Visual novel
Encyclopedia
A is an interactive fiction
game featuring mostly static graphics, usually with anime
-style art, or occasionally live-action stills or video footage. As the name might suggest, they resemble mixed-media novels or tableau vivant
stage plays.
In Japanese terminology, a distinction is often made between visual novels proper (abbreviated NVL), which are predominantly narrative and have very little interactive elements, and adventure game
s (abbreviated AVG or ADV), which typically incorporate problem-solving and other gameplay elements. This distinction is normally lost in the West, where both NVLs and ADVs are commonly referred to as "visual novels" by Western fans. Visual novels and ADVs are especially prevalent in Japan
, where they made up nearly 70% of the PC game titles released in 2006.
Visual novels are rarely produced for video game consoles, but the more popular games are sometimes ported
to systems such as the Dreamcast or the PlayStation 2
. The more famous visual novels are also often adapted into the light novel
, manga
or anime
formats. The market for visual novels outside of East Asia
, however, is small, though a number of anime based on visual novels are popular among anime fans in the Western world
; such titles include To Heart (1997) by Leaf; Kanon
(1999), Air (2000) and Clannad (2004) by Key
; Kimi ga Nozomu Eien
(2001) by âge
; School Days
(2005) by 0verflow
; Higurashi no Naku Koro ni
(2002) and Umineko no Naku Koro ni
(2007) by 07th Expansion
; Tsukihime
(2000) and Fate/stay night
(2004) by Type-Moon
; and Steins;Gate
(2009) by 5pb.
Most visual novels have multiple storylines and many endings; the gameplay mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. This style of gameplay has been compared to the Choose Your Own Adventure
books. Most, however, strive for a higher level of plot and character depth than the aforementioned series of interactive children's books. These can be more closely compared to story-driven interactive fiction
. While the plots and storytelling of mainstream video games is often criticized, many fans of visual novels hold them up as exceptions and identify this as a strong point of the genre.
Some visual novels do not limit themselves into merely interactive fictions, but also incorporate other elements into them. An example of this is Symphonic Rain
, where the player is required to play a musical instrument of some sort, and attain a good score in order to advance. Usually such an element is related as a plot device
in the game.
Some shorter works do not contain any decision points at all. Most examples of this sort are fan-created. Fan-created novel games are reasonably popular; there are a number of free game engines and construction kits aimed at making them easy to construct, most notably NScripter
, KiriKiri
and Ren'Py
.
Many visual novels use voice actors
to provide voices for the characters in the game. Often, the protagonist is left unvoiced, even when the rest of the characters are fully voiced. This is to aid the player in identifying with the protagonist and to avoid having to record large amounts of dialog, as the main character typically has the most speaking lines due to the branching nature of visual novels.
, allowing non-linear freedom of choice along the way. Decision points within a visual novel often present players with the option of altering the course of events during the game, leading to many different possible outcomes. A recent acclaimed example is 999: Nine Hours, Nine Persons, Nine Doors
, where nearly every action and dialogue choice can lead to entirely new branching paths and endings. Each path only reveals certain aspects of the overall storyline and it is only after uncovering all the possible different paths and outcomes through multiple playthroughs that everything comes together to form a coherent well-written story.
Another example is ELF
's most famous visual novel, YU-NO: A girl who chants love at the bound of this world (1996), which featured a science fiction
plot revolving around time travel
and parallel universes
. The player travels between parallel worlds using a Reflector device, which employs a limited number of stones to mark a certain position as a returning location, so that if the player decides to retrace steps, they can go to an alternate universe to the time they've used a Reflector stone. The game also implemented an original system called ADMS, or Automatic Diverge Mapping System, which displays a screen that the player can check at anytime to see the direction in which they are heading along the branching plot lines. Similar systems have later been employed in the 2010 role-playing video game
s, Radiant Historia
and the PSP
version of Tactics Ogre
.
Another common feature used in visual novels is the dual-protagonist system, where a game has two protagonists giving different perspectives on the story. C's Ware
's EVE Burst Error (1995) introduced a unique twist to the system by allowing the player to switch between both protagonists at any time during the game, instead of finishing one protagonist's scenario before playing the other. EVE Burst Error often requires the player to have both protagonists co-operate with each other at various points during the game.
In the typical visual novel, the graphics comprise a set of generic backgrounds (normally just one for each location in the game), with character superimposed on these; the perspective is usually first-person, with the protagonist remaining unseen. At certain key moments in the plot, special event CG graphics are displayed instead; these are more detailed images, drawn specially for that scene rather than being composed from predefined elements, which often use more cinematic camera angles and include the protagonist. These event CGs can usually be viewed at any time once they have been "unlocked" by finding them in-game; this provides a motivation to replay the game and try making different decisions, as it is normally impossible to view all special events on a single play-through.
Up until the 1990s, the majority of visual novels utilized pixel art
. This was particularly common on the NEC PC-9801 format, which showcased what is considered to be some of the best pixel art in the history of video games
, with a popular example being Policenauts
in 1994.
, particularly themes involving romance
or family
, but visual novels centered around science fiction
, fantasy fiction, and horror fiction
are not uncommon.
's titles come in family-friendly versions, and two have never contained adult content at all. Also, all of KID
's titles are family-friendly.
However, most of these games are later re-released with the addition of erotic scenes, or have a sequel with such. For example, Little Busters!
was first released as an all-ages visual novel, but a version with erotic scenes, entitled Little Busters EX, came out later, and though Clannad is also all-ages, its spinoff Tomoyo After: It's a Wonderful Life is not. One notable exception to the rule is Myself ; Yourself
, which never had an ero version, though it did contain mature content not suitable for younger audiences. Another example of this is Higurashi no Naku Koro ni
.
Some of Japan
's earliest adventure games were erotic
bishoujo games developed by Koei. In 1982, they released Night Life, the first commercial erotic computer game
. It was a graphic adventure
, with sexually explicit images. That same year, they released another erotic title, Danchi Tsuma no Yuwaku (Seduction of the Condominium Wife), which was an early adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company. Other now-famous companies such as Enix
, Square
and Nihon Falcom also produced similar erotic games in the early 1980s before they became famous for their role-playing video game
s. While some early erotic games meaningfully integrate the erotic content into a thoughtful and mature storyline, others often used it as a flimsy excuse for pornography. The Japanese game Pai Touch! involves the protagonist gaining the ability to change the size of girls' breasts, and the adventures that ensue in trying to choose which girl to use the power on the most.
released the science fiction
adventure game Suishō no Dragon
for the NES console. The game featured several innovations, including the use of animation
in many of the scenes rather than still images, and an interface resembling that of a point-and-click
interface for a console, like Portopia Serial Murder Case
, but making use of visual icons rather than text-based ones to represent various actions. Like the NES version of Portopia Serial Murder Case, it featured a cursor that could be moved around the screen using the D-pad to examine the scenery, though the cursor in Suishō no Dragon was also used to click on the action icons.
Hideo Kojima
(of Metal Gear
fame) was inspired by Portopia Serial Murder Case to enter the video game industry, and later produce his own adventure game
s. After completing the stealth game Metal Gear
, his first graphic adventure was released by Konami
the following year: Snatcher
(1988), an ambitious cyberpunk
detective novel graphic adventure that was highly regarded at the time for pushing the boundaries of video game storytelling, cinematic cut scenes, and mature content. It also featured a post-apocalyptic
science fiction setting, an amnesia
c protagonist, and some light gun shooter
segments. It was praised for its graphics, soundtrack, high quality writing comparable to a novel
, voice acting comparable to a film
or radio drama
, and in-game computer database with optional documents that flesh out the game world. The Sega CD version of Snatcher was for a long time the only major visual novel game to be released in America, where it, despite low sales, gained a cult following
.
