History of video games
Encyclopedia
The history of video games goes as far back as the 1940s, when in 1947 Thomas T. Goldsmith, Jr. and Estle Ray Mann filed a United States patent request for an invention they described as a "cathode ray tube amusement device
Cathode ray tube amusement device
The cathode ray tube amusement device is the earliest known interactive electronic game. Thomas T. Goldsmith Jr. and Estle Ray Mann constructed the game from analog electronics and a cathode ray tube in 1947....

." Video gaming would not reach mainstream popularity until the 1970s
1970s
File:1970s decade montage.png|From left, clockwise: US President Richard Nixon doing the V for Victory sign after his resignation from office after the Watergate scandal in 1974; Refugees aboard a US naval boat after the Fall of Saigon, leading to the end of the Vietnam War in 1975; The 1973 oil...

 and 80s
1980s
File:1980s decade montage.png|thumb|400px|From left, clockwise: The first Space Shuttle, Columbia, lifted off in 1981; American President Ronald Reagan and Soviet leader Mikhail Gorbachev eased tensions between the two superpowers, leading to the end of the Cold War; The Fall of the Berlin Wall in...

, when arcade
Arcade
Arcade may refer to:*Arcade , a passage or walkway, often including retailers*Arcade cabinet, housing which holds an arcade game's hardware*Arcade game, a coin operated game machine usually found in a game or video arcade...

 and computer games and the first gaming consoles were introduced to the general public. Since then, video gaming has become a popular form of entertainment
Entertainment
Entertainment consists of any activity which provides a diversion or permits people to amuse themselves in their leisure time. Entertainment is generally passive, such as watching opera or a movie. Active forms of amusement, such as sports, are more often considered to be recreation...

 and a part of modern culture
Popular culture
Popular culture is the totality of ideas, perspectives, attitudes, memes, images and other phenomena that are deemed preferred per an informal consensus within the mainstream of a given culture, especially Western culture of the early to mid 20th century and the emerging global mainstream of the...

 in the developed world. There are considered to be currently seven generations of video game consoles, with the seventh
History of video game consoles (seventh generation)
In the history of video games, the seventh generation of consoles is the current generation , and includes consoles released since late by Nintendo, Microsoft, and Sony...

 being ongoing and the most recent.

Early history

On January 25, 1947, Thomas T. Goldsmith, Jr. and Estle Ray Mann filed a United States patent request for an invention they described as a "cathode ray tube amusement device
Cathode ray tube amusement device
The cathode ray tube amusement device is the earliest known interactive electronic game. Thomas T. Goldsmith Jr. and Estle Ray Mann constructed the game from analog electronics and a cathode ray tube in 1947....

". This patent, which the United States Patent Office issued on December 14, 1948, details a machine in which a person uses knobs and buttons to manipulate a cathode ray tube beam to simulate firing at "airplane" targets. A printed overlay on the CRT screen helps to define the playing field.

In 1949–1950, Charley Adama created a "Bouncing Ball" program for MIT's Whirlwind
Whirlwind (computer)
The Whirlwind computer was developed at the Massachusetts Institute of Technology. It is the first computer that operated in real time, used video displays for output, and the first that was not simply an electronic replacement of older mechanical systems...

 computer. While the program was not yet interactive, it was a precursor to games soon to come.

In February 1951, Christopher Strachey
Christopher Strachey
Christopher Strachey was a British computer scientist. He was one of the founders of denotational semantics, and a pioneer in programming language design...

 tried to run a draughts
Draughts
Draughts is a group of abstract strategy board games between two players which involve diagonal moves of uniform pieces and mandatory captures by jumping over the enemy's pieces. Draughts developed from alquerque...

 program he had written for the NPL Pilot ACE
Pilot ACE
The Pilot ACE was one of the first computers built in the United Kingdom, at the National Physical Laboratory in the early 1950s.It was a preliminary version of the full ACE, which had been designed by Alan Turing. After Turing left NPL , James H...

. The program exceeded the memory capacity of the machine and Strachey recoded his program for a machine at Manchester with a larger memory capacity by October.

Also in 1951, while developing television technologies for New York based electronics company Loral, inventor Ralph Baer came up with the idea of using the lights and patterns he used in his work as more than just calibration equipment. He realized that by giving an audience the ability to manipulate what was projected on their television sets, their role changed from passive observing to interactive manipulation. When he took this idea to his supervisor, it was quickly squashed because the company was already behind schedule.

OXO
OXO
OXO was a computer game written for the EDSAC computer in 1952, an implementation of the game known as Noughts and Crosses in the UK, or tic-tac-toe in the United States. It was written by Alexander S. Douglas as an illustration for his Ph.D. thesis on human-computer interaction for the University...

, a graphical version tic-tac-toe
Tic-tac-toe
Tic-tac-toe, also called wick wack woe and noughts and crosses , is a pencil-and-paper game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The X player usually goes first...

, was created by A.S. Douglas
A.S. Douglas
Professor Alexander "Sandy" Shafto Douglas CBE was a British professor of computer science, credited with creating the first graphical Computer game OXO a tic-tac-toe computer game in 1952 on the EDSAC computer at University of Cambridge.Douglas died in sleep on April 29, 2010, from...

 in 1952 at the University of Cambridge
University of Cambridge
The University of Cambridge is a public research university located in Cambridge, United Kingdom. It is the second-oldest university in both the United Kingdom and the English-speaking world , and the seventh-oldest globally...

, in order to demonstrate his thesis on human-computer interaction. It was developed on the EDSAC computer, which uses a cathode ray tube as a visual display to display memory contents. The player competes against the computer.
In 1958 William Higinbotham
William Higinbotham
William A. Higginbotham , an American physicist, is credited with creating one of the first computer games, Tennis for Two. Like Pong, it is a portrait of a game of tennis or ping-pong, but featured very different game mechanics that have no resemblance to the later game...

 created a game using an oscilloscope
Oscilloscope
An oscilloscope is a type of electronic test instrument that allows observation of constantly varying signal voltages, usually as a two-dimensional graph of one or more electrical potential differences using the vertical or 'Y' axis, plotted as a function of time,...

 and analog computer
Analog computer
An analog computer is a form of computer that uses the continuously-changeable aspects of physical phenomena such as electrical, mechanical, or hydraulic quantities to model the problem being solved...

. Titled Tennis for Two
Tennis for Two
Tennis for Two was a game developed in 1958 on an analog computer, which simulates a game of tennis or ping pong on an oscilloscope. Created by American physicist William Higinbotham, it is important in the history of video games as one of the first electronic games to use a graphical...

, it was used to entertain visitors of the Brookhaven National Laboratory
Brookhaven National Laboratory
Brookhaven National Laboratory , is a United States national laboratory located in Upton, New York on Long Island, and was formally established in 1947 at the site of Camp Upton, a former U.S. Army base...

 in New York. Tennis for Two showed a simplified tennis court
Tennis court
A tennis court is where the game of tennis is played. It is a firm rectangular surface with a low net stretched across the center. The same surface can be used to play both doubles and singles.-Dimensions:...

 from the side, featuring a gravity
Gravitation
Gravitation, or gravity, is a natural phenomenon by which physical bodies attract with a force proportional to their mass. Gravitation is most familiar as the agent that gives weight to objects with mass and causes them to fall to the ground when dropped...

-controlled ball that needed to be played over the "net," unlike its successor—Pong
Pong
Pong is one of the earliest arcade video games, and is a tennis sports game featuring simple two-dimensional graphics. While other arcade video games such as Computer Space came before it, Pong was one of the first video games to reach mainstream popularity...

. The game was played with two box-shaped controllers, both equipped with a knob for trajectory
Trajectory
A trajectory is the path that a moving object follows through space as a function of time. The object might be a projectile or a satellite, for example. It thus includes the meaning of orbit—the path of a planet, an asteroid or a comet as it travels around a central mass...

 and a button for hitting the ball. Tennis for Two was exhibited for two seasons before it was dismantled in 1959.

Late 1950s–1969

The majority of early computer game
Personal computer game
A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...

s ran on universities' mainframe computer
Mainframe computer
Mainframes are powerful computers used primarily by corporate and governmental organizations for critical applications, bulk data processing such as census, industry and consumer statistics, enterprise resource planning, and financial transaction processing.The term originally referred to the...

s in the United States and were developed by individuals as a hobby. The limited accessibility of early computer hardware meant that these games were small in number and forgotten by posterity.

In 1959–1961, a collection of interactive graphical programs were created on the TX-0 machine at MIT:
  • Mouse in the Maze: allowed players to place maze walls, bits of cheese, and, in some versions, martinis using a light pen
    Light pen
    A light pen is a computer input device in the form of a light-sensitive wand used in conjunction with a computer's CRT TV set or monitor. It allows the user to point to displayed objects, or draw on the screen, in a similar way to a touch screen but with greater positional accuracy...

    . One could then release the mouse and watch it traverse the maze to find the goodies.
  • HAX: By adjusting two switches on the console, various graphical displays and sounds could be made.
  • Tic-Tac-Toe: Using the light pen, the user could play a simple game of tic-tac-toe
    Tic-tac-toe
    Tic-tac-toe, also called wick wack woe and noughts and crosses , is a pencil-and-paper game for two players, X and O, who take turns marking the spaces in a 3×3 grid. The X player usually goes first...

     against the computer.


In 1961, a group of students at MIT
Massachusetts Institute of Technology
The Massachusetts Institute of Technology is a private research university located in Cambridge, Massachusetts. MIT has five schools and one college, containing a total of 32 academic departments, with a strong emphasis on scientific and technological education and research.Founded in 1861 in...

, including Steve Russell
Steve Russell
Steve "Slug" Russell is a programmer and computer scientist most famous for creating Spacewar!, one of the earliest videogames, in 1961 with the fellow members of the Tech Model Railroad Club at MIT working on a DEC Digital PDP-1...

, programmed a game titled Spacewar! on the DEC PDP-1
PDP-1
The PDP-1 was the first computer in Digital Equipment Corporation's PDP series and was first produced in 1960. It is famous for being the computer most important in the creation of hacker culture at MIT, BBN and elsewhere...

, a new computer at the time. The game pitted two human players against each other, each controlling a spacecraft
Spacecraft
A spacecraft or spaceship is a craft or machine designed for spaceflight. Spacecraft are used for a variety of purposes, including communications, earth observation, meteorology, navigation, planetary exploration and transportation of humans and cargo....

 capable of firing missiles, while a star
Star
A star is a massive, luminous sphere of plasma held together by gravity. At the end of its lifetime, a star can also contain a proportion of degenerate matter. The nearest star to Earth is the Sun, which is the source of most of the energy on Earth...

 in the center of the screen created a large hazard for the crafts. The game was eventually distributed with new DEC computers and traded throughout the then-primitive Internet
History of the Internet
The history of the Internet starts in the 1950s and 1960s with the development of computers. This began with point-to-point communication between mainframe computers and terminals, expanded to point-to-point connections between computers and then early research into packet switching...

. Spacewar! is credited as the first influential computer game.

In 1966, Ralph Baer
Ralph H. Baer
Ralph H. Baer is a German-born American video game pioneer, inventor, engineer, known as "The Father of Video Games", who is noted for his many contributions to games and the video game industry...

 engaged co-worker Bill Harrison in the project, where they both worked at military electronics contractor Sanders Associates in Nashua, NH. They created a simple video game named Chase, the first to display on a standard television set. With the assistance of Baer, Bill Harrison created the light gun
Light gun
A light gun is a pointing device for computers and a control device for arcade and video games.Modern screen-based light guns work by building a sensor into the gun itself, and the on-screen target emit light rather than the gun...

. Baer and Harrison were joined by Bill Rusch in 1967, an MIT graduate (MSEE) who was subsequently awarded several patents for the TV gaming apparatus (US Patents 3,659,284, 3,778,058, etc.). Development continued, and in 1968 a prototype was completed that could run several different games such as table tennis and target shooting. After months of secretive labouring between official projects, the team was able to bring an example with true promise to Sanders' R & D department. By 1969, Sanders was showing off the world’s first home video game console to manufacturers.

In 1969, AT&T
AT&T
AT&T Inc. is an American multinational telecommunications corporation headquartered in Whitacre Tower, Dallas, Texas, United States. It is the largest provider of mobile telephony and fixed telephony in the United States, and is also a provider of broadband and subscription television services...

 computer programmer Ken Thompson
Ken Thompson
Kenneth Lane Thompson , commonly referred to as ken in hacker circles, is an American pioneer of computer science...

 wrote a video game called Space Travel
Space Travel (video game)
Space Travel was an early computer game that simulated travel in the solar system. It was the development of this game that spurred the development of the Unix operating system. It is sometimes claimed that the unrelated game Spacewar! had led to the development of Unix...

for the Multics
Multics
Multics was an influential early time-sharing operating system. The project was started in 1964 in Cambridge, Massachusetts...

 operating system. This game simulated various bodies of the solar system and their movements and the player could attempt to land a spacecraft on them. AT&T pulled out of the MULTICS project, and Thompson ported the game to Fortran
Fortran
Fortran is a general-purpose, procedural, imperative programming language that is especially suited to numeric computation and scientific computing...

 code running on the GECOS
General Comprehensive Operating System
General Comprehensive Operating System is a family of operating systems oriented toward mainframe computers.The original version of GCOS was developed by General Electric from 1962; originally called GECOS...

 operating system of the General Electric
General Electric
General Electric Company , or GE, is an American multinational conglomerate corporation incorporated in Schenectady, New York and headquartered in Fairfield, Connecticut, United States...

 GE 635 mainframe computer. Runs on this system cost about $75 per hour, and Thompson looked for a smaller, less expensive computer to use. He found an underused PDP-7
PDP-7
The DEC PDP-7 is a minicomputer produced by Digital Equipment Corporation. Introduced in 1965, it was the first to use their Flip-Chip technology. With a cost of only $72,000 USD, it was cheap but powerful by the standards of the time. The PDP-7 was the third of Digital's 18-bit machines, with...

, and he and Dennis Ritchie
Dennis Ritchie
Dennis MacAlistair Ritchie , was an American computer scientist who "helped shape the digital era." He created the C programming language and, with long-time colleague Ken Thompson, the UNIX operating system...

 started porting the game to PDP-7 assembly language
Assembly language
An assembly language is a low-level programming language for computers, microprocessors, microcontrollers, and other programmable devices. It implements a symbolic representation of the machine codes and other constants needed to program a given CPU architecture...

. In the process of learning to develop software for the machine, the development process of the Unix
Unix
Unix is a multitasking, multi-user computer operating system originally developed in 1969 by a group of AT&T employees at Bell Labs, including Ken Thompson, Dennis Ritchie, Brian Kernighan, Douglas McIlroy, and Joe Ossanna...

 operating system began, and Space Travel has been called the first UNIX application.

Early arcade video games (1971–1977)

In September 1971, the Galaxy Game
Galaxy Game
Galaxy Game is the earliest known coin-operated computer or video game. It was installed at the Tresidder Union at Stanford University in September, 1971, two months before the release of Computer Space, the first mass-produced video game...

was installed at a student union
Student activity center
A student activity center is a type of building found on university campuses. In the United States, such a building is more often called a student union, student commons, or student center...

 at Stanford University
Stanford University
The Leland Stanford Junior University, commonly referred to as Stanford University or Stanford, is a private research university on an campus located near Palo Alto, California. It is situated in the northwestern Santa Clara Valley on the San Francisco Peninsula, approximately northwest of San...

. Based on Spacewar!, this was the first coin-operated video game. Only one was built, using a DEC PDP-11
PDP-11
The PDP-11 was a series of 16-bit minicomputers sold by Digital Equipment Corporation from 1970 into the 1990s, one of a succession of products in the PDP series. The PDP-11 replaced the PDP-8 in many real-time applications, although both product lines lived in parallel for more than 10 years...

 and vector display terminals. In 1972 it was expanded to be able to handle four to eight consoles.

Also in 1971, Nolan Bushnell
Nolan Bushnell
Nolan K. Bushnell is an American engineer and entrepreneur who founded both Atari, Inc and the Chuck E. Cheese's Pizza-Time Theaters chain...

 and Ted Dabney
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

 created a coin-operated arcade
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 version of Spacewar! and called it Computer Space
Computer Space
Computer Space is a video arcade game released in November 1971 by Nutting Associates. Created by Nolan Bushnell and Ted Dabney, who would both later found Atari, Inc., it is generally accepted that it was the world's first commercially sold coin-operated video game — and indeed, the first...

. Nutting Associates
Nutting Associates
Nutting Associates was an early arcade game manufacturer from Mountain View, California, formed in 1968 by Bill Nutting. They introduced a number of mechanical coin-operated games, starting with a quiz game known as Computer Quiz, and moving on to more common fare like shooting games.In August...

 bought the game and manufactured 1,500 Computer Space machines, with the release taking place in November 1971. The game was unsuccessful due to its steep learning curve, but was a landmark as the first mass-produced video game and the first offered for commercial sale.

Bushnell and Dabney founded Atari, Inc. in 1972, before releasing their next game: Pong
Pong
Pong is one of the earliest arcade video games, and is a tennis sports game featuring simple two-dimensional graphics. While other arcade video games such as Computer Space came before it, Pong was one of the first video games to reach mainstream popularity...

. Pong was the first arcade video game with widespread success. The game is loosely based on table tennis
Table tennis
Table tennis, also known as ping-pong, is a sport in which two or four players hit a lightweight, hollow ball back and forth using table tennis rackets. The game takes place on a hard table divided by a net...

: a ball is "served" from the center of the court and as the ball moves towards their side of the court each player must maneuver their paddle to hit the ball back to their opponent. Atari sold over 19,000 Pong machines, creating many imitators.

First generation consoles (1972–1977)

The first home 'console' system was developed by Ralph Baer
Ralph H. Baer
Ralph H. Baer is a German-born American video game pioneer, inventor, engineer, known as "The Father of Video Games", who is noted for his many contributions to games and the video game industry...

 and his associates. Development began in 1966 and a working prototype was completed by 1968 (called the "Brown Box") for demonstration to various potential licensees, including GE, Sylvania, RCA, Philco, and Sears, with Magnavox eventually licensing the technology to produce the world's first home video game console. The system was released in the USA in 1972 by Magnavox, called the Magnavox Odyssey
Magnavox Odyssey
The Magnavox Odyssey is the world's first home video game console. It was first demonstrated on May 24, 1972 and released in August of that year, predating the Atari Pong home consoles by three years....

. The Odyssey used cartridges that mainly consisted of jumpers that enabled/disabled various switches inside the unit, altering the circuit logic (as opposed to later video game systems that used programmable cartridges). This provided the ability to play several different games using the same system, along with plastic sheet overlays taped to the television that added color, play-fields, and various graphics to 'interact' with using the electronic images generated by the system. A major marketing push, featuring TV ads starring Frank Sinatra, helped Magnavox sell about 100,000 Odysseys that first year.

Philips bought Magnavox and released a different game in Europe using the Odyssey brand in 1974 and an evolved game that Magnavox had been developing for the US market. Over its production span, the Odyssey system achieved sales of 2 million units.

Mainframe computers

University mainframe game development blossomed in the early 1970s. There is little record of all but the most popular games, as they were not marketed or regarded as a serious endeavor. The people–generally students–writing these games often were doing so illicitly by making questionable use of very expensive computing resources, and thus were not anxious to let very many people know of their endeavors. There were, however, at least two notable distribution paths for student game designers of this time:
  • The PLATO system was an educational computing environment designed at the University of Illinois
    University of Illinois at Urbana-Champaign
    The University of Illinois at Urbana–Champaign is a large public research-intensive university in the state of Illinois, United States. It is the flagship campus of the University of Illinois system...

     and which ran on mainframes made by Control Data Corporation
    Control Data Corporation
    Control Data Corporation was a supercomputer firm. For most of the 1960s, it built the fastest computers in the world by far, only losing that crown in the 1970s after Seymour Cray left the company to found Cray Research, Inc....

    . Games were often exchanged between different PLATO systems.
  • DECUS
    DECUS
    The Digital Equipment Computer Users' Society was an independent computer user group related to Digital Equipment Corporation.The Connect User Group Community, formed from the consolidation in May, 2008 of DECUS, Encompass, HP-Interex, and ITUG is Hewlett-Packard’s largest user community...

     was the user group
    Users' group
    A users' group is a type of club focused on the use of a particular technology, usually computer-related....

     for computers made by Digital Equipment Corporation
    Digital Equipment Corporation
    Digital Equipment Corporation was a major American company in the computer industry and a leading vendor of computer systems, software and peripherals from the 1960s to the 1990s...

     (DEC). It distributed programs–including games–that would run on the various types of DEC computers.


A number of noteworthy games were also written for Hewlett-Packard
Hewlett-Packard
Hewlett-Packard Company or HP is an American multinational information technology corporation headquartered in Palo Alto, California, USA that provides products, technologies, softwares, solutions and services to consumers, small- and medium-sized businesses and large enterprises, including...

 minicomputers such as the HP2000.

Highlights of this period, in approximate chronological order, include:
  • 1971: Don Daglow
    Don Daglow
    Don Daglow is an American computer game and video game designer, programmer and producer. He is best known for designing a series of pioneering simulation games and role-playing games, as well as the first computer baseball game and the first graphical MMORPG, all between 1971 and 1995...

     wrote the first computer baseball game on a DEC PDP-10
    PDP-10
    The PDP-10 was a mainframe computer family manufactured by Digital Equipment Corporation from the late 1960s on; the name stands for "Programmed Data Processor model 10". The first model was delivered in 1966...

     mainframe at Pomona College
    Pomona College
    Pomona College is a private, residential, liberal arts college in Claremont, California. Founded in 1887 in Pomona, California by a group of Congregationalists, the college moved to Claremont in 1889 to the site of a hotel, retaining its name. The school enrolls 1,548 students.The founding member...

    . Players could manage individual games or simulate an entire season. Daglow went on to team with programmer Eddie Dombrower
    Eddie Dombrower
    Eddie Dombrower is an American computer game and video game designer, programmer and producer. He is best known as the co-creator of the seminal baseball games Earl Weaver Baseball and Intellivision World Series Baseball...

     to design Earl Weaver Baseball
    Earl Weaver Baseball
    Earl Weaver Baseball is a baseball computer game , designed by Don Daglow and Eddie Dombrower and published by Electronic Arts. The artificial intelligence for the computer manager was provided by Baseball Hall of Fame member Earl Weaver, then manager of the Baltimore Orioles...

    , published by Electronic Arts
    Electronic Arts
    Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

     in 1987.
  • 1971: Star Trek
    Star Trek (text game)
    Star Trek is a text-based computer game that puts the player in command of the USS Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships...

    was created (probably by Mike Mayfield) on a Sigma 7 minicomputer
    Minicomputer
    A minicomputer is a class of multi-user computers that lies in the middle range of the computing spectrum, in between the largest multi-user systems and the smallest single-user systems...

     at University of California
    University of California
    The University of California is a public university system in the U.S. state of California. Under the California Master Plan for Higher Education, the University of California is a part of the state's three-tier public higher education system, which also includes the California State University...

