Grankhul
Encyclopedia
In many campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

s for the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

, Grankhul is the bugbear deity of hunting, senses, and surprise. Grankhul's symbol is two eyes that are ever open in the darkness.

Publication history

Grankhul was first detailed in the book Monster Mythology
Monster Mythology
Monster Mythology is a sourcebook for the second edition of the Dungeons & Dragons roleplaying game. Released by TSR in 1992 and written by Carl Sargent, with interior illustrations by Terry Dykstra, John and Laura Lakey, and Keith Parkinson, Monster Mythology was released as a companion volume for...

(1992), including details about his priesthood. His role in the cosmology of the Planescape
Planescape
Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by Zeb Cook. The Planescape setting was published in 1994...

 campaign setting was described in On Hallowed Ground
On Hallowed Ground
On Hallowed Ground is an accessory book for the Advanced Dungeons & Dragons fantasy role-playing game, for the Planescape campaign setting.-Contents:This book contains information about deities' planar domains from 20 separate pantheons...

(1996).

Description

Grankhul appears as a tall, relatively lean bugbear with large, protruding eyes and very long, thin fingers.

Grankhul is described as being always aware, and prone to violent tantrumns. It is stated that Grankhul was the being that taught the bugbears to be stealthy, allowing them to function effectively in small numbers.

Grankhul's avatars are depicted as tall, lean bugbears with bulging eyes who are incapable of being surprised. It is stated that Grankhul uses his avatar forms to subtly drive away goblinoid
Goblinoid
Goblinoids are a category of humanoid legendary creatures related to the goblin. The term originated in the Dungeons & Dragons fantasy role-playing game, in which goblins and related creatures are a staple of random encounters. Goblinoids are typically barbaric foes of the various human and...

s and other humanoid races who operate too close to bugbear settlements.

Relationships

The bugbear pantheon is dominated by Hruggek
Hruggek
In many campaign settings for the Dungeons & Dragons role-playing game, Hruggek is the chief deity of bugbears, the deity of violence and combat. His symbol is a morningstar.-Publication history:Hruggek was created by James M...

, though he doesn't really rule it. There is more of an understanding among the bugbear gods that no one acts against Hruggek's interests, and in return Hruggek leaves the others alone. Hruggek's priests often have to keep a wary eye out for the sneakiness of Grankhul's priests, however. Other bugbear deities include Skiggaret
Skiggaret
In many campaign settings for the Dungeons & Dragons role-playing game, Skiggaret is the half-mad bugbear deity of fear. Skiggaret's symbol is a black claw.-Publication history:...

; local pantheons often include a god of earth, a god of fertility, and a god of death (often Stalker).

Realm

Grankhul shares the realm of Palpitatia on the 241st layer of the Abyss
Abyss (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, the Abyss or more fully, the Infinite Layers of the Abyss, is a chaotic evil-aligned plane of existence. It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons cosmology, used in the Planescape...

 with his fellow bugbear god, Skiggaret
Skiggaret
In many campaign settings for the Dungeons & Dragons role-playing game, Skiggaret is the half-mad bugbear deity of fear. Skiggaret's symbol is a black claw.-Publication history:...

. This layer is eternally dark, populated by shadows and spectres, with fear eternally radiating from every inch of the grim terrain.

Dogma

Grankhul values dexterity, speed, and at least a modicum of wit. Grankhul is said to have been the god who gifted bugbears with their ability to surprise their prey. He is a very violent god, prone to terrible tantrums and swift murder.

Worshippers

Grankhul is worshipped by hunters, assassins, and other bugbears who prize stealth and surprise.

Clergy

Grankhul's priests are expected to excel in the qualities favored by their deity. They are hunters, scouts, and explorers among their people, charged with helping to provide food for their bands and to harass their enemies with guerrilla assaults. They are arrogant, confident of their intellects and stealthiness. Their favored weapon is the longsword.

Additional reading

  • Conforti, Steven, ed. Living Greyhawk
    Living Greyhawk
    Living Greyhawk was a massively shared Dungeons and Dragons living campaign administered by RPGA that ran from 2000 to 2008. The campaign setting and storyline were based on Gary Gygax's World of Greyhawk setting, and used the Dungeons and Dragons Third Edition rules...

    Official Listing of Deities for Use in the Campaign,
    version 2.0. Renton, WA: Wizards of the Coast, 2005. Available online:http://www.wizards.com/rpga/downloads/LG_Deities.zip
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