Following Metal Gear 2: Solid Snake
, Kojima produced his next graphic adventure, Policenauts
(1994), a point-and-click adventure notable for being an early example of extensive voice recording in video games. It also featured a hard science fiction
setting, a theme revolving around space exploration, a plot inspired by the ancient Japanese tale
of Urashima Taro
, and some occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter
segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save
, an element Kojima would later use in Metal Gear Solid
. The PlayStation version of Policenauts could also read the memory card and give some easter egg
dialogues if a save file of Konami's dating sim
Tokimeki Memorial
is present, a technique Kojima would also later use in Metal Gear Solid. From 1997 to 1999, Kojima developed the three Tokimeki Memorial Drama Series
titles, which were adaptations of Tokimeki Memorial in a visual novel adventure game format.
visual novel To Heart, released in 1997, and was further developed in the 1998 title One: Kagayaku Kisetsu e
, developed by Tactics
. After One was complete, the development team quit Tactics to form Key
where they developed their first title Kanon
, also based upon on this formula. According to Satoshi Todome in his book, A History of Adult Games, Kanon was "heavily hyped [and] had gamers impatient until its release. It was only one game released by Key so far, and yet [it] had already sent major shockwaves around the industry. And yet another game [Air], two years later, sent even more shockwaves. Air was equally hyped and well received."
The success of One and Kanon on Key's formula to create a "crying game" was later adopted by other visual novel companies which were influenced by this formula to create their own "crying games". Examples of this include: Kana: Little Sister (1999) by Digital Object, the Memories Off
series (1999 onwards) by KID
, D.C.: Da Capo (2002) by Circus
, Wind: A Breath of Heart (2002) by Minori
, and Snow (2003) by Studio Mebius (under Visual Art's
).
One of the most acclaimed visual novels of this subgenre was Key's Clannad, written by Jun Maeda
and Yūichi Suzumoto
. Released in 2005, its story revolved around the central theme of the value of having a family. It was voted the best bishōjo game
of all time in a poll held by Dengeki G's Magazine
. It served as the basis for a media franchise, with successful adaptations into a light novel
, manga
, animated film
, and acclaimed anime series.
, influenced by the "crying game" subgenre. Ryukishi07
of 07th Expansion mentioned in 2004 how he was influenced by Key
's works during the planning of Higurashi no Naku Koro ni. He played their games, among other visual novels, as a reference and analyzed them to figure out the reason why they were found to be so popular. He figured that the secret was due to how the stories would start with ordinary, enjoyable days, but then a sudden occurrence would happen leading the player to cry due to the shock value. He used a similar model for the basis of Higurashi but instead of leading the player to cry, Ryukishi07 wanted to scare the player with the addition of horror elements. Other examples of a horror-themed visual novels are Animamundi: Dark Alchemist, Higanbana no Saku Yoru ni
, Umineko no Naku Koro ni
, Ookami Kakushi and Imabikisou.
, which used the term for its novel games such as Otogirisō
, Kamaitachi no Yoru
, Machi
and 428: Fūsa Sareta Shibuya de (which received a perfect 40/40 score from Famitsu
). Sound Novels were the origin of the "novel"-type game genre. Both genres share the style and gameplay. However the term "Visual Novel" is used by non-Chunsoft developers partly to avoid Chunsoft's trademark and partly to emphasize its focus on visuals rather than sound. As later entries in Chunsoft's own Sound Novel series have strengthened its visual expression with 3DCG and real-life graphics, the latter difference have pretty much disappeared.
Despite what the term may imply, not all sound novels have voice acting; the "sound" being merely background music and sound effects. An example of this is the original Higurashi no Naku Koro ni
series for the PC, which billed themselves as "sound novels". Another variation of the sound novel is the audio game
, the most notable example being Superwarp
's Real Sound: Kaze no Regret
, which consists entirely of sound rather than visuals.
Visual Art's
, the major visual novel house that publishes Key
's works (among numerous other brands), has recently released a series of works called Kinetic Novels, which are notable for being an experiment in online content distribution. Most of these fall into the completely linear category, lacking any choices at all; as a result, some fans have begun using the term to describe other non-interactive titles.
, with Hirameki
's now-discontinued AnimePlay
series as notable exceptions. In addition to official commercial translations, a vibrant fan translation
scene exists, which has translated many free visual novels (such as Narcissu
and True Remembrance
) and a few commercial works (such as Umineko no Naku Koro ni
and Policenauts
) into English. Some French and Russian translations exist as well.
Commercial English translations of contemporary Japanese visual novels were uncommon, though some games with visual novel elements had been officially translated into English for release in the Western world
. These included Hideo Kojima
's Snatcher
and Capcom
's Ace Attorney series. Multiple arcs of Higurashi no Naku Koro ni
have been translated by MangaGamer
and ported to Apple's touch screen products. This translation has been approved by original author Ryukishi07
.
In recent years, Japanese visual novels have been released in the West more frequently, particularly on the Nintendo DS
handheld following the success of mystery titles such as Capcom
's Ace Attorney series (which began on the Game Boy Advance
in 2001), Cing's Hotel Dusk
series (beginning in 2006), and Level-5
's Professor Layton series (beginning in 2007). This was made possible due to the Nintendo DS's unique touchscreen
and dual-screen features. The success of these games have sparked a resurgence for the adventure game
genre in the West. GameSpot
has credited Phoenix Wright: Ace Attorney
in particular for revitalizing the adventure game genre. The success of the Ace Attorney series was followed soon after by the even greater success of Level-5
's Professor Layton in 2007. Both have since become some of the best selling adventure game franchises, with Ace Attorney selling over 3.9 million units worldwide and Professor Layton selling over 9.5 million units worldwide. Their success has led to an increase in Japanese visual novels being localized for Western release, including KID
's Ever 17: The Out of Infinity (2002), Cing's Another Code series (2005 onwards), Marvelous Entertainment's Lux-Pain
(2008), Chunsoft
's 999: Nine Hours, Nine Persons, Nine Doors
(2010), and Capcom's Ghost Trick: Phantom Detective (2010).
Creation engines
Interactive fiction
Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...
game featuring mostly static graphics, usually with anime
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....
-style art, or occasionally live-action stills or video footage. As the name might suggest, they resemble mixed-media novels or tableau vivant
Tableau vivant
Tableau vivant is French for "living picture." The term describes a striking group of suitably costumed actors or artist's models, carefully posed and often theatrically lit. Throughout the duration of the display, the people shown do not speak or move...
stage plays.
In Japanese terminology, a distinction is often made between visual novels proper (abbreviated NVL), which are predominantly narrative and have very little interactive elements, and adventure game
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...
s (abbreviated AVG or ADV), which typically incorporate problem-solving and other gameplay elements. This distinction is normally lost in the West, where both NVLs and ADVs are commonly referred to as "visual novels" by Western fans. Visual novels and ADVs are especially prevalent in Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
, where they made up nearly 70% of the PC game titles released in 2006.
Visual novels are rarely produced for video game consoles, but the more popular games are sometimes ported
Porting
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed...
to systems such as the Dreamcast or the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
. The more famous visual novels are also often adapted into the light novel
Light novel
A is a style of Japanese novel primarily targeting junior high and high school students . The term "light novel" is a wasei-eigo, or a Japanese term formed from words in the English language. Light novels are often called or for short...