    . This is the best-known and most widely played of the 1970s Star Trek titles, and was played on a series of small "maps" of galactic sectors printed on paper or on the screen. It was the first major game to be ported across hardware platforms by students. Daglow also wrote a popular Star Trek game
    Star Trek (script game)
    Star Trek was a text-based mainframe computer game written by Don Daglow on a PDP-10 timesharing computer at Pomona College in 1972, and upgraded periodically through 1974, including contributions by Jonathan Osser...

    for the PDP-10 during 1970–1972, which presented the action as a script spoken by the TV program
    Star Trek: The Original Series
    Star Trek is an American science fiction television series created by Gene Roddenberry, produced by Desilu Productions . Star Trek was telecast on NBC from September 8, 1966, through June 3, 1969...

    's characters. A number of other Star Trek themed games were also available via PLATO and DECUS throughout the decade.
  • 1972
    1972 in video gaming
    -Events:*Pong was the first commercially successful video arcade game, as well as the first video game to be subject to a lawsuit*Following the poor sales of Computer Space, Nolan Bushnell leaves Nutting Associates to move his coin-op engineering and design firm with Ted Dabney in to a full fledged...

    : Gregory Yob
    Gregory Yob
    Gregory Yob was an American computer game designer.Gregory was born in Eugene, Oregon. An article about his experiment on simulating gravitational fields with droplets of water on a soap bubble was published in Scientific American in December 1964, under The Amateur Scientist.His one published...

     wrote the hide-and-seek game Hunt the Wumpus
    Hunt the Wumpus
    Hunt the Wumpus is an early computer game, based on a simple hide and seek format featuring a mysterious monster that lurks deep inside a network of rooms. It was originally a text-based game written in BASIC...

    for the PDP-10, which could be considered the first text adventure. Yob wrote it in reaction to existing hide-and-seek games such as Hurkle, Mugwump, and Snark
    What to Do After You Hit Return or P.C.C.'s First Book of Computer Games
    What to Do After You Hit Return or P.C.C.'s First Book of Computer Games is the first computer game book written by Bob Albrecht at People's Computer Company in 1975...

    .
  • 1974
    1974 in video gaming
    -Events:* The number of copies of Pong exceeds 100,000 units. Approximately 10,000 of these units were manufactured by Atari, the original developer of the title.* H.R. "Pete" Kaufman leaves Ramtek to found Exidy, Inc....

    : Both Maze War
    Maze War
    Maze War is a video game.Maze War originated or disseminated a number of concepts used in thousands of games to follow, and is considered one of the earliest examples of, or progenitor of, a first-person shooter...

    (on the Imlac PDS-1
    Imlac PDS-1
    The Imlac PDS-1 is a graphical minicomputer made by Imlac Corporation of Needham, Massachusetts. The PDS-1 debuted in 1970 and is considered to be the predecessor of all later graphical minicomputers and modern computer workstations. The PDS-1 had a built-in display list processor and 4096 16-bit...

     at the NASA Ames Research Center
    NASA Ames Research Center
    The Ames Research Center , is one of the United States of America's National Aeronautics and Space Administration 10 major field centers.The centre is located in Moffett Field in California's Silicon Valley, near the high-tech companies, entrepreneurial ventures, universities, and other...

     in California) and Spasim
    Spasim
    Spasim was a 32-player 3D networked computer game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1974...

    (on PLATO) appeared, pioneering examples of early multi-player 3D first-person shooter
    First-person shooter
    First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

    s.
  • 1974
    1974 in video gaming
    -Events:* The number of copies of Pong exceeds 100,000 units. Approximately 10,000 of these units were manufactured by Atari, the original developer of the title.* H.R. "Pete" Kaufman leaves Ramtek to found Exidy, Inc....

    : Brand Fortner and others developed Airfight as an educational flight simulator. To make it more interesting, all players shared an airspace flying their choice of military jets, loaded with selected weapons and fuel and to fulfill their desire to shoot down other players' aircraft. Despite mediocre graphics and slow screen refresh, it became a popular game on the PLATO system. Airfight was the inspiration for what became the Microsoft Flight Simulator.
  • 1975
    1975 in video gaming
    -Events:*In Fall, Magnavox discontinues the original Odyssey video game console.-Notable releases:*Atari and Tele-Games release the first official home version of Pong through Sears department stores....

    : William Crowther
    William Crowther
    William Crowther is a computer programmer and caver. He is best known as the co-creator of Colossal Cave Adventure, a seminal computer game that influenced the first decade of game design and created a new game genre, text adventures.-Biography:During the early 1970s Crowther worked at defense...

     wrote the first modern text adventure
    Interactive fiction
    Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...

     game, Adventure
    Colossal Cave Adventure
    Colossal Cave Adventure gave its name to the computer adventure game genre . It was originally designed by Will Crowther, a programmer and caving enthusiast who based the layout on part of the Mammoth Cave system in Kentucky...

    (originally called ADVENT, and later Colossal Cave). It was programmed in Fortran
    Fortran
    Fortran is a general-purpose, procedural, imperative programming language that is especially suited to numeric computation and scientific computing...

     for the PDP-10. The player controls the game through simple sentence-like text commands and receives descriptive text as output. The game was later re-created by students on PLATO, so it is one of the few titles that became part of both the PLATO and DEC traditions.
  • 1975: By 1975, many universities had discarded these terminals for CRT
    Cathode ray tube
    The cathode ray tube is a vacuum tube containing an electron gun and a fluorescent screen used to view images. It has a means to accelerate and deflect the electron beam onto the fluorescent screen to create the images. The image may represent electrical waveforms , pictures , radar targets and...

     screens, which could display thirty lines of text in a few seconds instead of the minute or more that printing on paper required. This led to the development of a series of games that drew "graphics" on the screen. The CRTs replaced the typical teleprinter
    Teleprinter
    A teleprinter is a electromechanical typewriter that can be used to communicate typed messages from point to point and point to multipoint over a variety of communication channels that range from a simple electrical connection, such as a pair of wires, to the use of radio and microwave as the...

    s or line printer
    Line printer
    The line printer is a form of high speed impact printer in which one line of type is printed at a time. They are mostly associated with the early days of computing, but the technology is still in use...

    s that output at speeds ranging from 10 to 30 characters per second.
  • 1975: Daglow, then a student at Claremont Graduate University
    Claremont Graduate University
    Claremont Graduate University is a private, all-graduate research university located in Claremont, California, a city east of downtown Los Angeles...

    , wrote the first Computer role-playing game
    Role-playing game
    A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

     on PDP-10 mainframes: Dungeon. The game was an unlicensed implementation of the new role playing game Dungeons & Dragons
    Dungeons & Dragons
    Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

    . Although displayed in text, it was the first game to use line of sight
    Line of sight (gaming)
    Line of sight, sometimes written line-of-sight or abbreviated to LoS, is a term used in wargames and some role-playing games . It refers to visibility on the playing field. Many abilities can only be used against an enemy within line of sight.In some games, miniature figures are used to determine...

    graphics, as the top-down dungeon maps showing the areas that the party had seen or could see took into consideration factors such as light or darkness and the differences in vision between species.
  • 1975: At about the same time, the RPG dnd
    Dnd (computer game)
    dnd is a computer role-playing game. The name dnd is derived from the abbreviation "DND" from the original role-playing game Dungeons & Dragons, which was first released in 1975....

    , also based on Dungeons and Dragons first appeared on PLATO system CDC computers. For players in these schools dnd, not Dungeon, was the first computer role-playing game.
  • 1976: The earliest role-playing video game
    Role-playing video game
    Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

    s to use elements from Dungeons and Dragons are Telengard
    Telengard
    Telengard is a computer-based video game that provides an early example of the dungeon crawl genre. The game, written in 1978 by Daniel Lawrence , was purchased by Avalon Hill in 1982 and made available on multiple computer platforms...

    , written in 1976, and Zork
    Zork
    Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language...

    (later renamed Dungeon
    Dungeon (computer game)
    Dungeon was one of the earliest computer role-playing games, running on PDP-10 mainframe computers manufactured by Digital Equipment Corporation.-History:...

    ), written in 1977.
  • 1977
    1977 in video gaming
    -Events:*Agnes Kim opens the first Electronics Boutique, a kiosk at the King of Prussia Mall in King of Prussia, Pennsylvania selling transistor radios and calculators....

    : Kelton Flinn
    Kelton Flinn
    Kelton Flinn is an American computer game designer who is a major pioneer in online games. He is a co-founder of the seminal online game company Kesmai, which they began in 1982...

     and John Taylor create the first version of Air, a text air combat game that foreshadowed their later work creating the first-ever graphical online multi-player game, Air Warrior
    Air Warrior
    Air Warrior was an early multiplayer on-line air-combat simulator. A player is able to fly a simulated World War II aircraft, fighting with and against other players, each flying his own simulated aircraft. It was introduced in 1986 by Kelton Flinn and his company Kesmai. At this time the internet...

    . They would found the first successful online game company, Kesmai
    Kesmai
    Kesmai was a pioneering game developer and online game publisher, founded in 1981 by Kelton Flinn and John Taylor. The company was best known for the combat flight sim Air Warrior on the GEnie online service, one of the first graphical MMOGs, launched in 1987...

    , now part of Electronic Arts
    Electronic Arts
    Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

    . As Flinn has said: "If Air Warrior was a primate swinging in the trees, AIR was the text-based amoeba crawling on the ocean floor. But it was quasi-real time, multi-player, and attempted to render 3-D on the terminal using ASCII graphics. It was an acquired taste."
  • 1977: The writing of the original Zork
    Zork
    Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language...

    was started by Dave Lebling
    Dave Lebling
    P. David Lebling is an interactive fiction game designer and programmer who has worked at various companies, including Infocom and Avid....

    , Marc Blank
    Marc Blank
    Marc Blank is an American game developer and software engineer. He is best known as part of the team that created one of the first hit text adventure computer games, Zork....

    , Tim Anderson
    Tim Anderson (Zork)
    Tim Anderson is a computer programmer who helped create the adventure game Zork, one of the first works of interactive fiction and an early descendant of ADVENT . The first version of Zork was written in 1977–1979 in the MDL programming language on a DEC PDP-10 computer by Anderson, Marc Blank,...

    , and Bruce Daniels
    Bruce Daniels
    Dr. Bruce Daniels is an American computer programmer and business executive who has worked for Hewlett Packard, Apple Computer, Oracle, Borland, Sun Microsystems and his own start-up Singular Software, which created Mac database management software...

    . Unlike Crowther, Daglow and Yob, the Zork team recognized the potential to move these games to the new personal computers and they founded text adventure
    Interactive fiction
    Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...

     publisher Infocom
    Infocom
    Infocom was a software company, based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced one notable business application, a relational database called Cornerstone....

     in 1979. The company was later sold to Activision
    Activision
    Activision is an American publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Robert Kotick. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles...

    .
  • 1978: Multi-User Dungeon
    MUD1
    Multi-User Dungeon, or MUD is the first MUD and the oldest virtual world in existence. It was created in 1978 by Roy Trubshaw at Essex University on a DEC PDP-10 in the UK, using the MACRO-10 assembly language...

    , the first MUD
    MUD
    A MUD , pronounced , is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat...

    , was created by Roy Trubshaw
    Roy Trubshaw
    Roy Trubshaw was a programmer at the University of Essex who co-authored MUD1, the first MUD, with Richard Bartle on a DEC PDP-10. Both of them now work together at Multi-User Entertainment with Trubshaw being the company’s technical director....

     and Richard Bartle
    Richard Bartle
    Richard Allan Bartle is a British writer, professor and game researcher, best known for being the co-creator of MUD1 and the author of the seminal Designing Virtual Worlds. He is one of the pioneers of the massively multiplayer online game industry.-Life and career:Bartle received a Ph.D...

    , beginning the heritage that culminates with today's MMORPGs
    Massively multiplayer online role-playing game
    Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

    .
  • 1980
    1980 in video gaming
    -Notable releases:* May 22, Namco releases Pac-Man, which is their biggest selling game of all time* December, Nintendo releases the Radar Scope arcade game...

    : Michael Toy
    Michael Toy
    Michael Toy is an American computer programmer. He was one of the developers of the 1980s dungeon-crawling computer game Rogue. He later became an employee of SGI and followed its founder Jim Clark when he left to form Netscape...

    , Glenn Wichman
    Glenn Wichman
    Glenn R. Wichman is a software developer who is best known as one of the original authors of the computer game Rogue, along with Michael Toy, Ken Arnold and Jon Lane. Wichman has also contributed to many other commercial software programs, including Microsoft Bookshelf, Mavis Beacon Teaches Typing...

     and Ken Arnold
    Ken Arnold
    Kenneth Cutts Richard Cabot Arnold is an American computer programmer well known as one of the developers of the 1980s dungeon-crawling computer game Rogue, for his contributions to the original Berkeley distribution of Unix, for his books and articles about C and C++ Kenneth Cutts Richard Cabot ...

     released Rogue
    Rogue (computer game)
    Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content. Rogue popularized dungeon crawling as a video game trope, leading...

     on BSD Unix after two years of work, inspiring many roguelike
    Roguelike
    The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Most roguelikes feature ASCII graphics, with newer ones increasingly offering tile-based graphics. Games are typically dungeon crawls, with many...

     games ever since. Like Dungeon on the PDP-10 and dnd
    Dnd (computer game)
    dnd is a computer role-playing game. The name dnd is derived from the abbreviation "DND" from the original role-playing game Dungeons & Dragons, which was first released in 1975....

    on PLATO, Rogue displayed dungeon maps using text characters. Unlike those games, however, the dungeon was randomly generated for each play session, so the path to treasure and the enemies who protected it were different for each game. As the Zork team had done, Rogue was adapted for home computers and became a commercial product.

Video game crash of 1977

In 1977, manufacturers of older, obsolete consoles and Pong
Pong
Pong is one of the earliest arcade video games, and is a tennis sports game featuring simple two-dimensional graphics. While other arcade video games such as Computer Space came before it, Pong was one of the first video games to reach mainstream popularity...

clones sold their systems at a loss to clear stock, creating a glut in the market, and causing Fairchild
Fairchild Semiconductor
Fairchild Semiconductor International, Inc. is an American semiconductor company based in San Jose, California. Founded in 1957, it was a pioneer in transistor and integrated circuit manufacturing...

 and RCA
RCA
RCA Corporation, founded as the Radio Corporation of America, was an American electronics company in existence from 1919 to 1986. The RCA trademark is currently owned by the French conglomerate Technicolor SA through RCA Trademark Management S.A., a company owned by Technicolor...

 to abandon their game consoles. Only Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

 and Magnavox
Magnavox
Magnavox is a US electronics company founded by Edwin Pridham and Peter L. Jensen, who invented the moving-coil loudspeaker in 1915 at their lab in Napa, California. They formed Magnavox in 1917 in order to market their inventions....

 remained in the home console market, despite suffering losses in 1977 and 1978.

The crash was largely caused by the significant number of Pong clones that flooded both the arcade and home markets. The crash eventually came to an end with the success of Taito
Taito Corporation
The is a Japanese publisher of video game software and arcade hardware wholly owned by publisher Square Enix. Taito has their headquarters in the Shinjuku Bunka Quint Building in Yoyogi, Shibuya, Tokyo, sharing the facility with its parent company....

's Space Invaders
Space Invaders
is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to...

, released in 1978, sparking a renaissance for the video game industry and paving the way for the golden age of video arcade games. Soon after, Space Invaders was licensed for the Atari VCS
Atari 2600
The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in...

 (later known as Atari 2600), becoming the first "killer app" and quadrupling the console's sales. This helped Atari recover from their earlier losses. The success of the Atari 2600 in turn revived the home video game market, up until the North American video game crash of 1983.

Second generation consoles (1977–1983)

In the earliest consoles, the computer code for one or more games was hardcoded into microchips using discrete logic
Logic gate
A logic gate is an idealized or physical device implementing a Boolean function, that is, it performs a logical operation on one or more logic inputs and produces a single logic output. Depending on the context, the term may refer to an ideal logic gate, one that has for instance zero rise time and...

, and no additional games could ever be added. By the mid-1970s video games were found on cartridges
ROM cartridge
A ROM cartridge, sometimes referred to as a cart, is a removable enclosure containing read-only memory devices designed to be connected to a computer or games console....

, starting in 1976 with the release of the Fairchild 'Video Entertainment System (VES)
Fairchild Channel F
The Fairchild Channel F is a game console released by Fairchild Semiconductor in August 1976 at the retail price of $169.95. It has the distinction of being the first programmable ROM cartridge-based video game console...

. Programs were burned onto ROM
Read-only memory
Read-only memory is a class of storage medium used in computers and other electronic devices. Data stored in ROM cannot be modified, or can be modified only slowly or with difficulty, so it is mainly used to distribute firmware .In its strictest sense, ROM refers only...

 chips that were mounted inside plastic cartridge casings that could be plugged into slots on the console. When the cartridges were plugged in, the general-purpose microprocessor
Microprocessor
A microprocessor incorporates the functions of a computer's central processing unit on a single integrated circuit, or at most a few integrated circuits. It is a multipurpose, programmable device that accepts digital data as input, processes it according to instructions stored in its memory, and...

s in the consoles read the cartridge memory and executed whatever program was stored there. Rather than being confined to a small selection of games included in the game system, consumers could now amass libraries of game cartridges. However video game production was still a niche skill. Warren Robinett, the famous programmer of the game Adventure, spoke on developing games "in those old far-off days, each game for the 2600 was done entirely by one person, the programmer, who conceived the game concept, wrote the program, did the graphics—drawn first on graph paper and converted by hand to hexadecimal—and did the sounds."

Three machines dominated the second generation of consoles in North America, far outselling their rivals:
  • The Video Computer System
    Atari 2600
    The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in...

     (VCS) ROM cartridge-based console, later renamed the Atari 2600, was released in 1977 by Atari. Nine games were designed and released for the holiday season. While the console had a slow start, its port of the arcade game Space Invaders
    Space Invaders
    is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to...

    would become the first "killer app" and quadruple the console's sales. Soon after, the Atari 2600 would quickly become the most popular of all the early consoles prior to the North American video game crash of 1983.
  • The Intellivision
    Intellivision
    The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent television"...

    , introduced by Mattel
    Mattel
    Mattel, Inc. is the world's largest toy company based on revenue. The products it produces include Fisher Price, Barbie dolls, Hot Wheels and Matchbox toys, Masters of the Universe, American Girl dolls, board games, and, in the early 1980s, video game consoles. The company's name is derived from...

     in 1980. Though chronologically part of what is called the "8-bit era", the Intellivision had a unique processor with instructions that were 10 bits wide (allowing more instruction variety and potential speed), and registers 16 bits wide. The system, which featured graphics superior to the older Atari 2600, rocketed to popularity.
  • The ColecoVision
    ColecoVision
    The ColecoVision is Coleco Industries' second generation home video game console which was released in August 1982. The ColecoVision offered arcade-quality graphics and gaming style, and the means to expand the system's basic hardware...

    , an even more powerful machine, appeared in 1982. Its sales also took off, but the presence of three major consoles in the marketplace and a glut of poor quality games began to overcrowd retail shelves and erode consumers' interest in video games. Within a year this overcrowded market would crash.


In 1979, Activision
Activision
Activision is an American publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Robert Kotick. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles...

 was created by disgruntled former Atari programmers "who realized that the games they had anonymously programmed on their $20K salaries were responsible for 60 percent of the company's $100 million in cartridge sales for one year". It was the first third-party developer
Video game developer
A video game developer is a software developer that creates video games. A developer may specialize in a certain video game console, such as Nintendo's Wii, Microsoft's Xbox 360, Sony's PlayStation 3, or may develop for a variety of systems, including personal computers.Most developers also...

 of video games. By 1982, approximately 8 million American homes owned a video game console, and the home video game industry was generating an annual revenue of $3.8 billion, which was nearly half the $8 billion revenue in quarters
Quarter (United States coin)
A quarter dollar, commonly shortened to quarter, is a coin worth ¼ of a United States dollar, or 25 cents. The quarter has been produced since 1796. The choice of 25¢ as a denomination, as opposed to 20¢ which is more common in other parts of the world, originated with the practice of dividing...

 generated from the arcade video game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 industry at the time.

Golden age of video arcade games (1978–1986)

The arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 industry entered its golden age
Golden Age (metaphor)
A golden age is a period in a field of endeavour when great tasks were accomplished. The term originated from early Greek and Roman poets who used to refer to a time when mankind lived in a better time and was pure .-Golden Age in society:...

 in 1978 with the release of Space Invaders
Space Invaders
is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to...

by Taito
Taito Corporation
The is a Japanese publisher of video game software and arcade hardware wholly owned by publisher Square Enix. Taito has their headquarters in the Shinjuku Bunka Quint Building in Yoyogi, Shibuya, Tokyo, sharing the facility with its parent company....

, a success that inspired dozens of manufacturers to enter the market. The game inspired arcade machines to become prevalent in mainstream locations such as shopping mall
Shopping mall
A shopping mall, shopping centre, shopping arcade, shopping precinct or simply mall is one or more buildings forming a complex of shops representing merchandisers, with interconnecting walkways enabling visitors to easily walk from unit to unit, along with a parking area — a modern, indoor version...

s, traditional storefronts, restaurant
Restaurant
A restaurant is an establishment which prepares and serves food and drink to customers in return for money. Meals are generally served and eaten on premises, but many restaurants also offer take-out and food delivery services...

s and convenience store
Convenience store
A convenience store, corner store, corner shop, commonly called a bodega in Spanish-speaking areas of the United States, is a small store or shop in a built up area that stocks a range of everyday items such as groceries, toiletries, alcoholic and soft drinks, and may also offer money order and...

s during the golden age. Space Invaders would go on to sell over 360,000 arcade cabinets worldwide, and by 1982, generate a revenue of $2 billion in quarters
Quarter (United States coin)
A quarter dollar, commonly shortened to quarter, is a coin worth ¼ of a United States dollar, or 25 cents. The quarter has been produced since 1796. The choice of 25¢ as a denomination, as opposed to 20¢ which is more common in other parts of the world, originated with the practice of dividing...

, equivalent to $4.6 billion in 2011. In 1979, Namco
Namco
is a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic operation of...

's Galaxian
Galaxian
is an arcade game developed by Namco in 1979. It was published by Namco in Japan and was imported to North America by Midway in 1980. A fixed shooter-style game in which the player controls a spaceship at the bottom of the screen and shoots enemies descending in various directions, it was designed...

sold over 40,000 cabinets, and Atari
Atari
Atari is a corporate and brand name owned by several entities since its inception in 1972. It is currently owned by Atari Interactive, a wholly owned subsidiary of the French publisher Atari, SA . The original Atari, Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in...

 released Asteroids which sold over 70,000 cabinets.

