Eye camera peripheral...
- Tiger Woods PGA Tour 08Tiger Woods PGA Tour 08The Xbox 360, PS3, and DS versions of the game received generally positive reviews from critics.The Xbox 360 version received an average score of 80% based on 49 reviews on the review aggregator Game Rankings, and an average score of 80 out of 100 based on 45 reviews on Metacritic.The PS3 version...
- Tori-EmakiTori-EmakiTori-Emaki is an interactive emakimono developed by SCE London Studio in association with Playlogic Entertainment for the PlayStation 3 platform, which utilizes the PlayStation Eye camera peripheral...
- SingStar
- Sky Blue
- SnakeballSnakeballSnakeball is a downloadable PSN game on the PlayStation Store released 20 December 2007. It is a 3D remake of classic video game Snake....
- PES 2008Pro Evolution Soccer 2008Pro Evolution Soccer 2008 is an association football video game in the Pro Evolution Soccer series by Konami. The game was officially announced on 18 June 2007...
- EyeCreate
- Aqua Vita/Aquatopia
- 2008
- Buzz!: Quiz TVBuzz!: Quiz TVBuzz!: Quiz TV , developed by Relentless Software and Sleepydog, is the seventh game in the Buzz! series of quiz games and the first to appear on the PlayStation 3 console. It debuts new wireless Buzz! controllers, as well as new game rounds. It is the first Buzz! game to feature user created...
(Also compatible with PlayStation 2 EyeToyEyeToyThe EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2. The technology uses computer vision and Gesture recognition to process images taken by the camera...
) - Burnout ParadiseBurnout ParadiseBurnout Paradise is the seventh game in the Burnout racing video game series. It was developed by Criterion Games and published by Electronic Arts. It was released in January 2008 for PlayStation 3 and Xbox 360 and on February 5, 2009 for Microsoft Windows...
(Used to share personal snapshot after winning/losing against other players online. (Also compatible with PlayStation 2 EyeToy)) - FaceBreakerFaceBreakerFaceBreaker is a fighting game created by Fight Night developers, EA Canada. It was released for the PlayStation 3, Wii, and Xbox 360 and was announced on January 30, 2008 by 1UP.com. The game was released on September 4, 2008...
(Used to upload personal image for the character) - GTI Club+: Rally Côte d'AzurGTI Club+: Rally Côte d'AzurGTI Club+: Rally Côte d'Azur is the PlayStation 3 racing game by Konami. The arcade version itself is a remake of the original GTI Club released in 1996....
- High Stakes on the Vegas Strip: Poker EditionHigh Stakes on the Vegas Strip: Poker EditionHigh Stakes on the Vegas Strip: Poker Edition is a downloadable game on the PlayStation Store. It was released on September 13, 2007.The game features voice chat options for online multiplayer games...
(used to see others) - LittleBigPlanetLittleBigPlanetLittleBigPlanet, commonly abbreviated LBP, is a puzzle platformer video game, based on user-generated content, for the PlayStation 3 first announced on 7 March 2007, by Phil Harrison at the Game Developers Conference in San Francisco, California...
(Used to create levels, also compatible with PlayStation 2 EyeToy) - PES 2009 (Used to upload personal image for the character, 'Become a Legend' mode)
- SingStar Vol. 2 (Used to record video and take snapshots and upload online)
- Tom Clancy's Rainbow Six: Vegas 2Tom Clancy's Rainbow Six: Vegas 2Tom Clancy's Rainbow Six: Vegas 2 is the sixth installment in the Rainbow Six series. It is a first person shooter video game and the sequel to Tom Clancy's Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007...
(Used to upload personal image for the character)
- Buzz!: Quiz TV
- 2009
- Bomberman UltraBomberman UltraBomberman Ultra is a downloadable video game for PlayStation Network that was released on June 11, 2009 in the United States. It is the third in a trilogy of downloadable Bomberman titles, after Bomberman Live for Xbox Live Arcade and Bomberman Blast for WiiWare.Bomberman Ultra gives players the...
(streams video to other players when a tournament is won) - Buzz!: Quiz WorldBuzz!: Quiz WorldBuzz!: Quiz World, developed by Relentless Software, is the ninth game in the Buzz! series of quiz games. The game is available for PlayStation 3 and PlayStation Portable consoles. It allows users to use question packs purchased for previous Buzz! games as well as supporting user created content...
- Tiger Woods 10
- Fight Night Round 4Fight Night Round 4Fight Night Round 4 garnered positive reaction from critics for its strategic gameplay and strong multiplayer component. The PlayStation 3 version received an 87.89% and an 88% from review aggregate websites GameRankings and MetaCritic respectively...