, manga
Manga
Manga is the Japanese word for "comics" and consists of comics and print cartoons . In the West, the term "manga" has been appropriated to refer specifically to comics created in Japan, or by Japanese authors, in the Japanese language and conforming to the style developed in Japan in the late 19th...
or anime
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....
formats. The market for visual novels outside of East Asia
East Asia
East Asia or Eastern Asia is a subregion of Asia that can be defined in either geographical or cultural terms...
, however, is small, though a number of anime based on visual novels are popular among anime fans in the Western world
Western world
The Western world, also known as the West and the Occident , is a term referring to the countries of Western Europe , the countries of the Americas, as well all countries of Northern and Central Europe, Australia and New Zealand...
; such titles include To Heart (1997) by Leaf; Kanon
Kanon
is a Japanese visual novel developed by Key and originally released as an adult game on June 4, 1999, playable on a Microsoft Windows PC. An all ages version for the PC was released in January 2000, and was later ported to the Dreamcast, PlayStation 2, and PlayStation Portable...
(1999), Air (2000) and Clannad (2004) by Key
Key (company)
Key is a Japanese visual novel studio which formed on July 21, 1998 as a brand under the publisher Visual Art's and is located in Kita, Osaka, Japan. Key released their debut visual novel Kanon in June 1999, which combined an elaborate storyline, an up-to-date anime-style drawing style, and a...
; Kimi ga Nozomu Eien
Kimi ga Nozomu Eien
, abbreviated as Kimibou or Kiminozo, is a Japanese visual novel adventure game created by âge. It was first released in 2001 for the PC and was later ported to the Dreamcast and PlayStation 2 under the title Rumbling Hearts as all-age versions...
(2001) by âge
Âge
Âge is a division of Acid Co., Ltd., a Japanese publisher of adult video games and visual novels. Âge was formerly known as Relic and developed video games for consoles. It gained fame following the release of its 2001 adult visual novel Kimi ga Nozomu Eien. It was founded by Hirohiko Yoshida,...
; School Days
School Days (visual novel)
is a Japanese adult visual novel developed by 0verflow and published by Stack, and was originally released for the PC on April 28, 2005. It was subsequently released as a DVD TV game by Stack, followed by an all-ages port titled School Days L×H published by Interchannel for the PlayStation 2, in...
(2005) by 0verflow
0verflow
, erroneously Overflow, is a Japanese video game division of Stack Ltd. specializing in the production of mature interactive fiction. The company is best known for its popular game franchise School Days, which has spawned numerous multimedia adaptions and two sequels...
; Higurashi no Naku Koro ni
Higurashi no Naku Koro ni
, known simply as When They Cry for the North American release of the anime adaptation, is a Japanese murder mystery dōjin soft sound novel series produced by 07th Expansion. The games are built on the NScripter game engine and are playable on Microsoft Windows PCs...
(2002) and Umineko no Naku Koro ni
Umineko no Naku Koro ni
is a Japanese murder mystery dōjin soft visual novel series produced by 07th Expansion. The first game in the series, Legend of the Golden Witch, was first released at Comiket 72 on August 17, 2007 playable on the PC; the game sold out in thirty minutes...
(2007) by 07th Expansion
07th Expansion
07th Expansion is a Japanese dōjin group that specializes in the creation of visual novels known as sound novels. They started out drawing for the trading card game Leaf Fight, but they are most famous for creating the dōjin game series Higurashi no Naku Koro ni...
; Tsukihime
Tsukihime
is a Japanese eroge dōjin visual novel game created by Type-Moon, who first released it at the Winter Comiket in December 2000. It was adapted in 2003 into an anime series, Shingetsutan Tsukihime, produced by J.C.Staff and Geneon, and a manga series, which has been serialized since 2004 in...
(2000) and Fate/stay night
Fate/stay night
is a Japanese visual novel developed by Type-Moon, which was originally released as an adult game for the PC. An all-ages version of Fate/stay night, titled Fate/stay night Réalta Nua, was released for the PlayStation 2 on April 19, 2007, and features the Japanese voice actors from the anime series...
(2004) by Type-Moon
TYPE-MOON
is a Japanese game company, best known for their visual novels, co-founded by author Kinoko Nasu and illustrator Takashi Takeuchi. It is also known under the name for its publishing and corporate operations...
; and Steins;Gate
Steins;Gate
is a Japanese visual novel developed by 5pb. and Nitroplus, and was released on October 15, 2009 for the Xbox 360. This is the two companies' second time collaborating together after Chaos;Head. A port to the Windows operating system on the PC was released on August 26, 2010 and a port for Sony's...
(2009) by 5pb.
5pb.
is a Japanese video game manufacturer and record label for video game and anime music. 5pb. formed on April 6, 2005 after Chiyomaru Shikura left Scitron to begin the company as its executive director, the position he still holds. The company name is derived from the phrase "The Five powered &...
Gameplay
Visual novels are distinguished from other game types by their extremely minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (most recent games offer 'play' or 'fast-forward' toggles that make even this unnecessary).Most visual novels have multiple storylines and many endings; the gameplay mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. This style of gameplay has been compared to the Choose Your Own Adventure
Choose Your Own Adventure
Choose Your Own Adventure is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actions and the plot's outcome. The series was based on a...
books. Most, however, strive for a higher level of plot and character depth than the aforementioned series of interactive children's books. These can be more closely compared to story-driven interactive fiction
Interactive fiction
Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...
. While the plots and storytelling of mainstream video games is often criticized, many fans of visual novels hold them up as exceptions and identify this as a strong point of the genre.
Some visual novels do not limit themselves into merely interactive fictions, but also incorporate other elements into them. An example of this is Symphonic Rain
Symphonic Rain
is a Japanese musical visual novel developed by Kogado Studio and first released as a limited edition version on March 26, 2004 for the PC platform as part of a series of "music adventure" games done by its Kuroneko-san Team; the regular edition followed on August 27, 2004. The game is rated for...
, where the player is required to play a musical instrument of some sort, and attain a good score in order to advance. Usually such an element is related as a plot device
Plot device
A plot device is an object or character in a story whose sole purpose is to advance the plot of the story, or alternatively to overcome some difficulty in the plot....
in the game.
Some shorter works do not contain any decision points at all. Most examples of this sort are fan-created. Fan-created novel games are reasonably popular; there are a number of free game engines and construction kits aimed at making them easy to construct, most notably NScripter
NScripter
NScripter is a software engine that is used for the creation of visual novels, written by Naoki Takahashi. Due to its simplicity and its liberal license , it quickly became popular in Japan, and was used for a number of high-profile commercial and dōjin titles, such as HaniHani and...
, KiriKiri
KiriKiri
is a scripting engine by Japanese developer "W.Dee". It is almost exclusively used with the KAG framework to produce visual novels. Usually, the package of the two components is regarded as the whole engine, and referenced with major version numbers. Thus, the current version is called...
and Ren'Py
Ren'Py
The Ren'Py Visual Novel Engine is a free software engine which facilitates the creation of visual novels, a form of computer-mediated storytelling...
.
Many visual novels use voice actors
Seiyu
Voice acting in Japan has far greater prominence than in most other countries. Japan's large animation industry produces 60% of the animated series in the world; as a result, Japanese voice actors, or , are able to achieve fame on a national and international level.Besides acting as narrators and...
to provide voices for the characters in the game. Often, the protagonist is left unvoiced, even when the rest of the characters are fully voiced. This is to aid the player in identifying with the protagonist and to avoid having to record large amounts of dialog, as the main character typically has the most speaking lines due to the branching nature of visual novels.