The total sales of arcade video game machines in North America increased significantly during this period, from $50 million in 1978 to $900 million by 1981, with the arcade video game industry's revenue in North America reaching nearly $1 billion in quarters by the end of the 1970s, a figure that would triple to $2.8 billion by 1980. Color arcade games also became more popular in 1979 and 1980 with the arrival of titles such as Pac-Man
Pac-Man
is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games,...

, which would go on to sell over 350,000 cabinets, and within a year, generate a revenue of more than $1 billion in quarters; in total, Pac-Man is estimated to have grossed over 10 billion quarters ($2.5 billion) during the 20th century, equivalent to over $3.4 billion in 2011.

By 1981, the arcade video game industry was generating an annual revenue of $5 billion in North America, equivalent to $12.3 billion in 2011. In 1982, the arcade video game industry reached its peak, generating $8 billion in quarters, equivalent to over $18.5 billion in 2011, surpassing the annual gross revenue of both pop music
Pop music
Pop music is usually understood to be commercially recorded music, often oriented toward a youth market, usually consisting of relatively short, simple songs utilizing technological innovations to produce new variations on existing themes.- Definitions :David Hatch and Stephen Millward define pop...

 ($4 billion) and Hollywood
Cinema of the United States
The cinema of the United States, also known as Hollywood, has had a profound effect on cinema across the world since the early 20th century. Its history is sometimes separated into four main periods: the silent film era, classical Hollywood cinema, New Hollywood, and the contemporary period...

 films ($3 billion) combined at that time. This was also nearly twice as much revenue as the $3.8 billion generated by the home video game industry that same year; both the arcade and home markets combined add up to a total revenue of $11.8 billion for the video game industry in 1982, equivalent to over $27.3 billion in 2011. The arcade video game industry would continue to generate an annual revenue of $5 billion in quarters through to 1985.

Home computer games (late 1970s–early 1980s)

While the fruit of retail development in early video games appeared mainly in video arcades and home consoles, home computer
Home computer
Home computers were a class of microcomputers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user...

s began appearing in the late 1970s and were rapidly evolving in the 80s, allowing their owners to program simple games. Hobby
Hobby
A hobby is a regular activity or interest that is undertaken for pleasure, typically done during one's leisure time.- Etymology :A hobby horse is a wooden or wickerwork toy made to be ridden just like a real horse...

ist groups for the new computers soon formed and personal computer game
Personal computer game
A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...

 software followed.

Soon many of these games—at first clones of mainframe classics such as Star Trek, and then later ports or clones of popular arcade games such as Space Invaders
Space Invaders
is an arcade video game designed by Tomohiro Nishikado, and released in 1978. It was originally manufactured and sold by Taito in Japan, and was later licensed for production in the United States by the Midway division of Bally. Space Invaders is one of the earliest shooting games and the aim is to...

, Frogger
Frogger
Frogger is an arcade game introduced in 1981. It was developed by Konami, and licensed for worldwide distribution by Sega/Gremlin. The object of the game is to direct frogs to their homes one by one. To do this, each frog must avoid cars while crossing a busy road and navigate a river full of...

, Pac-Man
Pac-Man
is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games,...

(see Pac-Man clones
Pac-Man clones
In computer gaming, Pac-Man clones are unauthorized versions of Namco's popular arcade game Pac-Man.-Arcade clones:Hangly-Man was one of the most notable Pac-man clones, a variant of which was Caterpillar Pac-Man made in 1981 by Phi...

) and Donkey Kong
Donkey Kong
is a fictional gorilla in the Donkey Kong and Mario series. He is roughly twice the size of a normal gorilla, weighing approximately 800 pounds. Donkey Kong first appeared in Nintendo's popular 1981 video game of the same name. Since then he has appeared in over 20 games in his own series, as well...

—were being distributed through a variety of channels, such as printing the game’s source code
Source code
In computer science, source code is text written using the format and syntax of the programming language that it is being written in. Such a language is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source...

 in books (such as David Ahl’s BASIC Computer Games
BASIC Computer Games
BASIC Computer Games is a compilation of type-in computer games in the BASIC programming language collected by David H. Ahl. Some of the games were written or modified by Ahl as well...

), magazines (Creative Computing
Creative Computing
Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from 1974 until December 1985, Creative Computing covered the whole spectrum of hobbyist/home/personal computing in a more accessible format than the rather technically-oriented BYTE. The magazine...

), and newsletters, which allowed users to type in the code for themselves
Type-in program
A type-in program, or just type-in, is a computer program listing printed in a computer magazine or book, meant to be typed in by the reader in order to run the program on a computer....

. Early game designers like Crowther, Daglow and Yob would find the computer code for their games—which they had never thought to copyright—published in books and magazines, with their names removed from the listings. Early home computers from Apple, Commodore
Commodore International
Commodore is the commonly used name for Commodore Business Machines , the U.S.-based home computer manufacturer and electronics manufacturer headquartered in West Chester, Pennsylvania, which also housed Commodore's corporate parent company, Commodore International Limited...

, Tandy
Tandy Corporation
Tandy Corporation was a family-owned leather goods company based in Fort Worth, Texas. Tandy was founded in 1919 as a leather supply store, and acquired RadioShack in 1963. The Tandy name was dropped in May 2000, when RadioShack Corporation was made the official name.-History:Tandy began in 1919...

 and others had many games that people typed in.

Games were also distributed by the physical mailing and selling of floppy disks, cassette tapes, and ROM
Read-only memory
Read-only memory is a class of storage medium used in computers and other electronic devices. Data stored in ROM cannot be modified, or can be modified only slowly or with difficulty, so it is mainly used to distribute firmware .In its strictest sense, ROM refers only...

 cartridges. Soon a small cottage industry was formed, with amateur programmers selling disks in plastic bags put on the shelves of local shops or sent through the mail
Mail
Mail, or post, is a system for transporting letters and other tangible objects: written documents, typically enclosed in envelopes, and also small packages are delivered to destinations around the world. Anything sent through the postal system is called mail or post.In principle, a postal service...

. Richard Garriott
Richard Garriott
Richard Allen Garriott is a British-American video game developer and entrepreneur.He is also known as his alter egos Lord British in Ultima and General British in Tabula Rasa...

 distributed several copies of his 1980 computer role-playing game Akalabeth: World of Doom in plastic bags before the game was published.

1980s

The computer gaming industry experienced its first major growing pains in the early 1980s as publishing houses appeared, with many honest businesses—occasionally surviving at least 20 years, such as Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...

—alongside fly-by-night operations that cheated the games' developers. While some early '80s games were simple clones of existing arcade titles, the relatively low publishing costs for personal computer games allowed for bold, unique games.

Genre innovation

The golden age of video arcade games reached its zenith in the 1980s. The age brought with it many technically innovative and genre-defining games developed and released in the first few years of the decade, including:
  • Action adventure game: The Legend of Zelda (1986) helped establish the action-adventure genre, combining elements from different genres to create a compelling hybrid, including exploration, transport puzzles, adventure
    Adventure game
    An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...

    -style inventory puzzles, an action
    Action game
    Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

     component, a monetary system
    Monetary system
    A monetary system is anything that is accepted as a standard of value and measure of wealth in a particular region.However, the current trend is to use international trade and investment to alter the policy and legislation of individual governments. The best recent example of this policy is the...

    , and simplified RPG
    Role-playing video game
    Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

    -style level building
    Level Up
    Level Up was a UK children's TV programme that was broadcast on CBBC. It was launched on the 3rd April 2006, replacing Xchange. The show was an hour long and during the school year broadcasting from 7:30am until 8:30am...

     without the experience point
    Experience point
    An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

    s. The game was also an early example of open world
    Open world
    An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...

    , nonlinear gameplay, and introduced innovations like battery backup saving
    Saved game
    A saved game is a piece of digitally stored information about the progress of a player in a video game. This saved game can be reloaded later, so the player can continue where he or she had stopped...

    .

  • Action role-playing game
    Action role-playing game
    Action role-playing games form a loosely defined sub-genre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat...

    s
    : Dragon Slayer II: Xanadu
    Dragon Slayer II: Xanadu
    is an action RPG developed by Nihon Falcom in 1985 for the PC-8801, PC-9801, FM-7, MSX and X1 computers. Enhanced remakes were released for the Sega Saturn, PC-9801 and Windows systems...

    (1985) is considered the first full-fledged action role-playing game
    Action role-playing game
    Action role-playing games form a loosely defined sub-genre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat...

    , with character stats and a large quest, with its action-based combat setting it apart from other RPGs
    Role-playing game (video games)
    Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

    . Zelda II: The Adventure of Link
    Zelda II: The Adventure of Link
    Zelda II: The Adventure of Link, released as in Japan and often mistakenly called The Adventures of Link, is an action role-playing video game with platforming elements. The second installment in The Legend of Zelda series, it was developed and published by Nintendo for the Nintendo Entertainment...

    (1987), developed by Shigeru Miyamoto
    Shigeru Miyamoto
    is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....

    , further defined and popularized the emerging action RPG genre.

  • Adventure game
    Adventure game
    An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...

    s
    : Zork
    Zork
    Zork was one of the first interactive fiction computer games and an early descendant of Colossal Cave Adventure. The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language...

    (1980) further popularized text adventure
    Interactive fiction
    Interactive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...

     games in home computer
    Home computer
    Home computers were a class of microcomputers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user...

    s and established developer Infocom
    Infocom
    Infocom was a software company, based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced one notable business application, a relational database called Cornerstone....

    ’s dominance in the field. As these early computers often lacked graphical capabilities, text adventures proved successful. Mystery House
    Mystery House
    Mystery House is an adventure computer game released in 1980 by Roberta and Ken Williams for the Apple II. The game is remembered as one of the first adventure games to feature computer graphics and the first game produced by On-Line Systems, the company which would evolve into Sierra On-Line...

    (1980), Roberta Williams
    Roberta Williams
    Roberta Williams is an American video game designer. She is most famous for her pioneering work in graphical adventure games, particularly the King's Quest series.-Career:...

    's game for the Apple II
    Apple II series
    The Apple II series is a set of 8-bit home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977 with the original Apple II...

    , was the first graphic adventure game
    Graphic adventure game
    A graphic adventure game is a form of adventure game. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of natural human perception...

     on home computers. Graphics consisted entirely of static monochrome drawings, and the interface still used the typed commands of text adventures. It proved very popular at the time, and she and husband Ken went on to found Sierra On-Line
    Sierra Entertainment
    Sierra Entertainment Inc. was an American video-game developer and publisher founded in 1979 as On-Line Systems by Ken and Roberta Williams...

    , a major producer of adventure games. King's Quest
    King's Quest
    King's Quest is an adventure game series created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installment, the series was primarily responsible for building the reputation...

    (1984) was created by Sierra
    Sierra Entertainment
    Sierra Entertainment Inc. was an American video-game developer and publisher founded in 1979 as On-Line Systems by Ken and Roberta Williams...

    , laying the groundwork for the modern adventure game. It featured color graphics and a third-person
    Virtual camera system
    A virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in videogames where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third person view...

     perspective. An on-screen player character
    Player character
    A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

     could be moved behind and in front of objects on a 2D background drawn in perspective
    Perspective (graphical)
    Perspective in the graphic arts, such as drawing, is an approximate representation, on a flat surface , of an image as it is seen by the eye...

    , creating the illusion of pseudo-3D space. Commands were still entered via text. Maniac Mansion
    Maniac Mansion
    Maniac Mansion is a 1987 graphic adventure game developed and published by Lucasfilm Games. It was Lucasfilm's first published video game, and it was initially released for the Commodore 64 and Apple II. A comedy horror parody of B movies, it follows teenager Dave Miller as he ventures...

    (1987) removed text entry from adventure games. LucasArts
    LucasArts
    LucasArts Entertainment Company, LLC is an American video game developer and publisher. The company was once famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the mid 1990s...

      built the SCUMM
    SCUMM
    Script Creation Utility for Maniac Mansion is a scripting language developed at LucasArts to ease development of the graphical adventure game Maniac Mansion....

     system to allow a point-and-click
    Point-and-click
    Point-and-click is the action of a computer user moving a cursor to a certain location on a screen and then pressing a mouse button, usually the left button , or other pointing device...

     interface. Sierra and other game companies quickly followed with their own mouse-driven games.

  • Beat 'em up
    Beat 'em up
    Beat 'em up is a video game genre featuring melee combat between the protagonist and a large number of underpowered antagonists. These games typically take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical or fantasy themes...

    : Karateka
    Karateka (video game)
    Karateka is a 1984 computer game by Jordan Mechner, the creator of Prince of Persia. Karateka was Mechner's first hit game, and was designed while he was attending Yale University. The game was renowned at the time for its realistic animations. In the United States, Karateka was published by...

     (1984), with its pioneering rotoscoped animation, and Kung-Fu Master (1984), a Hong Kong cinema
    Hong Kong action cinema
    Hong Kong action cinema is the principal source of the Hong Kong film industry's global fame. It combines elements from the action film, as codified by Hollywood, with Chinese storytelling and aesthetic traditions, to create a culturally distinctive form that nevertheless has a wide transcultural...

    -inspired action game
    Action game
    Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

    , laid the foundations for side-scrolling
    Side-scrolling video game
    A side-scrolling game or side-scroller is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right. These games make use of scrolling computer display technology...

     beat 'em up
    Beat 'em up
    Beat 'em up is a video game genre featuring melee combat between the protagonist and a large number of underpowered antagonists. These games typically take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical or fantasy themes...

    s with simple gameplay and multiple enemies. Nekketsu Kōha Kunio-kun (1986), also released as Renegade
    Renegade (video game)
    Renegade is a video game released in American and European arcades in 1986 by Taito. It is a westernized conversion of the Japanese arcade game , released earlier the same year by Technos...

    , deviated from the martial arts themes of earlier game, introducing street brawling to the genre, and set the standard for future beat 'em up games as it introduced the ability to move both horizontally and vertically.

  • Cinematic platformer: Prince of Persia (1989) was the first cinematic platformer.

  • Computer role-playing games: Akalabeth (1980) was created in the same year as Rogue
    Rogue (computer game)
    Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content. Rogue popularized dungeon crawling as a video game trope, leading...

    (1980); Akalabeth led to the creation of its spiritual sequel Ultima (1981). Its sequels were the inspiration for some of the first Japanese console role-playing games, alongside Wizardry
    Wizardry
    Wizardry is a series of computer role-playing games, developed by Sir-Tech, which were highly influential in the development of modern console and computer role playing games. The original Wizardry was a significant influence to early console RPGs, such as Dragon Warrior and Final Fantasy. ...

    (1981). The Bard's Tale (1985) by Interplay Entertainment
    Interplay Entertainment
    Interplay Entertainment Corporation is an American video game developer and publisher, founded in 1983 as Interplay Productions by Brian Fargo. The company had been a quality developer until they started publishing their own games in 1988, like Neuromancer and Battle Chess. The company was renamed...

     is considered the first computer role-playing game to appeal to a wide audience that was not matched until Blizzard Entertainment
    Blizzard Entertainment
    Blizzard Entertainment, Inc. is an American video game developer and publisher founded on February 8, 1991 under the name Silicon & Synapse by three graduates of UCLA, Michael Morhaime, Allen Adham and Frank Pearce and currently owned by French company Activision Blizzard...

    's Diablo
    Diablo (video game)
    Diablo is a dark fantasy-themed action role-playing game developed by Blizzard North and released by Blizzard Entertainment on December 31, 1996....

    .

  • Console role-playing games: Dragon Warrior
    Dragon Warrior
    Dragon Warrior, known as in Japan, is the first role-playing video game  in the Dragon Quest media franchise. It was developed by Chunsoft for the Nintendo Entertainment System and published by Enix in Japan in 1986...

    (1986), developed by Yuji Horii
    Yuji Horii
    is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of console role-playing games, as well as the visual novel adventure game Portopia Renzoku Satsujin Jiken.-History:Dragon Quest is recognized as the first role-playing game to posit the idea...

    , was one of the earliest console role-playing games
    Role-playing game (video games)
    Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

    . With its anime
    Anime
    is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....

    -style graphics by Akira Toriyama
    Akira Toriyama
    is a Japanese manga artist and game artist known mostly for his creation of Dragon Ball in 1984. Toriyama admires Osamu Tezuka's Astro Boy and was impressed by Walt Disney's One Hundred and One Dalmatians, which he remembers for the great art...

     (of Dragon Ball
    Dragon Ball
    is a Japanese manga series written and illustrated by Akira Toriyama. It was originally serialized in Weekly Shōnen Jump from 1984 to 1995; later the 519 individual chapters were published into 42 tankōbon volumes by Shueisha. Dragon Ball was inspired by the classical Chinese novel Journey to the...

    fame), Dragon Quest set itself apart from computer role-playing games. It spawned the Dragon Warrior
    Dragon Warrior
    Dragon Warrior, known as in Japan, is the first role-playing video game  in the Dragon Quest media franchise. It was developed by Chunsoft for the Nintendo Entertainment System and published by Enix in Japan in 1986...

    {and later renamed Dragon Quest
    Dragon Quest
    , published as Dragon Warrior in North America until 2005,Due to the inconsistent usage by sources since Square Enix obtained the naming rights to Dragon Quest in North America. Dragon Quest has been used by sources to refer to games released solely under the Dragon Warrior titles...

    } franchise and served as the blueprint for the emerging console RPG genre, inspiring the likes of Sega
    Sega
    , usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

    's Phantasy Star
    Phantasy Star
    is the first installment in Sega's renowned series of the same name. It was released for the Sega Master System in Japan on December 20, 1987, and then in North America and Europe in 1988. It is considered one of the pioneers amongst console role-playing games, both for its advanced graphics...

    (1987) and Square
    Square (company)
    was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...

    's Final Fantasy
    Final Fantasy (video game)
    is a fantasy role-playing video game created by Hironobu Sakaguchi, developed and first published in Japan by Square in 1987. It is the first game in Square's Final Fantasy series...

    (1987), which spawned its own successful Final Fantasy
    Final Fantasy
    is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...

    franchise and introduced the side-view turn-based battle system, with the player characters on the right and the enemies on the left, imitated by numerous later RPGs. Megami Tensei
    Megami Tensei
    , commonly abbreviated as , is a Japanese console role-playing game metaseries which was originally based on the novel series Digital Devil Story by Aya Nishitani and has gone to become one of the major franchises of the genre in its native country...

    (1987) and Phantasy Star (1987) broke with tradition, abandoning the medieval
    Middle Ages
    The Middle Ages is a periodization of European history from the 5th century to the 15th century. The Middle Ages follows the fall of the Western Roman Empire in 476 and precedes the Early Modern Era. It is the middle period of a three-period division of Western history: Classic, Medieval and Modern...

     setting and sword and sorcery
    Sword and sorcery
    Sword and sorcery is a sub-genre of fantasy and historical fantasy, generally characterized by sword-wielding heroes engaged in exciting and violent conflicts. An element of romance is often present, as is an element of magic and the supernatural...

     themes common in most RPGs, in favour of modern/futuristic settings and science fiction
    Science fiction
    Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

     themes.

  • Fighting game
    Fighting game
    Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as...

    s
    : Karate Champ
    Karate Champ
    Karate Champ, known in Japan as is a arcade game developed by Technos Japan Corporation for Data East. It is one of the first fighting games, and has been believed to be the first to use today's common side-perspective...

    (1984), Data East
    Data East
    also abbreviated as DECO, was a Japanese video game developer and publisher. The company was in operation from 1976 to 2003, when it declared bankruptcy...

    's action game
    Action game
    Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...

    , is credited with establishing and popularizing the one-on-one fighting game
    Fighting game
    Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as...

     genre, and went on to influence Yie Ar Kung-Fu. Konami
    Konami
    is a Japanese leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, arcade cabinets and video games...

    's Yie Ar Kung Fu (1985), which expanded on Karate Champ by pitting the player against a variety of opponents, each with a unique appearance and fighting style. Street Fighter
    Street Fighter (video game)
    is a 1987 arcade game developed by Capcom. It is the first competitive fighting game produced by the company and the inaugural game in the Street Fighter series...

    (1987), developed by Capcom
    Capcom
    is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...

    , introduced the use of special moves that could only be discovered by experimenting with the game controls.

  • Hack and slash
    Hack and slash
    Hack and slash or hack and slay, abbreviated H&S or HnS, refers to a type of gameplay that emphasizes combat. "Hack and slash" was originally used to describe an aspect of pen-and-paper role-playing games , carrying over from there to MUDs, MMORPGs, and video games in general...

    : Golden Axe
    Golden Axe
    Golden Axe is a side-scrolling beat 'em up and hack & slash arcade video game released in 1989 by Sega for the System 16-B arcade hardware. It is the first game in the Golden Axe series....

    (1988) was acclaimed for its visceral hack and slash
    Hack and slash
    Hack and slash or hack and slay, abbreviated H&S or HnS, refers to a type of gameplay that emphasizes combat. "Hack and slash" was originally used to describe an aspect of pen-and-paper role-playing games , carrying over from there to MUDs, MMORPGs, and video games in general...

     action and cooperative mode and was influential through its selection of multiple protagonists with distinct fighting styles.

  • Interactive movie
    Interactive movie
    An interactive movie is a video game that features highly cinematic presentation and heavy use of scripting, often through the use of full-motion video of either animated or live-action footage.-Philosophy:...

    s
    : Astron Belt
    Astron Belt
    Astron Belt is an early laserdisc video game and third-person space combat rail shooter, released in 1983 by Sega in Japan and licensed to Bally Midway for release in the United States. Developed in 1982, it is commonly cited as the first laserdisc game...

    (1983), an early first-person shooter
    First-person shooter
    First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

    , was the first Laserdisc video game
    Laserdisc video game
    A laserdisc video game is an arcade game that uses pre-recorded video played from a laserdisc, either as the entirety of the graphics, or as part of the graphics.-History:...

     in development, featuring live-action FMV footage over which the player/enemy ships and laser fire are superimposed. Dragon's Lair
    Dragon's Lair
    Dragon's Lair is a laserdisc video game published by Cinematronics in 1983. It featured animation created by ex-Disney animator Don Bluth....

    (1983) was the first Laserdisc video game
    Laserdisc video game
    A laserdisc video game is an arcade game that uses pre-recorded video played from a laserdisc, either as the entirety of the graphics, or as part of the graphics.-History:...

     to be released, beating Astron Belt to public release.

  • Platform game
    Platform game
    A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

    s
    : Space Panic
    Space Panic
    Space Panic is a 1980 arcade game designed by Universal, which Chris Crawford calls the first ever platform game, as it pre-dates Nintendo's Donkey Kong which is often cited as the original platform game. Space Panic lacks Donkey Kongs jump mechanic, disqualifying it as a platformer for some...

    (1980) is sometimes credited as the first platform game, with gameplay centered on climbing ladders between different floors. Donkey Kong
    Donkey Kong (video game)
    is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman must rescue a damsel in distress, Lady, from a...