- EyePetEyePetEyePet is a game for the PlayStation 3 and PlayStation Portable, developed by London Studio and Playlogic Game Factory. The original PlayStation 3 version was released in Europe on 23 October 2009 and in Australia on 27 October 2009. This version of EyePet was originally scheduled to be released in...
(Europe)
- Bomberman Ultra
- 2010
- Gran Turismo 5Gran Turismo 5is the fifth edition of the Gran Turismo racing video game series. Developed by Polyphony Digital and published by Sony Computer Entertainment, it was released for PlayStation 3 on November 24, 2010...
(For Head Tracking) - EyePetEyePetEyePet is a game for the PlayStation 3 and PlayStation Portable, developed by London Studio and Playlogic Game Factory. The original PlayStation 3 version was released in Europe on 23 October 2009 and in Australia on 27 October 2009. This version of EyePet was originally scheduled to be released in...
- The ShootThe ShootKotaku praised the game's quick and easy take on the shooter genre along with the game's visuals and clever enemy design. Its only criticism was that sometimes controls can feel sluggish. Ars Technica also queried an initial controller lag, but stated that the player soon gets used to it...
- Kung-Fu Live (For Full Body Tracking)
- Def Jam RapstarDef Jam RapstarDef Jam Rapstar is a rapping game produced by 4mm Games and developed by Terminal Reality. The game was released on October 5, 2010 in the United States of America , and released on November 26, 2010 in Europe. An official launch event was held at New York's Hudson hotel on October 6, 2010 to...
- Start the PartyStart the PartyStart the Party!, previously known as Move Party, is a 2010 augmented reality party video game for the PlayStation 3, which utilizes the PlayStation Move controllers. It was officially unveiled at the 2010 Game Developers Conference in San Francisco...
- Time Crisis: Razing StormTime Crisis: Razing StormTime Crisis: Razing Storm, known in Japan as Big 3 Gun Shooting, is a compilation of light gun rail shooter video games by Namco for the PlayStation 3 home console. Featuring full compatibility with both the GunCon 3 light gun and the PlayStation Move motion control system, the compilation consists...
- TV SuperstarsTV SuperstarsTV Superstars is a 2010 party video game for the PlayStation 3. It uses the PlayStation Move motion controller. The game was developed by SCE Cambridge Studio and published by Sony Computer Entertainment...
- Buzz!: The Ultimate Music QuizBuzz!: The Ultimate Music QuizBuzz!: The Ultimate Music Quiz, developed by Relentless Software, is the tenth game in the Buzz! series of quiz games. The game is available for PlayStation 3 and PlayStation Portable consoles...
- The Fight: Lights OutThe Fight: Lights OutThe Fight received generally negative professional reviews. On Metacritic, it holds an average of 46 out of 100, based on 20 reviews, with a user score of 7.8 out of 10, based on 55 reviews...
(For Head Tracking)
- Gran Turismo 5
- 2011
- Fight Night ChampionFight Night ChampionFight Night Champion is a boxing video game developed by EA Canada and published by EA Sports. It is the fifth entry in the Fight Night series and was released on March 1, 2011 for the PlayStation 3 and Xbox 360...
- LittleBigPlanet 2LittleBigPlanet 2LittleBigPlanet 2 is a puzzle platformer video game, centred around user-generated content. The game is developed by Media Molecule, published by Sony Computer Entertainment Europe for PlayStation 3 and was originally scheduled for release in November 2010 but was delayed until January 2011...
(in level creation) - Michael Jackson The Experience
- Kung Fu LiveKung Fu LiveKung-Fu Live is an interactive fighting game developed by Virtual Air Guitar Company exclusively for the PlayStation Network.The game tracks the players movement using the PlayStation Eye and free-motion technology....
- Fight Night Champion
- Unreleased
- EyedentifyEyedentifyEyedentify is a PlayStation 3 video game where the player is the controller of a team of game characters using the PlayStation Eye. The game was first announced at E3 2005 in a trailer. A release date hasn't been announced and no further news on development has been released....
- Eyedentify
PC drivers
While there is no official support or drivers by Sony to run the PlayStation Eye on other platforms such as personal computers, there are community-supported drivers available for Windows, Mac OS, Linux, and NetBSD.External links
- PlayStation Eye entries at PlayStation.Blog.US
- PlayStation Eye trailer featuring footage for Operation Creature Feature, The Trials of Topoq, and Aqua Vita
- PlayStation Network showcase featuring brief footage of Aqua Vita and Sky Blue