Branching plots
Non-linear branching storylines are a common trend in visual novels, which frequently use multiple branching storylines to achieve multiple different endingsMultiple endings
Multiple endings refer to a case in entertainment where the story could end in different ways, described as an alternate ending.-Literature:...
, allowing non-linear freedom of choice along the way. Decision points within a visual novel often present players with the option of altering the course of events during the game, leading to many different possible outcomes. A recent acclaimed example is 999: Nine Hours, Nine Persons, Nine Doors
999: Nine Hours, Nine Persons, Nine Doors
is an adventure game developed by Chunsoft and published in Japan by Spike on December 10, 2009, and in North America by Aksys Games on November 16, 2010. The game's design team was led by Kotaro Uchikoshi, who is also the writer of the acclaimed visual novel Ever 17: The Out of Infinity...
, where nearly every action and dialogue choice can lead to entirely new branching paths and endings. Each path only reveals certain aspects of the overall storyline and it is only after uncovering all the possible different paths and outcomes through multiple playthroughs that everything comes together to form a coherent well-written story.
Another example is ELF
ELF Corporation
ELF Corporation is an eroge studio. One of its most popular games is Dōkyūsei, a pioneering dating sim, which has had a sequel, and been turned into video and TV series. The character design of the main villains from the -saku series is the company mascot...
's most famous visual novel, YU-NO: A girl who chants love at the bound of this world (1996), which featured a science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
plot revolving around time travel
Time travel
Time travel is the concept of moving between different points in time in a manner analogous to moving between different points in space. Time travel could hypothetically involve moving backward in time to a moment earlier than the starting point, or forward to the future of that point without the...
and parallel universes
Parallel universe (fiction)
A parallel universe or alternative reality is a hypothetical self-contained separate reality coexisting with one's own. A specific group of parallel universes is called a "multiverse", although this term can also be used to describe the possible parallel universes that constitute reality...
. The player travels between parallel worlds using a Reflector device, which employs a limited number of stones to mark a certain position as a returning location, so that if the player decides to retrace steps, they can go to an alternate universe to the time they've used a Reflector stone. The game also implemented an original system called ADMS, or Automatic Diverge Mapping System, which displays a screen that the player can check at anytime to see the direction in which they are heading along the branching plot lines. Similar systems have later been employed in the 2010 role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...
s, Radiant Historia
Radiant Historia
is a role-playing video game developed and published by Atlus for the Nintendo DS. The game's development team mostly consists of Atlus staff who previously worked on Megami Tensei games like Persona 3, Strange Journey, Nocturne and the Etrian Odyssey series. The development team also includes...
and the PSP
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
version of Tactics Ogre
Tactics Ogre
is a Japanese tactical role-playing game created by Quest. The game was originally released in 1995 on the Super Famicom in Japan and then re-released on the Sega Saturn in 1996 and the PlayStation in 1997...
.
Another common feature used in visual novels is the dual-protagonist system, where a game has two protagonists giving different perspectives on the story. C's Ware
C's Ware
C's Ware is a Label of HimeyaSoft Inc. not to be confused with their US-Distribution arm Himeya Soft Inc., from Tokyo, Japan developing story driven interactive visual novel adventure games, such as Desire, EVE Burst Error, and Glo-Ri-A...
's EVE Burst Error (1995) introduced a unique twist to the system by allowing the player to switch between both protagonists at any time during the game, instead of finishing one protagonist's scenario before playing the other. EVE Burst Error often requires the player to have both protagonists co-operate with each other at various points during the game.
Style
The visual novel genre has evolved a style somewhat different from print novels. In general, visual novels are more likely to be narrated in the first person than the third, and to present events from the point of view of only one character. It is fairly common for the primary structural unit to be the day rather than the chapter, with formulaic awakenings and returnings to bed framing each day's events. There are of course many exceptions to these generalisations.In the typical visual novel, the graphics comprise a set of generic backgrounds (normally just one for each location in the game), with character superimposed on these; the perspective is usually first-person, with the protagonist remaining unseen. At certain key moments in the plot, special event CG graphics are displayed instead; these are more detailed images, drawn specially for that scene rather than being composed from predefined elements, which often use more cinematic camera angles and include the protagonist. These event CGs can usually be viewed at any time once they have been "unlocked" by finding them in-game; this provides a motivation to replay the game and try making different decisions, as it is normally impossible to view all special events on a single play-through.
Up until the 1990s, the majority of visual novels utilized pixel art
Pixel art
Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level. Graphics in most old computer and video games, graphing calculator games, and many mobile phone games are mostly pixel art.- History :The term pixel art was first...
. This was particularly common on the NEC PC-9801 format, which showcased what is considered to be some of the best pixel art in the history of video games
History of video games
The history of video games goes as far back as the 1940s, when in 1947 Thomas T. Goldsmith, Jr. and Estle Ray Mann filed a United States patent request for an invention they described as a "cathode ray tube amusement device." Video gaming would not reach mainstream popularity until the 1970s and...
, with a popular example being Policenauts
Policenauts
is a cinematic adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996...
in 1994.
Content and genre
Many visual novels are centered around dramaDrama film
A drama film is a film genre that depends mostly on in-depth development of realistic characters dealing with emotional themes. Dramatic themes such as alcoholism, drug addiction, infidelity, moral dilemmas, racial prejudice, religious intolerance, poverty, class divisions, violence against women...
, particularly themes involving romance
Romantic love
Romance is the pleasurable feeling of excitement and mystery associated with love.In the context of romantic love relationships, romance usually implies an expression of one's love, or one's deep emotional desires to connect with another person....
or family
Family
In human context, a family is a group of people affiliated by consanguinity, affinity, or co-residence. In most societies it is the principal institution for the socialization of children...
, but visual novels centered around science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
, fantasy fiction, and horror fiction
Horror fiction
Horror fiction also Horror fantasy is a philosophy of literature, which is intended to, or has the capacity to frighten its readers, inducing feelings of horror and terror. It creates an eerie atmosphere. Horror can be either supernatural or non-supernatural...
are not uncommon.
Adult content
Traditionally, PC-based visual novels have contained risque scenes even if the overall focus is not erotic (similar to the "obligatory sex scene" in Hollywood action films). However, the vast majority of console ports do not contain adult material, and a number of recent PC games have also been targeted at the all-age market; for example, all of KeyKey (company)
Key is a Japanese visual novel studio which formed on July 21, 1998 as a brand under the publisher Visual Art's and is located in Kita, Osaka, Japan. Key released their debut visual novel Kanon in June 1999, which combined an elaborate storyline, an up-to-date anime-style drawing style, and a...
's titles come in family-friendly versions, and two have never contained adult content at all. Also, all of KID
KID
KID, whose name is an acronym of Kindle Imagine Develop, was a Japan-based company specializing in porting and developing bishōjo games....
's titles are family-friendly.
However, most of these games are later re-released with the addition of erotic scenes, or have a sequel with such. For example, Little Busters!
Little Busters!
is a Japanese visual novel developed by Key which was originally released, rated for everyone as a limited edition version, on July 27, 2007 playable on a Windows PC; a regular edition, also rated for everyone, followed on September 28, 2007. Little Busters! is Key's sixth game, along with other...
was first released as an all-ages visual novel, but a version with erotic scenes, entitled Little Busters EX, came out later, and though Clannad is also all-ages, its spinoff Tomoyo After: It's a Wonderful Life is not. One notable exception to the rule is Myself ; Yourself
Myself ; Yourself
is a Japanese visual novel developed by Yeti which was released on December 20, 2007 for the PlayStation 2. Myself ; Yourself is the second original game published by Regista, the first being I/O. Takumi Nakazawa, the main scenario writer for the infinity series , is the principal writer for Myself...