    (1981), an arcade game
    Arcade game
    An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

     created by Nintendo
    Nintendo
    is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

    's Shigeru Miyamoto
    Shigeru Miyamoto
    is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....

    , was the first game that allowed players to jump over obstacles and across gaps, making it the first true platformer. This game also introduced Mario
    Mario
    is a fictional character in his video game series, created by Japanese video game designer Shigeru Miyamoto. Serving as Nintendo's mascot and the main protagonist of the series, Mario has appeared in over 200 video games since his creation...

    , an icon of the genre. Mario Bros.
    Mario Bros.
    is an arcade game published and developed by Nintendo in 1983. It was developed by Shigeru Miyamoto. It has been commonly featured as a minigame in the Super Mario Advance series and other games...

    (1983), developed by Shigeru Miyamoto
    Shigeru Miyamoto
    is a Japanese video game designer and producer. Miyamoto was born and raised in Kyoto Prefecture; the natural surroundings of Kyoto inspired much of Miyamoto's later work....

    , offered two-player simultaneous cooperative play and laid the groundwork for two-player cooperative platformers.

  • Scrolling platformers: Jump Bug
    Jump Bug
    Jump Bug was the first platform game to include smooth horizontal scrolling. It was developed by Alpha Denshi under contract for Hoei/Coreland and released to arcades in 1981, only five months after Donkey Kong.-Gameplay:...

    (1981), Alpha Denshi
    ADK (company)
    , also known as , was a Japanese video game production company founded sometime in July of 1980. "ADK" is an acronym for Alpha, Denshi, and the Japanese term for "corporation", Kabushiki kaisha...

    's platform-shooter, was the first platform game
    Platform game
    A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

     to use scrolling
    Scrolling
    In computer graphics, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display. "Scrolling", as such, does not change the layout of the text or pictures, or but incrementally moves the user's view across what is...

     graphics. Taito
    Taito Corporation
    The is a Japanese publisher of video game software and arcade hardware wholly owned by publisher Square Enix. Taito has their headquarters in the Shinjuku Bunka Quint Building in Yoyogi, Shibuya, Tokyo, sharing the facility with its parent company....

    's Jungle King
    Jungle Hunt
    Jungle Hunt is a one- or two-player side-scrolling arcade platform game produced by Taito in 1982.The player controls a jungle explorer who sports a pith helmet and a safari suit. The player must rescue his girl from a tribe of hungry cannibals...

    (1982) featured scrolling jump and run sequences that had players hopping over obstacles. Namco
    Namco
    is a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic operation of...

     took the scrolling platformer a step further with Pac-Land
    Pac-Land
    is an entry in the Pac-Man series of arcade video games, released into arcades by Namco, and its American distributor Bally Midway , in 1984. It was the first Namco arcade game to use the then-new arcade system later titled as Namco Pac-Land...

    (1984), which was the first game to feature multi-layered parallax scrolling
    Parallax scrolling
    Parallax scrolling is a special scrolling technique in computer graphics, popularized in the 1982 arcade game Moon Patrol. In this pseudo-3D technique, background images move by the camera slower than foreground images, creating an illusion of depth in a 2D video game and adding to the immersion...

     and closely resembled later scrolling platformers like Super Mario Bros.
    Super Mario Bros.
    is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...

    (1985) and Wonder Boy
    Wonder Boy
    is a series of video games published by SEGA and developed by Westone Bit Entertainment .The series itself consists of the main Wonder Boy series, and the Monster World sub-series. Games may be part of one, the other, or both. This has resulted in a sometimes confusing naming structure resulting in...

    (1986).

  • Scrolling shooters: Defender (1980) established the use of side-scrolling
    Side-scrolling video game
    A side-scrolling game or side-scroller is a video game in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right. These games make use of scrolling computer display technology...

     in shoot 'em up
    Shoot 'em up
    Shoot 'em up is a subgenre of shooter video games. In a shoot 'em up, the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. The genre in turn encompasses various types or subgenres and critics differ on exactly what...

    s, offering horizontally extended levels. Scramble
    Scramble (arcade game)
    Scramble is a 1981 horizontally scrolling shoot 'em up, arcade game. It was developed by Konami, and manufactured and distributed by Stern in North America. It was the first side-scrolling shooter with forced scrolling and multiple distinct levels...

    (1981) was the first side-scroller with multiple, distinct levels. Jump Bug
    Jump Bug
    Jump Bug was the first platform game to include smooth horizontal scrolling. It was developed by Alpha Denshi under contract for Hoei/Coreland and released to arcades in 1981, only five months after Donkey Kong.-Gameplay:...

    (1981) was a simple platform-shooter where players controlled a bouncing car. It featured levels that scrolled both horizontally and vertically. Vanguard (1981) was both a horizontal and vertical scrolling shooter that allowed the player to shoot in four directions. Xevious
    Xevious
    is a vertical scrolling shooter arcade game by Namco, released in 1982. It was designed by Masanobu Endō. In the U.S., the game was manufactured and distributed by Atari. Xevious runs on Namco Galaga hardware. In Brazil the arcade cabinet was printed with the name 'COLUMBIA' for the game, while the...

    (1982) is frequently cited as the first vertical shooter and, although it was preceded by several other games featuring vertical scrolling, it was the most influential. Moon Patrol
    Moon Patrol
    is a classic arcade game by Irem that was first released in 1982. It was licensed to Williams for distribution in North America.The player controls a moon buggy, viewing it from the side, that travels over the moon's surface. While driving it, obstacles such as craters and mines must be avoided....

    (1982) introduced the parallax scrolling
    Parallax scrolling
    Parallax scrolling is a special scrolling technique in computer graphics, popularized in the 1982 arcade game Moon Patrol. In this pseudo-3D technique, background images move by the camera slower than foreground images, creating an illusion of depth in a 2D video game and adding to the immersion...

     technique in computer graphics
    Computer graphics
    Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware....

    . Gradius
    Gradius
    The Gradius games, first introduced in 1985, make up a series of scrolling shooter video games published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper...

    (1985) gave the player greater control over the choice of weaponry, thus introducing another element of strategy. The game also introduced the need for the player to memorise levels in order to achieve any measure of success. Thrust
    Thrust (computer game)
    Thrust is a computer game originally for the BBC Micro and Acorn Electron. The perspective is 2 dimensional platform-based and the player's aim is to maneuver a spaceship by rotating and thrusting, as it flies over a landscape and along corridors....

    (1986) has the player maneuver a spaceship through a series of 2D cavernous landscapes, with the aim of recovering a pendulous pod, while counteracting gravity, inertia and avoiding or destroying enemy turrets.

  • Isometric platformer: Congo Bongo
    Congo Bongo
    Congo Bongo is an isometric platform arcade game released by Sega in 1983. Strong evidence from analysis of the game's ROM claim that Ikegami Tsushinki also did development work on Congo Bongo. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was...

    (1983), developed by Sega
    Sega
    , usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

    , was the first isometric platformer.

  • Isometric shooter: Zaxxon
    Zaxxon
    Zaxxon is a 1982 arcade game developed and released by Sega. Some sources claim that Japanese electronics company Ikegami Tsushinki also worked on the development of Zaxxon...

    (1982) was the first game to use isometric projection
    Isometric projection
    Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...

    .

  • Light gun shooter
    Light gun shooter
    Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is aiming and shooting with a gun-shaped controller. Light gun shooters revolve around the protagonist shooting targets, either antagonists or inanimate objects...

    : The NES Zapper
    NES Zapper
    The NES Zapper, also known as the Beam Gun in Japan, is an electronic light gun accessory for the Nintendo Entertainment System and the Japanese Famicom. It was released in Japan for the Famicom on and alongside the launch of the NES in North America in October 1985...

     was the first mainstream light gun
    Light gun
    A light gun is a pointing device for computers and a control device for arcade and video games.Modern screen-based light guns work by building a sensor into the gun itself, and the on-screen target emit light rather than the gun...

    . The most successful lightgun game was Duck Hunt
    Duck Hunt
    is a video game for the Nintendo Famicom/Nintendo Entertainment System game console system in which players use the NES Zapper to shoot ducks on screen for points. The game was developed and published by Nintendo, and was released in 1984 in Japan...

    (1984), which came packaged with the NES
    Nintendo Entertainment System
    The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

    .

  • Maze games: Pac-Man
    Pac-Man
    is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games,...

    (1980) was the first game to achieve widespread popularity in mainstream culture and the first game character to be popular in his own right. 3D Monster Maze
    3D Monster Maze
    3D Monster Maze is a computer game developed from an idea by J.K.Greye and programmed by Malcolm Evans in 1981 for the Sinclair ZX81 platform with the 16 KB memory expansion. The game was initially released by J. K. Greye Software in early 1982 and re-released later the same year by...

    (1981) was the first 3D game for a home computer, while Dungeons of Daggorath
    Dungeons of Daggorath
    Dungeons of Daggorath is a 1982 computer game and one of the first computer titles to use a 3D wireframe first-person perspective. It was produced by DynaMicro for the Tandy TRS-80 Color Computer....

    (1982) added various weapons and monsters, sophisticated sound effects, and a "heartbeat" health monitor.

  • Platform-adventure games: Metroid
    Metroid
    is an action-adventure video game, and the first entry in the Metroid series. It was co-developed by Nintendo's Research and Development 1 division and Intelligent Systems, and was released in Japan in August 1986, in North America in August 1987, and in Europe in January 1988...

    (1986) was the earliest game to fuse platform game
    Platform game
    A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...

     fundamentals with elements of action-adventure game
    Action-adventure game
    An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres...

    s, alongside elements of RPGs
    Role-playing game (video games)
    Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...

    . These elements include the ability to explore an area freely, with access to new areas controlled by either the gaining of new abilities or through the use of inventory items. Zelda II: The Adventure of Link
    Zelda II: The Adventure of Link
    Zelda II: The Adventure of Link, released as in Japan and often mistakenly called The Adventures of Link, is an action role-playing video game with platforming elements. The second installment in The Legend of Zelda series, it was developed and published by Nintendo for the Nintendo Entertainment...

    (1987) and Castlevania II: Simon's Quest
    Castlevania II: Simon's Quest
    Castlevania II: Simon's Quest, known in Japan as , is an action-adventure role-playing platform game produced by Konami. It was originally released for the Family Computer Disk System in Japan 1987 and for the Nintendo Entertainment System in North America in 1988. It is the second Castlevania...

    (1987) are two other early examples of platform-adventure games.

  • Racing game
    Racing game
    A racing video game is a genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, air, or sea vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings...

    s
    : Turbo
    Turbo (video game)
    Turbo is a racing game released in 1981 by Sega. The game was brought into arcades in both the standard upright cabinet format, and a semi-enclosed sit-down version to better simulate driving a real car.. The cars in the game resemble Formula 1 race cars. It was the first game to feature the now...

    (1981), by Sega
    Sega
    , usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

    , was the first racing game with a third-person perspective, rear-view format. Pole Position (1982), by Namco
    Namco
    is a Japanese corporation best known as a former video game developer and publisher. Following a merger with Bandai in September 2005, the two companies' game production assets were spun off into Namco Bandai Games on March 31, 2006. Namco Ltd. was re-established to continue domestic operation of...

    , used sprite-based, pseudo-3D
    2.5D
    2.5D , 3/4 perspective and pseudo-3D are terms used to describe either:* 2D graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional when in fact they are not, or* gameplay in an otherwise three-dimensional video game that is...

     graphics when it refined the "rear-view racer format" where the player’s view is behind and above the vehicle, looking forward along the road with the horizon in sight. The style would remain in wide use even after true 3D graphics
    3D computer graphics
    3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

     became standard for racing game
    Racing game
    A racing video game is a genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, air, or sea vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings...

    s.

  • Rail shooter: Astron Belt
    Astron Belt
    Astron Belt is an early laserdisc video game and third-person space combat rail shooter, released in 1983 by Sega in Japan and licensed to Bally Midway for release in the United States. Developed in 1982, it is commonly cited as the first laserdisc game...

    (1983) was an early first-person
    First-person shooter
    First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

     rail shooter, in addition to being a Laserdisc video game
    Laserdisc video game
    A laserdisc video game is an arcade game that uses pre-recorded video played from a laserdisc, either as the entirety of the graphics, or as part of the graphics.-History:...

    . It featured live-action FMV footage over which the player/enemy ships and laser fire are superimposed. Space Harrier
    Space Harrier
    is a third-person rail shooter game, released by Sega in 1985. It was produced by Yu Suzuki, responsible for many popular Sega games. It spawned several sequels: Space Harrier 3-D , Space Harrier II , and the spin-off Planet Harriers ....

    (1985) was an early rail shooter that broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores. It was also an early example of a third-person shooter
    Third-person shooter
    Third-person shooter is a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.-Definition:...

    .

  • Real-time strategy
    Real-time strategy
    Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

    : Herzog Zwei
    Herzog Zwei
    Herzog Zwei is a Mega Drive / Genesis game by Technosoft, published in 1989 . It is an early real-time strategy game, the first with a feature set that falls under the contemporary definition of the genre, predating the genre-popularizing Dune II...

    (1989) is considered to be the first real-time strategy
    Real-time strategy
    Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

     game, predating the genre-popularizing Dune II
    Dune II
    Dune II: The Building of a Dynasty is a Dune computer game released in 1992 by Westwood Studios...

    ; unlike its 1988 predecessor (Herzog), it features outposts that can be used to gain additional revenue; making it a strategic game as well as a tactical one. It is the earliest example of a game with a feature set that falls under the contemporary definition of modern RTS.

  • Run & gun shooters: Hover Attack (1984) for the Sharp X1
    Sharp X1
    The X1 is a series of home computer released by Sharp Corporation from 1982 to 1988. It was based on a Z80 CPU.Despite the fact that the Computer Division of Sharp Corporation had released the MZ series, suddenly the Television Division released a new computer series called the X1...

     was an early run & gun shooter that freely scrolled in all directions and allowed the player to shoot diagonally as well as straight ahead. The following year saw the release of Thexder
    Thexder
    is a classic action-arcade game from Game Arts, released on a number of platforms throughout the late 1980's and 1990.-Background:In the game, the player is a fighter robot, but is able to transform into a jet. Originally released in 1985 for the NEC PC-8801 platform in Japan, the game quickly...

    (1985), a breakthrough title for run & gun shooters. Commando (1985) was the first influential example of a shooter featuring characters on foot rather than in vehicles.

  • Rhythm game
    Rhythm game
    Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen...

    : Dance Aerobics
    Dance Aerobics
    is a music video game published in February 1987 by Bandai as the third game in Bandai's Family Trainer series. It was designed for use with NES' 3x4 dance mat, the Power Pad, making it the first in the rhythm game genre - a genre that would later explode into the mainstream gaming market at the...

    was released in 1987, and allowed players to create music by stepping on Nintendo's Power Pad
    Power Pad
    The Power Pad is a floor mat game controller for the Nintendo Entertainment System. It is a gray mat with twelve pressure-sensors embedded between two layers of flexible plastic...

     peripheral. It has been called the first rhythm-action game in retrospect.

  • Stealth games: 005
    005
    005 is a 1981 arcade game by Sega, in which the player's mission is to take a briefcase of secret documents to a waiting helicopter. It is one of the first examples of a stealth game...

    (1981), an arcade game by Sega
    Sega
    , usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

    , was the earliest example of a stealth-based game. Metal Gear
    Metal Gear (video game)
    is an overhead military action-adventure video game originally released in by Konami for the MSX2 computer standard in Japan and parts of Europe. Considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the...

    (1987), developed by Hideo Kojima
    Hideo Kojima
    is a Japanese game director originally employed at Konami. He is currently the director of Kojima Productions and was promoted to Vice President of Konami Digital Entertainment in early 2011...

    , was the first stealth game in an action-adventure
    Action-adventure game
    An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres...

     framework, and became the first commercially successful stealth game, spawning the Metal Gear series
    Metal Gear (series)
    is a series of stealth video games created by Hideo Kojima and developed and published by Konami. The first game, Metal Gear, was released in 1987 for the MSX2. The player takes control of a special forces operative Solid Snake who is assigned to find the eponymous superweapon "Metal Gear", a...

    .

  • Survival horror: Haunted House
    Haunted House (video game)
    Haunted House is an Atari 2600 video game, first released in 1982, in which the player must navigate the haunted mansion of the late Zachary Graves to recover the three pieces of an urn...

    (1981) introduced elements of horror fiction into video games. Sweet Home
    Sweet Home (video game)
    is a survival horror role-playing video game that was released for the Famicom in 1989. It features several elements of console role-playing games. Sweet Home was developed and published by Capcom and the game was never released outside Japan...

    (1989) introduced many of the modern staples of the survival horror genre. Gameplay involved battling horrifying creatures and solving puzzles. Developed by Capcom
    Capcom
    is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...

    , the game would become an influence upon their later release Resident Evil (1996), making use of its design concepts such as the mansion setting and "opening door" load screen.

  • Vehicle simulation game
    Vehicle simulation game
    Vehicle simulation games are a genre of video games which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a variety of other vehicles...

    s
    : Battlezone (1980) used wireframe vector graphics
    Vector graphics
    Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon, which are all based on mathematical expressions, to represent images in computer graphics...

     to create the first true three-dimensional game world. Elite (1984), designed by David Braben
    David Braben
    David John Braben is a British computer programmer, best known for co-writing Elite, a hugely popular and influential space trading computer game, in the early 1980s.-Life and work:...

     and Ian Bell
    Ian Bell (programmer)
    Ian Colin Graham Bell is a game programmer, game designer and game producer. He is most famous for co-authoring the computer game Elite .He attended the independent St Albans School...

    , ushered in the age of modern style 3D graphics. The game contains convincing vector worlds, full 6 degree freedom of movement, and thousands of visitable planetary systems. It is considered a pioneer of the space flight simulator game
    Space flight simulator game
    A space flight simulator game is a genre of simulation video games that lets players experience space flight. Highly realistic examples lacking any sort of combat include Orbiter and Microsoft Space Simulator...

     genre.

  • Visual novel
    Visual novel
    A is an interactive fiction game featuring mostly static graphics, usually with anime-style art, or occasionally live-action stills or video footage...

    s
    : Portopia Renzoku Satsujin Jiken
    Portopia Renzoku Satsujin Jiken
    , is an adventure game designed by Yuji Horii and published by Enix . It was first released on the NEC PC-6001 in June 1983, and later ported to other personal computers...

    (1983), developed by Yuji Horii
    Yuji Horii
    is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of console role-playing games, as well as the visual novel adventure game Portopia Renzoku Satsujin Jiken.-History:Dragon Quest is recognized as the first role-playing game to posit the idea...

     (of Dragon Quest
    Dragon Quest
    , published as Dragon Warrior in North America until 2005,Due to the inconsistent usage by sources since Square Enix obtained the naming rights to Dragon Quest in North America. Dragon Quest has been used by sources to refer to games released solely under the Dragon Warrior titles...

    fame), was the first visual novel
    Visual novel
    A is an interactive fiction game featuring mostly static graphics, usually with anime-style art, or occasionally live-action stills or video footage...

     and one of the earliest Japanese graphic adventure game
    Graphic adventure game
    A graphic adventure game is a form of adventure game. They are distinct from text adventures. Whereas a player must actively observe using commands such as "look" in a text-based adventure, graphic adventures revolutionized gameplay by making use of natural human perception...

    s. It is viewed in a first-person perspective
    First person (video games)
    In video games, first person refers to a graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight...

    , follows a first-person narrative
    First-person narrative
    First-person point of view is a narrative mode where a story is narrated by one character at a time, speaking for and about themselves. First-person narrative may be singular, plural or multiple as well as being an authoritative, reliable or deceptive "voice" and represents point of view in the...

    , and was the first Japanese adventure game to feature colour graphics. It inspired Hideo Kojima
    Hideo Kojima
    is a Japanese game director originally employed at Konami. He is currently the director of Kojima Productions and was promoted to Vice President of Konami Digital Entertainment in early 2011...

     (of Metal Gear
    Metal Gear (series)
    is a series of stealth video games created by Hideo Kojima and developed and published by Konami. The first game, Metal Gear, was released in 1987 for the MSX2. The player takes control of a special forces operative Solid Snake who is assigned to find the eponymous superweapon "Metal Gear", a...

    fame) to enter the video game industry and later produce his own classic graphic adventure, Snatcher
    Snatcher
    is a cyberpunk-themed graphic adventure game produced by Konami, originally released in Japan for the NEC PC-8801 and MSX 2 computer platforms in 1988. It was followed by a CD-ROM-based remake released for the PC Engine video game console in 1992, which was subsequently ported and localized into...

    (1988).

Gaming computers

Following the success of the Apple II
Apple II series
The Apple II series is a set of 8-bit home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977 with the original Apple II...

 and Commodore PET
Commodore PET
The Commodore PET was a home/personal computer produced from 1977 by Commodore International...

 in the late 1970s a series of cheaper and incompatible rivals emerged in the early 1980s. This second batch included the Commodore Vic 20 and 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

; Sinclair ZX80, ZX81 and ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...

; NEC PC-8000, PC-6001
NEC PC-6001
The NEC PC-6001 was the first of the NEC Corporation personal computer line. There were several versions of the PC-6001, including the PC-6001 MK2, the PC-6001 MK2 SR, and the PC-6801. There was also an American version, called the NEC TREK, or NEC PC-6001A...

, PC-88
NEC PC-8801
The NEC PC-8801 was an early Zilog Z80-based computer exclusively released in Japan, where it became very popular, by NEC Corporation in 1981. It was informally called the "PC-88"....

 and PC-98; Sharp X1
Sharp X1
The X1 is a series of home computer released by Sharp Corporation from 1982 to 1988. It was based on a Z80 CPU.Despite the fact that the Computer Division of Sharp Corporation had released the MZ series, suddenly the Television Division released a new computer series called the X1...

 and X68000
Sharp X68000
The Sharp X68000, often referred to as the X68k, is a home computer released only in Japan by the Sharp Corporation. The first model was released in 1987, with a 10 MHz Motorola 68000 CPU, 1 MB of RAM and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030...

; and Atari 8-bit family
Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers manufactured from 1979 to 1992. All are based on the MOS Technology 6502 CPU and were the first home computers designed with custom coprocessor chips...

, BBC Micro
BBC Micro
The BBC Microcomputer System, or BBC Micro, was a series of microcomputers and associated peripherals designed and built by Acorn Computers for the BBC Computer Literacy Project, operated by the British Broadcasting Corporation...

, Acorn Electron
Acorn Electron
The Acorn Electron is a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. It has 32 kilobytes of RAM, and its ROM includes BBC BASIC along with its operating system....

, Amstrad CPC
Amstrad CPC
The Amstrad CPC is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself primarily in the United Kingdom,...

, and MSX
MSX
MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation...

 series. These rivals helped to catalyze both the Home Computer
Home computer
Home computers were a class of microcomputers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user...

 and Games markets, by raising awareness of computing and gaming through their competing advertising campaigns.