, which never had an ero version, though it did contain mature content not suitable for younger audiences. Another example of this is Higurashi no Naku Koro ni
Higurashi no Naku Koro ni
, known simply as When They Cry for the North American release of the anime adaptation, is a Japanese murder mystery dōjin soft sound novel series produced by 07th Expansion. The games are built on the NScripter game engine and are playable on Microsoft Windows PCs...
.
Some of Japan
Japan
Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...
's earliest adventure games were erotic
Eroge
An or Ero-ga is a Japanese video or computer game that features erotic content, usually in the form of anime-style artwork. Eroge originated from galge, but unlike galge, they feature erotic/pornographic content.-History:...
bishoujo games developed by Koei. In 1982, they released Night Life, the first commercial erotic computer game
Adult video game
An adult video game is a video game which has significant sexual content , and are therefore intended for an adult audience. Adult games can fall into many genres and have diverse gameplay.-PC and console:...
. It was a graphic adventure
Graphic adventure game
A graphic adventure game is a form of adventure game. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of natural human perception...
, with sexually explicit images. That same year, they released another erotic title, Danchi Tsuma no Yuwaku (Seduction of the Condominium Wife), which was an early adventure game with colour graphics, owing to the eight-color palette of the NEC PC-8001 computer. It became a hit, helping Koei become a major software company. Other now-famous companies such as Enix
Enix
The was a Japanese company that produced video games, anime and manga. The company was founded by Yasuhiro Fukushima on September 22, 1975 as and renamed Enix in 1982...
, Square
Square (company)
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...
and Nihon Falcom also produced similar erotic games in the early 1980s before they became famous for their role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...
s. While some early erotic games meaningfully integrate the erotic content into a thoughtful and mature storyline, others often used it as a flimsy excuse for pornography. The Japanese game Pai Touch! involves the protagonist gaining the ability to change the size of girls' breasts, and the adventures that ensue in trying to choose which girl to use the power on the most.
Science fiction
In 1986, SquareSquare (company)
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...
released the science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...
adventure game Suishō no Dragon
Suisho no Dragon
is an adventure game for the Family Computer Disk System released by Square Co. in 1986.-Gameplay:Square Co. released the game under the name DOG , and the game plays as a command-style adventure game...
for the NES console. The game featured several innovations, including the use of animation
Computer animation
Computer animation is the process used for generating animated images by using computer graphics. The more general term computer generated imagery encompasses both static scenes and dynamic images, while computer animation only refers to moving images....
in many of the scenes rather than still images, and an interface resembling that of a point-and-click
Point-and-click
Point-and-click is the action of a computer user moving a cursor to a certain location on a screen and then pressing a mouse button, usually the left button , or other pointing device...
interface for a console, like Portopia Serial Murder Case
Portopia Renzoku Satsujin Jiken
, is an adventure game designed by Yuji Horii and published by Enix . It was first released on the NEC PC-6001 in June 1983, and later ported to other personal computers...
, but making use of visual icons rather than text-based ones to represent various actions. Like the NES version of Portopia Serial Murder Case, it featured a cursor that could be moved around the screen using the D-pad to examine the scenery, though the cursor in Suishō no Dragon was also used to click on the action icons.
Hideo Kojima
Hideo Kojima
is a Japanese game director originally employed at Konami. He is currently the director of Kojima Productions and was promoted to Vice President of Konami Digital Entertainment in early 2011...
(of Metal Gear
Metal Gear (series)
is a series of stealth video games created by Hideo Kojima and developed and published by Konami. The first game, Metal Gear, was released in 1987 for the MSX2. The player takes control of a special forces operative Solid Snake who is assigned to find the eponymous superweapon "Metal Gear", a...
fame) was inspired by Portopia Serial Murder Case to enter the video game industry, and later produce his own adventure game
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...
s. After completing the stealth game Metal Gear
Metal Gear (video game)
is an overhead military action-adventure video game originally released in by Konami for the MSX2 computer standard in Japan and parts of Europe. Considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the...
, his first graphic adventure was released by Konami
Konami
is a Japanese leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, arcade cabinets and video games...
the following year: Snatcher
Snatcher
is a cyberpunk-themed graphic adventure game produced by Konami, originally released in Japan for the NEC PC-8801 and MSX 2 computer platforms in 1988. It was followed by a CD-ROM-based remake released for the PC Engine video game console in 1992, which was subsequently ported and localized into...
(1988), an ambitious cyberpunk
Cyberpunk
Cyberpunk is a postmodern and science fiction genre noted for its focus on "high tech and low life." The name is a portmanteau of cybernetics and punk, and was originally coined by Bruce Bethke as the title of his short story "Cyberpunk," published in 1983...
detective novel graphic adventure that was highly regarded at the time for pushing the boundaries of video game storytelling, cinematic cut scenes, and mature content. It also featured a post-apocalyptic
Apocalyptic and post-apocalyptic fiction
Apocalyptic fiction is a sub-genre of science fiction that is concerned with the end of civilization due to a potentially existential catastrophe such as nuclear warfare, pandemic, extraterrestrial attack, impact event, cybernetic revolt, technological singularity, dysgenics, supernatural...
science fiction setting, an amnesia
Amnesia
Amnesia is a condition in which one's memory is lost. The causes of amnesia have traditionally been divided into categories. Memory appears to be stored in several parts of the limbic system of the brain, and any condition that interferes with the function of this system can cause amnesia...
c protagonist, and some light gun shooter
Light gun shooter
Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is aiming and shooting with a gun-shaped controller. Light gun shooters revolve around the protagonist shooting targets, either antagonists or inanimate objects...
segments. It was praised for its graphics, soundtrack, high quality writing comparable to a novel
Novel
A novel is a book of long narrative in literary prose. The genre has historical roots both in the fields of the medieval and early modern romance and in the tradition of the novella. The latter supplied the present generic term in the late 18th century....
, voice acting comparable to a film
Film
A film, also called a movie or motion picture, is a series of still or moving images. It is produced by recording photographic images with cameras, or by creating images using animation techniques or visual effects...
or radio drama
Radio drama
Radio drama is a dramatized, purely acoustic performance, broadcast on radio or published on audio media, such as tape or CD. With no visual component, radio drama depends on dialogue, music and sound effects to help the listener imagine the characters and story...
, and in-game computer database with optional documents that flesh out the game world. The Sega CD version of Snatcher was for a long time the only major visual novel game to be released in America, where it, despite low sales, gained a cult following
Cult following
A cult following is a group of fans who are highly dedicated to a specific area of pop culture. A film, book, band, or video game, among other things, will be said to have a cult following when it has a small but very passionate fan base...
.
Following Metal Gear 2: Solid Snake
Metal Gear 2: Solid Snake
is an overhead stealth action game that was originally released by Konami in for the MSX2 computer standard exclusively in Japan. Metal Gear 2 was directed and written by Hideo Kojima, who also designed the MSX2 version of the original Metal Gear...
, Kojima produced his next graphic adventure, Policenauts
Policenauts
is a cinematic adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996...
(1994), a point-and-click adventure notable for being an early example of extensive voice recording in video games. It also featured a hard science fiction
Hard science fiction
Hard science fiction is a category of science fiction characterized by an emphasis on scientific or technical detail, or on scientific accuracy, or on both. The term was first used in print in 1957 by P. Schuyler Miller in a review of John W. Campbell, Jr.'s Islands of Space in Astounding Science...
setting, a theme revolving around space exploration, a plot inspired by the ancient Japanese tale
Japanese literature
Early works of Japanese literature were heavily influenced by cultural contact with China and Chinese literature, often written in Classical Chinese. Indian literature also had an influence through the diffusion of Buddhism in Japan...
of Urashima Taro
Urashima Taro
is a Japanese legend about a fisherman who rescues a turtle and is rewarded for this with a visit to Ryūgū-jō, the palace of Ryūjin, the Dragon God, under the sea...