The Sinclair, Acorn and Amstrad offerings were generally only known in Europe and Africa, the NEC and Sharp offerings were generally only known in Asia, and the MSX had a base in North and South America, Europe, and Asia, whilst the US based Apple, Commodore and Atari offerings were sold in both the USA and Europe.

In 1984, the computer gaming market took over from the console market following the crash of that year; computers offered equal gaming ability and since their simple design allowed games to take complete command of the hardware after power-on, they were nearly as simple to start playing with as consoles.
The Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

 was released to the public in August 1982. It found initial success because it was marketed and priced aggressively. It had a BASIC
BASIC
BASIC is a family of general-purpose, high-level programming languages whose design philosophy emphasizes ease of use - the name is an acronym from Beginner's All-purpose Symbolic Instruction Code....

 programming environment and advanced graphic and sound capabilities for its time, similar to the ColecoVision
ColecoVision
The ColecoVision is Coleco Industries' second generation home video game console which was released in August 1982. The ColecoVision offered arcade-quality graphics and gaming style, and the means to expand the system's basic hardware...

 console. It also utilized the same game controller ports popularized by the Atari 2600, allowing gamers to use their old joysticks with the system. It would become the most popular home computer of its day in the USA and many other countries and the best-selling single computer model of all time internationally.

At around the same time, the Sinclair ZX Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...

 was released in the United Kingdom and quickly became the most popular home computer in many areas of Western Europe—and later the Eastern Bloc
Eastern bloc
The term Eastern Bloc or Communist Bloc refers to the former communist states of Eastern and Central Europe, generally the Soviet Union and the countries of the Warsaw Pact...

—due to the ease with which clones could be produced.

The IBM PC compatible
IBM PC compatible
IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC architecture, facilitated by various manufacturers' ability to...

 computer became a technically competitive gaming platform with IBM
IBM
International Business Machines Corporation or IBM is an American multinational technology and consulting corporation headquartered in Armonk, New York, United States. IBM manufactures and sells computer hardware and software, and it offers infrastructure, hosting and consulting services in areas...

’s PC/AT
IBM Personal Computer/AT
The IBM Personal Computer AT, more commonly known as the IBM AT and also sometimes called the PC AT or PC/AT, was IBM's second-generation PC, designed around the 6 MHz Intel 80286 microprocessor and released in 1984 as machine type 5170...

 in 1984. The primitive 4-color CGA
Color Graphics Adapter
The Color Graphics Adapter , originally also called the Color/Graphics Adapter or IBM Color/Graphics Monitor Adapter, introduced in 1981, was IBM's first color graphics card, and the first color computer display standard for the IBM PC....

 graphics of previous models had limited the PC’s appeal to the business segment, as its graphics failed to compete with the C64 or Apple II. The new 16-color EGA
Enhanced Graphics Adapter
The Enhanced Graphics Adapter is the IBM PC computer display standard specification which is between CGA and VGA in terms of color and space resolution. Introduced in October 1984 by IBM shortly after its new PC/AT, EGA produces a display of 16 simultaneous colors from a palette of 64 at a...

 display standard allowed its graphics to approach the quality seen in popular home computer
Home computer
Home computers were a class of microcomputers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user...

s like the Commodore 64. The sound capabilities of the AT, however, were still limited to the PC speaker
PC speaker
A PC speaker is a loudspeaker, built into some IBM PC compatible computers. The first IBM Personal Computer, model 5150, employed a standard 2.25 inch magnetic driven speaker. More recent computers use a piezoelectric speaker instead. The speaker allows software and firmware to provide...

, which was substandard compared to the built-in sound chip
Sound chip
A sound chip is an integrated circuit designed to produce sound . It might be doing this through digital, analog or mixed-mode electronics...

s used in many home computers. Also, the relatively high cost of the PC compatible systems severely limited their popularity in gaming.

The Apple Macintosh
Macintosh
The Macintosh , or Mac, is a series of several lines of personal computers designed, developed, and marketed by Apple Inc. The first Macintosh was introduced by Apple's then-chairman Steve Jobs on January 24, 1984; it was the first commercially successful personal computer to feature a mouse and a...

 also arrived at this time. It lacked the color capabilities of the earlier Apple II
Apple II series
The Apple II series is a set of 8-bit home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977 with the original Apple II...

, instead preferring a much higher pixel resolution, but the operating system support for the GUI
Graphical user interface
In computing, a graphical user interface is a type of user interface that allows users to interact with electronic devices with images rather than text commands. GUIs can be used in computers, hand-held devices such as MP3 players, portable media players or gaming devices, household appliances and...

 attracted developers of some interesting games (e.g. Lode Runner
Lode Runner
Lode Runner is a 1983 platform game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests...

) even before color returned in 1987 with the Mac II.

The arrival of the Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...

 and Commodore Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

 in 1985 was the beginning of a new era of 16-bit machines. For many users they were too expensive until later on in the decade, at which point advances in the IBM PC’s open platform had caused the IBM PC compatible
IBM PC compatible
IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC architecture, facilitated by various manufacturers' ability to...

s to become comparably powerful at a lower cost than their competitors. The VGA
Video Graphics Array
Video Graphics Array refers specifically to the display hardware first introduced with the IBM PS/2 line of computers in 1987, but through its widespread adoption has also come to mean either an analog computer display standard, the 15-pin D-subminiature VGA connector or the 640×480 resolution...

 standard developed for IBM’s new PS/2
IBM Personal System/2
The Personal System/2 or PS/2 was IBM's third generation of personal computers. The PS/2 line, released to the public in 1987, was created by IBM in an attempt to recapture control of the PC market by introducing an advanced proprietary architecture...

 line in 1987 gave the PC the potential for 256-color graphics. This was a big jump ahead of most 8-bit home computer
Home computer
Home computers were a class of microcomputers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user...

s but still lagging behind platforms with built-in sound and graphics hardware like the Amiga. This caused an odd trend around '89-91 towards developing to a seemingly inferior machine. Thus while both the ST and Amiga were host to many technically excellent games, their time of prominence proved to be shorter than that of the 8-bit machines, which saw new ports well into the 80s and even the 90s.

Dedicated sound card
Sound card
A sound card is an internal computer expansion card that facilitates the input and output of audio signals to and from a computer under control of computer programs. The term sound card is also applied to external audio interfaces that use software to generate sound, as opposed to using hardware...

s started to address the issue of poor sound capabilities in IBM PC compatible
IBM PC compatible
IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC architecture, facilitated by various manufacturers' ability to...

s in the late 1980s. Ad Lib set an early de facto standard for sound cards in 1987, with its card based on the Yamaha YM3812
Yamaha YM3812
The Yamaha YM3812 also known as the OPL2 is a sound chip created by Yamaha Corporation in 1985 and famous for its wide use in IBM PC-based sound cards such as the AdLib and Sound Blaster.It is backwards compatible with the OPL aka YM3526, to which it is very similar – in fact, it only adds 3 new...

 sound chip. This would last until the introduction of Creative Labs
Creative Technology
Creative Technology Ltd. is a Singapore-based global company headquartered in Jurong East, Singapore. The principal activities of the company and its subsidiaries consist of the design, manufacture and distribution of digitized sound and video boards, computers and related multimedia, and personal...

' Sound Blaster
Sound Blaster
The Sound Blaster family of sound cards was the de facto standard for consumer audio on the IBM PC compatible system platform, until the widespread transition to Microsoft Windows 95, which standardized the programming interface at application level , and the evolution in PC design led to onboard...

 in 1989, which took the chip and added new features while remaining compatible with Ad Lib cards, and creating a new de facto standard. However, many games would still support these and rarer things like the Roland MT-32
Roland MT-32
The Roland MT-32 Multi-Timbre Sound Module is a MIDI synthesizer module first released in 1987 by Roland Corporation. Along with its compatible modules, it established an early de-facto standard in computer music and was the first product in Roland's ミュージくん line of Desktop Music System packages...

 and Disney Sound Source
Covox Speech Thing
The Covox Speech Thing was an external audio device attached to the computer to output digital sound. It was composed of the most primitive 8-bit DAC using a resistor ladder and an analogue signal output, and plugged in to the printer port of the PC.The circuit was marketed around 1986 by Covox,...

 into the early 90s. The initial high cost of sound cards meant they would not find widespread use until the 1990s.

Shareware
Shareware
The term shareware is a proprietary software that is provided to users without payment on a trial basis and is often limited by any combination of functionality, availability, or convenience. Shareware is often offered as a download from an Internet website or as a compact disc included with a...

 gaming first appeared in the mid 1980s, but its big successes came in the 1990s.

Early online gaming

Dial-up bulletin board system
Bulletin board system
A Bulletin Board System, or BBS, is a computer system running software that allows users to connect and log in to the system using a terminal program. Once logged in, a user can perform functions such as uploading and downloading software and data, reading news and bulletins, and exchanging...

s were popular in the 1980s, and sometimes used for online game playing. The earliest such systems were in the late 1970s and early 1980s and had a crude plain-text interface. Later systems made use of terminal-control codes (the so-called ANSI art
ANSI art
ANSI art is a computer art form that was widely used at one time on BBSes. It is similar to ASCII art, but constructed from a larger set of 256 letters, numbers, and symbols — all codes found in IBM code page 437, often referred to as extended ASCII and used in MS-DOS and Unix environments...

, which included the use of IBM-PC-specific characters not part of an ANSI
American National Standards Institute
The American National Standards Institute is a private non-profit organization that oversees the development of voluntary consensus standards for products, services, processes, systems, and personnel in the United States. The organization also coordinates U.S. standards with international...

 standard) to get a pseudo-graphical
Box drawing characters
Box drawing characters, also known as line drawing characters, or pseudographics, are widely used in text user interfaces to draw various frames and boxes...

 interface. Some BBSs offered access to various games which were playable through such an interface, ranging from text adventures to gambling games like blackjack
Blackjack
Blackjack, also known as Twenty-one or Vingt-et-un , is the most widely played casino banking game in the world...

 (generally played for "points" rather than real money). On some multiuser BBSs (where more than one person could be online at once), there were games allowing users to interact with one another.

SuperSet Software created Snipes, a text-mode networked computer game in 1983 to test a new IBM Personal Computer based computer network and demonstrate its capabilities. Snipes is officially credited as being the original inspiration for Novell NetWare
Novell NetWare
NetWare is a network operating system developed by Novell, Inc. It initially used cooperative multitasking to run various services on a personal computer, with network protocols based on the archetypal Xerox Network Systems stack....

. It is believed to be the first network game ever written for a commercial personal computer and is recognized alongside 1974’s Maze War
Maze War
Maze War is a video game.Maze War originated or disseminated a number of concepts used in thousands of games to follow, and is considered one of the earliest examples of, or progenitor of, a first-person shooter...

(a networked multiplayer maze game for several research machines) and Spasim
Spasim
Spasim was a 32-player 3D networked computer game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1974...

(a 3D multiplayer space simulation for time shared mainframes
Mainframe computer
Mainframes are powerful computers used primarily by corporate and governmental organizations for critical applications, bulk data processing such as census, industry and consumer statistics, enterprise resource planning, and financial transaction processing.The term originally referred to the...

) as the precursor to multiplayer games such as 1987's MIDI Maze
MIDI Maze
MIDI Maze is an early first person shooter maze video game for the Atari ST developed by Xanth Software F/X, published by Hybrid Arts, and released around 1987. It owes a significant debt to what may be the first of its genre, Maze War...

, and Doom in 1993.
Commercial online services also arose during this decade. The first user interfaces were plain-text—similar to BBSs— but they operated on large mainframe computers, permitting larger numbers of users to be online at once. By the end of the decade, inline services had fully graphical environments using software specific to each personal computer platform. Popular text-based services included CompuServe
CompuServe
CompuServe was the first major commercial online service in the United States. It dominated the field during the 1980s and remained a major player through the mid-1990s, when it was sidelined by the rise of services such as AOL with monthly subscriptions rather than hourly rates...

, The Source, and GEnie
GEnie
GEnie was an online service created by a General Electric business - GEIS that ran from 1985 through the end of 1999. In 1994, GEnie claimed around 350,000 users. Peak simultaneous usage was around 10,000 users...

, while platform-specific graphical services included PlayNET
PlayNET
PlayNet was a U.S. online service for Commodore 64 personal computers that operated from 1984 to 1987. It was operated by the PlayNet, Inc of Troy, New York.-History:...

 and Quantum Link
Quantum Link
Quantum Link was a U.S. and Canadian online service for Commodore 64 and 128 personal computers that operated from November 5, 1985 to November 1, 1995. It was operated by Quantum Computer Services of Vienna, Virginia. In October 1991 they changed the name to America Online, which continues to...

 for the Commodore 64
Commodore 64
The Commodore 64 is an 8-bit home computer introduced by Commodore International in January 1982.Volume production started in the spring of 1982, with machines being released on to the market in August at a price of US$595...

, AppleLink
AppleLink
AppleLink was the name of both Apple Computer's online service for its dealers, third party developers, and users, and the client software used to access it. Prior to the commercialization of the Internet, AppleLink was a popular service for Mac and Apple IIGS users...

 for the Apple II
Apple II series
The Apple II series is a set of 8-bit home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977 with the original Apple II...

 and Macintosh
Macintosh
The Macintosh , or Mac, is a series of several lines of personal computers designed, developed, and marketed by Apple Inc. The first Macintosh was introduced by Apple's then-chairman Steve Jobs on January 24, 1984; it was the first commercially successful personal computer to feature a mouse and a...

, and PC Link for the IBM PC—all of which were run by the company which eventually became America Online
AOL
AOL Inc. is an American global Internet services and media company. AOL is headquartered at 770 Broadway in New York. Founded in 1983 as Control Video Corporation, it has franchised its services to companies in several nations around the world or set up international versions of its services...

—and a competing service, Prodigy. Interactive games were a feature of these services, though until 1987 they used text-based displays, not graphics.

Handheld LCD games

In 1979, Milton Bradley Company
Milton Bradley Company
The Milton Bradley Company is an American game company established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States, and in 1987, it purchased Selchow and Righter,...

 released the first handheld system using interchangeable cartridges, Microvision
Microvision
The Microvision was the very first handheld game console that used interchangeable cartridges. It was released by the Milton Bradley Company in November . The Microvision was designed by Jay Smith, the engineer who would later design the Vectrex gaming console...

. While the handheld received modest success in the first year of production, the lack of games, screen size and video game crash of 1983 brought about the system's quick demise.

In 1980, Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

 released its Game & Watch
Game & Watch
is a line of handheld electronic games produced by Nintendo from to . Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock and an alarm ....

 line, handheld electronic game
Handheld electronic game
----Handheld electronic games are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they...

 which spurred dozens of other game and toy companies to make their own portable games, many of which were copies of Game & Watch titles or adaptations of popular arcade games. Improving LCD
Liquid crystal display
A liquid crystal display is a flat panel display, electronic visual display, or video display that uses the light modulating properties of liquid crystals . LCs do not emit light directly....

 technology meant the new handhelds could be more reliable and consume fewer batteries than LED
Light-emitting diode
A light-emitting diode is a semiconductor light source. LEDs are used as indicator lamps in many devices and are increasingly used for other lighting...

 or VFD
Vacuum fluorescent display
A vacuum fluorescent display is a display device used commonly on consumer-electronics equipment such as video cassette recorders, car radios, and microwave ovens. Invented in Japan in 1967, the displays became common on calculators and other consumer electronics devices...

 games, most only needing watch batteries. They could also be made much smaller than most LED handhelds, even small enough to wear on one’s wrist like a watch. Tiger Electronics
Tiger Electronics
Tiger Electronics is an American toy manufacturer, best known for its handheld LCD games, the Furby, and Giga Pets. When Tiger was an independent company, Tiger Electronics Inc., its headquarters were in Vernon Hills, Illinois....

 borrowed this concept of videogaming with cheap, affordable handhelds and still produces games in this model to the present day.

Video game crash of 1983

At the end of 1983, the industry experienced losses more severe than the 1977 crash. This was the "crash" of the video game industry, as well as the bankruptcy of several companies that produced North American home computers and video game consoles from late 1983 to early 1984. It brought an end to what is considered to be the second generation of console video gaming. Causes of the crash include the production of poorly-designed games, the most notorious of which included E.T. the Extra-Terrestrial and Pac-Man
Pac-Man (Atari 2600)
In 1982, Atari Inc. released a port of Namco's hit arcade game Pac-Man for its Atari 2600 video game console. Like the original arcade version, the player controls the titular character with a joystick...

for the Atari 2600
Atari 2600
The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in...

 console. Popular lore surrounding this now-legendary crash states that sales of E.T. the Extra-Terrestrial diverged so poorly from their forecasts, that Atari buried thousands of unsold cartridges
Atari video game burial
The Atari video game burial was a mass burial of unsold video game cartridges, consoles, and computers in a New Mexico landfill site, undertaken by American video game and home computer company Atari, Inc. in 1983. The goods disposed of through the burial are generally believed to have been...

 in a landfill in New Mexico.

Third generation consoles (1983–1995) (8-bit)

In 1985, the North American video game console market was revived with Nintendo’s release of its 8-bit
8-bit
The first widely adopted 8-bit microprocessor was the Intel 8080, being used in many hobbyist computers of the late 1970s and early 1980s, often running the CP/M operating system. The Zilog Z80 and the Motorola 6800 were also used in similar computers...

 console, the Famicom, known outside Asia as Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

 (NES). It was bundled with Super Mario Bros.
Super Mario Bros.
is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...

and instantly became a success. The NES dominated the North American and the Japanese market until the rise of the next generation of consoles in the early 1990s. Other markets were not as heavily dominated, allowing other consoles to find an audience like the Sega Master System
Sega Master System
The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe....

 in Europe, Australia and Brazil (though it was sold in North America as well).

In the new consoles, the gamepad
Gamepad
A gamepad , is a type of game controller held in two hands, where the digits are used to provide input. Gamepads generally feature a set of action buttons handled with the right thumb and a direction controller handled with the left...

 or joypad, took over joystick
Joystick
A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks, also known as 'control columns', are the principal control in the cockpit of many civilian and military aircraft, either as a center stick or...

s, paddle
Paddle (game controller)
A paddle is a game controller with a round wheel and one or more fire buttons, where the wheel is typically used to control movement of the player object along one axis of the video screen...

s, and keypad
Keypad
A keypad is a set of buttons arranged in a block or "pad" which usually bear digits, symbols and usually a complete set of alphabetical letters. If it mostly contains numbers then it can also be called a numeric keypad...

s as the default game controller
Game controller
A game controller is a device used with games or entertainment systems used to control a playable character or object, or otherwise provide input in a computer game. A controller is typically connected to a game console or computer by means of a wire, cord or nowadays, by means of wireless connection...

 included with the system. The gamepad design of an 8 direction Directional-pad (or D-pad
D-pad
A D-pad is a flat, usually thumb-operated directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones...

 for short) with 2 or more action buttons became the standard.

The Legend of Zelda series
The Legend of Zelda
The Legend of Zelda, originally released as in Japan, is a video game developed and published by Nintendo, and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments...

 made its debut in 1986 with The Legend of Zelda. In the same year, the Dragon Quest series
Dragon Quest
, published as Dragon Warrior in North America until 2005,Due to the inconsistent usage by sources since Square Enix obtained the naming rights to Dragon Quest in North America. Dragon Quest has been used by sources to refer to games released solely under the Dragon Warrior titles...

 debuted with Dragon Quest
Dragon Warrior
Dragon Warrior, known as in Japan, is the first role-playing video game  in the Dragon Quest media franchise. It was developed by Chunsoft for the Nintendo Entertainment System and published by Enix in Japan in 1986...

, and has created a phenomenon in Japanese culture ever since. The next year, the Japanese company Square
Square Co.
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...

 was struggling and Hironobu Sakaguchi
Hironobu Sakaguchi
is a Japanese game designer, game director and game producer. He is world famous as the creator of the Final Fantasy series, and has had a long career in gaming with over 100 million units of video games sold worldwide...

 decided to make his final game—a role-playing game (RPG) modeled after Dragon Quest and titled Final Fantasy
Final Fantasy (video game)
is a fantasy role-playing video game created by Hironobu Sakaguchi, developed and first published in Japan by Square in 1987. It is the first game in Square's Final Fantasy series...

—resulting in Final Fantasy series
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...

, which would later go on to become the most successful RPG franchise. 1987 also saw the birth of the stealth game genre with Hideo Kojima
Hideo Kojima
is a Japanese game director originally employed at Konami. He is currently the director of Kojima Productions and was promoted to Vice President of Konami Digital Entertainment in early 2011...

’s Metal Gear series
Metal Gear (series)
is a series of stealth video games created by Hideo Kojima and developed and published by Konami. The first game, Metal Gear, was released in 1987 for the MSX2. The player takes control of a special forces operative Solid Snake who is assigned to find the eponymous superweapon "Metal Gear", a...

' first game Metal Gear
Metal Gear
Metal Gear is a series of video games.Metal Gear may also refer to:*Metal Gear , bipedal tanks appearing in the Metal Gear series-Metal Gear video game series:...

on the MSX
MSX
MSX was the name of a standardized home computer architecture in the 1980s conceived by Kazuhiko Nishi, then Vice-president at Microsoft Japan and Director at ASCII Corporation...

2 computer—and ported to the NES shortly after. In 1989, Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...

 released Sweet Home
Sweet Home (video game)
is a survival horror role-playing video game that was released for the Famicom in 1989. It features several elements of console role-playing games. Sweet Home was developed and published by Capcom and the game was never released outside Japan...

on the NES, which served as a precursor to the survival horror genre.

In 1988, Nintendo published their first issue of Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...

magazine.

This generation ended with the discontinuation of the NES in 1995.

1990s

The 1990s were a decade of marked innovation
Innovation
Innovation is the creation of better or more effective products, processes, technologies, or ideas that are accepted by markets, governments, and society...

 in video gaming. It was a decade of transition from raster graphics
Raster graphics
In computer graphics, a raster graphics image, or bitmap, is a data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium...

 to 3D graphics
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 and gave rise to several genres of video games including first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

, real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

, and MMO
Massively multiplayer online game
A massively multiplayer online game is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world. They are, however, not necessarily games played on...

. Handheld gaming began to become more popular throughout the decade, thanks in part to the release of the Game Boy
Game Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...

 in 1989. Arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

s, although still relatively popular in the early 1990s, begin a decline as home console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...

s become more common.

The video game industry matured into a mainstream form of entertainment in the 1990s. Major developments of the 1990s included the beginning of a larger consolidation of publishers, higher budget games, increased size of production teams and collaborations with both the music and motion picture industries. Examples of this would be Mark Hamill
Mark Hamill
Mark Richard Hamill is an American actor, voice artist, producer, director, and writer, best known for his role as Luke Skywalker in the original trilogy of Star Wars. More recently, he has received acclaim for his voice work, in such roles as the Joker in Batman: The Animated Series, Firelord...