, and some occasional full-motion video cut scenes. The gameplay was largely similar to Snatcher, but with the addition of a point-and-click interface and some first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
segments. Policenauts also introduced summary screens, which act to refresh the player's memory of the plot upon reloading a save
Saved game
A saved game is a piece of digitally stored information about the progress of a player in a video game. This saved game can be reloaded later, so the player can continue where he or she had stopped...
, an element Kojima would later use in Metal Gear Solid
Metal Gear Solid
is a videogame by Hideo Kojima. The game was developed by Konami Computer Entertainment Japan and first published by Konami in 1998 for the PlayStation video game console. It is the sequel to Kojimas early MSX2 computer games Metal Gear and Metal Gear 2: Solid Snake...
. The PlayStation version of Policenauts could also read the memory card and give some easter egg
Easter egg
Easter eggs are special eggs that are often given to celebrate Easter or springtime.The oldest tradition is to use dyed or painted chicken eggs, but a modern custom is to substitute chocolate eggs, or plastic eggs filled with confectionery such as jelly beans...
dialogues if a save file of Konami's dating sim
Dating sim
Dating sims are a video game subgenre of simulation games, usually Japanese, with romantic elements. They are also sometimes put under the category of neoromance. The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic...
Tokimeki Memorial
Tokimeki Memorial
is a popular dating simulation series by Konami. It consists of 6 main games in addition to a large number of spin-offs. The games are notable in the dating sim genre for being highly nonlinear. Their nickname amongst their fans is the contraction TokiMemo....
is present, a technique Kojima would also later use in Metal Gear Solid. From 1997 to 1999, Kojima developed the three Tokimeki Memorial Drama Series
Tokimeki Memorial (series)
is a popular dating simulation series by Konami. It consists of 6 main games in addition to a large number of spin-offs. The games are notable in the dating sim genre for being highly nonlinear. Their nickname amongst their fans is the contraction TokiMemo....
titles, which were adaptations of Tokimeki Memorial in a visual novel adventure game format.
Nakige
A popular subgenre of visual novels is the nakige ("crying game"), also known as utsuge ("melancholy game"). The main purpose of such a game is to make the player feel for the characters and make them cry due to emotional scenarios which serves to leave a bigger impact on the player after the game is over. These games often follow a similar formula: a comedic first half with a heart-warming romantic middle followed by a tragic separation and finally (though not always) an emotional reunion. This formula was primarily influenced by Leaf'sLeaf (company)
Leaf is a Japanese visual novel studio under the publisher Aquaplus, and has offices in Yodogawa-ku, Osaka, and Tokyo. It and its competitor Key are the most popular and successful dedicated visual novel studios operating today. It was launched out of obscurity by its early release ToHeart...
visual novel To Heart, released in 1997, and was further developed in the 1998 title One: Kagayaku Kisetsu e
One: Kagayaku Kisetsu e
is a Japanese adult visual novel, developed by Tactics, a brand of the joint company Nexton, and released on May 26, 1998 playable on the PC for Windows 95. Much of the staff that created the game later became the founding members of the visual novel company Key. The game was later ported to the...
, developed by Tactics
Tactics (company)
Tactics is a Japanese visual novel studio which specializes in the development of dating sim and eroge style games. Tactics is actually a branch of the joint company Nexton. Their debut release was a game entitled Dōsei in mid-1997, followed by Moon. in the same year, and One: Kagayaku Kisetsu e in...
. After One was complete, the development team quit Tactics to form Key
Key (company)
Key is a Japanese visual novel studio which formed on July 21, 1998 as a brand under the publisher Visual Art's and is located in Kita, Osaka, Japan. Key released their debut visual novel Kanon in June 1999, which combined an elaborate storyline, an up-to-date anime-style drawing style, and a...
where they developed their first title Kanon
Kanon
is a Japanese visual novel developed by Key and originally released as an adult game on June 4, 1999, playable on a Microsoft Windows PC. An all ages version for the PC was released in January 2000, and was later ported to the Dreamcast, PlayStation 2, and PlayStation Portable...
, also based upon on this formula. According to Satoshi Todome in his book, A History of Adult Games, Kanon was "heavily hyped [and] had gamers impatient until its release. It was only one game released by Key so far, and yet [it] had already sent major shockwaves around the industry. And yet another game [Air], two years later, sent even more shockwaves. Air was equally hyped and well received."
The success of One and Kanon on Key's formula to create a "crying game" was later adopted by other visual novel companies which were influenced by this formula to create their own "crying games". Examples of this include: Kana: Little Sister (1999) by Digital Object, the Memories Off
Memories Off
is the title of a series of Japanese romance visual novel video games released by KID. The first game in the series, simply called Memories Off, was released in 1999 for the PlayStation. Memories Off titles have been released on the PC as well as video and handheld gaming consoles such as the...
series (1999 onwards) by KID
KID
KID, whose name is an acronym of Kindle Imagine Develop, was a Japan-based company specializing in porting and developing bishōjo games....
, D.C.: Da Capo (2002) by Circus
Circus (company)
Circus is a Japanese visual novel studio known for creating adult-oriented bishōjo games. In addition to the normal Circus brand name, there are other brand divisions including Circus Northern, Circus Fetish, Circus Metal, and Sanctuary...
, Wind: A Breath of Heart (2002) by Minori
Minori
is a Japanese visual novel company which created the games Bittersweet Fools, Wind: A Breath of Heart, Haru no Ashioto and Angel Type. Their latest game as of 2009 is Eden*...
, and Snow (2003) by Studio Mebius (under Visual Art's
Visual Art's
, formally , is a Japanese publishing company specializing in the publishing and distribution of visual novels for a large list of game developers. Visual Art's has developed the game engines their brands currently use, including the current engine, called Siglus, and older engines RealLive and...
).
One of the most acclaimed visual novels of this subgenre was Key's Clannad, written by Jun Maeda
Jun Maeda
is a Japanese writer working for the software company Key; he has majorly contributed as a scenario writer, lyricist, and musical composer for the visual novels the company produces. His birth name in kanji was written as , though there is no change in pronunciation...
and Yūichi Suzumoto
Yuichi Suzumoto
is a male Japanese novelist originally from Shimizu-ku, Shizuoka, Japan, though he now lives in Osaka, Japan. As of 2006, he works for Aquaplus, known for being the publishing company of Leaf. Before going to Leaf, Suzumoto worked at the publishing company Visual Art's as a scenario writer for...
. Released in 2005, its story revolved around the central theme of the value of having a family. It was voted the best bishōjo game
Bishojo game
A , or , is "a type of Japanese video game centered on interactions with attractive anime-style girls". These games are a sub-genre of dating sims targeted towards a male audience....
of all time in a poll held by Dengeki G's Magazine
Dengeki G's Magazine
is a Japanese magazine published by ASCII Media Works and sold monthly on the thirtieth that primarily contains information on bishōjo games, but also includes an entire section on anime based on bishōjo games, and serializes manga and light novels based on such games. The "G's" in the title...
. It served as the basis for a media franchise, with successful adaptations into a light novel
Light novel
A is a style of Japanese novel primarily targeting junior high and high school students . The term "light novel" is a wasei-eigo, or a Japanese term formed from words in the English language. Light novels are often called or for short...