's involvement with Wing Commander III
Wing Commander III: Heart of the Tiger
Wing Commander III: Heart of the Tiger is the third main game in Chris Roberts' Wing Commander science fiction space combat simulation video game series, developed and released by Origin Systems...

 or the introduction of QSound.

The increasing computing power and decreasing cost of processors as the Intel 80386
Intel 80386
The Intel 80386, also known as the i386, or just 386, was a 32-bit microprocessor introduced by Intel in 1985. The first versions had 275,000 transistors and were used as the central processing unit of many workstations and high-end personal computers of the time...

, Intel 80486, and the Motorola 68030
Motorola 68030
The Motorola 68030 is a 32-bit microprocessor in Motorola's 68000 family. It was released in 1987. The 68030 was the successor to the Motorola 68020, and was followed by the Motorola 68040. In keeping with general Motorola naming, this CPU is often referred to as the 030 .The 68030 features on-chip...

, caused the rise of 3D graphics
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

, as well as "multimedia
Multimedia
Multimedia is media and content that uses a combination of different content forms. The term can be used as a noun or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which use only rudimentary computer display such as text-only, or...

" capabilities through sound card
Sound card
A sound card is an internal computer expansion card that facilitates the input and output of audio signals to and from a computer under control of computer programs. The term sound card is also applied to external audio interfaces that use software to generate sound, as opposed to using hardware...

s and CD-ROM
CD-ROM
A CD-ROM is a pre-pressed compact disc that contains data accessible to, but not writable by, a computer for data storage and music playback. The 1985 “Yellow Book” standard developed by Sony and Philips adapted the format to hold any form of binary data....

s. Early 3D games began with flat-shaded graphics (Elite, Starglider 2
Starglider 2
Starglider 2 was an early 3D space simulator/flight simulator video game released in 1988 by Argonaut Games and was the sequel to Starglider...

 or Alpha Waves
Alpha Waves
Alpha Waves is an early 3D game that combines labyrinthine exploration with platform gameplay. By most definitions of the genre it could be considered to be the first 3D platform game, released in 1990, 6 years before the genre's seminal classic Super Mario 64...

), and then simple forms of texture mapping (Wolfenstein 3D
Wolfenstein 3D
Wolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...

).

1989 and the early 1990s saw the release and spread of the MUD
MUD
A MUD , pronounced , is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat...

 codebases DikuMUD
DikuMUD
DikuMUD is a multiplayer text-based role-playing game, which is a type of MUD. It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Staerfeldt at DIKU —the department of computer science at the University of Copenhagen in Copenhagen,...

 and LPMud
LPMud
LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö...

, leading to a tremendous increase in the proliferation and popularity of MUDs. Before the end of the decade, the evolution of the genre continued through "graphical MUDs" into the first MMORPGs (Massively multiplayer online role-playing game
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

s), such as Ultima Online
Ultima Online
Ultima Online is a graphical massively multiplayer online role-playing game , released on September 24, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today...

and EverQuest
EverQuest
EverQuest, often shortened to EQ, is a 3D fantasy-themed massively multiplayer online role-playing game that was released on the 16th of March, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost...

, which freed users from the limited number of simultaneous players in other games and brought persistent world
Persistent world
A persistent world is a virtual world that continues to exist even after a user exits the world and that user-made changes to its state are, to some extent, permanent...

s to the mass market. A prime example of an MMORPG MUD is the game Runescape created by Jagex.

In the early 1990s, shareware
Shareware
The term shareware is a proprietary software that is provided to users without payment on a trial basis and is often limited by any combination of functionality, availability, or convenience. Shareware is often offered as a download from an Internet website or as a compact disc included with a...

 distribution was a popular method of publishing games for smaller developers, including then-fledgling companies such as Apogee (now 3D Realms
3D Realms
3D Realms is a current video game publisher and former video game developer based in Garland, Texas, United States, established in 1987...

), Epic Megagames (now Epic Games
Epic Games
Epic Games, Inc., also known as Epic and formerly Epic MegaGames, is an American video game development company based in Cary, North Carolina. Its most recent success has been the Gears of War series of games, although it is also known for its Unreal Engine technology. It is the parent company of...

), and id Software
Id Software
Id Software is an American video game development company with its headquarters in Richardson, Texas. The company was founded in 1991 by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack...

. It gave consumers the chance to try a trial portion of the game, usually restricted to the game’s complete first section or "episode", before purchasing the rest of the adventure. Racks of games on single 5 1/4" and later 3.5" floppy disk
Floppy disk
A floppy disk is a disk storage medium composed of a disk of thin and flexible magnetic storage medium, sealed in a rectangular plastic carrier lined with fabric that removes dust particles...

s were common in many stores, often only costing a few dollars each. Since the shareware versions were essentially free, the cost only needed to cover the disk and minimal packaging. As the increasing size of games in the mid-90s made them impractical to fit on floppies, and retail publishers and developers began to earnestly mimic the practice, shareware games were replaced by shorter game demo
Game demo
A game demo is a freely distributed demonstration or preview of an upcoming or recently released video game. Demos are typically released by the game's publisher to help consumers get a feel of the game before deciding whether to buy the full version....

s (often only one or two levels), distributed free on CDs with gaming magazines and over the Internet.

In 1991, Sonic the Hedgehog was introduced. The game gave Sega's Mega Drive console mainstream popularity, and rivaled Nintendo's Mario
Mario (series)
The video game series, alternatively called the series or simply the series, is a series of highly popular and critically acclaimed video games by Nintendo, featuring Nintendo's mascot Mario and, in many games, his brother Luigi. Gameplay in the series often centers around jumping on and...

 franchise. Its namesake character
Sonic the Hedgehog (character)
, trademarked Sonic The Hedgehog, is a video game character and the main protagonist of the Sonic video game series released by Sega, as well as in numerous spin-off comics, cartoons, and a feature film. The first game was released on June 23, 1991, to provide Sega with a mascot to rival Nintendo's...

 became the mascot of Sega and one of the most recognizable video game characters.

In 1992 the game Dune II
Dune II
Dune II: The Building of a Dynasty is a Dune computer game released in 1992 by Westwood Studios...

was released. It was by no means the first in the genre (several other games can be called the very first real-time strategy
Real-time strategy
Real-time strategy is a sub-genre of strategy video game which does not progress incrementally in turns. Brett Sperry is credited with coining the term to market Dune II....

 game, see the History of RTS), but it set the standard game mechanics for later blockbuster RTS games such as Warcraft: Orcs & Humans, Command & Conquer
Command & Conquer
Command & Conquer, abbreviated to C&C and also known as Tiberian Dawn, is a 1995 real-time strategy computer game developed by Westwood Studios for MS-DOS and published by Virgin Interactive. It was the first of twelve games to date to be released under the Command & Conquer label, including a...

, and StarCraft
StarCraft
StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998. With more than 11 million copies sold worldwide as of February 2009, it is one of the best-selling...

. The RTS is characterized by an overhead view, a "mini-map", and the control of both the economic
Economy
An economy consists of the economic system of a country or other area; the labor, capital and land resources; and the manufacturing, trade, distribution, and consumption of goods and services of that area...

 and military
Military
A military is an organization authorized by its greater society to use lethal force, usually including use of weapons, in defending its country by combating actual or perceived threats. The military may have additional functions of use to its greater society, such as advancing a political agenda e.g...

 aspects of an army. The rivalry between the two styles of RTS play—Warcraft style, which used GUI
Graphical user interface
In computing, a graphical user interface is a type of user interface that allows users to interact with electronic devices with images rather than text commands. GUIs can be used in computers, hand-held devices such as MP3 players, portable media players or gaming devices, household appliances and...

s accessed once a building was selected, and C&C style, which allowed construction of any unit from within a permanently visible menu—continued into the start of the next millennium.

Alone in the Dark
Alone in the Dark (video game)
Alone in the Dark is a 1992 survival horror video game developed by Infogrames. The game has spawned several sequels as part of the Alone in the Dark series , and was one of the first survival horror games, after the 1989 Capcom game, Sweet Home...

 (1992), while not the first survival horror game, planted the seeds of what would become known as the survival horror genre today. It took the action-adventure style and retooled it to de-emphasize combat and focus on investigation. An early attempt to simulate 3D scenarios by mixing polygons with 2D background images, it established the formula that would later flourish on CD-ROM based consoles, with games such as Resident Evil
Resident Evil (video game)
Resident Evil, known as in Japan, is a survival horror video game by Capcom. The first installment in the Resident Evil series, it was originally released in 1996 for the PlayStation and was subsequently ported to the Sega Saturn and PC. In 2002, a remake of the game was released for the Nintendo...

which coined the name "survival horror" and popularized the genre, and Silent Hill
Silent Hill (video game)
Silent Hill is a survival horror video game for the PlayStation and the first installment in the Silent Hill series. Published by Konami and developed by Team Silent, a Konami Computer Entertainment Tokyo group, the game was released in North America in January 1999, and in Japan and Europe later...

.

Adventure games continued to evolve, with Sierra Entertainment
Sierra Entertainment
Sierra Entertainment Inc. was an American video-game developer and publisher founded in 1979 as On-Line Systems by Ken and Roberta Williams...

’s King's Quest
King's Quest
King's Quest is an adventure game series created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installment, the series was primarily responsible for building the reputation...

series, and LucasFilms'/LucasArts
LucasArts
LucasArts Entertainment Company, LLC is an American video game developer and publisher. The company was once famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the mid 1990s...

' Monkey Island series bringing graphical interaction and the creation of the concept of "point-and-click" gaming. Myst
Myst
Myst is a graphic adventure video game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan , a Spokane, Washington––based studio, and published and distributed by Brøderbund. The Millers began working on Myst in and released it for the Mac OS computer on September...

and its sequels inspired a new style of puzzle-based adventure games. Published in 1993, Myst itself was one of the first computer games to make full use of the new high-capacity CD-ROM
CD-ROM
A CD-ROM is a pre-pressed compact disc that contains data accessible to, but not writable by, a computer for data storage and music playback. The 1985 “Yellow Book” standard developed by Sony and Philips adapted the format to hold any form of binary data....

 storage format. Despite Myst’s mainstream success, the increased popularity of action-based and real-time games led adventure games and simulation video game
Simulation video game
A simulation video game describes a diverse super-category of computer and video games, generally designed to closely simulate aspects of a real or fictional reality.-Sub-genres:-Construction and management simulation:...

s, both mainstays of computer games in earlier decades, to begin to fade into obscurity.

It was in the 1990s that Maxis
Maxis
Maxis is an American company founded as an independent video game developer in 1987. It is currently a subsidiary of Electronic Arts . Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2...

 began publishing its successful line of "Sim" games, beginning with SimCity
SimCity
SimCity is a critically acclaimed city-building simulation video game, first released in 1989, and designed by Will Wright. SimCity was Maxis' first product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1994,...

, and continuing with a variety of titles, such as SimEarth
SimEarth
SimEarth: The Living Planet, the second life simulation computer game designed by Will Wright in which the player controls the development of a planet. The game was published in 1990 by Maxis...

, SimCity 2000
SimCity 2000
SimCity 2000 is a simulation/city building video game and the second installment in the SimCity series. SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System...

, SimAnt
SimAnt
SimAnt: The Electronic Ant Colony is a 1991 life simulation computer game by Maxis and Maxis' Third Product, focusing on ants. It was designed by Will Wright, maker of other 'Sim' games such as SimCity and The Sims...

, SimTower
SimTower
SimTower: The Vertical Empire is a construction and management simulation computer game developed by OPeNBooK Co., Ltd. and published by Maxis for the Microsoft Windows and Mac OS 7 operating systems in November 1994. In Japan, it was published by OPeNBooK that same year and was later released for...

, and the best-selling PC game in history, The Sims
The Sims
The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. Its development was led by game designer Will Wright, also known for developing SimCity...

, in early 2000.

In 1996, 3dfx Interactive released the Voodoo chipset, leading to the first affordable 3D accelerator card
Graphics processing unit
A graphics processing unit or GPU is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display...

s for personal computer
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...

s. These devoted 3D rendering daughter cards performed a portion of the computations required for more-detailed three-dimensional graphics (mainly texture filtering), allowing for more-detailed graphics than would be possible if the CPU were required to handle both game logic and all the graphical tasks. First-person shooter games (notably Quake) were among the first to take advantage of this new technology. While other games would also make use of it, the FPS would become the chief driving force behind the development of new 3D hardware, as well as the yardstick by which its performance would be measured, usually quantified as the number of frames per second rendered for a particular scene in a particular game.
Several other, less-mainstream, genres were created in this decade. Looking Glass Studios
Looking Glass Studios
Looking Glass Studios was a computer game development company during the 1990s.The company originally formed as Looking Glass Technologies, when Blue Sky Productions and Lerner Research merged....

' Thief: The Dark Project
Thief: The Dark Project
Thief: The Dark Project is a 1998 first-person stealth game developed for Windows by Looking Glass Studios and published by Eidos Interactive...

and its sequel were the first to coin the term "first person sneaker", although it is questionable whether they are the first "first person stealth" games. Turn-based strategy progressed further, with the Heroes of Might and Magic
Heroes of Might and Magic
Heroes of Might and Magic is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the Might and Magic franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the rights to Ubisoft...

(HOMM) series (from The 3DO Company
The 3DO Company
The 3DO Company , also known as 3DO , was a video game company...

) luring many mainstream gamers into this complex genre.

Id Software
Id Software
Id Software is an American video game development company with its headquarters in Richardson, Texas. The company was founded in 1991 by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack...

’s 1996 game Quake pioneered play over the Internet in first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

s. Internet multiplayer capability became a de facto requirement in almost all FPS games. Other genres also began to offer online play, including RTS games like Microsoft Game Studios
Microsoft Game Studios
Microsoft Studios is the video game production wing for Microsoft, responsible for the development and publishing of games for the Xbox, Xbox 360, Games for Windows and Windows Phone platforms. They were established in 2002 as Microsoft Game Studios to coincide with the release of the Xbox, before...

Age of Empires, Blizzard
Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher founded on February 8, 1991 under the name Silicon & Synapse by three graduates of UCLA, Michael Morhaime, Allen Adham and Frank Pearce and currently owned by French company Activision Blizzard...

’s Warcraft
Warcraft (series)
Warcraft is a franchise of video games, novels, and other media originally created by Blizzard Entertainment. The series is made up of Four core games: Warcraft: Orcs & Humans, Warcraft II: Tides of Darkness, Warcraft III: Reign of Chaos, and World of Warcraft...

and StarCraft
StarCraft
StarCraft is a military science fiction real-time strategy video game developed by Blizzard Entertainment. The first game of the StarCraft series was released for Microsoft Windows on 31 March 1998. With more than 11 million copies sold worldwide as of February 2009, it is one of the best-selling...

series, and turn-based games such as Heroes of Might and Magic. Developments in web browser
Web browser
A web browser is a software application for retrieving, presenting, and traversing information resources on the World Wide Web. An information resource is identified by a Uniform Resource Identifier and may be a web page, image, video, or other piece of content...

 plug-ins like Java
Java (programming language)
Java is a programming language originally developed by James Gosling at Sun Microsystems and released in 1995 as a core component of Sun Microsystems' Java platform. The language derives much of its syntax from C and C++ but has a simpler object model and fewer low-level facilities...

 and Adobe Flash
Adobe Flash
Adobe Flash is a multimedia platform used to add animation, video, and interactivity to web pages. Flash is frequently used for advertisements, games and flash animations for broadcast...

 allowed for simple browser-based games
Browser game
A browser game is a computer game that is played over the Internet using a web browser. Browser games can be created and run using standard web technologies or browser plug-ins. Browser games include all video game genres and can be single-player or multiplayer...

. These are small single player or multiplayer games that can be quickly downloaded and played from within a web browser without installation. Their most popular use is for puzzle games, side-scrollers, classic arcade games, and multiplayer card and board games.

Few new genres have been created since the advent of the FPS and RTS, with the possible exception of the third-person shooter
Third-person shooter
Third-person shooter is a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.-Definition:...

. Games such as Grand Theft Auto III
Grand Theft Auto III
Grand Theft Auto III is a 2001 open world action computer and video game developed by DMA Design in the United Kingdom, and published by Rockstar Games. It is the first 3D title in the Grand Theft Auto series. It was released in October 2001 for the PlayStation 2, May 2002 for Microsoft Windows,...

, Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell is an action-adventure stealth game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series endorsed by author Tom Clancy, and follows the activities of American NSA Black Operation, "Black Ops", agent Sam Fisher....

, Enter the Matrix
Enter the Matrix
Enter the Matrix is the first video game based on The Matrix series of films. It was developed by Shiny Entertainment and published by Atari and WB Interactive for the PlayStation 2, Xbox and Nintendo GameCube game systems, and for the PC. It was published in Japan by Bandai...

, and Hitman
Hitman (series)
Hitman is a stealth game series developed by the Danish company IO Interactive. The series is available on PC as well as several video game consoles, including the Nintendo GameCube, PlayStation 2, Xbox, and Xbox 360. The game series has since expanded into a novel, Hitman: Enemy Within written by...

all use a third-person
Virtual camera system
A virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in videogames where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third person view...

 camera perspective, but are otherwise very similar to their first-person counterparts.

1998 marked another great advance, which came in the form of Descent: FreeSpace - The Great War, by Volition Inc. It was one of the better 3D games which was a space flight simulation (Sci-Fi) and it was followed up by FreeSpace 2
FreeSpace 2
FreeSpace 2 is a 1999 space combat simulation computer game developed by Volition, Inc. as the sequel to Descent: FreeSpace – The Great War. It was completed ahead of schedule in less than a year, and released to great critical acclaim...

 in 1999, which had many more graphical updates and even more innovations included.

Decline of arcades

With the advent of 16-bit and 32-bit consoles, home video games began to approach the level of graphics seen in arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

s. An increasing number of players would wait for popular arcade games to be ported to consoles rather than going out. Arcades experienced a resurgence in the early to mid 1990s with games such as Street Fighter II
Street Fighter II
is a competitive fighting game originally released for the arcades in . It is the arcade sequel to the original Street Fighter released in and was Capcom's fourteenth title that ran on the CP System arcade hardware...

, Mortal Kombat, and other games in the one-on-one fighting game
Fighting game
Fighting game is a video game genre where the player controls an on-screen character and engages in close combat with an opponent. These characters tend to be of equal power and fight matches consisting of several rounds, which take place in an arena. Players must master techniques such as...

 genre, as well as racing game
Racing game
A racing video game is a genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, air, or sea vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings...

s such as Virtua Racing
Virtua Racing
Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega-AM2 and released in October 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D-graphics platform under development, the "Model 1". The results were so encouraging, that...

and sports game
Sports game
A sports game is a computer or video game that simulates the practice of traditional sports. Most sports have been recreated with a game, including team sports, athletics and extreme sports. Some games emphasize actually playing the sport , whilst others emphasize strategy and organization...

s such as NBA Jam
NBA Jam
NBA Jam is a basketball arcade game developed by Midway in 1993. It is the first entry in the NBA Jam series, and was written entirely in assembly language. The main designer and programmer for this game was Mark Turmell...

. As patronage of arcades declined, many were forced to close down. Classic coin-operated games have largely become the province of dedicated hobbyists and as a tertiary attraction for some businesses, such as movie theater
Movie theater
A movie theater, cinema, movie house, picture theater, film theater is a venue, usually a building, for viewing motion pictures ....

s, batting cage
Batting cage
A batting cage is an enclosed cage for baseball players to practice the skill of batting.It is usually made of netting or a chain-link fence and rectangular in shape. A batter stands at one end of the cage, with a pitching machine at the opposing end...

s, miniature golf
Miniature golf
Miniature golf, or minigolf, is a miniature version of the sport of golf. While the international sports organization World Minigolf Sport Federation prefers to use the name "minigolf", the general public in different countries has also many other names for the game: miniature golf, mini-golf,...

, and arcades attached to game stores such as F.Y.E.
Trans World Entertainment
Trans World Entertainment Corporation is a chain of entertainment media retail stores in the United States. It currently operates just over 440 freestanding and shopping mall-based stores under several brand names....

.

The gap left by the old corner arcades was partly filled by large amusement centers dedicated to providing clean, safe environments and expensive game control systems not available to home users. These are usually based on sports like skiing or cycling, as well as rhythm game
Rhythm game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen...

s like Dance Dance Revolution
Dance Dance Revolution
Dance Dance Revolution, abbreviated DDR, and previously known as Dancing Stage in Europe and Australasia, is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the...

, which have carved out a large slice of the market. Dave & Buster's
Dave & Buster's
Dave & Buster's is an American restaurant and entertainment business headquartered in Dallas, Texas. Each D&B has a full-service restaurant and a video arcade. As of July 1, 2009, the company had 57 locations across the United States and two in Canada. The company also licenses the D&B concept...

 and GameWorks
GameWorks
GameWorks is a chain of entertainment venues featuring video games, simulators, prizes, and a full service bar and restaurant. There are 7 GameWorks venues throughout the U.S. The first GameWorks opened in Downtown Seattle in March 1997....

 are two large chains in the United States with this type of environment. Aimed at adults and older kids, they feature full service restaurants with full liquor bars and have a wide variety of video game and hands on electronic gaming options. Chuck E. Cheese's
Chuck E. Cheese's
Chuck E. Cheese's is a chain of family entertainment centers. Chuck E...

 is a similar type of establishment focused towards small children.

Handhelds come of age

In 1989, Nintendo released the Game Boy
Game Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...

, the first handheld console
Handheld game console
A handheld game console is a lightweight, portable electronic device with a built-in screen, game controls and speakers. Handheld game consoles are run on machines of small size allowing people to carry them and play them at any time or place...

 since the ill-fated Microvision
Microvision
The Microvision was the very first handheld game console that used interchangeable cartridges. It was released by the Milton Bradley Company in November . The Microvision was designed by Jay Smith, the engineer who would later design the Vectrex gaming console...

 ten years before. The design team headed by Gunpei Yokoi had also been responsible for the Game & Watch
Game & Watch
is a line of handheld electronic games produced by Nintendo from to . Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock and an alarm ....

 systems. Included with the system was Tetris
Tetris
Tetris is a puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, Russian Soviet Federative Socialist Republic...

, a popular puzzle game. Several rival handhelds also made their debut around that time, including the Sega Game Gear
Sega Game Gear
The was Sega's first handheld game console. It was the third commercially available color handheld console, after the Atari Lynx and the TurboExpress....

 and Atari Lynx (the first handheld with color LCD display). Although most other systems were more technologically advanced, they were hampered by higher battery consumption and less third-party developer support. While some of the other systems remained in production until the mid-90s, the Game Boy remained at the top spot in sales throughout its lifespan.