, manga
Manga
Manga is the Japanese word for "comics" and consists of comics and print cartoons . In the West, the term "manga" has been appropriated to refer specifically to comics created in Japan, or by Japanese authors, in the Japanese language and conforming to the style developed in Japan in the late 19th...
, animated film
Clannad (film)
is a Japanese anime film directed by Osamu Dezaki and based on the visual novel of the same name by Key. Toei Animation announced at the Tokyo Anime Fair on March 23, 2006 that an animated film would be produced, and was released in Japanese theaters on September 15, 2007...
, and acclaimed anime series.
Horror
Higurashi no Naku Koro ni (When They Cry) was a 2002 horror-themed visual novel by 07th Expansion07th Expansion
07th Expansion is a Japanese dōjin group that specializes in the creation of visual novels known as sound novels. They started out drawing for the trading card game Leaf Fight, but they are most famous for creating the dōjin game series Higurashi no Naku Koro ni...
, influenced by the "crying game" subgenre. Ryukishi07
Ryukishi07
is the pen name of a Japanese man originally from Chiba Prefecture who is well known as the original creator for the idea of the visual novel series Higurashi no Naku Koro ni and Umineko no Naku Koro ni. He is the representative member of the group 07th Expansion...
of 07th Expansion mentioned in 2004 how he was influenced by Key
Key (company)
Key is a Japanese visual novel studio which formed on July 21, 1998 as a brand under the publisher Visual Art's and is located in Kita, Osaka, Japan. Key released their debut visual novel Kanon in June 1999, which combined an elaborate storyline, an up-to-date anime-style drawing style, and a...
's works during the planning of Higurashi no Naku Koro ni. He played their games, among other visual novels, as a reference and analyzed them to figure out the reason why they were found to be so popular. He figured that the secret was due to how the stories would start with ordinary, enjoyable days, but then a sudden occurrence would happen leading the player to cry due to the shock value. He used a similar model for the basis of Higurashi but instead of leading the player to cry, Ryukishi07 wanted to scare the player with the addition of horror elements. Other examples of a horror-themed visual novels are Animamundi: Dark Alchemist, Higanbana no Saku Yoru ni
Higanbana no Saku Yoru ni
, subtitled The Unforgiving Flowers Blossom in the Dead of Night, is a Japanese manga written by Ryukishi07 of 07th Expansion and illustrated by Ichirō Tsunohazu. It began serialization in the May 2010 issue of Fujimi Shobo's Monthly Dragon Age magazine...
, Umineko no Naku Koro ni
Umineko no Naku Koro ni
is a Japanese murder mystery dōjin soft visual novel series produced by 07th Expansion. The first game in the series, Legend of the Golden Witch, was first released at Comiket 72 on August 17, 2007 playable on the PC; the game sold out in thirty minutes...
, Ookami Kakushi and Imabikisou.
Related terms
Sound Novels is a trademark of ChunsoftChunsoft
is a Japanese video game developer specializing in console RPGs and visual novels. It was founded by Koichi Nakamura, a video game designer from Enix...
, which used the term for its novel games such as Otogirisō
Otogirisō
is a sound novel developed and published by ChunSoft. The game was first released on March 7, 1992 in Japan. It became available on the Virtual Console on August 28, 2007.- Story :...
, Kamaitachi no Yoru
Kamaitachi no Yoru
is a sound novel developed and published by Chunsoft. The game was first released on November 25, 1994 for the Super Famicom. It became available on the Virtual Console in February, 2007 for 800 Wii Points...
, Machi
Machi (video game)
Machi is a visual novel adventure game developed and published by Chunsoft and released exclusively in Japan for the Sega Saturn in 1998 and then for the Sony PlayStation in 1999...
and 428: Fūsa Sareta Shibuya de (which received a perfect 40/40 score from Famitsu
Famitsu
is a line of Japanese video game magazines published by Enterbrain, Inc. and Tokuma. Currently, there are five Famitsū magazines: Shūkan Famitsū, Famitsū PS3 + PSP, Famitsū Xbox 360, Famitsū Wii+DS, and Famitsū Wave DVD...
). Sound Novels were the origin of the "novel"-type game genre. Both genres share the style and gameplay. However the term "Visual Novel" is used by non-Chunsoft developers partly to avoid Chunsoft's trademark and partly to emphasize its focus on visuals rather than sound. As later entries in Chunsoft's own Sound Novel series have strengthened its visual expression with 3DCG and real-life graphics, the latter difference have pretty much disappeared.
Despite what the term may imply, not all sound novels have voice acting; the "sound" being merely background music and sound effects. An example of this is the original Higurashi no Naku Koro ni
Higurashi no Naku Koro ni
, known simply as When They Cry for the North American release of the anime adaptation, is a Japanese murder mystery dōjin soft sound novel series produced by 07th Expansion. The games are built on the NScripter game engine and are playable on Microsoft Windows PCs...
series for the PC, which billed themselves as "sound novels". Another variation of the sound novel is the audio game
Audio game
An audio game is an electronic game played on a device such as a personal computer. It is similar to a video game save that the only feedback device is audible rather than visual....
, the most notable example being Superwarp
Superwarp
WARP is a now-defunct video game developer. Founded by Japanese musician, Kenji Eno, WARP was composed of five members and was dedicated to creating interactive cinema. Their most successful series of games, the D series, featured the same lead character, Laura, and were known for their musical...
's Real Sound: Kaze no Regret
Real Sound: Kaze no Regret
is an adventure audio game created by WARP, Inc. for the Sega Saturn in 1997. The game was intended to provide equal access to both players with sight and to blind players.-Production history:...
, which consists entirely of sound rather than visuals.
Visual Art's
Visual Art's
, formally , is a Japanese publishing company specializing in the publishing and distribution of visual novels for a large list of game developers. Visual Art's has developed the game engines their brands currently use, including the current engine, called Siglus, and older engines RealLive and...
, the major visual novel house that publishes Key
Key (company)
Key is a Japanese visual novel studio which formed on July 21, 1998 as a brand under the publisher Visual Art's and is located in Kita, Osaka, Japan. Key released their debut visual novel Kanon in June 1999, which combined an elaborate storyline, an up-to-date anime-style drawing style, and a...
's works (among numerous other brands), has recently released a series of works called Kinetic Novels, which are notable for being an experiment in online content distribution. Most of these fall into the completely linear category, lacking any choices at all; as a result, some fans have begun using the term to describe other non-interactive titles.
Translations
As of 2007, all major visual novels are produced in Japan. Only a few have been licensed in the United States and other countries; a majority are erogeEroge
An or Ero-ga is a Japanese video or computer game that features erotic content, usually in the form of anime-style artwork. Eroge originated from galge, but unlike galge, they feature erotic/pornographic content.-History:...
, with Hirameki
Hirameki
Hirameki International Group Inc. was an American company founded in March 2000 which specialized in translating visual novels from Japan and releasing them to the American market. It is named after the Japanese word for the noun "flash" or "insight"...
's now-discontinued AnimePlay
AnimePlay
Anime Play is a trademark used to refer to the visual novel games distributed by Hirameki International and a magazine profiling these games.-Anime Play DVD:...
series as notable exceptions. In addition to official commercial translations, a vibrant fan translation
Fan translation
A fan translation, in video gaming, refers to an unofficial translation of a computer game or video game.The fan translation practice grew with the rise of video game console emulation in the late 1990s. A community of people developed that were interested in replaying and modifying the games they...
scene exists, which has translated many free visual novels (such as Narcissu
Narcissu
- Print adaptations :On 25 July 2008, MF Bunko J released a light novel adaptation of Narcissu and Narcissu -side 2nd-, which was written by Tomo Kataoka himself and illustrated by GotoP...
and True Remembrance
True Remembrance
True Remembrance is a free visual novel by Shiba Satomi. The game tells of a future where many people suffer from a pandemic depression known as The Dolor. In an unnamed city, specialized doctors known as Mnemonicides treat patients who suffer from The Dolor. The game's protagonist, a young...
) and a few commercial works (such as Umineko no Naku Koro ni
Umineko no Naku Koro ni
is a Japanese murder mystery dōjin soft visual novel series produced by 07th Expansion. The first game in the series, Legend of the Golden Witch, was first released at Comiket 72 on August 17, 2007 playable on the PC; the game sold out in thirty minutes...
and Policenauts
Policenauts
is a cinematic adventure game with a hard science fiction storyline, written and directed by Hideo Kojima, and published by Konami. It was initially released for the PC-9821 computer platform in 1994, followed by remade versions for the 3DO in 1995, and the PlayStation and Sega Saturn in 1996...
) into English. Some French and Russian translations exist as well.
Commercial English translations of contemporary Japanese visual novels were uncommon, though some games with visual novel elements had been officially translated into English for release in the Western world
Western world
The Western world, also known as the West and the Occident , is a term referring to the countries of Western Europe , the countries of the Americas, as well all countries of Northern and Central Europe, Australia and New Zealand...
. These included Hideo Kojima
Hideo Kojima
is a Japanese game director originally employed at Konami. He is currently the director of Kojima Productions and was promoted to Vice President of Konami Digital Entertainment in early 2011...
's Snatcher
Snatcher
is a cyberpunk-themed graphic adventure game produced by Konami, originally released in Japan for the NEC PC-8801 and MSX 2 computer platforms in 1988. It was followed by a CD-ROM-based remake released for the PC Engine video game console in 1992, which was subsequently ported and localized into...
and Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...
's Ace Attorney series. Multiple arcs of Higurashi no Naku Koro ni
Higurashi no Naku Koro ni
, known simply as When They Cry for the North American release of the anime adaptation, is a Japanese murder mystery dōjin soft sound novel series produced by 07th Expansion. The games are built on the NScripter game engine and are playable on Microsoft Windows PCs...
have been translated by MangaGamer
MangaGamer
MangaGamer is a Netherlands-based company primary specializing in the English localization and distribution of Japanese visual novels.-History:...
and ported to Apple's touch screen products. This translation has been approved by original author Ryukishi07
Ryukishi07
is the pen name of a Japanese man originally from Chiba Prefecture who is well known as the original creator for the idea of the visual novel series Higurashi no Naku Koro ni and Umineko no Naku Koro ni. He is the representative member of the group 07th Expansion...
.
In recent years, Japanese visual novels have been released in the West more frequently, particularly on the Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...
handheld following the success of mystery titles such as Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...
's Ace Attorney series (which began on the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
in 2001), Cing's Hotel Dusk
Hotel Dusk: Room 215
Hotel Dusk: Room 215, released in Japan as , is a graphic adventure game for the Nintendo DS. Originally announced on October 5, 2005 as Wish Room, the game made its first public appearance on May 9, 2006 at that year's E3 convention. It was released in North America on January 22, 2007, before...
series (beginning in 2006), and Level-5
Level-5
is an independent video game developer and publisher based in Fukuoka, Japan. The company, which currently employs about 200 individuals, was founded in October 1998 by Akihiro Hino after he departed from the now defunct Japanese developer Riverhillsoft...
's Professor Layton series (beginning in 2007). This was made possible due to the Nintendo DS's unique touchscreen
Touchscreen
A touchscreen is an electronic visual display that can detect the presence and location of a touch within the display area. The term generally refers to touching the display of the device with a finger or hand. Touchscreens can also sense other passive objects, such as a stylus...
and dual-screen features. The success of these games have sparked a resurgence for the adventure game
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...
genre in the West. GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
has credited Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney, released in Japan as , is an adventure video game published and developed by Capcom in Japan, North America, and Europe, and published by Nintendo in Australia...
in particular for revitalizing the adventure game genre. The success of the Ace Attorney series was followed soon after by the even greater success of Level-5
Level-5
is an independent video game developer and publisher based in Fukuoka, Japan. The company, which currently employs about 200 individuals, was founded in October 1998 by Akihiro Hino after he departed from the now defunct Japanese developer Riverhillsoft...
's Professor Layton in 2007. Both have since become some of the best selling adventure game franchises, with Ace Attorney selling over 3.9 million units worldwide and Professor Layton selling over 9.5 million units worldwide. Their success has led to an increase in Japanese visual novels being localized for Western release, including KID
KID
KID, whose name is an acronym of Kindle Imagine Develop, was a Japan-based company specializing in porting and developing bishōjo games....
's Ever 17: The Out of Infinity (2002), Cing's Another Code series (2005 onwards), Marvelous Entertainment's Lux-Pain
Lux-Pain
is a visual novel-type adventure video game developed by Killaware and published by Marvelous Entertainment for the Nintendo DS video game console. The game was released in Japan on March 27, 2008...
(2008), Chunsoft
Chunsoft
is a Japanese video game developer specializing in console RPGs and visual novels. It was founded by Koichi Nakamura, a video game designer from Enix...
's 999: Nine Hours, Nine Persons, Nine Doors
999: Nine Hours, Nine Persons, Nine Doors
is an adventure game developed by Chunsoft and published in Japan by Spike on December 10, 2009, and in North America by Aksys Games on November 16, 2010. The game's design team was led by Kotaro Uchikoshi, who is also the writer of the acclaimed visual novel Ever 17: The Out of Infinity...
(2010), and Capcom's Ghost Trick: Phantom Detective (2010).
See also
- List of anime based on video games
- List of video games based on anime or manga
- Ryukishi07Ryukishi07is the pen name of a Japanese man originally from Chiba Prefecture who is well known as the original creator for the idea of the visual novel series Higurashi no Naku Koro ni and Umineko no Naku Koro ni. He is the representative member of the group 07th Expansion...
- Bishoujo game
- Type-MoonTYPE-MOONis a Japanese game company, best known for their visual novels, co-founded by author Kinoko Nasu and illustrator Takashi Takeuchi. It is also known under the name for its publishing and corporate operations...
- Otome gameOtome gameAn is a video game that is targeted towards a female market, where one of the main goals, besides the plot goal, is to develop a romantic relationship between the female player character and one of several male characters. This genre is most established in Japan. The label includes both visual...
- KeyKey (company)Key is a Japanese visual novel studio which formed on July 21, 1998 as a brand under the publisher Visual Art's and is located in Kita, Osaka, Japan. Key released their debut visual novel Kanon in June 1999, which combined an elaborate storyline, an up-to-date anime-style drawing style, and a...
- Graphic adventure gameGraphic adventure gameA graphic adventure game is a form of adventure game. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of natural human perception...
- Text-based game
- Ryu UmemotoRyu UmemotoRyu Umemoto was a Japanese video game music composer, born in Yokohama, Kanagawa Prefecture. He is known for composing soundtracks to various visual novel and shoot 'em up games since the 1990s, for several companies including FamilySoft, C's Ware, ELF Corporation, D4 Enterprise, and Cave...
External links
- VNDB.org - A comprehensive database for information of visual novels
- Visual-Novels.net - A site dealing with the latest visual novels from Japan, forum and downloads
- Visual Novel Fan Translations
- VisualNovelGames.com - A site with Visual Novel Games made mainly for western audiences
- vNovel.info - A site offering visual novels playable right in the web browser
Creation engines