Fourth generation consoles (1989–1999) (16-bit)

The Mega Drive/Genesis proved its worth early on after its debut in 1989. Nintendo responded with its own next generation system known as the Super NES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

 (SNES) in 1991. The TurboGrafx-16
TurboGrafx-16
TurboGrafx-16, fully titled as TurboGrafx-16 Entertainment SuperSystem and known in Japan as the , is a video game console developed by Hudson Soft and NEC, released in Japan on October 30, 1987, and in North America on August 29, 1989....

 debuted early on alongside the Genesis, but did not achieve a large following in the U.S. due to a limited library of games and excessive distribution restrictions imposed by Hudson.
The intense competition of this time was also a period of not entirely truthful marketing. The TurboGrafx-16 was billed as the first 16-bit system but its central processor was an 8-bit HuC6280
Hudson Soft HuC6280
The HuC6280 8-bit microprocessor is Japanese company Hudson Soft's improved version of the WDC 65C02 CPU. The most notable product using the HuC6280 is NEC's TurboGrafx 16 video game console.-Description:...

, with only its HuC6270
Hudson Soft HuC6270
HuC6270 is a video display controller developed and manufactured by Hudson Soft. The VDC was used in the PC Engine game console produced by NEC Corporation in 1987 and in the SuperGrafx and TurboGrafx 16 also developed by NEC....

 graphics processor being a true 16-bit chip. Additionally, the much earlier Mattel Intellivision
Intellivision
The Intellivision is a video game console released by Mattel in 1979. Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of "intelligent television"...

 contained a 16-bit processor. Sega, too, was known to stretch the truth in its marketing approach; they used the term "Blast Processing" to describe the simple fact that their console's CPU ran at a higher clock speed than that of the SNES (7.67 MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

 vs 3.58 MHz).

In Japan, the 1987 success of the PC Engine (as the TurboGrafx-16 was known there) against the Famicom
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...

 and CD
Compact Disc
The Compact Disc is an optical disc used to store digital data. It was originally developed to store and playback sound recordings exclusively, but later expanded to encompass data storage , write-once audio and data storage , rewritable media , Video Compact Discs , Super Video Compact Discs ,...

 drive peripheral allowed it to fend off the Mega Drive (Genesis) in 1988, which never really caught on to the same degree as outside Japan. The PC Engine eventually lost out to the Super Famicom
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

, but, due to its popular CD add-ons, retained enough of a user base to support new games well into the late 1990s.

CD-ROM drives were first seen in this generation, as add-ons for the PC Engine in 1988 and the Mega Drive in 1991. Basic 3D graphics
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 entered the mainstream with flat-shaded polygons enabled by additional processors in game cartridges like Virtua Racing
Virtua Racing
Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega-AM2 and released in October 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D-graphics platform under development, the "Model 1". The results were so encouraging, that...

and Star Fox.

SNK
SNK Playmore
SNK Playmore Corporation is a Japanese video game hardware and software company. SNK is an acronym of , which was SNK's original name. The company's legal and trading name became SNK in 1986....

's Neo-Geo
Neo Geo (console)
The is a cartridge-based arcade and home video game system released on July 1, 1991 by Japanese game company SNK. Being in the Fourth generation of Gaming, it was the first console in the former Neo Geo family, which only lived through the 1990s...

 was the most expensive console by a wide margin when it was released in 1990, and would remain so for years. It was also capable of 2D graphics in a quality level years ahead of other consoles. The reason for this was that it contained the same hardware that was found in SNK's arcade games. This was the first time since the home Pong machines that a true-to-the-arcade experience could be had at home.

This generation ended with the SNES's discontinuation in 1999.

Fifth generation consoles (1993–2006) (32 and 64-bit)

In 1993, Atari re-entered the home console market with the introduction of the Atari Jaguar
Atari Jaguar
The Atari Jaguar is a video game console that was released by Atari Corporation in 1993. It was the last to be marketed under the Atari brand until the release of the Atari Flashback in 2004. It was designed to surpass the Mega Drive/Genesis, Super Nintendo Entertainment System, and the Panasonic...

. Also in 1993, The 3DO Company
The 3DO Company
The 3DO Company , also known as 3DO , was a video game company...

 released the 3DO Interactive Multiplayer
3DO Interactive Multiplayer
The 3DO Interactive Multiplayer is a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by...

, which, though highly advertised and promoted, failed to catch up to the sales of the Jaguar, due its high pricetag. Both consoles had very low sales and few quality games, eventually leading to their demise. In 1994, three new consoles were released in Japan: the Sega Saturn
Sega Saturn
The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...

, the PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

, and the PC-FX
PC-FX
The is a video game console released in Japan on December 23, 1994 by NEC Corporation. It is the 32-bit successor to NEC's PC Engine ....

, the Saturn and the PlayStation later seeing release in North America in 1995. The PlayStation quickly outsold all of its competitors, with the exception of the aging Super Nintendo Entertainment System
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

, which still had the support of many major game companies.

The Virtual Boy
Virtual Boy
The was a video game console developed and manufactured by Nintendo. It was the first video game console that was supposed to be capable of displaying "true 3D graphics" out of the box. Whereas most video games use monocular cues to achieve the illusion of three dimensions on a two-dimensional...

 from Nintendo was released in 1995 but did not achieve high sales. In 1996 the Virtual Boy was taken off the market.

After many delays, Nintendo released its 64-bit
64-bit
64-bit is a word size that defines certain classes of computer architecture, buses, memory and CPUs, and by extension the software that runs on them. 64-bit CPUs have existed in supercomputers since the 1970s and in RISC-based workstations and servers since the early 1990s...

 console, the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

 in 1996. The console's flagship title, Super Mario 64
Super Mario 64
is a platform game, published by Nintendo and developed by its EAD division, for the Nintendo 64. Along with Pilotwings 64, it was one of the launch titles for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. Super Mario 64 has sold over...

, became a defining title for 3D platformer games.

PaRappa the Rapper
PaRappa the Rapper
is a rhythm video game for the Sony PlayStation created by Masaya Matsuura and his NanaOn-Sha company....

popularized rhythm
Rhythm game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen...

, or music video game
Music video game
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs...

s in Japan with its 1996 debut on the PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

. Subsequent music and dance games like beatmania
Beatmania
is a rhythm video game developed and distributed by Japanese game developer Konami and first released in 1997. It contributed largely to the boom of music games in 1998, and the series expanded not only with arcade sequels, but also moved to home consoles and other portable devices, achieving a...

and Dance Dance Revolution
Dance Dance Revolution
Dance Dance Revolution, abbreviated DDR, and previously known as Dancing Stage in Europe and Australasia, is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the...

became ubiquitous attractions in Japanese arcades. While Parappa, DDR, and other games found a cult following when brought to North America, music games would not gain a wide audience in the market until the next decade. Also in 1996 Capcom
Capcom
is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Chaos Legion, Street Fighter, Mega Man and Resident Evil. Capcom developed and published Bionic Commando, Lost Planet and Dark Void too, but they are less known. Its...

 released Resident Evil, the first well known survival horror game. It was a huge success selling over 2 million copies and is considered one of the best games on the Playstation.

Other milestone games of the era include Rare's Nintendo 64 title GoldenEye 007 (1997), which was critically acclaimed for bringing innovation as being the first major first-person shooter that was exclusive to a console, and for pioneering certain features that became staples of the genre, such as scopes, headshots, and objective-based missions. The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998...

(1998) for the Nintendo 64 is widely considered the highest critically acclaimed game of all time. The title also featured many innovations such as Z-targeting which is commonly used in many games today.

Nintendo's choice to use cartridges instead of CD-ROMs for the Nintendo 64, unique among the consoles of this period, proved to have negative consequences. While cartridges were faster and combated piracy, CDs could hold far more data and were much cheaper to produce, causing many game companies to turn to Nintendo's CD-based competitors. In particular, Square
Square (company)
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...

, which had released all previous games in its Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...

series for Nintendo consoles, now turned to the PlayStation; Final Fantasy VII
Final Fantasy VII
is a role-playing video game developed by Square and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series. It was originally released in 1997 for the Sony PlayStation and was re-released in 1998 for Microsoft Windows-based personal computers and in 2009...

(1997) was a huge success, establishing the popularity of role-playing games in the west and making the PlayStation the primary console for the genre.

By the end of this period, Sony had become the leader in the video game market. The Saturn was moderately successful in Japan but a commercial failure in North America and Europe, leaving Sega outside of the main competition. The N64 achieved huge success in North America and Europe, though it never surpassed PlayStation's sales or was as popular in Japan.

This generation ended with the PlayStation discontinuation in March 2006.

Transition to 3D and CDs

The fifth generation is most noted for the rise of fully 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 games. While there were games prior that had used three dimensional environments, such as Virtua Racing
Virtua Racing
Virtua Racing or V.R. for short, is a Formula One racing arcade game, developed by Sega-AM2 and released in October 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D-graphics platform under development, the "Model 1". The results were so encouraging, that...

and Star Fox, it was in this era that many game designers began to move traditionally 2D
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...

 and pseudo-3D
2.5D
2.5D , 3/4 perspective and pseudo-3D are terms used to describe either:* 2D graphical projections and techniques which cause a series of images or scenes to fake or appear to be three-dimensional when in fact they are not, or* gameplay in an otherwise three-dimensional video game that is...

 genres into full 3D. Super Mario 64
Super Mario 64
is a platform game, published by Nintendo and developed by its EAD division, for the Nintendo 64. Along with Pilotwings 64, it was one of the launch titles for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. Super Mario 64 has sold over...

on the N64, Crash Bandicoot on the PlayStation and Nights into Dreams on the Saturn, are prime examples of this trend. Their 3D environments were widely marketed and they steered the industry's focus away from side-scrolling and rail-style titles, as well as opening doors to more complex games and genres. Games like GoldenEye 007, The Legend Of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998...

or Virtua Fighter were nothing like shoot-em-ups, RPG's or fighting games before them. 3D became the main focus in this era as well as a slow decline of cartridges in favor of CDs
Compact Disc
The Compact Disc is an optical disc used to store digital data. It was originally developed to store and playback sound recordings exclusively, but later expanded to encompass data storage , write-once audio and data storage , rewritable media , Video Compact Discs , Super Video Compact Discs ,...

.

Mobile phone gaming

Mobile phones began becoming videogaming platforms when Nokia
Nokia
Nokia Corporation is a Finnish multinational communications corporation that is headquartered in Keilaniemi, Espoo, a city neighbouring Finland's capital Helsinki...

 installed Snake
Snake (video game)
Snake is a video game that originated during the late 1970s in arcades and has maintained popularity since then, becoming something of a classic...

onto its line of mobile phones in 1998. Soon every major phone brand offered "time killer games" that could be played in very short moments such as waiting for a bus. Mobile phone games
Mobile game
A mobile game is a video game played on a mobile phone, smartphone, PDA, tablet computer or portable media player. This does not include games played on handheld video game systems such as Nintendo DS or PlayStation Portable....

 early on were limited by the modest size of the phone screens that were all monochrome and the very limited amount of memory and processing power on phones, as well as the drain on the battery.

2000s

The first decade of the 2000s showed innovation on both consoles and PCs, and an increasingly competitive market for portable game systems.

The phenomena of user-created modifications
Mod (computer gaming)
Mod or modification is a term generally applied to personal computer games , especially first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer, and can be entirely new games in themselves, but mods are not standalone software and...

 (or "mods") for games, one trend that began during the Wolfenstein 3D
Wolfenstein 3D
Wolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...

 and Doom-era, continued into the turn of the millennium. The most famous example is that of Counter-Strike
Counter-Strike
Counter-Strike is a tactical first-person shooter video game developed by Valve Corporation which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe...

; released in 1999, it is still the most popular online first-person shooter, even though it was created as a mod for Half-Life by two independent programmers. Eventually, game designers realized the potential of mods and custom content in general to enhance the value of their games, and so began to encourage its creation. Some examples of this include Unreal Tournament
Unreal Tournament
Unreal Tournament is a futuristic first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive. Retrospectively, the game has also been referred to as UT99 or UT Classic to differentiate it from its numbered sequels...

, which allowed players to import 3dsmax scenes to use as character models, and Maxis
Maxis
Maxis is an American company founded as an independent video game developer in 1987. It is currently a subsidiary of Electronic Arts . Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2...

' The Sims
The Sims
The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. Its development was led by game designer Will Wright, also known for developing SimCity...

, for which players could create custom objects.

Sixth generation consoles (1998–2011)

In the sixth generation of video game consoles, Sega exited the hardware market, Nintendo fell behind, Sony solidified its lead in the industry, and Microsoft developed a gaming console.

The generation opened with the launch of the Dreamcast in 1998. It was the first console to have a built-in modem for Internet support and online play. While it was initially successful, sales and popularity would soon begin to decline with contributing factors being Sega's damaged reputation from previous commercial failures, software pirating, and the overwhelming anticipation for the upcoming Playstation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

. Production for the console would discontinue in most markets by 2002 and would be Sega's final console before becoming a third party game provider only.

The second release of the generation was Sony's Playstation 2. Nintendo followed a year later with the Nintendo GameCube
Nintendo GameCube
The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...

, their first disc-based console. The Nintendo GameCube suffered from a lack of third-party games compared to Sony's system, and was hindered by a reputation for being a "kid's console" and lacking the mature games the current market appeared to want.

Before the end of 2001, Microsoft Corporation, best known for its Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

 operating system and its professional productivity software, entered the console market with the Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

. Based on Intel's Pentium III CPU, the console used much PC technology to leverage its internal development. In order to maintain its hold in the market, Microsoft reportedly sold the Xbox at a significant loss and concentrated on drawing profit from game development and publishing. Shortly after its release in November 2001 Bungie Studio's
Bungie
Bungie, Inc is an American video game developer currently located in Bellevue, Washington, USA. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of...

 Halo: Combat Evolved
Halo: Combat Evolved
Halo: Combat Evolved, frequently referred to as Halo: CE, or Halo 1, is a first-person shooter video game developed by Bungie and published by Microsoft Game Studios. The first game of the Halo franchise, it was released on November 15, 2001 as a launch title for the Xbox gaming system, and is...

instantly became the driving point of the Xbox's success, and the Halo series
Halo (series)
Halo is a multi-million dollar science fiction video game franchise created by Bungie and now managed by 343 Industries and owned by Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant...

 would later go on to become one of the most successful console shooters of all time. By the end of the generation, the Xbox had drawn even with the Nintendo GameCube in sales globally, but since nearly all of its sales were in North America, it pushed Nintendo into third place in the American market.

In 2001 Grand Theft Auto III
Grand Theft Auto III
Grand Theft Auto III is a 2001 open world action computer and video game developed by DMA Design in the United Kingdom, and published by Rockstar Games. It is the first 3D title in the Grand Theft Auto series. It was released in October 2001 for the PlayStation 2, May 2002 for Microsoft Windows,...

was released, popularizing open world games by using a non-linear style of gameplay. It was very successful both critically and commercially and is considered a huge milestone in gaming.

Nintendo still dominated the handheld gaming market in this generation. The Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

 in 2001, maintained Nintendo's market position. Finnish cellphone maker Nokia entered the handheld scene with the N-Gage
N-Gage
The N-Gage is a mobile telephone and handheld game system by Nokia, based on the Nokia Series 60 platform, released in October 2003. It began sales on October 7, 2003. The N-Gage QD replaced the original N-Gage in 2004....

, but it failed to win a significant following.

Console gaming largely continued the trend established by the PlayStation toward increasingly complex, sophisticated, and adult-oriented gameplay. Most of the successful sixth-generation console games were games rated T and M by the ESRB
Entertainment Software Rating Board
The Entertainment Software Rating Board is a self-regulatory organization that assigns age and content ratings, enforces industry-adopted advertising guidelines, and ensures responsible online privacy principles for computer and video games as well as entertainment software in Canada, Mexico and...

, including many now-classic gaming franchises such as Halo and Resident Evil, the latter of which was notable for both its success and its notoriety. Even Nintendo, widely known for its aversion to adult content (with very few exceptions most notably Conker's Bad Fur Day
Conker's Bad Fur Day
Conker's Bad Fur Day is an action-platform video game developed and published by Rare. It was released for the Nintendo 64 in 2001 and was Rare's last game published for the console. The game was in development for four years; it was originally intended for a young audience, but was redesigned and...

for the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

), began publishing more M-rated games, with Silicon Knights's Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem is a psychological horror action-adventure video game released for the Nintendo GameCube. Developed by Canadian developer Silicon Knights and originally planned for the Nintendo 64, it was first released and published by Nintendo on June 24, 2002 in North America...

and Capcom's Resident Evil 4
Resident Evil 4
Resident Evil 4, known in Japan as , is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and THQ Asia Pacific...

being prime examples. This trend in hardcore console gaming would partially be reversed with the seventh generation release of the Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

. As of 2011, the PlayStation 2 is still in production and continues to sell steadily over a decade after its original release.

Return of alternate controllers

One significant feature of this generation was various manufacturers' renewed fondness for add-on peripheral controllers. While alternate controllers weren't new, as Nintendo featured several with the original NES and PC gaming has previously featured driving wheels and aircraft joysticks, for the first time console games using them became some of the biggest hits of the decade. Konami introduced a soft plastic mat versions of its foot controls for its Dance Dance Revolution
Dance Dance Revolution
Dance Dance Revolution, abbreviated DDR, and previously known as Dancing Stage in Europe and Australasia, is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the...

franchise in 1998. Sega's alternate peripherals included Samba De Amigo
Samba de Amigo
Samba de Amigo is a rhythm game originally developed by Sonic Team and released in 1999 by Sega in arcades, 2000 for the Dreamcast video game console, and developed by Gearbox Software and Escalation Studios in 2008 for the Wii. The player uses controllers shaped like maracas with the goal of...

's maraca controllers. Nintendo introduced a bongo controller
DK Bongos
DK Bongos are bongo-like controllers for the Nintendo GameCube video game series Donkey Konga, Donkey Konga 2, Donkey Konga 3, and Donkey Kong: Jungle Beat. There are two bongos, each shaped like a classic Donkey Kong barrel with a rubber drumskin fastened on top...

 for a few titles in its Donkey Kong franchise. Publisher RedOctane
RedOctane
RedOctane was an American electronic entertainment company perhaps best known for producing the Guitar Hero series beginning in November 2005. RedOctane became a wholly owned subsidiary of Activision in 2006...

 introduced Guitar Hero
Guitar Hero
Guitar Hero is a music video game developed by Harmonix Music Systems and published by RedOctane for the PlayStation 2 video game console. It is the first entry in the Guitar Hero series. Guitar Hero was released on November 8, 2005 in North America, April 7, 2006 in Europe and June 15, 2006 in...

and its distinctive guitar-shaped controllers for the PlayStation 2. Meanwhile, Sony introduced the EyeToy
EyeToy
The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2. The technology uses computer vision and Gesture recognition to process images taken by the camera...

 peripheral, a camera that could detect player movement, for the PlayStation 2.

Online gaming rises to prominence

As affordable broadband Internet connectivity spread, many publishers turned to online gaming as a way of innovating. Massively multiplayer online role-playing game
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

 (MMORPGs) featured significant titles for the PC market like EverQuest
EverQuest
EverQuest, often shortened to EQ, is a 3D fantasy-themed massively multiplayer online role-playing game that was released on the 16th of March, 1999. The original design is credited to Brad McQuaid, Steve Clover, and Bill Trost...

, World of Warcraft
World of Warcraft
World of Warcraft is a massively multiplayer online role-playing game by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994...

, and Ultima Online
Ultima Online
Ultima Online is a graphical massively multiplayer online role-playing game , released on September 24, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today...

. Historically, console based MMORPGs have been few in number due to the lack of bundled Internet connectivity options for the platforms. This made it hard to establish a large enough subscription community to justify the development costs. The first significant console MMORPGs were Phantasy Star Online
Phantasy Star Online
Phantasy Star Online is an online multiplayer action RPG title, originally released for the Dreamcast in 2000, bundled with a demo of Sonic Adventure 2. Another edition, entitled Phantasy Star Online ver.2, was released for Dreamcast the following year...

on the Sega Dreamcast (which had a built in modem and after market Ethernet adapter), followed by Final Fantasy XI
Final Fantasy XI
, also known as Final Fantasy XI Online, is a MMORPG developed and published by Square as part of the Final Fantasy series. It was released in Japan on Sony's PlayStation 2 on May 16, 2002, and was released for Microsoft's Windows-based personal computers in November 2002...

for the Sony PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

 (an aftermarket Ethernet adapter was shipped to support this game). Every major platform released since the Dreamcast has either been bundled with the ability to support an Internet connection or has had the option available as an aftermarket add-on. Microsoft's Xbox also had its own online gaming service called Xbox Live
Xbox Live
Xbox Live is an online multiplayer gaming and digital media delivery service created and operated by Microsoft Corporation. It is currently the only online gaming service on consoles that charges users a fee to play multiplayer gaming. It was first made available to the Xbox system in 2002...

. Xbox Live was a huge success and proved to be a driving force for the Xbox with games like Halo 2
Halo 2
Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved...

that were overwhelmingly popular.

Mobile games

In the early 2000s, mobile games had gained mainstream popularity in Japan's mobile phone culture
Japanese mobile phone culture
In Japan, mobile phones have become ubiquitous. In Japanese, mobile phones are called keitai denwa , literally "portable telephones," and are often known simply as keitai....

, years before the United States or Europe. By 2003, a wide variety of mobile games were available on Japanese phones, ranging from puzzle games and virtual pet titles that utilize camera phone
Camera phone
A camera phone is a mobile phone which is able to capture still photographs . Since early in the 21st century the majority of mobile phones in use are camera phones....

 and fingerprint scanner technologies to 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 games with PlayStation-quality graphics. Older arcade-style games
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 became particularly popular on mobile phones, which were an ideal platform for arcade-style games designed for shorter play sessions. Namco began making attempts to introduce mobile gaming culture to Europe in 2003.

Mobile gaming interest was raised when Nokia launched its N-Gage
N-Gage
The N-Gage is a mobile telephone and handheld game system by Nokia, based on the Nokia Series 60 platform, released in October 2003. It began sales on October 7, 2003. The N-Gage QD replaced the original N-Gage in 2004....

 phone and handheld gaming platform in 2003. While about two million handsets were sold, the product line wasn't seen as a success and withdrawn from Nokia's lineup. Meanwhile, many game developers had noticed that more advanced phones had color screens and reasonable memory and processing power to do reasonable gaming. Mobile phone gaming revenues passed 1 billion dollars in 2003, and passed 5 billion dollars in 2007, accounting for a quarter of all videogaming software revenues. More advanced phones came to the market such as the N-Series smartphone
Smartphone
A smartphone is a high-end mobile phone built on a mobile computing platform, with more advanced computing ability and connectivity than a contemporary feature phone. The first smartphones were devices that mainly combined the functions of a personal digital assistant and a mobile phone or camera...

 by Nokia in 2005 and the iPhone
IPhone
The iPhone is a line of Internet and multimedia-enabled smartphones marketed by Apple Inc. The first iPhone was unveiled by Steve Jobs, then CEO of Apple, on January 9, 2007, and released on June 29, 2007...

 by Apple in 2007 which strongly added to the appeal of mobile phone gaming. In 2008 Nokia didn't revise the N-Gage brand, but only published a software library of games to its top-end phones. At Apple's App Store in 2008, more than half of all applications sold were iPhone games.

Seventh generation consoles (2004–present)

The generation opened early for handheld consoles, as Nintendo introduced their Nintendo DS
Nintendo DS
The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

 and Sony premiered the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

 (PSP) within a month of each other in 2004. While the PSP boasted superior graphics and power, following a trend established since the mid 1980s, Nintendo gambled on a lower-power design but featuring a novel control interface. The DS's two screens, one of which was touch-sensitive, proved extremely popular with consumers, especially young children and middle-aged gamers, who were drawn to the device by Nintendo's Nintendogs
Nintendogs
is a real-time pet simulation video game developed and published by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan, and was later released in North America, Australia, Europe, and other regions. It was originally released in three different versions:...

and Brain Age
Brain Age: Train Your Brain in Minutes a Day!
Brain Age: Train Your Brain in Minutes a Day!, also known as Dr. Kawashima's Brain Training: How Old Is Your Brain? in PAL regions, is an entertainment video game that employs puzzles. It was developed and published by the video gaming company Nintendo for the Nintendo DS handheld video game console...

series, respectively. While the PSP attracted a significant portion of veteran gamers, the DS allowed Nintendo to continue its dominance in handheld gaming. Nintendo updated their line with the Nintendo DS Lite
Nintendo DS Lite
The is a dual-screen handheld game console developed and manufactured by Nintendo. It is a slimmer, brighter, and more lightweight redesign of the Nintendo DS, designed to be aesthetically sleeker, while taking styling cues from the Game Boy Advance SP, and to appeal to broader commercial audiences...

 in 2006, the Nintendo DSi
Nintendo DSi
The is a handheld game system created by Nintendo and launched in 2008 and 2009 in Japan, North America, PAL territories, and other regions. It is the third iteration of the Nintendo DS, and its primary market rival is Sony's PlayStation Portable...

 in 2008 (Japan) and 2009 (Americas and Europe), and the Nintendo DSi XL while Sony updated the PSP in 2007 and again with the smaller PSP Go
PSP Go
The PSP Go is a version of the PlayStation Portable handheld game console manufactured by Sony. It was released on October 1, 2009 in American and European territories, and on November 1 in Japan. It was revealed prior to E3 2009 through Sony's Qore VOD service...

 in 2009. Nokia withdrew their N-Gage
N-Gage
The N-Gage is a mobile telephone and handheld game system by Nokia, based on the Nokia Series 60 platform, released in October 2003. It began sales on October 7, 2003. The N-Gage QD replaced the original N-Gage in 2004....

 platform in 2005 but reintroduced the brand as a game-oriented service for high-end smartphones on April 3, 2008.

In console gaming, Microsoft stepped forward first in November 2005 with the Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

, and Sony followed in 2006 with the PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

, released in Europe in March 2007. Setting the technology standard for the generation, both featured high-definition graphics, large hard disk-based secondary storage, integrated networking, and a companion on-line gameplay and sales platform, with Xbox Live and the PlayStation Network, respectively. Both were formidable systems that were the first to challenge personal computers in power (at launch) while offering a relatively modest price compared to them. While both were more expensive than most past consoles, the Xbox 360 enjoyed a substantial price edge, selling for either $300 or $400 depending on model, while the PS3 launched with models priced at $500 and $600. Coming with Blu-ray and Wi-Fi
Wi-Fi
Wi-Fi or Wifi, is a mechanism for wirelessly connecting electronic devices. A device enabled with Wi-Fi, such as a personal computer, video game console, smartphone, or digital audio player, can connect to the Internet via a wireless network access point. An access point has a range of about 20...

, the PlayStation 3 was the most expensive game console on the market since Panasonic's version of the 3DO, which retailed for little under 700USD.

Nintendo would release their Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

 console shortly after the PlayStation 3's launch, and the platform would put Nintendo back on track in the console race. While the Wii had lower technical specifications (and a lower price) than both the Xbox 360 and PlayStation 3, its new motion control was much touted. Many gamers, publishers, and analysts initially dismissed the Wii as an underpowered curiosity, but were surprised as the console sold out through the 2006 Christmas season, and remained so through the next 18 months, becoming the fastest selling game console in most of the world's gaming markets.

In June 2009, Sony announced that it would release its PSP Go
PSP Go
The PSP Go is a version of the PlayStation Portable handheld game console manufactured by Sony. It was released on October 1, 2009 in American and European territories, and on November 1 in Japan. It was revealed prior to E3 2009 through Sony's Qore VOD service...

 for 249.99USD on October 1 in Europe and North America, and Japan on November 1. The PSP Go was a newer, slimmer version of the PSP, which had the control pad slide from the base, where its screen covers most of the front side.

Increases in development budgets

With high definition video an undeniable hit with veteran gamers seeking immersive experiences, expectations for visuals in games along with the increasing complexity of productions resulted in a spike in the development budgets of gaming companies. While many game studios saw their Xbox 360 projects pay off, the unexpected weakness of PS3 sales resulted in heavy losses for some developers, and many publishers broke previously arranged PS3 exclusivity arrangements or cancelled PS3 game projects entirely in order to cut losses.

Nintendo capitalizes on casual gaming

Meanwhile, Nintendo took cues from PC gaming and their own success with the Nintendo Wii, and crafted games that capitalized on the intuitive nature of motion control. Emphasis on gameplay turned comparatively simple games into unlikely runaway hits, including the bundled game, Wii Sports
Wii Sports
is a sports game developed and published by Nintendo as a launch title for the Wii video game console , and part of the Touch! Generations. The game was first released in North America along with the Wii on November 19, 2006, and was released in Japan, Australia, and Europe the following month...

, and Wii Fit
Wii Fit
is a video game developed by Nintendo for the company's home video game console, Wii, designed by Hiroshi Matsunaga. It is an exercise game consisting of activities using the Wii Balance Board peripheral...

. As the Wii sales spiked, many publishers were caught unprepared and responded by assembling hastily created titles to fill the void. Although some hardcore games continued to be produced by Nintendo, many of their classic franchises were reworked into "bridge games", meant to provide new gamers crossover experiences from casual gaming to deeper experiences, including their flagship Wii title, Super Mario Galaxy
Super Mario Galaxy
is a 3D platform game developed by Nintendo EAD Tokyo and published by Nintendo for the Wii. It was released in most regions in November 2007, and is the third 3D original platformer in the Mario series, after Super Mario 64 and Super Mario Sunshine. The game follows the protagonist, Mario, on a...

, which in spite of its standard-resolution graphics dominated critics' "best-of" lists for 2007. Many others, however, strongly criticized Nintendo for its apparent spurning of its core gamer base in favor of a demographic many warned would be fickle and difficult to keep engaged.

Motion control revolutionizes game play

The way gamers interact with games changed dramatically, especially with Nintendo's wholesale embrace of motion control as a standard method of interaction. The Wii Remote
Wii Remote
The , also known as the Wiimote, is the primary controller for Nintendo's Wii console. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via gesture recognition and pointing through the use of accelerometer and...

 implemented the principles to be a worldwide success. To a lesser extent, Sony experimented with motion in its Sixaxis and subsequent DualShock 3 controller for the PS3, while Microsoft continually mentioned interest in developing the technology for the Xbox 360, such as Project Natal
Project Natal
Kinect, originally known by the code name Project Natal, is a motion sensing input device by Microsoft for the Xbox 360 video game console. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a...

. While the Wii's infrared-based pointing system has been widely praised, and cited as a primary reason for the success of games such as Nintendo's Metroid Prime 3: Corruption
Metroid Prime 3: Corruption
Metroid Prime 3: Corruption is a first-person action-adventure game developed by Retro Studios and published by Nintendo for the Wii video game console. It is the tenth game in the Metroid series, and the final entry in the Metroid Prime trilogy—excluding two spin-off titles. It was released in...

and EA's Medal of Honor: Heroes 2
Medal of Honor: Heroes 2
Medal of Honor: Heroes 2 is a first-person shooter game for the Wii and the PlayStation Portable. It is an installment in the long-running Medal of Honor series of World War II games. Each version was built from the ground up for its respective system. The Wii version was announced at Nintendo's...

. Despite the success of these titles, reliable motion controls have been more elusive, with even the most refined motion controls failing to achieve true 1-to-1 reproduction of player motion on-screen. Some players have even found that they must move slower than they would like or the Wii will not register their movements, but this is rare. Nintendo's 2008 announcement of its Wii MotionPlus
Wii MotionPlus
The is an expansion device for the Wii Remote video game controller for the Wii that allows it to more accurately capture complex motion. According to Nintendo, the sensor in the device supplements the accelerometer and Sensor Bar capabilities of the Wii Remote to enable actions to be rendered...

 module intends to address these concerns.

Alternate controllers also continue to be important in gaming, as the increasingly involved controllers associated with Red Octane's Guitar Hero
Guitar Hero
Guitar Hero is a music video game developed by Harmonix Music Systems and published by RedOctane for the PlayStation 2 video game console. It is the first entry in the Guitar Hero series. Guitar Hero was released on November 8, 2005 in North America, April 7, 2006 in Europe and June 15, 2006 in...

series and Harmonix's Rock Band
Rock Band
Rock Band is a music video game developed by Harmonix Music Systems, published by MTV Games and Electronic Arts. It is the first title in the Rock Band series. The PlayStation 3 and Xbox 360 versions were released in the United States on November 20, 2007, while the PlayStation 2 version was...

demonstrate. In addition to this, Nintendo has produced various add-on attachments meant to adapt the Wii Remote to specific games, such as the Wii Zapper
Wii Zapper
The Wii Zapper is a gun shell peripheral for the Wii Remote. The name is a reference to the NES Zapper light gun for the Nintendo Entertainment System...

 for shooting games and the Wii Wheel for driving games. With the introduction of the Balance Board in Nintendo's Wii Fit
Wii Fit
is a video game developed by Nintendo for the company's home video game console, Wii, designed by Hiroshi Matsunaga. It is an exercise game consisting of activities using the Wii Balance Board peripheral...

package, motion controls have been extended to players' feet. Third party efforts from THQ, EA, and other publishers that integrate Nintendo's Balance Board are expected in 2009.

At Electronic Entertainment Expo 2009
Electronic Entertainment Expo 2009
The Electronic Entertainment Expo 2009, commonly known as the E3 2009, was the 15th Electronic Entertainment Expo held. The event took place on June 2, 3, and 4 at the Los Angeles Convention Center. E3 is an annual trade show for the computer and video games industry presented by the Entertainment...

, Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...

 and Sony
Sony Computer Entertainment
Sony Computer Entertainment, Inc. is a major video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony...

 each presented their own new motion controllers: Project Natal
Project Natal
Kinect, originally known by the code name Project Natal, is a motion sensing input device by Microsoft for the Xbox 360 video game console. Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a...

 (later renamed Kinect) and PlayStation Move, respectively.

On September 17, 2010, Sony
Sony
, commonly referred to as Sony, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan and the world's fifth largest media conglomerate measured by revenues....

 released PlayStation Move, which uses the PlayStation Eye
PlayStation Eye
The PlayStation Eye is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its...

 camera to track the motion of a wand controller, PlayStation Move has sold 8.8 million as of E3 2011.

Rise of casual PC games

Beginning with PCs, a new trend in casual gaming
Casual game
A casual game is a video game targeted at or used by a mass audience of casual gamers. Casual games can have any type of gameplay, and fit in any genre. They are typically distinguished by their simple rules and lack of commitment required in contrast to more complex hardcore games...

, games with limited complexity that were designed for shortened or impromptu play sessions, began to draw attention from the industry. Many were puzzle games, such as Popcap's Bejeweled
Bejeweled
Bejeweled is a puzzle game by PopCap Games, first developed for browsers in 2001. Three follow-ups to this game have been released. More than 75 million copies of Bejeweled have been sold, and the game has been downloaded more than 500 million times....

and PlayFirst
PlayFirst
PlayFirst is a San Francisco-based publisher of casual games. The company’s mission is to deliver delightful games for everybody, every day. PlayFirst was founded in 2004 by industry veterans...

's Diner Dash
Diner Dash
Diner Dash is a strategy video game and time management game initially developed by New York City-based American game development studio GameLab and published by San Francisco-based PlayFirst. It is now owned and published by PlayFirst...

, while others were games with a more relaxed pace and open-ended play. The biggest hit was The Sims
The Sims
The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. Its development was led by game designer Will Wright, also known for developing SimCity...

by Maxis
Maxis
Maxis is an American company founded as an independent video game developer in 1987. It is currently a subsidiary of Electronic Arts . Maxis is the creator of one of the best-selling computer games of all time, The Sims and its first sequel, The Sims 2...

, which went on to become the best selling computer game of all time, surpassing Myst
Myst
Myst is a graphic adventure video game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan , a Spokane, Washington––based studio, and published and distributed by Brøderbund. The Millers began working on Myst in and released it for the Mac OS computer on September...

.

Other casual games include Happy Farm
Happy Farm
Happy Farm is a social network game, or massively multiplayer online game, based on farm management simulation. It is played predominantly by users in Mainland China and Taiwan, and is the most popular MMOG in terms of players...

and Zynga
Zynga
Zynga is a social network game developer located in San Francisco, United States. The company develops browser-based games that work both stand-alone and as application widgets on social networking websites such as Facebook and MySpace....

 games like Mafia Wars
Mafia Wars
Mafia Wars is a multiplayer Social network game created by Zynga.In Mafia Wars the gamers play as gangsters building their own mafia. The players fight other players online and complete tasks to gain rewards and strength in the game. The game is a freemium game, meaning it is free to play normally...

, FarmVille
FarmVille
FarmVille is a farming simulation social network game developed by Zynga in 2009. It is similar to Happy Farm, Farm Town,, and older games such as the Harvest Moon series...

, and Cafe World, among many others, which are tied into social networking sites such as Myspace
Myspace
Myspace is a social networking service owned by Specific Media LLC and pop star Justin Timberlake. Myspace launched in August 2003 and is headquartered in Beverly Hills, California. In August 2011, Myspace had 33.1 million unique U.S. visitors....

, Facebook
Facebook
Facebook is a social networking service and website launched in February 2004, operated and privately owned by Facebook, Inc. , Facebook has more than 800 million active users. Users must register before using the site, after which they may create a personal profile, add other users as...

, and Mixi
Mixi
mixi, Inc. is one of several social networking websites in Japan, founded in 2004. As of May 2008, mixi had over 21.6 million users and an 80% share of the social networking market in Japan...

. These games are offered freely with the option buy in game items, and stats for money and/or reward offers.

In 2008, social network game
Social network game
A social network game is a type of online game that is played through social networks, and typically features multiplayer and asynchronous gameplay mechanics. Social network games are most often implemented as browser games, but can also be implemented on other platforms such as mobile devices...

s began gaining mainstream popularity following the release of Happy Farm
Happy Farm
Happy Farm is a social network game, or massively multiplayer online game, based on farm management simulation. It is played predominantly by users in Mainland China and Taiwan, and is the most popular MMOG in terms of players...

in China. Influenced by the Japanese console RPG
History of Eastern role-playing video games
Eastern role-playing video games are role-playing video games developed in East Asia, specifically Japan, and, to a lesser extent, South Korea and China...

 series Harvest Moon, Happy Farm attracted 23 million daily active users in China. It soon inspired many clones such as Sunshine Farm, Happy Farmer, Happy Fishpond, Happy Pig Farm, and Facebook
Facebook
Facebook is a social networking service and website launched in February 2004, operated and privately owned by Facebook, Inc. , Facebook has more than 800 million active users. Users must register before using the site, after which they may create a personal profile, add other users as...

 games such as FarmVille
FarmVille
FarmVille is a farming simulation social network game developed by Zynga in 2009. It is similar to Happy Farm, Farm Town,, and older games such as the Harvest Moon series...

, Farm Town
Farm Town
Farm Town is a free, Flash-based browser multiplayer simulation game for the social network platforms Facebook and Myspace. It is social media developed by software company Slashkey in early 2009...

, Country Story, Barn Buddy, Sunshine Ranch, Happy Harvest, Jungle Extreme, and Farm Villain. The most popular social network game is FarmVille, which has over 70 million active users worldwide. Other popular social network games include YoVille, Mob Wars
Mob Wars
Mob Wars is a multiplayer role-playing game hosted on the social networking site Facebook. It allows players to engage in Mafia-style wars with one another and has become one of the most lucrative Facebook applications and the first to net USD 1M per month in revenue.However, this number has never...

, Mafia Wars
Mafia Wars
Mafia Wars is a multiplayer Social network game created by Zynga.In Mafia Wars the gamers play as gangsters building their own mafia. The players fight other players online and complete tasks to gain rewards and strength in the game. The game is a freemium game, meaning it is free to play normally...

, and FrontierVille
FrontierVille
The Pioneer Trail, formerly known as FrontierVille is a simulation, role-playing video game available for play on social networking sites such as Facebook. It is developed by Zynga and was launched on June 9, 2010...

.

Cloud Computing comes to games

In 2009, a few cloud computing
Cloud computing
Cloud computing is the delivery of computing as a service rather than a product, whereby shared resources, software, and information are provided to computers and other devices as a utility over a network ....

 services were announced targeted at video games. These services allow the graphics rendering of the video games to be done away from the end user, and a video stream of the game to be passed to the user. OnLive
OnLive
OnLive is a cloud gaming platform: the games are synchronized, rendered, and stored on remote servers and delivered via the Internet.The service is available using the OnLive Game System, PCs running Microsoft Windows and Intel-based Macs with OS X 10.5.8 or later...

 allows the user to communicate with their servers where the video game rendering is taking place. Gaikai
Gaikai
Gaikai is a cloud-based gaming service that allows users to play demos of major PC games and applications instantly from a webpage or internet-connected device.....

 streams games entirely in the user's browser or on an internet-enabled device.

2010s

The new decade has seen rising interest in the possibility of next generation consoles being developed in keeping with the traditional industry model of a five-year console lifecycle. However, in the industry there is believed to be a lack of desire for another race to produce such a console. Reasons for this include the challenge and massive expense of creating consoles that are graphically superior to the current generation, with Sony and Microsoft still looking to recoup development costs on its current consoles and the failure for content-creation tools to keep up with the increased demands placed upon the people creating the resources such as art for the games on those consoles. The focus for new technologies is likely to shift onto motion-based consoles and peripherals, such as Nintendo Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...

, Microsoft's Kinect, and Sony's PlayStation Move.

On June 14, 2010, during E3, Microsoft revealed their new Xbox 360 console referred to as the Xbox 360 S or Slim. Microsoft's made the unit smaller and quieter, while also installing a 250GB hard drive and built-in 802.11n WiFi. It starting shipping to US stores the same day, not reaching Europe until July 13. The Onlive cloud based gaming system would be one of the first cloud gaming systems known in video game history.

Gaming without controllers

On November 27, 2010, Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...

 released Kinect as a peripheral for the Xbox 360; it was packaged with the console as well. It uses a sensor and dual-camera device to track the motion of the players themselves, becoming the first motion control system to not require a controller. It sold an average of 133,333 units a day for the first 60 days and a total of 6 million units during the same period, earning it the Guinness World Record for the "fastest selling consumer electronics device". Sales passed 10 million units as of March 9, 2011.

Eighth generation consoles (2011–present)

PlayStation Vita

On January 27, 2011, the PlayStation Vita (code-named NGP or next generation portable during development) was announced. It has a front touch screen and a rear touch pad, two analog sticks, 3G and WiFi connection, Sixaxis control and is to compete with the Nintendo 3DS
Nintendo 3DS
The is a portable game console produced by Nintendo. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories. The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software...

. It is due to be released on the 17th of December in Japan and the 22nd of February in North America, the Middle East, Australia and Europe. Sony are looking to have up to forty launch titles for the western release and upto 100 within the release window.

Glasses-free 3D

On March 25, 2011 in Europe, and March 27 in the USA. Nintendo released its new handheld: the successor to the Nintendo DS known as the Nintendo 3DS
Nintendo 3DS
The is a portable game console produced by Nintendo. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories. The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software...

. The system incorporates 3D graphics using parallax barrier technology rather than glasses. Other features include three cameras (one internal and a dual 3D external set), a motion sensor, a gyro sensor and a Slide Pad that allows 360-degree analog input.

Touchscreen controller

On April 25, 2011, Nintendo released a statement officially announcing a system to succeed the Wii. The new console (codenamed Project Café
Project Café
The Wii U is an upcoming home video game console by Nintendo, and is the direct successor to the Wii. The system is expected to be released in 2012 and was unveiled during Nintendo's press conference at the Electronic Entertainment Expo 2011 on June 7, 2011...

) was officially introduced on June 7, 2011 with the official name Wii U. It is stated to be released during 2012 and that playable console units would be present at E3 2011. Features of the new console include a controller with a 6.2 inch touch screen built-in that allows some games to be played without the need of a TV set, and can be used as a second screen providing additional info and interactivity with other ones. Hardware from its predecessor like the Wii Remote
Wii Remote
The , also known as the Wiimote, is the primary controller for Nintendo's Wii console. A main feature of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via gesture recognition and pointing through the use of accelerometer and...

 and the Wii Balance Board
Wii Balance Board
The Wii Balance Board is a balance board accessory for the Nintendo Wii video game console. Along with Wii Fit, it was introduced on July 11, 2007 at the Electronic Entertainment Expo...

 are confirmed to work with the new console.

See also

  • Chronology of console role-playing games
  • Chronology of real-time strategy video games
    Chronology of real-time strategy video games
    This is a comprehensive index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.- Legend :- List...

  • Chronology of real-time tactics video games
    Chronology of real-time tactics video games
    This is a comprehensive index of commercial real-time tactics games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column...

  • List of years in video games
  • Game On (exhibition)
    Game On (exhibition)
    Game On is an exhibition organised and toured by the Barbican Art Gallery. The exhibition displays an historical view of video game development from early arcade games to the present. First featuring at the Barbican Art Gallery in 2002, the exhibition is claimed to have been seen by over 1...

    , a touring exhibition detailing the history of video games.
  • Home computer
    Home computer
    Home computers were a class of microcomputers entering the market in 1977, and becoming increasingly common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user...

  • Personal computer game
    Personal computer game
    A PC game, also known as a computer game, is a video game played on a personal computer, rather than on a video game console or arcade machine...

  • Video game console
    Video game console
    A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...

  • Golden age of video arcade games
  • History of online games
    History of online games
    Online games are currently considered a separate industry of video games. The evolution of these games parallels the evolution of computers and computer networking, with new technologies improving the essential functionality needed for playing video games on a remote server.- Background of...

  • International Center for the History of Electronic Games

Further reading

  • '

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK