Mass Effect
Encyclopedia
Mass Effect is an action role-playing game
developed by BioWare
for the Xbox 360
and Microsoft Windows
by Demiurge Studios
. The Xbox 360 version was released worldwide in November 2007 published by Microsoft Game Studios. The Microsoft Windows version was released on May 28, 2008, published by Electronic Arts
.
The game takes place in the year 2183, with the player, assuming the role of an elite human soldier named Commander Shepard, setting out to explore the Galaxy
on a starship, the SSV Normandy. The titular mass effect is a form of inertia-suppressing technology, allowing faster-than-light travel.
A sequel, Mass Effect 2
, was released on January 26, 2010, and takes place two years after the events of the first game. Mass Effect 2 also directly uses players' completed save data from the first game to influence events and storylines within the second game, basing certain events and narrative threads on decisions and actions that the player made in the first game.
In addition to the sequel, and a third in development to complete the trilogy, BioWare plans to release episodic content online to fill in the story between each game, though these episodes are not essential for understanding the main plot line. The first downloadable content package, Bring Down the Sky, was released on March 10, 2008 (with a PC version released on July 29, 2008). The second downloadable content package, Pinnacle Station, was released on August 25, 2009 for the PC and Xbox 360. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die
.
The game includes six character classes. Each class contains several "talents"; as each talent is leveled, the character either gains stats (extra health, stamina, etc), unlocks new abilities (for example leveling the Shotgun talent unlocks the "Carnage" ability, which allows the character to fire a concentrated explosive blast from the shotgun), or unlocks other talents. Each class also possesses a unique talent with the same name as its respective class; the characters may also have talents tied to their background. Characters who have reached level 20 will unlock a "Rogue VI" side-mission on Luna
(Earth
's moon) in the Sol
System
, upon the completion of which the player is allowed to choose a new specialist class, which in turn unlocks a new talent bar. The specialist class the character is offered depends on the base class.
When characters are first created, six classes are available: Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are the most skilled with weaponry, Engineers make the most use of the omni-tool and tech-abilities, and Adepts are the best at using biotic powers. The other three classes are combinations of the first three: Infiltrators are a combination of Soldiers and Engineers, Sentinels are a combination of Engineers and Adepts, and Vanguards are a combination of Soldiers and Adepts. While the combination classes do not have the focus of the main classes, they are versatile and offer unique game-play opportunities. (Vanguards, for example, have access to half of the soldier skills and half of the Adept skills).
Players also have some control over their character's back story. They are able to choose to have been either a "spacer" (born and bred in space), a "colonist" (born on one of Earth's extra-solar colonies), or "Earth-born" (hailing from the streets of one of Earth's cities). They also choose whether they have been the sole survivor of a terrible battle, a war hero, or a ruthless soldier. These backgrounds have only a small effect in the game, although many characters will reference the player's chosen background when talking to Commander Shepard. The character's background can also affect whether some side quests are available or not. With only a few exceptions, the character's background does not directly affect the player's dialogue choices.
and Jade Empire
employed a conversation system where the player chose from several responses after non-player character
s (NPCs) had finished speaking. Mass Effect has a system in which responses to NPCs are displayed as the general tone of the message, rather than a word-for-word transcription of the message (e.g., if the player chooses "You're worrying too much," Shepard might actually say, "You always expect the worst").
A radial command menu
, divided into six equal sections like a pie chart, is shown at the bottom of the screen when a conversation is initiated. Each section is assigned a brief description of the response's intent, usually a short phrase such as "What's going on?" The response is selected by moving the analog stick (or the mouse in the Windows version) in the direction of the desired response on the circle and pressing a button. The command menu is organised such that each section is assigned a particular inclination (being nice, aggressive, etc.), so that after players have become comfortable with the system they no longer have to read the menu, and are able to respond appropriately, immediately, if desired. BioWare intended the system to allow the game to be more cinematic and free players from reading large amounts of dialogue, as would be required with the commonly used system of simply having the player choose from complete, sometimes long, written statements.
Dialogue is central to the game's morality system. The side story and the number of character interaction choices in Mass Effect are affected by the player's chosen morality. Unlike in BioWare's previous titles, emphasis on becoming a pure "good" or pure "evil" character is lessened. The overall story is also affected by the player's personal choices. Project Director Casey Hudson of BioWare has said "[the player's] style of play throughout the game will result in diverging endings that determine the fate of humanity itself," affecting not only the first installment, but also the planned sequels. Morality is mostly determined by the player's choices during conversations.
Hudson has further stated that instead of the "good" and "evil" approach that past BioWare games have taken, Mass Effect morality is based on giving points as a "Paragon" for choosing more polite and professional military actions, or as a "Renegade" for taking a more ruthless and take-no-prisoners approach. "Paragon" and "Renegade" points are scored on two separate scales (i.e. taking a "Paragon" option does not negate a past "Renegade" option), as opposed to other BioWare titles such as Knights of the Old Republic in which morality points were scored on a single scale so that making a "Light Side" choice negated the morality change characters underwent for making a "Dark Side" choice. NPCs react differently to a character depending on their past morality choices.
s in other games) to fight their enemies. Players directly control their character's actions as well as their squadmates' attacks, but cannot take direct command of their squadmates. They can, however, issue commands using the directional pad, allowing the player to tell other characters to get behind cover, regroup, attack a specific target, or to scout ahead. Weapons and abilities of the squad members are selected via the use of two "wheel" interfaces: one for the weapons at the squad's disposal, and the other listing the available powers of each squad member and their respective recharge times. The command interface was reworked for the Windows version into displays on either side of the HUD for each squad member.
The abilities and special powers that characters have at their disposal are determined by the skill sets assigned to them at the beginning of the game and how further earned experience points have been allotted since then. Some special abilities include a biotic lift that can be used to pick up objects and enemies, and a tech ability that reduces the shields of enemies. Two other abilities, Charm and Intimidate, are dependent on points, storyline progression, and the amount of Paragon or Renegade points the player attains; raising the levels of these will not unlock any attacks, but instead open new dialogue options within the game.
Special abilities that the player can use in the game are tech abilities and biotics. Tech abilities are support powers used against enemy weapons and technology, as well as biotics. They are activated through the omni-tool, which three of the main classes can use: Engineers, Infiltrators, and Sentinels. These abilities include destroying enemy shields, sabotaging enemy weaponry, and hacking robotic enemies to fire on their own squad. Tech abilities also have passive uses, such as the Electronics talent, which allows the party to open locked crates or salvage components from wrecks. Biotics are powers accessed by the characters using implants that enhance natural abilities to manipulate dark energy
, with mass effect fields. These abilities include hurling enemies around with the mind, raising shields that are resistant to enemy fire but still allow the player to fire through them, and creating small singularities
that cause enemies and destructible parts of the environment to swirl about. Three of the main character classes are able to use these powers: Adepts (the main biotics class), Vanguards, and Sentinels.
s, shotgun
s, assault rifle
s, and sniper rifle
s) and grenade
s, along with a variety of weapon and armor upgrade
s. The player can pause the game at any time and change the equipment used by the members of the party. This is a major strategic aspect of the gameplay, as choosing the correct equipment can mean the difference between a quick victory and defeat. Equipped items are visible on the characters; the armors have different appearances and all weapons fold up into compact versions that are stored on the character's back. Weapons can be retrieved by using a weapon wheel similar to the talent wheel.
Ammunition is unlimited; instead of needing to reload, a weapon will build up heat until it overheats, and cannot fire until it has sufficiently cooled down. In-game, the reasoning for this is that weapons are loaded with "blocks" of ammunition material, and each round fired is sheared off from this central supply of ammunition. The rounds themselves are described as being the size of a "grain of sand" and are launched through mass accelerator
technology at extremely high speeds. Firing a weapon continuously or using a weapon that one is untrained with will result in decreased accuracy, represented by an expanding targeting reticle. The more Talent points that are spent on a weapon type, the greater the weapon type's accuracy and damage.
The characters wear dual layer hardsuits which serve as combat and EVA suits. There are three classifications of hardsuits: light, medium, and heavy armor. These suits provide a limitless supply of oxygen, as well as temporary protection from many planetary hazards like heat and radiation. Heavier suits are vulnerable to fewer hazards, but cause characters to move slower. The suits also come equipped with kinetic barriers, which act as shields against incoming fire. Aside from Liara, who is able to wear human armor, each non-human character requires a different type of armor corresponding to their race. Biotic- or tech-wielding characters can also upgrade their biotic amps or omni-tools to give bonuses to their attacks or reduce their cooldown periods.
The equipment found by the player generally increases in both stats and cost as the player levels up, denoted by a class marking from I to X
. Higher class weapons and armor also have more upgrade slots than their lower-class counterparts. Upgrades found in the game fall into one of four categories: weapon upgrades, armor upgrades, ammo upgrades, and grenade upgrades. Weapon and armor upgrades add to certain stats of the item they are put in, such as accuracy or shields, while ammo and grenade upgrades grant such things as fire damage or reduced speed when shot or thrown at enemies.
Since the game spans the galaxy, many trips have to be made from planet to planet. Players choose destinations by selecting them through a galactic map of the Milky Way
. The galaxy is divided into numerous levels of organization, shrinking in scale from star clusters, to star systems, and finally down to planets.
Travel through the Mass Effect universe is aided through the use of Mass Relays
, which are technological artifacts that are capable of transporting vessels nearly instantaneously between star clusters and systems, and resemble a gimbal
having two rings. There are two types of Mass Relays: primary and secondary. Primary relays are linked with a twin, and so have a single line of travel, but can span as many as a hundred thousand light year
s, according to the game's Codex. Secondary relays are omnidirectional
and can send ships to any relay within its limited range of about a hundred light years.
Once the player decides on a system to visit, several options are available. Some planets are simply there to complete the system. Others can only be surveyed for valuable materials. Some astral bodies such as asteroids, moons, and small space freighters are also available for survey. Finally, some planets can be landed on and explored. The player can move about on foot or using an all-terrain armored personnel carrier called the M35 Mako. Some segments of the game feature combat requiring the use of this vehicle. Most main story segments (and many side missions) are geared toward on-foot shooter action.
Although the game follows a main story, Mass Effect includes a large number of side missions and free-roam "uncharted worlds" that can be reached by selecting them through the galactic map. Virtually every world is part of a side mission, whether the player has uncovered the mission or not. Normally, Shepard will be contacted as a solar system is selected to be briefed on the side mission by Admiral Hackett, of the Alliance Fifth Fleet, if the system contains a side mission that's of direct interest to the Alliance military.
Hudson explains that certain creatures are evolved to sense and manipulate mass effect much like some real-life creatures such as shark
s and electric eel
s can sense and manipulate electromagnetism
in peculiar ways. Some humans are preternaturally capable of these abilities, which can be enhanced via brain implant
s, and the trained manipulation of Mass Effect is referred to as "biotics".
The game's technology centers around a fictional substance called "element zero", or more informally "eezo". When element zero is exposed to an electrical current, it creates a "mass effect field" which alters the mass
of anything inside the field; a positive current causes increases, and a negative current decreases. This allows the creation of "kinetic barriers
," science-fiction style artificial gravity
, and faster-than-light travel, amongst other things.
, supposedly built by a technologically advanced but long-extinct race called the Protheans. Studying and adapting this technology, humanity has managed to break free of the solar system and has established numerous colonies and encountered various extraterrestrial species within the Milky Way
galaxy. Utilizing alien artifacts known as Mass Relays
, the various space-faring races are able to travel instantly across vast stretches of the galaxy. Within the game, humanity has formed the Human Systems Alliance, one of many independent bodies that make up the collective of "Citadel space".
The Human Systems Alliance is a rising power in the galactic stage. The only war they have participated in was the "First Contact War" in 2157. A human exploration expedition was activating dormant mass relays (which was a practice considered unsafe by Citadel races, as it resulted in the Rachni Wars described below). The turians attacked the small fleet and proceeded to capture the closest human world, Shanxi. The turians proceeded to starve out the remaining humans and occupy the planet. Facing starvation the human garrison surrendered to the Turian Hierarchy. One month later, the human Second Fleet responded by annihilating the turian fleet around Shanxi. In response the turians prepared for full scale war. The Citadel Council saw that humanity would either be annihilated or annexed by the turians and stepped in. The humans were then given an embassy in the Citadel Council.
Citadel space, as a whole, is ruled by a conglomerate body of governments known as the Council, which is made up of members of the three prominent alien races: the asari, a race of unisexual aliens which closely resemble blue-skinned human females; the short-lived salarians; and the raptor-like turians. Other alien species seen in the game include the reptilian krogan, the four-eyed, humanoid batarians, the aquatic hanar, the methodical, monotonous-voiced and quadrupedal elcor, and the environmentally suited quarians and volus. Dozens of other aliens are asserted to exist throughout the galaxy, but are not seen or mentioned in the game.
Much history and exposition is related by the "Codex," an in-game encyclopedia whose entries expand as the player investigates new locations and asks questions of its residents. Three historical wars, predating human presence in Citadel space, are of particular relevance to players.
The game takes place primarily in two locations: the prototype frigate SSV Normandy, and the Citadel, a gigantic, ancient space station supposedly built by the Protheans and which currently acts as the center of galactic civilization. Throughout the game, however, the player may navigate the Normandy to various planets, moons and other destinations.
The player's main character is almost always accompanied by two additional characters, providing support during battles and contributing to dialogue. These characters are not created by the player, and control over them is limited to directing squad movement and to the utilising of their technological/biotic abilities. While aboard the Normandy, the player may construct relationships between Shepard and these characters, potentially opening up further assignments. There are six characters met in the game who will join the fight; each has a detailed back-story and hence their own reasons for wanting to help. Two of the characters are human and the other four are aliens.
The voice cast of Mass Effect includes:
, Lieutenant Commander Shepard. The Normandy is sent to the human colony of Eden Prime to recover an unearthed Prothean beacon. To assist, the Citadel Council, the galaxy's primary governing body, sent one of their top agents, Nihlus, a turian Spectre. He has also been assigned to observe Shepard, who is a candidate for Spectre membership. Spectres (agents of the "Special Tactics and Reconnaissance" office) are above the law and work directly for the Council. No human has ever received the title, and the human Systems Alliance, particularly Council representative Donnel Udina, hope that by achieving the title, humanity will receive increased stature in the intergalactic community.
Nihlus, Shepard, and biotic Kaidan Alenko land and meet Gunnery Chief Ashley Williams, who reveals that the Eden Prime colony is under attack by the robotic race known as the geth. The geth are led by a rogue turian Spectre named Saren Arterius, who kills Nihlus. After the battle ends, Shepard locates the beacon and receives a vision showing Protheans being overwhelmed by mechanical forces.
The Normandy and its crew are summoned by Udina to the Citadel. Unfortunately, Shepard is unable to convince the Citadel Council of Saren's treason without solid evidence. Citadel Security officer Garrus Vakarian and krogan mercenary Urdnot Wrex lead Shepard to a quarian mechanic named Tali'Zorah nar Rayya, who possesses a recording of a conversation between Saren and an asari Matriarch named Benezia, discussing their victory on Eden Prime. The recording also mentions an artifact called the "Conduit" and the return of a force known as the Reapers. Confronted with this evidence, the Council revokes Saren's Spectre status and makes Shepard the first human Spectre. Shepherd is ordered to hunt down Saren with the assistance of Kaidan, Ashley, Garrus, Wrex, Tali, and pilot Jeff "Joker" Moreau.
Captain Anderson relinquishes command of the Normandy to Shepard, who uses it to follow several leads provided by Anderson and Udina. On Therum, Shepard rescues the archaeologist Dr. Liara T'soni, Matriarch Benezia's daughter. Because of her biotic abilities and expertise in the Protheans, Liara joins Shepard's squad. On the colony of Feros, Shepard fights off forces whom Saren has sent to investigate the Thorian, a sentient plant-like creature that has the power to control individuals. From these agents, Shepard learns that Saren's flagship, Sovereign, also possesses unique mind-control capabilities. On Noveria, Shepard tracks down Matriarch Benezia while fighting off both geth and the insectoid Rachni. Benezia is eventually defeated, and she reveals that she and Saren are being controlled by Sovereign. Shepard is also confronted with a Rachni queen and must decide whether to re-exterminate the race or release them. In between missions, Shepard has the option of romancing a crewmember; a male Shepard may flirt with Ashley and a female with Kaidan, while Liara is available to both.
After completing these missions, the Council informs Shepard of a salarian infiltration unit, which has uncovered Saren's main base of operations on Virmire. Upon arrival, Shepard learns that Saren has discovered a cure for the krogan disease known as the genophage. Using it, he plans to breed an army of unstoppable krogan warriors. When Wrex finds out about the cure, he betrays the team. Shepard must either kill Wrex, have Ashley kill him, or convince him to trust Shepard's decision. Once this conflict is defused, Shepard agrees to assist the salarians in destroying the base by planting a nuclear improvised explosive device
in it. Shepard leads the infiltration team, while salarian Captain Kirrahe leads a diversionary attack with either Ashley or Kaidan.
Inside the base Shepard discovers another Prothean beacon, which transfers its knowledge to him or her. Shepard is then confronted by Sovereign itself, an actual Reaper. Sovereign reveals the true nature of the Reapers: The Reapers remain inert in the "dark space" outside the Milky Way Galaxy, waiting for millenia for organic life to develop, discover the mass relays and expand throughout the galaxy along those pre-existing routes. Once these races have reached a certain level of expansion, the Reapers awaken and purge all organic life. In truth, the Protheans never built the Citadel or Mass Relays, which were constructed by the Reapers. Rather, the Protheans were the latest victims in a long succession of races systematically sowed and harvested by the Reapers as part of an inexorable cycle.
After planting the nuclear bomb and attempting to escape the facility, the team is attacked by Saren. He claims that his allegiance to Sovereign will save organic life forms by showing their "usefulness". Shepard refuses to accept Saren's plan and fights him off. However, both Ashley and Kaidan have become pinned down at their respective positions, and Shepard has only enough time to save one of them while the other to be killed in the nuclear detonation.
With the information Shepard's party has gained, Liara is able to pinpoint the Conduit's location on a Prothean world known as Ilos, a planet accessible only by a long-lost Mass Relay located deep within the hostile Terminus Systems. Shepard returns to the Citadel and requests permission from the Council to pursue Saren. However, Shepard's request is denied by the Council, concerned of risking a war with the Terminus Systems. Ambassador Udina and the Alliance lock Shepard out of the Normandy, but Captain Anderson secretly helps Shepard reclaim the ship .
On Ilos, Shepard follows Saren into an ancient ruin and encounters a Prothean computer intelligence named Vigil, which explains the Reapers' methodology. Vigil explains that the Citadel Station is actually a huge mass relay, which the Reapers use to invade the galaxy en masse. During the last cycle of extinction, a few Protheans survived on Ilos via cryogenic suspension and then re-entered the Citadel via the Conduit, a reverse-engineered miniaturized Mass Relay system disguised as statues. They managed to sabotage the process that would summon the Reapers. Saren plans to use the Conduit to infiltrate the Citadel so he can re-activate the Citadel's Mass Relay and bring back the Reapers.
Shepard pursues Saren through the Conduit while Sovereign and a massive geth force assault the Citadel. Sovereign connects to the central tower of the Citadel and begins activating the relay, while Saren uses the Citadel's defense systems to protect it. Shepard fights through Saren's and confronts him for the final time. Saren reveals that he has become increasingly subserviant by Sovereign, even accepting cybernetic augmentation. Shepard can fight Saren or convince him to rebel. If convinced, Saren commits suicide, removing the Reapers' vital tool.
The Citadel Fleet has custody of the Council but is losing the battle; meanwhile, Joker informs Shepard of a human Systems Alliance fleet. Shepard can order the Alliance fleet to save the Council, go directly after Sovereign while risking the death of the Council, or even abandon the Council to death. Regardless, Saren's corpse is reanimated by Sovereign who attacks Shepard via Saren while simultaneously fighting off the Alliance in ship form. Eventually, humanity prevails, and Saren's corpse is destroyed while Sovereign is dispatched by the Normandy.
The precise ending of the game depends on several factors, including the fate of the Council and whether Shepard has a higher Paragon or Renegade meter. If Shepard chooses to save the Council, the Council will thank the humans and let the humans join the Council. The other two choices will result in the death of the Council but humanity's ascendance to galactic leadership. Shepard is then asked to nominate Anderson or Udina as a human Council member. Regardless of the choice, Shepard expresses the opinion that the Reapers are still a threat and must be stopped.
, space colonization
, vigilantism, and artificial intelligence
. The story, with its human-vs.-machine elements, has drawn comparisons to both Fred Saberhagen
's Berserker
novels and Battlestar Galactica
, as well as to Frederik Pohl
's Gateway
novels. The elements of machine culling organic life are similar to Alastair Reynolds
' Revelation Space
. While the Citadel and its governing structure seems to draw influence from Babylon 5
, with the SPECTRE
s being comparable with the Anla'shok (Rangers) of that same universe. According to Casey Hudson, the project director at BioWare, the films Aliens
, Blade Runner
, Star Wars
, Star Trek II: The Wrath of Khan
and Starship Troopers
all served as influences for the game.
In January 2007, IGN
interviewed BioWare's Casey Hudson, Project Director for Mass Effect. Hudson gave IGN a lot of information about the game, including: the inspiration for the game, details on how BioWare has moved video game morality beyond simple good and evil, and information on character creation and combat.
IGN had another interview with Hudson in August 2007, detailing about the character creation process. That same month, Mass Effect received a release date of November 20, 2007 in North America. BioWare's CEO Ray Muzyka stated "With Mass Effect, BioWare is delivering an incredible next-gen gaming odyssey, our fans will journey through a vast, futuristic universe as they are challenged to make impactful decisions that will determine the very fate of the galaxy." Greg Zeschuk, President of BioWare, stated "The best games bring players into an immersive, realistic world that is fun to explore from beginning to end. We've achieved that in Mass Effect by putting the player at the center of a compelling, cinematic storyline full of realistic characters and hundreds of exciting locations."
, Electronics Boutique
, Amazon.com
, and Best Buy
within the United States, and in-store in Mainland Europe. The Limited Edition features are as follows:
of the galaxy.An art book titled A Future Imagined, which includes a collection of concept art from the game.
A bonus DVD of exclusive Mass Effect background material and additional content, including:
Eighteen Mass Effect themed gamer-pics.
Four dashboard themes.
Ten songs from the Mass Effect soundtrack.
Five historical trailers from X05 through E3 2007, and the official TV trailer.
A demo for Blue Dragon and videos for Lost Odyssey
, Halo 3
, and Halo Wars
.Design galleries featuring 600 concept-images with full audio commentaries by the game's art director
s.
The Limited Edition was made available for pre-order at online retailers only in the United States
and Canada
, as well as in-stores only in Mainland Europe
. A DVD containing content concerning the development of the game was also distributed to all those who pre-ordered the game in the United States at GameStop
, Electronics Boutique
, and some Best Buy
locations. The bonus content DVD was also made available for those who pre-ordered the game in Australia
at selected retailers, but the Limited Edition was not.
A Platinum Hits
edition was released in North America on February 10, 2009, which included the features of the Limited Edition as well as the Bring Down the Sky expansion
and additional developer documentaries, videos, and music.
A Windows version of the game ported by Demiurge Studios
was released May 28, 2008, with aspects of the game rebuilt in order to address criticisms of the earlier Xbox 360 version. In addition unlike the Xbox 360 version, the Windows version also includes an extra DVD (Disc Two) containing different language versions of the game. BioWare has announced that no collector's edition of the Windows version is going to be released. However, CD Projekt
, the Polish publisher of Mass Effect released a limited edition version. This edition features:N7 T-shirt.
Artbook containing concept art from the game.
USB flash drive with Mass Effect logo.
Mouse pad with graphic of the Normandy.
Mass Effect key holder.
Box containing all elements.
The European edition of the Windows version included a second DVD with the game localized for German, French and Italian languages. A localized Japanese version of Mass Effect is in development for the Xbox 360.
The next title in the series, Mass Effect 2
, uses much of the same game mechanics as the first title in the series. One of the first things known about Mass Effect 2 was that players could import their Mass Effect save-files into the sequel and that decisions made by the player in the first game would continue to have influences on their character in the sequel. Players who have not played the first Mass Effect or choose not to import a save-file will start a new character in Mass Effect 2, will be brought up to speed on the story elements that have taken place thus far in the series.
Mass Effect 2 was released on January 26, 2010 in North America and January 29, 2010 in Europe. A Teaser Trailer for Mass Effect 2 was released by BioWare on February 20, 2009.
An iPhone
iteration in the Mass Effect series was unveiled by BioWare on May 2, 2009. Titled Mass Effect Galaxy
, the game is a side-story in the series focusing on the character Jacob, who appears in Mass Effect 2 as a party member. BioWare's Chris Priestly confirmed the iPhone is not a prequel in the series, but rather a part of BioWare's plan to expand the series' universe.
and Sam Hulick, featuring additional music by Richard Jacques
and David Kates. The soundtrack was published by Sumthing
and released on November 20, 2007, and features 37 tracks including the song featured at the game's end—M4, Part II
performed by Faunts
. According to the liner notes and press release, the music was inspired by classic sci-fi movies such as Blade Runner
and Dune
. Pieces of the soundtrack are featured in Video Games Live
.
(known as DLC) was announced on February 6, 2008. The Bring Down The Sky pack was released on March 10, 2008 for the Xbox 360 as a paid download and on July 29, 2008 for Windows as a free download. It should also be noted that as of late January 2009, the DLC was made compatible with the Steam version, titled revision a. As with retail box copies, players will need to register their Steam serial number on BioWare's website in order to receive the serial number required for installing the DLC. However, later PC versions released had the DLC included within the original game itself.
Bring Down the Sky includes a new uncharted world that introduces the notorious and feared batarians, a humanoid species with four eyes. A batarian extremist group has hijacked a mobile asteroid station in the Asgard system, setting it on a collision course with the nearby colony world of Terra Nova. Only Commander Shepard can save the millions of innocent civilians before the asteroid completes its deadly descent. This mission is concurrent with the main storyline. BioWare has stated that the adventure should take ninety minutes to complete. The expansion also features an additional achievement awarded upon completion of the mission titled as "Colonial Savior" with a value of 50 points. Additionally, in the PC version of the game, a message may be found in a small music outpost on the asteroid when the computer inside is read twice. The message appears to be a humorous jab by the developers at those who stirred up the controversies surrounding the game's romance scenes upon its initial release.
The DLC pack was revealed to be titled Pinnacle Station after it was leaked on the Swiss Xbox website; the only other information revealed about it was that the DLC would take approximately 2–3 hours to complete. The events on Pinnacle Station take the form of mission styles such as Timed, Hunt, Capture, and Survival. Once the player has beaten the eight initial missions, they are rewarded with four extra missions. When all twelve have been beaten, the player is able to attempt a five-minute Survival mission in which the odds are against them. The DLC pack was released on 25 August 2009 to mostly mediocre and negative reviews due to a lack of content and ingenuity.
awarded Mass Effect a 9.75 out of 10, declaring it "the next big franchise for science fiction junkies to latch onto... a huge step forward for video games," and that it "rings in a new age of interactive storytelling." The key negative points of the review were the balancing issues and problematic AI
of the combat system. Official Xbox Magazine
gave Mass Effect the sixth '10' in the magazine's history, raving, "Mass Effect is a great science-fiction novel in video game form. Meaning, it mixes the highest caliber of pure story with the decision making and raw action of the best games." The OXM reviewer also praised it saying "It's the best game I've ever played" and remarked that it had "The best story ever told in a videogame. Period." Electronic Gaming Monthly
awarded Mass Effect a Gold Award with scores of 9, 9.5, and 9, also citing that the negative points of the review were balance issues with the character classes, as well as a steep learning curve with the Mako IFV. GameSpy
and X-Play
both gave it a 5 out of 5 and a special episode "Mass Effect takes interactive entertainment to breathtaking new heights and is wholeheartedly recommended. This is one of the best games of the year, and will undoubtedly be remembered as one of the greatest games ever made." Shacknews
praised, "While the core gameplay is nothing new — sometimes disappointingly so — Mass Effect represents a generational jump in storytelling artistry." Slashdot
's review also praised the storytelling, saying "[The] storyline Mass Effect will have you laughing, furious, and deeply saddened — in some cases all about the same character." GameTrailers gave Mass Effect a 9.6 out of 10, one of its highest reviews ever. GameSpot
reviewed the X360 version as "a great game with moments of brilliance and a number of small but significant obstacles that hold it back from reaching its true potential." It subsequently reviewed the PC version and gave it a higher score calling it "best choice for experiencing this excellent game."
IGN awarded the game a 9.4 of 10, and while saying it was "a new high mark for storytelling in games," it also pointed out a common criticism in most of the reviews for the game, that while "the RPG
elements are outstanding," the "glitches, poor AI, and weak squad mechanics weigh the game down." Eurogamer
stated in its review, "Mass Effect is most definitely a great game with an awful lot going for it — but one that does not quite deserve unquestioning praise." Awarding Mass Effect "The Best RPG of 2007," GamePro
raves about the tremendous amount of depth to the game, from the character customization options to the world at large. The negative to the game they mention is that "the elevator rides are ridiculously long." In October 2008 IGN declared Mass Effect the Best Xbox 360 game.
According to updated figures from Microsoft, in the six weeks after the game was released, it had sold 1.6 million copies.
' Best Role-Playing Game. One of the most recent and arguably more significant awards the game has been awarded the #1 spot on IGN's list of "The Top 25 Xbox 360 games.
Following its release, Mass Effect received numerous awards. During the Spike TV Awards, the game won "Best RPG." GameTrailers
awarded the game "Best RPG" and "Best New Game Franchise." During its Reader's Choice Awards, TeamXbox
gave the game awards for "Best RPG" and "Best Story," as well as its "Game of the Year" award. GameSpot
gave the game "Best Voice Acting" and "Best Original Music." IGN
awarded the game "Best RPG," "Best Original Score," and "Best Story." The New York Times
recognized Mass Effect as its "Game of the Year." A complete list of awards can be found at the game's official website.
, although no specific sex acts or depictions of nudity are clearly shown. A New York Times article compared the contents to U.S. evening network television.
The scene first came under fire in neoconservative blogger Kevin McCullough's article, "The ‘Sex-Box’ Race for President." McCullough employed strong, false statements such as "Mass Effect can be customized to sodomise whatever, whomever, however, the game player wishes," and "with its ‘over the net’ capabilities virtual orgasmic rape is just the push of a button away."
McCullough’s article was met with outrage from the gaming community. McCullough issued an apology by saying, "I DO apologize to the gaming universe!" He went on to say, "I still do concur with my original position that the objectionable content in Mass Effect is still offensive." McCullough’s handling of the situation was parodied by popular gaming webcomic Penny Arcade
and online comedy site LoadingReadyRun
. His host website eventually took down the article.
Jack Thompson said about the controversy, "The guy who shot his mouth off about it had no idea what the Hell he was talking about. This contrived controversy is absolutely ridiculous."
On January 21, 2008, a Fox News segment "The Live Desk With Martha MacCallum
" discussed Mass Effect with the heading "'SE'XBOX?' New video game shows full digital nudity and sex." MacCallum stated that the game "leaves nothing to the imagination" and features "the ability for players to engage in full graphic sex" where the player gets to decide what happens, cited critics as saying that the Mature-rated game is marketed to children and teenagers, and read a rebuttal from publisher Microsoft
stating that the company abides by rating systems and provides monitoring tools for parents. Psychology specialist and author Cooper Lawrence and video game journalist Geoff Keighley
were interviewed. Lawrence described sexual content in video games as teaching their active users, adolescent boys, to consider women as objects of desire valued solely for their sexuality. She added that the game's player character is a man who decides how many women he wants to be with. Keighley focused on challenging the accuracy of previous statements, saying it is a choice to play the protagonist as a male or a female. He also described Mass Effect as having an optional, brief sexual situation as the culmination of a romantic relationship in a 30+ hour game, and argued against the extremely false accusations of graphic, full-frontal nudity within the game. MacCallum and Lawrence admitted that they had not actually played the game.
Electronic Arts
, BioWare's parent company, requested a correction of "serious errors" from Fox News in an open letter. Fox News responded that EA had been offered a chance to appear on the channel.
On the 25th, Lawrence, who had since watched someone play the game for about two-and-a-half hours, retracted her earlier statements in an interview. She added that she had been told the game was similar to pornography, and noted that she "has seen episodes of Lost
that are more sexually explicit." In the interim, largely as a reaction from an offended gaming community, her latest book attracted hundreds of customer reviews on Amazon.com
which rated it one star out of five. Many of these reviews noted with irony that they had not read her book, but heard from someone else that the book was bad, and thus voted low. In an editorial, G4
's Adam Sessler
referred to the interview as a "litany of falsehoods" and parodied Lawrence's statements. The controversy came to be known for the fact that the most explicit content actually shown was the side profile of a breast and led to the popularization of the internet meme
"alien sideboob."
for a short time before it was lifted with an M18 rating. Censors in the country said that a scene with an alien and human female caressing was the main reason why the game was not allowed to be sold in Singaporean video game stores.
stores in the United States. This was later confirmed by BioWare Community Coordinator Chris Priestly on the official Mass Effect forum. The street date was also broken in Australia on November 16, 2007 by EB Games
who received their copies of the game early and took it as a sign to begin distributing. This was repeated by several other game retailers, including JB Hi-Fi
, Gametraders
, Zellers
, and GAME
.
software SecuROM
with the Windows release of Mass Effect. This decision attracted criticism as SecuROM would require online activation after installation in addition to a "check-in", where the product must re-validate itself every ten days or it will cease to operate until the next successful check-in. On May 9, 2008, BioWare decided to remove the ten day periodic re-authentication, saying that it "listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them." Players will still need to connect to the server before they launch Mass Effect for the first time or download new game content. The game can be authenticated three times. After that players will have to contact EA Customer Support, who may then on a case-by-case basis "supply any additional authentications that are warranted." EA has since released a De-Authorization Tool for certain SecuROM Protected games released after May 2008, which includes Mass Effect.
The March 2009 Steam release of the game removes the SecuROM DRM and replaces it with Valve's online distribution and DRM system, which ties the game license to an online user account.
Action role-playing game
Action role-playing games form a loosely defined sub-genre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat...
developed by BioWare
BioWare
BioWare is a Canadian video game developer founded in February 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk, and Augustine Yip. BioWare is currently owned by American company Electronic Arts...
for the Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...
and Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...
by Demiurge Studios
Demiurge Studios
Demiurge Studios is an American video game developer company, founded in 2002 by Albert Reed, Chris Linder and Tom Lin. It is located in Cambridge, Massachusetts...
. The Xbox 360 version was released worldwide in November 2007 published by Microsoft Game Studios. The Microsoft Windows version was released on May 28, 2008, published by Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...
.
The game takes place in the year 2183, with the player, assuming the role of an elite human soldier named Commander Shepard, setting out to explore the Galaxy
Milky Way
The Milky Way is the galaxy that contains the Solar System. This name derives from its appearance as a dim un-resolved "milky" glowing band arching across the night sky...
on a starship, the SSV Normandy. The titular mass effect is a form of inertia-suppressing technology, allowing faster-than-light travel.
A sequel, Mass Effect 2
Mass Effect 2
Mass Effect 2 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, Xbox 360 and PlayStation 3. The game was released for Microsoft Windows and Xbox 360 on January 26, 2010 and for PlayStation 3 on January 18, 2011...
, was released on January 26, 2010, and takes place two years after the events of the first game. Mass Effect 2 also directly uses players' completed save data from the first game to influence events and storylines within the second game, basing certain events and narrative threads on decisions and actions that the player made in the first game.
In addition to the sequel, and a third in development to complete the trilogy, BioWare plans to release episodic content online to fill in the story between each game, though these episodes are not essential for understanding the main plot line. The first downloadable content package, Bring Down the Sky, was released on March 10, 2008 (with a PC version released on July 29, 2008). The second downloadable content package, Pinnacle Station, was released on August 25, 2009 for the PC and Xbox 360. In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die
Quintessence Editions Ltd.
Quintessence Editions Ltd. is a publishing company based in London which is the originator of the "1001 Before You Die" series. Typically, the titles in this series are intended as reference books. They are illustrated books authored by multiple contributors...
.
Player creation and character classes
Although most of the game's screen shots and concept art show the same "default" male Commander Shepard, it is possible for the player to fully customize his or her character's appearance, gender, abilities and even military background.The game includes six character classes. Each class contains several "talents"; as each talent is leveled, the character either gains stats (extra health, stamina, etc), unlocks new abilities (for example leveling the Shotgun talent unlocks the "Carnage" ability, which allows the character to fire a concentrated explosive blast from the shotgun), or unlocks other talents. Each class also possesses a unique talent with the same name as its respective class; the characters may also have talents tied to their background. Characters who have reached level 20 will unlock a "Rogue VI" side-mission on Luna
Moon
The Moon is Earth's only known natural satellite,There are a number of near-Earth asteroids including 3753 Cruithne that are co-orbital with Earth: their orbits bring them close to Earth for periods of time but then alter in the long term . These are quasi-satellites and not true moons. For more...
(Earth
Earth
Earth is the third planet from the Sun, and the densest and fifth-largest of the eight planets in the Solar System. It is also the largest of the Solar System's four terrestrial planets...
's moon) in the Sol
Solar System
The Solar System consists of the Sun and the astronomical objects gravitationally bound in orbit around it, all of which formed from the collapse of a giant molecular cloud approximately 4.6 billion years ago. The vast majority of the system's mass is in the Sun...
System
Planetary system
A planetary system consists of the various non-stellar objects orbiting a star such as planets, dwarf planets , asteroids, meteoroids, comets, and cosmic dust...
, upon the completion of which the player is allowed to choose a new specialist class, which in turn unlocks a new talent bar. The specialist class the character is offered depends on the base class.
When characters are first created, six classes are available: Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are the most skilled with weaponry, Engineers make the most use of the omni-tool and tech-abilities, and Adepts are the best at using biotic powers. The other three classes are combinations of the first three: Infiltrators are a combination of Soldiers and Engineers, Sentinels are a combination of Engineers and Adepts, and Vanguards are a combination of Soldiers and Adepts. While the combination classes do not have the focus of the main classes, they are versatile and offer unique game-play opportunities. (Vanguards, for example, have access to half of the soldier skills and half of the Adept skills).
Players also have some control over their character's back story. They are able to choose to have been either a "spacer" (born and bred in space), a "colonist" (born on one of Earth's extra-solar colonies), or "Earth-born" (hailing from the streets of one of Earth's cities). They also choose whether they have been the sole survivor of a terrible battle, a war hero, or a ruthless soldier. These backgrounds have only a small effect in the game, although many characters will reference the player's chosen background when talking to Commander Shepard. The character's background can also affect whether some side quests are available or not. With only a few exceptions, the character's background does not directly affect the player's dialogue choices.
Dialogue and morality
Previous BioWare titles such as Star Wars: Knights of the Old RepublicStar Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic is a role-playing video game developed by BioWare and published by LucasArts. It was released for the Xbox on July 15, 2003, for Microsoft Windows on November 19, 2003, and on September 7, 2004 for Mac OS X. The Xbox version is playable on Xbox 360 with its...
and Jade Empire
Jade Empire
Jade Empire is an action role-playing game developed by Canadian developer BioWare and first published in 2005 by Microsoft Game Studios as a worldwide release for the Xbox. The later, two-disc Limited Edition contained extra content...
employed a conversation system where the player chose from several responses after non-player character
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
s (NPCs) had finished speaking. Mass Effect has a system in which responses to NPCs are displayed as the general tone of the message, rather than a word-for-word transcription of the message (e.g., if the player chooses "You're worrying too much," Shepard might actually say, "You always expect the worst").
A radial command menu
Pie menu
In computer interface design, a pie menu is a circular context menu where selection depends on direction. A pie menu is made of several "pie slices" around an inactive center and works best with stylus input, and well with a mouse...
, divided into six equal sections like a pie chart, is shown at the bottom of the screen when a conversation is initiated. Each section is assigned a brief description of the response's intent, usually a short phrase such as "What's going on?" The response is selected by moving the analog stick (or the mouse in the Windows version) in the direction of the desired response on the circle and pressing a button. The command menu is organised such that each section is assigned a particular inclination (being nice, aggressive, etc.), so that after players have become comfortable with the system they no longer have to read the menu, and are able to respond appropriately, immediately, if desired. BioWare intended the system to allow the game to be more cinematic and free players from reading large amounts of dialogue, as would be required with the commonly used system of simply having the player choose from complete, sometimes long, written statements.
Dialogue is central to the game's morality system. The side story and the number of character interaction choices in Mass Effect are affected by the player's chosen morality. Unlike in BioWare's previous titles, emphasis on becoming a pure "good" or pure "evil" character is lessened. The overall story is also affected by the player's personal choices. Project Director Casey Hudson of BioWare has said "[the player's] style of play throughout the game will result in diverging endings that determine the fate of humanity itself," affecting not only the first installment, but also the planned sequels. Morality is mostly determined by the player's choices during conversations.
Hudson has further stated that instead of the "good" and "evil" approach that past BioWare games have taken, Mass Effect morality is based on giving points as a "Paragon" for choosing more polite and professional military actions, or as a "Renegade" for taking a more ruthless and take-no-prisoners approach. "Paragon" and "Renegade" points are scored on two separate scales (i.e. taking a "Paragon" option does not negate a past "Renegade" option), as opposed to other BioWare titles such as Knights of the Old Republic in which morality points were scored on a single scale so that making a "Light Side" choice negated the morality change characters underwent for making a "Dark Side" choice. NPCs react differently to a character depending on their past morality choices.
Combat and abilities
Combat in Mass Effect takes place in real time, but the player can pause at any time to change the squad's weapons, select different abilities for the squad members to use, or to give general squad orders. The player and his allies use firearms (modifiable with various upgrades throughout the game), Tech abilities (to interfere with enemy equipment and abilities), and biotics (similar to magical attacks or Force powerForce Power
Force Power may refer to:*The Force *Force power, relating to the foregoing...
s in other games) to fight their enemies. Players directly control their character's actions as well as their squadmates' attacks, but cannot take direct command of their squadmates. They can, however, issue commands using the directional pad, allowing the player to tell other characters to get behind cover, regroup, attack a specific target, or to scout ahead. Weapons and abilities of the squad members are selected via the use of two "wheel" interfaces: one for the weapons at the squad's disposal, and the other listing the available powers of each squad member and their respective recharge times. The command interface was reworked for the Windows version into displays on either side of the HUD for each squad member.
The abilities and special powers that characters have at their disposal are determined by the skill sets assigned to them at the beginning of the game and how further earned experience points have been allotted since then. Some special abilities include a biotic lift that can be used to pick up objects and enemies, and a tech ability that reduces the shields of enemies. Two other abilities, Charm and Intimidate, are dependent on points, storyline progression, and the amount of Paragon or Renegade points the player attains; raising the levels of these will not unlock any attacks, but instead open new dialogue options within the game.
Special abilities that the player can use in the game are tech abilities and biotics. Tech abilities are support powers used against enemy weapons and technology, as well as biotics. They are activated through the omni-tool, which three of the main classes can use: Engineers, Infiltrators, and Sentinels. These abilities include destroying enemy shields, sabotaging enemy weaponry, and hacking robotic enemies to fire on their own squad. Tech abilities also have passive uses, such as the Electronics talent, which allows the party to open locked crates or salvage components from wrecks. Biotics are powers accessed by the characters using implants that enhance natural abilities to manipulate dark energy
Dark energy
In physical cosmology, astronomy and celestial mechanics, dark energy is a hypothetical form of energy that permeates all of space and tends to accelerate the expansion of the universe. Dark energy is the most accepted theory to explain recent observations that the universe appears to be expanding...
, with mass effect fields. These abilities include hurling enemies around with the mind, raising shields that are resistant to enemy fire but still allow the player to fire through them, and creating small singularities
Gravitational singularity
A gravitational singularity or spacetime singularity is a location where the quantities that are used to measure the gravitational field become infinite in a way that does not depend on the coordinate system...
that cause enemies and destructible parts of the environment to swirl about. Three of the main character classes are able to use these powers: Adepts (the main biotics class), Vanguards, and Sentinels.
Weapons and equipment
Mass Effect features four classes of conventional firearms (pistolPistol
When distinguished as a subset of handguns, a pistol is a handgun with a chamber that is integral with the barrel, as opposed to a revolver, wherein the chamber is separate from the barrel as a revolving cylinder. Typically, pistols have an effective range of about 100 feet.-History:The pistol...
s, shotgun
Shotgun
A shotgun is a firearm that is usually designed to be fired from the shoulder, which uses the energy of a fixed shell to fire a number of small spherical pellets called shot, or a solid projectile called a slug...
s, assault rifle
Assault rifle
An assault rifle is a selective fire rifle that uses an intermediate cartridge and a detachable magazine. Assault rifles are the standard infantry weapons in most modern armies...
s, and sniper rifle
Sniper rifle
In military and law enforcement terminology, a sniper rifle is a precision-rifle used to ensure more accurate placement of bullets at longer ranges than other small arms. A typical sniper rifle is built for optimal levels of accuracy, fitted with a telescopic sight and chambered for a military...
s) and grenade
Grenade
A grenade is a small explosive device that is projected a safe distance away by its user. Soldiers called grenadiers specialize in the use of grenades. The term hand grenade refers any grenade designed to be hand thrown. Grenade Launchers are firearms designed to fire explosive projectile grenades...
s, along with a variety of weapon and armor upgrade
Upgrade
The term upgrade refers to the replacement of a product with a newer version of the same product. It is most often used in computing and consumer electronics, generally meaning a replacement of hardware, software or firmware with a newer or better version, in order to bring the system up to date...
s. The player can pause the game at any time and change the equipment used by the members of the party. This is a major strategic aspect of the gameplay, as choosing the correct equipment can mean the difference between a quick victory and defeat. Equipped items are visible on the characters; the armors have different appearances and all weapons fold up into compact versions that are stored on the character's back. Weapons can be retrieved by using a weapon wheel similar to the talent wheel.
Ammunition is unlimited; instead of needing to reload, a weapon will build up heat until it overheats, and cannot fire until it has sufficiently cooled down. In-game, the reasoning for this is that weapons are loaded with "blocks" of ammunition material, and each round fired is sheared off from this central supply of ammunition. The rounds themselves are described as being the size of a "grain of sand" and are launched through mass accelerator
Railgun
A railgun is an entirely electrical gun that accelerates a conductive projectile along a pair of metal rails using the same principles as the homopolar motor. Railguns use two sliding or rolling contacts that permit a large electric current to pass through the projectile. This current interacts...
technology at extremely high speeds. Firing a weapon continuously or using a weapon that one is untrained with will result in decreased accuracy, represented by an expanding targeting reticle. The more Talent points that are spent on a weapon type, the greater the weapon type's accuracy and damage.
The characters wear dual layer hardsuits which serve as combat and EVA suits. There are three classifications of hardsuits: light, medium, and heavy armor. These suits provide a limitless supply of oxygen, as well as temporary protection from many planetary hazards like heat and radiation. Heavier suits are vulnerable to fewer hazards, but cause characters to move slower. The suits also come equipped with kinetic barriers, which act as shields against incoming fire. Aside from Liara, who is able to wear human armor, each non-human character requires a different type of armor corresponding to their race. Biotic- or tech-wielding characters can also upgrade their biotic amps or omni-tools to give bonuses to their attacks or reduce their cooldown periods.
The equipment found by the player generally increases in both stats and cost as the player levels up, denoted by a class marking from I to X
Roman numerals
The numeral system of ancient Rome, or Roman numerals, uses combinations of letters from the Latin alphabet to signify values. The numbers 1 to 10 can be expressed in Roman numerals as:...
. Higher class weapons and armor also have more upgrade slots than their lower-class counterparts. Upgrades found in the game fall into one of four categories: weapon upgrades, armor upgrades, ammo upgrades, and grenade upgrades. Weapon and armor upgrades add to certain stats of the item they are put in, such as accuracy or shields, while ammo and grenade upgrades grant such things as fire damage or reduced speed when shot or thrown at enemies.
Travel
The SSV Normandy, the player character's ship, and a technological marvel in the setting of the game, serves as the primary mode of transportation.Since the game spans the galaxy, many trips have to be made from planet to planet. Players choose destinations by selecting them through a galactic map of the Milky Way
Milky Way
The Milky Way is the galaxy that contains the Solar System. This name derives from its appearance as a dim un-resolved "milky" glowing band arching across the night sky...
. The galaxy is divided into numerous levels of organization, shrinking in scale from star clusters, to star systems, and finally down to planets.
Travel through the Mass Effect universe is aided through the use of Mass Relays
Interstellar teleporter
An interstellar teleporter is a hypothetical technology appearing in science fiction, typically in hard sci-fi, which teleports people and/or other objects over interstellar distances instantaneously...
, which are technological artifacts that are capable of transporting vessels nearly instantaneously between star clusters and systems, and resemble a gimbal
Gimbal
A gimbal is a pivoted support that allows the rotation of an object about a single axis. A set of two gimbals, one mounted on the other with pivot axes orthogonal, may be used to allow an object mounted on the innermost gimbal to remain immobile regardless of the motion of its support...
having two rings. There are two types of Mass Relays: primary and secondary. Primary relays are linked with a twin, and so have a single line of travel, but can span as many as a hundred thousand light year
Light-year
A light-year, also light year or lightyear is a unit of length, equal to just under 10 trillion kilometres...
s, according to the game's Codex. Secondary relays are omnidirectional
Omnidirectional antenna
In radio communication, an omnidirectional antenna is an antenna which radiates radio wave power uniformly in all directions in one plane, with the radiated power decreasing with elevation angle above or below the plane, dropping to zero on the antenna's axis. This radiation pattern is often...
and can send ships to any relay within its limited range of about a hundred light years.
Once the player decides on a system to visit, several options are available. Some planets are simply there to complete the system. Others can only be surveyed for valuable materials. Some astral bodies such as asteroids, moons, and small space freighters are also available for survey. Finally, some planets can be landed on and explored. The player can move about on foot or using an all-terrain armored personnel carrier called the M35 Mako. Some segments of the game feature combat requiring the use of this vehicle. Most main story segments (and many side missions) are geared toward on-foot shooter action.
Although the game follows a main story, Mass Effect includes a large number of side missions and free-roam "uncharted worlds" that can be reached by selecting them through the galactic map. Virtually every world is part of a side mission, whether the player has uncovered the mission or not. Normally, Shepard will be contacted as a solar system is selected to be briefed on the side mission by Admiral Hackett, of the Alliance Fifth Fleet, if the system contains a side mission that's of direct interest to the Alliance military.
"Mass Effect"
Project Director Casey Hudson explained the term "Mass Effect" as follows:Hudson explains that certain creatures are evolved to sense and manipulate mass effect much like some real-life creatures such as shark
Shark
Sharks are a type of fish with a full cartilaginous skeleton and a highly streamlined body. The earliest known sharks date from more than 420 million years ago....
s and electric eel
Electric eel
The electric eel , is an electric fish, and the only species of the genus Electrophorus. It is capable of generating powerful electric shocks, of up to six hundred volts, which it uses for both hunting and self-defense. It is an apex predator in its South American range...
s can sense and manipulate electromagnetism
Electromagnetism
Electromagnetism is one of the four fundamental interactions in nature. The other three are the strong interaction, the weak interaction and gravitation...
in peculiar ways. Some humans are preternaturally capable of these abilities, which can be enhanced via brain implant
Brain implant
Brain implants, often referred to as neural implants, are technological devices that connect directly to a biological subject's brain - usually placed on the surface of the brain, or attached to the brain's cortex...
s, and the trained manipulation of Mass Effect is referred to as "biotics".
The game's technology centers around a fictional substance called "element zero", or more informally "eezo". When element zero is exposed to an electrical current, it creates a "mass effect field" which alters the mass
Mass
Mass can be defined as a quantitive measure of the resistance an object has to change in its velocity.In physics, mass commonly refers to any of the following three properties of matter, which have been shown experimentally to be equivalent:...
of anything inside the field; a positive current causes increases, and a negative current decreases. This allows the creation of "kinetic barriers
Force field
A force field, sometimes known as an energy shield, force shield, or deflector shield is a concept of a field tightly bounded and of significant magnitude so that objects affected by the particular force relating to the field are unable to pass through the central axis of the field and reach the...
," science-fiction style artificial gravity
Artificial gravity
Artificial gravity is the varying of apparent gravity via artificial means, particularly in space, but also on the Earth...
, and faster-than-light travel, amongst other things.
Setting
Mass Effect is set in the year 2183. Thirty-five years earlier, mankind discovered a cache of technology on MarsMars
Mars is the fourth planet from the Sun in the Solar System. The planet is named after the Roman god of war, Mars. It is often described as the "Red Planet", as the iron oxide prevalent on its surface gives it a reddish appearance...
, supposedly built by a technologically advanced but long-extinct race called the Protheans. Studying and adapting this technology, humanity has managed to break free of the solar system and has established numerous colonies and encountered various extraterrestrial species within the Milky Way
Milky Way
The Milky Way is the galaxy that contains the Solar System. This name derives from its appearance as a dim un-resolved "milky" glowing band arching across the night sky...
galaxy. Utilizing alien artifacts known as Mass Relays
Interstellar teleporter
An interstellar teleporter is a hypothetical technology appearing in science fiction, typically in hard sci-fi, which teleports people and/or other objects over interstellar distances instantaneously...
, the various space-faring races are able to travel instantly across vast stretches of the galaxy. Within the game, humanity has formed the Human Systems Alliance, one of many independent bodies that make up the collective of "Citadel space".
The Human Systems Alliance is a rising power in the galactic stage. The only war they have participated in was the "First Contact War" in 2157. A human exploration expedition was activating dormant mass relays (which was a practice considered unsafe by Citadel races, as it resulted in the Rachni Wars described below). The turians attacked the small fleet and proceeded to capture the closest human world, Shanxi. The turians proceeded to starve out the remaining humans and occupy the planet. Facing starvation the human garrison surrendered to the Turian Hierarchy. One month later, the human Second Fleet responded by annihilating the turian fleet around Shanxi. In response the turians prepared for full scale war. The Citadel Council saw that humanity would either be annihilated or annexed by the turians and stepped in. The humans were then given an embassy in the Citadel Council.
Citadel space, as a whole, is ruled by a conglomerate body of governments known as the Council, which is made up of members of the three prominent alien races: the asari, a race of unisexual aliens which closely resemble blue-skinned human females; the short-lived salarians; and the raptor-like turians. Other alien species seen in the game include the reptilian krogan, the four-eyed, humanoid batarians, the aquatic hanar, the methodical, monotonous-voiced and quadrupedal elcor, and the environmentally suited quarians and volus. Dozens of other aliens are asserted to exist throughout the galaxy, but are not seen or mentioned in the game.
Much history and exposition is related by the "Codex," an in-game encyclopedia whose entries expand as the player investigates new locations and asks questions of its residents. Three historical wars, predating human presence in Citadel space, are of particular relevance to players.
- The "Rachni Wars" began around 1 CE; these insectoid aliens were discovered when Citadel explorers opened a dormant mass relay and accidentally introduced them to the galaxy. Over almost a century of conflict, the rachni came close to overwhelming the Citadel races, until the salarians discovered the krogan, a warlike species who had evolved redundant organ systems, a tendency to aggression and incredibly high birth rates to survive conditions on their homeworld of Tuchanka. The salarians "culturally uplifted" the krogan, gifting them with advanced technology, medicine and access to planets unplagued by nuclear winterNuclear winterNuclear winter is a predicted climatic effect of nuclear war. It has been theorized that severely cold weather and reduced sunlight for a period of months or even years could be caused by detonating large numbers of nuclear weapons, especially over flammable targets such as cities, where large...
, toxins or an overabundance of vicious predators. The flourishing krogan joined the war against the rachni and pursued it to completion, eventually exterminating the species entirely by about the 3rd century CE. - The "Krogan Rebellions" began about 700 CE and stemmed directly from the uplift during the Rachni Wars. The now-uplifted krogan displayed an aggressive colonization policy, eventually claiming worlds already populated by other Citadel races. Diplomacy failed, with the krogan literally daring the Council to stop them; and even with the turians (then Citadel newcomers) on their side, the Council once again found itself on the receiving end of a losing war. The final solution came in the form of the "genophage," an artificially induced and true-breeding genetic mutation created jointly by the salarians and turians. It causes pre-natal neural failure in all but 1 in 1,000 krogan pregnancies, resulting in stillbirths and miscarriages. Though the genophage was deployed before 800 CE, krogan culture is still struggling to adapt to it in the "present" day (2183 CE).
- Finally, the "Geth Wars" were the result of efforts by the quarians to build robots for labor and military purposes. The geth were deliberately designed so that each individual was a relatively limited hardware platform, relying on wireless networkWireless networkWireless network refers to any type of computer network that is not connected by cables of any kind. It is a method by which homes, telecommunications networks and enterprise installations avoid the costly process of introducing cables into a building, or as a connection between various equipment...
ing to achieve higher processing power, but the quarians tweaked their programs extensively, allowing the geth to evolve into true artificial intelligenceArtificial intelligenceArtificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...
s. The terrified quarians ordered the destruction of every geth once they realized what they had done, and the geth, defensive of their lives, declared war against their creators. The geth won: in 1895 CE the quarians made the decision to abandon their home planet and have since resided largely aboard the "Migrant Fleet," a flotilla consisting of 50,000 starships. The geth, for their part, have not been seen since the end of the war, and their current agenda is completely unknown.
The game takes place primarily in two locations: the prototype frigate SSV Normandy, and the Citadel, a gigantic, ancient space station supposedly built by the Protheans and which currently acts as the center of galactic civilization. Throughout the game, however, the player may navigate the Normandy to various planets, moons and other destinations.
Characters
The player takes control of Commander Shepard, a veteran soldier who can be customized by the player. The character's appearance also varies based on the weaponry and armor the player uses. In addition to customizing Shepard's gender and appearance, players can also choose a back story for the character, which influences dialogue throughout the game, as well as which side missions will be available to the character.The player's main character is almost always accompanied by two additional characters, providing support during battles and contributing to dialogue. These characters are not created by the player, and control over them is limited to directing squad movement and to the utilising of their technological/biotic abilities. While aboard the Normandy, the player may construct relationships between Shepard and these characters, potentially opening up further assignments. There are six characters met in the game who will join the fight; each has a detailed back-story and hence their own reasons for wanting to help. Two of the characters are human and the other four are aliens.
The voice cast of Mass Effect includes:
- Mark MeerMark MeerMark Meer is a Canadian actor, writer and improvisor, based in Edmonton, Alberta. He is a core company member of the Canadian Comedy Award-winning live improvised soap opera Die-Nasty, and was the first performer to complete the annual 53-hour long Die-Nasty Soap-A-Thon without sleep.He is also a...
and Jennifer HaleJennifer HaleJennifer Hale is a Canadian-born American actress and singer best known for her voice over work in video games like Grandia II, the Mass Effect trilogy, Star Wars: Knights of the Old Republic, Tales of Symphonia, the Metroid Prime trilogy, the Metal Gear Solid games, Brütal Legend, and Disney's...
voice the male and female versions of Commander Shepard, respectively. - Kimberly BrooksKimberly BrooksKimberly Brooks is an American voice actress in the anime, feature films, video games, and theatre industry. She started her acting career when she was nine....
voices Gunnery Chief Ashley Williams. - Raphael SbargeRaphael SbargeRaphael Sbarge is an American actor and voice actor.-Early life:Sbarge was born into a theatre-oriented family in New York City. His mother, Jeanne Button, was a costume designer, and his father, Stephen A. Sbarge, was an artist, writer and stage director who named his son after the Renaissance...
voices Lieutenant Kaidan Alenko. - Keith DavidKeith DavidKeith David Williams , better known as Keith David, is an American film, television, voice actor, and singer. He is perhaps most known for his live-action roles in such films as Crash, There's Something About Mary, Barbershop and Men at Work...
voices Captain David Anderson. - Brandon KeenerBrandon KeenerBrandon Keener is an American actor living in Los Angeles, California. He was born and raised in Fort Smith, Arkansas and graduated from University of Arkansas....
voices Garrus Vakarian. - Ali HillisAli HillisAlecia Deann "Ali" Hillis is an American film, television and voice actress.-Early life:At the age of six months, Hillis' moved with her family to Normal, Illinois and at age 3, to Sheboygan Falls, Wisconsin and then to Charlotte, North Carolina when she was thirteen years old.Hillis performed in...
voices Dr. Liara T'Soni, while Jillian MurrayJillian MurrayJillian Leigh Murray is an American Actress. She perhaps best known for her role as Portlyn on Sonny With a Chance and as Heather in An American Carol .-Life and career:...
was the model for her body structure. - Lance HenriksenLance HenriksenLance James Henriksen is an American actor and artist best known to film and television audiences for his roles in science fiction, action, and horror films such as the Alien film franchise, and on television shows such as Millennium....
voices Admiral Steven Hackett. - Marina SirtisMarina SirtisMarina Sirtis is a British-American actress of Greek descent. She played the role of the human/Betazoid Commander Deanna Troi, ship's counselor, on the television and film series Star Trek: The Next Generation.-Life:...
voices Matriarch Benezia. - Fred TatascioreFred TatascioreFrederick "Fred" Tatasciore is an American voice actor who portrays secondary characters as well as monstrous-looking types...
voices Saren Arterius. - Seth GreenSeth GreenSeth Benjamin Green is an American actor, comedian, voice actor, and television producer. He is well known for his role as Daniel "Oz" Osbourne in Buffy the Vampire Slayer, as Dr. Evil's son Scott in the Austin Powers series of comedy films, Mitch Miller in That '70s Show, and the voice of Chris...
voices Jeff "Joker" Moreau. - Steven Barr voices Urdnot Wrex
- Liz Sroka voices Tali'Zorah Nar Rayya.
Plot
The game begins aboard the experimental SSV Normandy, commanded by Captain Anderson and his executive officerExecutive officer
An executive officer is generally a person responsible for running an organization, although the exact nature of the role varies depending on the organization.-Administrative law:...
, Lieutenant Commander Shepard. The Normandy is sent to the human colony of Eden Prime to recover an unearthed Prothean beacon. To assist, the Citadel Council, the galaxy's primary governing body, sent one of their top agents, Nihlus, a turian Spectre. He has also been assigned to observe Shepard, who is a candidate for Spectre membership. Spectres (agents of the "Special Tactics and Reconnaissance" office) are above the law and work directly for the Council. No human has ever received the title, and the human Systems Alliance, particularly Council representative Donnel Udina, hope that by achieving the title, humanity will receive increased stature in the intergalactic community.
Nihlus, Shepard, and biotic Kaidan Alenko land and meet Gunnery Chief Ashley Williams, who reveals that the Eden Prime colony is under attack by the robotic race known as the geth. The geth are led by a rogue turian Spectre named Saren Arterius, who kills Nihlus. After the battle ends, Shepard locates the beacon and receives a vision showing Protheans being overwhelmed by mechanical forces.
The Normandy and its crew are summoned by Udina to the Citadel. Unfortunately, Shepard is unable to convince the Citadel Council of Saren's treason without solid evidence. Citadel Security officer Garrus Vakarian and krogan mercenary Urdnot Wrex lead Shepard to a quarian mechanic named Tali'Zorah nar Rayya, who possesses a recording of a conversation between Saren and an asari Matriarch named Benezia, discussing their victory on Eden Prime. The recording also mentions an artifact called the "Conduit" and the return of a force known as the Reapers. Confronted with this evidence, the Council revokes Saren's Spectre status and makes Shepard the first human Spectre. Shepherd is ordered to hunt down Saren with the assistance of Kaidan, Ashley, Garrus, Wrex, Tali, and pilot Jeff "Joker" Moreau.
Captain Anderson relinquishes command of the Normandy to Shepard, who uses it to follow several leads provided by Anderson and Udina. On Therum, Shepard rescues the archaeologist Dr. Liara T'soni, Matriarch Benezia's daughter. Because of her biotic abilities and expertise in the Protheans, Liara joins Shepard's squad. On the colony of Feros, Shepard fights off forces whom Saren has sent to investigate the Thorian, a sentient plant-like creature that has the power to control individuals. From these agents, Shepard learns that Saren's flagship, Sovereign, also possesses unique mind-control capabilities. On Noveria, Shepard tracks down Matriarch Benezia while fighting off both geth and the insectoid Rachni. Benezia is eventually defeated, and she reveals that she and Saren are being controlled by Sovereign. Shepard is also confronted with a Rachni queen and must decide whether to re-exterminate the race or release them. In between missions, Shepard has the option of romancing a crewmember; a male Shepard may flirt with Ashley and a female with Kaidan, while Liara is available to both.
After completing these missions, the Council informs Shepard of a salarian infiltration unit, which has uncovered Saren's main base of operations on Virmire. Upon arrival, Shepard learns that Saren has discovered a cure for the krogan disease known as the genophage. Using it, he plans to breed an army of unstoppable krogan warriors. When Wrex finds out about the cure, he betrays the team. Shepard must either kill Wrex, have Ashley kill him, or convince him to trust Shepard's decision. Once this conflict is defused, Shepard agrees to assist the salarians in destroying the base by planting a nuclear improvised explosive device
Improvised explosive device
An improvised explosive device , also known as a roadside bomb, is a homemade bomb constructed and deployed in ways other than in conventional military action...
in it. Shepard leads the infiltration team, while salarian Captain Kirrahe leads a diversionary attack with either Ashley or Kaidan.
Inside the base Shepard discovers another Prothean beacon, which transfers its knowledge to him or her. Shepard is then confronted by Sovereign itself, an actual Reaper. Sovereign reveals the true nature of the Reapers: The Reapers remain inert in the "dark space" outside the Milky Way Galaxy, waiting for millenia for organic life to develop, discover the mass relays and expand throughout the galaxy along those pre-existing routes. Once these races have reached a certain level of expansion, the Reapers awaken and purge all organic life. In truth, the Protheans never built the Citadel or Mass Relays, which were constructed by the Reapers. Rather, the Protheans were the latest victims in a long succession of races systematically sowed and harvested by the Reapers as part of an inexorable cycle.
After planting the nuclear bomb and attempting to escape the facility, the team is attacked by Saren. He claims that his allegiance to Sovereign will save organic life forms by showing their "usefulness". Shepard refuses to accept Saren's plan and fights him off. However, both Ashley and Kaidan have become pinned down at their respective positions, and Shepard has only enough time to save one of them while the other to be killed in the nuclear detonation.
With the information Shepard's party has gained, Liara is able to pinpoint the Conduit's location on a Prothean world known as Ilos, a planet accessible only by a long-lost Mass Relay located deep within the hostile Terminus Systems. Shepard returns to the Citadel and requests permission from the Council to pursue Saren. However, Shepard's request is denied by the Council, concerned of risking a war with the Terminus Systems. Ambassador Udina and the Alliance lock Shepard out of the Normandy, but Captain Anderson secretly helps Shepard reclaim the ship .
On Ilos, Shepard follows Saren into an ancient ruin and encounters a Prothean computer intelligence named Vigil, which explains the Reapers' methodology. Vigil explains that the Citadel Station is actually a huge mass relay, which the Reapers use to invade the galaxy en masse. During the last cycle of extinction, a few Protheans survived on Ilos via cryogenic suspension and then re-entered the Citadel via the Conduit, a reverse-engineered miniaturized Mass Relay system disguised as statues. They managed to sabotage the process that would summon the Reapers. Saren plans to use the Conduit to infiltrate the Citadel so he can re-activate the Citadel's Mass Relay and bring back the Reapers.
Shepard pursues Saren through the Conduit while Sovereign and a massive geth force assault the Citadel. Sovereign connects to the central tower of the Citadel and begins activating the relay, while Saren uses the Citadel's defense systems to protect it. Shepard fights through Saren's and confronts him for the final time. Saren reveals that he has become increasingly subserviant by Sovereign, even accepting cybernetic augmentation. Shepard can fight Saren or convince him to rebel. If convinced, Saren commits suicide, removing the Reapers' vital tool.
The Citadel Fleet has custody of the Council but is losing the battle; meanwhile, Joker informs Shepard of a human Systems Alliance fleet. Shepard can order the Alliance fleet to save the Council, go directly after Sovereign while risking the death of the Council, or even abandon the Council to death. Regardless, Saren's corpse is reanimated by Sovereign who attacks Shepard via Saren while simultaneously fighting off the Alliance in ship form. Eventually, humanity prevails, and Saren's corpse is destroyed while Sovereign is dispatched by the Normandy.
The precise ending of the game depends on several factors, including the fate of the Council and whether Shepard has a higher Paragon or Renegade meter. If Shepard chooses to save the Council, the Council will thank the humans and let the humans join the Council. The other two choices will result in the death of the Council but humanity's ascendance to galactic leadership. Shepard is then asked to nominate Anderson or Udina as a human Council member. Regardless of the choice, Shepard expresses the opinion that the Reapers are still a threat and must be stopped.
Themes
Mass Effects story primarily falls within the space opera genre and explores themes such as freedom of thoughtFreedom of thought
Freedom of thought is the freedom of an individual to hold or consider a fact, viewpoint, or thought, independent of others' viewpoints....
, space colonization
Space colonization
Space colonization is the concept of permanent human habitation outside of Earth. Although hypothetical at the present time, there are many proposals and speculations about the first space colony...
, vigilantism, and artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...
. The story, with its human-vs.-machine elements, has drawn comparisons to both Fred Saberhagen
Fred Saberhagen
Fred Thomas Saberhagen was an American science fiction and fantasy author most famous for his Berserker series of science fiction short stories and S.F...
's Berserker
Berserker (Saberhagen)
The Berserker series is a series of space opera science fiction short stories and novels by Fred Saberhagen, in which robotic self-replicating machines intend to destroy all life. These Berserkers, named after the human berserker warriors of Norse legend, are doomsday weapons left over from an...
novels and Battlestar Galactica
Battlestar Galactica
Battlestar Galactica is an American science fiction franchise created by Glen A. Larson. The franchise began with the Battlestar Galactica TV series in 1978, and was followed by a brief sequel TV series in 1980, a line of book adaptations, original novels, comic books, a board game, and video games...
, as well as to Frederik Pohl
Frederik Pohl
Frederik George Pohl, Jr. is an American science fiction writer, editor and fan, with a career spanning over seventy years — from his first published work, "Elegy to a Dead Planet: Luna" , to his most recent novel, All the Lives He Led .He won the National Book Award in 1980 for his novel Jem...
's Gateway
Gateway (novel)
Gateway is a 1977 science fiction novel by American writer Frederik Pohl. Gateway won the 1978 Hugo Award for Best Novel, the 1978 Locus Award for Best Novel, the 1977 Nebula Award for Best Novel, and the 1978 John W. Campbell Award. It is the opening novel in the Heechee saga...
novels. The elements of machine culling organic life are similar to Alastair Reynolds
Alastair Reynolds
Alastair Preston Reynolds is a British science fiction author. He specialises in dark hard science fiction and space opera. He spent his early years in Cornwall, moved back to Wales before going to Newcastle, where he read physics and astronomy. Afterwards, he earned a PhD from St Andrews, Scotland...
' Revelation Space
Revelation Space
Revelation Space is a 2000 science fiction space opera novel by Welsh author Alastair Reynolds. It was the first novel set in the Revelation Space universe, although the then-unnamed universe had already been established by several published short stories....
. While the Citadel and its governing structure seems to draw influence from Babylon 5
Babylon 5
Babylon 5 is an American science fiction television series created, produced and largely written by J. Michael Straczynski. The show centers on a space station named Babylon 5: a focal point for politics, diplomacy, and conflict during the years 2257–2262...
, with the SPECTRE
SPECTRE
SPECTRE is a fictional global terrorist organisation featured in the James Bond novels by Ian Fleming, the films based on those novels, and James Bond video games...
s being comparable with the Anla'shok (Rangers) of that same universe. According to Casey Hudson, the project director at BioWare, the films Aliens
Aliens (film)
Aliens is a 1986 science fiction action film directed by James Cameron and starring Sigourney Weaver, Carrie Henn, Michael Biehn, Lance Henriksen, William Hope, and Bill Paxton...
, Blade Runner
Blade Runner
Blade Runner is a 1982 American science fiction film directed by Ridley Scott and starring Harrison Ford, Rutger Hauer, and Sean Young. The screenplay, written by Hampton Fancher and David Peoples, is loosely based on the novel Do Androids Dream of Electric Sheep? by Philip K...
, Star Wars
Star Wars
Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year...
, Star Trek II: The Wrath of Khan
Star Trek II: The Wrath of Khan
Star Trek II: The Wrath of Khan is a 1982 American science fiction film released by Paramount Pictures. The film is the second feature based on the Star Trek science fiction franchise. The plot features James T...
and Starship Troopers
Starship Troopers (film)
Starship Troopers is a 1997 American military science fiction film, written by Edward Neumeier , directed by Paul Verhoeven, loosely adapted from Starship Troopers, a science fiction novel by Robert A. Heinlein. It is the only theatrically released film in the Starship Troopers franchise...
all served as influences for the game.
Development
BioWare announced Mass Effect on October 4, 2005, as an Xbox 360-exclusive game.In January 2007, IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
interviewed BioWare's Casey Hudson, Project Director for Mass Effect. Hudson gave IGN a lot of information about the game, including: the inspiration for the game, details on how BioWare has moved video game morality beyond simple good and evil, and information on character creation and combat.
IGN had another interview with Hudson in August 2007, detailing about the character creation process. That same month, Mass Effect received a release date of November 20, 2007 in North America. BioWare's CEO Ray Muzyka stated "With Mass Effect, BioWare is delivering an incredible next-gen gaming odyssey, our fans will journey through a vast, futuristic universe as they are challenged to make impactful decisions that will determine the very fate of the galaxy." Greg Zeschuk, President of BioWare, stated "The best games bring players into an immersive, realistic world that is fun to explore from beginning to end. We've achieved that in Mass Effect by putting the player at the center of a compelling, cinematic storyline full of realistic characters and hundreds of exciting locations."
Retail editions
Mass Effect was released in both a Standard and Limited Edition of the game. The Limited Edition was available through pre-order only at online retailers GameStopGameStop
GameStop Corporation is an American video game and entertainment software retailer. The company, whose headquarters is in Grapevine, Texas, United States, operates 6,500 retail stores throughout the United States, Canada, Australia, Austria, Denmark, Finland, France, Germany, Ireland, Italy, New...
, Electronics Boutique
Electronics Boutique
EB Games is an American computer and video games retailer. First established as an American company in 1977 by Emmanuel Baxter with a single electronics-focused location in the King of Prussia Mall near Philadelphia, the company has grown into an international corporation...
, Amazon.com
Amazon.com
Amazon.com, Inc. is a multinational electronic commerce company headquartered in Seattle, Washington, United States. It is the world's largest online retailer. Amazon has separate websites for the following countries: United States, Canada, United Kingdom, Germany, France, Italy, Spain, Japan, and...
, and Best Buy
Best Buy
Best Buy Co., Inc. is an American specialty retailer of consumer electronics in the United States, accounting for 19% of the market. It also operates in Mexico, Canada & China. The company's subsidiaries include Geek Squad, CinemaNow, Magnolia Audio Video, Pacific Sales, and, in Canada operates...
within the United States, and in-store in Mainland Europe. The Limited Edition features are as follows:
- A fiction book titled
Perseus Arm
The Perseus Arm is one of two major spiral arms of the Milky Way galaxy. The second major arm is called Scutum–Centaurus Arm. Perseus Arm begins from the distal end of the long Milky Way....
of the galaxy.
Lost Odyssey
is a console role-playing game developed by Mistwalker and feelplus and published by Microsoft Game Studios for the Xbox 360. The player takes control of Kaim, a man who has lived for a thousand years and who has no memory of his past...
, Halo 3
Halo 3
Halo 3 is a first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise, the game concludes the story arc begun in Halo: Combat Evolved and continued in Halo 2...
, and Halo Wars
Halo Wars
Halo Wars is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Japan and Australia on February 26, 2009, in PAL territories on February 27, and in North America on March 3...
.
Art director
The art director is a person who supervise the creative process of a design.The term 'art director' is a blanket title for a variety of similar job functions in advertising, publishing, film and television, the Internet, and video games....
s.
The Limited Edition was made available for pre-order at online retailers only in the United States
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...
and Canada
Canada
Canada is a North American country consisting of ten provinces and three territories. Located in the northern part of the continent, it extends from the Atlantic Ocean in the east to the Pacific Ocean in the west, and northward into the Arctic Ocean...
, as well as in-stores only in Mainland Europe
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
. A DVD containing content concerning the development of the game was also distributed to all those who pre-ordered the game in the United States at GameStop
GameStop
GameStop Corporation is an American video game and entertainment software retailer. The company, whose headquarters is in Grapevine, Texas, United States, operates 6,500 retail stores throughout the United States, Canada, Australia, Austria, Denmark, Finland, France, Germany, Ireland, Italy, New...
, Electronics Boutique
Electronics Boutique
EB Games is an American computer and video games retailer. First established as an American company in 1977 by Emmanuel Baxter with a single electronics-focused location in the King of Prussia Mall near Philadelphia, the company has grown into an international corporation...
, and some Best Buy
Best Buy
Best Buy Co., Inc. is an American specialty retailer of consumer electronics in the United States, accounting for 19% of the market. It also operates in Mexico, Canada & China. The company's subsidiaries include Geek Squad, CinemaNow, Magnolia Audio Video, Pacific Sales, and, in Canada operates...
locations. The bonus content DVD was also made available for those who pre-ordered the game in Australia
Australia
Australia , officially the Commonwealth of Australia, is a country in the Southern Hemisphere comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands in the Indian and Pacific Oceans. It is the world's sixth-largest country by total area...
at selected retailers, but the Limited Edition was not.
A Platinum Hits
Platinum Hits
Platinum Hits is a term used to refer to a line of select Xbox games that were considered by Microsoft to have sold considerable units on the platform in the nine months after release, and have dropped in price from their original MSRP to a newer, lower price, generally that of US$19.99, although...
edition was released in North America on February 10, 2009, which included the features of the Limited Edition as well as the Bring Down the Sky expansion
Downloadable content
Downloadable content is official additional content for a video game distributed through the Internet. Downloadable content can be of several types, ranging from a single in-game outfit to an entirely new, extensive storyline, similarly to an expansion pack. As such, DLC may add new game modes,...
and additional developer documentaries, videos, and music.
Windows edition
A Windows version of the game ported by Demiurge Studios
Demiurge Studios
Demiurge Studios is an American video game developer company, founded in 2002 by Albert Reed, Chris Linder and Tom Lin. It is located in Cambridge, Massachusetts...
was released May 28, 2008, with aspects of the game rebuilt in order to address criticisms of the earlier Xbox 360 version. In addition unlike the Xbox 360 version, the Windows version also includes an extra DVD (Disc Two) containing different language versions of the game. BioWare has announced that no collector's edition of the Windows version is going to be released. However, CD Projekt
CD Projekt
CD Projekt is a Polish video game publisher. The company was founded in May 1994 by Marcin Iwiński and Michał Kiciński. From the beginning their goal was to publish software in the Polish market on compact discs...
, the Polish publisher of Mass Effect released a limited edition version. This edition features:
- Game in two language versions: original English and full Polish dubbing on two DVDs. (Also features subtitles of the alternative language).
- Documentary of making Polish version.
- Instructions and a walkthrough in Polish.
The European edition of the Windows version included a second DVD with the game localized for German, French and Italian languages. A localized Japanese version of Mass Effect is in development for the Xbox 360.
Differences between the Microsoft Windows and Xbox 360 version
For the Windows version of the game the following changes and gameplay improvements have been implemented.- Streamlined equipment and item management
- New HUD control screen replaces power wheel for easier mouse input
- Ability to give both squad members individual commands
- Customizable hotkey system for biotic and tech powers
- Considerable decrease of texture pop-in
- Dedicated forward and reverse buttons replace view-dependent control of the Mako
- New minigame for decryptions
Franchise
Mass Effect was originally conceived as a trilogy, but EA has confirmed that Mass Effect "will be a franchise for [EA] for a very long time" indicating that the franchise may extend beyond the planned trilogy.The next title in the series, Mass Effect 2
Mass Effect 2
Mass Effect 2 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, Xbox 360 and PlayStation 3. The game was released for Microsoft Windows and Xbox 360 on January 26, 2010 and for PlayStation 3 on January 18, 2011...
, uses much of the same game mechanics as the first title in the series. One of the first things known about Mass Effect 2 was that players could import their Mass Effect save-files into the sequel and that decisions made by the player in the first game would continue to have influences on their character in the sequel. Players who have not played the first Mass Effect or choose not to import a save-file will start a new character in Mass Effect 2, will be brought up to speed on the story elements that have taken place thus far in the series.
Mass Effect 2 was released on January 26, 2010 in North America and January 29, 2010 in Europe. A Teaser Trailer for Mass Effect 2 was released by BioWare on February 20, 2009.
An iPhone
IPhone
The iPhone is a line of Internet and multimedia-enabled smartphones marketed by Apple Inc. The first iPhone was unveiled by Steve Jobs, then CEO of Apple, on January 9, 2007, and released on June 29, 2007...
iteration in the Mass Effect series was unveiled by BioWare on May 2, 2009. Titled Mass Effect Galaxy
Mass Effect Galaxy
Mass Effect Galaxy is a game for iOS, released on June 22, 2009. The story focuses on backstory of one of the companion characters from Mass Effect 2. BioWare stated that the game will contain two hours of gameplay and will have "top down shooter action"...
, the game is a side-story in the series focusing on the character Jacob, who appears in Mass Effect 2 as a party member. BioWare's Chris Priestly confirmed the iPhone is not a prequel in the series, but rather a part of BioWare's plan to expand the series' universe.
Soundtrack
The Mass Effect Original Soundtrack was composed and produced by Jack WallJack Wall (composer)
Jack Wall is an American video game music composer. He has worked on video game music for over 20 games including the Myst franchise, Splinter Cell, Jade Empire, and Mass Effect...
and Sam Hulick, featuring additional music by Richard Jacques
Richard Jacques
Richard Jacques is a British music composer. He is best known for his video game music, most notably for numerous video games created by Sega.-Early life:...
and David Kates. The soundtrack was published by Sumthing
Sumthing Distribution
Sumthing Distribution is a New York based company started by Nile Rodgers that distributes recording artist and independent record labels. It is the largest African-American owned distribution company in America.-External links:**...
and released on November 20, 2007, and features 37 tracks including the song featured at the game's end—M4, Part II
M4 (EP)
M4 is an EP recorded by Canadian Indie Rock band Faunts in 2007. The EP was largely unknown until M4, Pt. II was played over the credits of the 2007 video game Mass Effect.- Track listing :* 1 - M4, Pt. II * 2 - Sleepwalker...
performed by Faunts
Faunts
-History:Faunts was formed in the fall of 2000 by two brothers Steve and Tim Batke. Faunts are released on Friendly Fire Recordings. In 2005, their debut album High Expectations/Low Results was well-received. In 2006, a 40-minute EP entitled M4 was released that grew out of music crafted to...
. According to the liner notes and press release, the music was inspired by classic sci-fi movies such as Blade Runner
Blade Runner
Blade Runner is a 1982 American science fiction film directed by Ridley Scott and starring Harrison Ford, Rutger Hauer, and Sean Young. The screenplay, written by Hampton Fancher and David Peoples, is loosely based on the novel Do Androids Dream of Electric Sheep? by Philip K...
and Dune
Dune (film)
Dune is a 1984 science fiction film written and directed by David Lynch, based on the 1965 Frank Herbert novel of the same name. The film stars Kyle MacLachlan as Paul Atreides, and includes an ensemble of well-known American and European actors in supporting roles. It was filmed at the Churubusco...
. Pieces of the soundtrack are featured in Video Games Live
Video Games Live
Video Games Live is a concert series created and produced by industry veterans and video game composers Tommy Tallarico and Jack Wall. The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized lighting and effects, as well as several...
.
Bring Down the Sky
The first piece of downloadable contentDownloadable content
Downloadable content is official additional content for a video game distributed through the Internet. Downloadable content can be of several types, ranging from a single in-game outfit to an entirely new, extensive storyline, similarly to an expansion pack. As such, DLC may add new game modes,...
(known as DLC) was announced on February 6, 2008. The Bring Down The Sky pack was released on March 10, 2008 for the Xbox 360 as a paid download and on July 29, 2008 for Windows as a free download. It should also be noted that as of late January 2009, the DLC was made compatible with the Steam version, titled revision a. As with retail box copies, players will need to register their Steam serial number on BioWare's website in order to receive the serial number required for installing the DLC. However, later PC versions released had the DLC included within the original game itself.
Bring Down the Sky includes a new uncharted world that introduces the notorious and feared batarians, a humanoid species with four eyes. A batarian extremist group has hijacked a mobile asteroid station in the Asgard system, setting it on a collision course with the nearby colony world of Terra Nova. Only Commander Shepard can save the millions of innocent civilians before the asteroid completes its deadly descent. This mission is concurrent with the main storyline. BioWare has stated that the adventure should take ninety minutes to complete. The expansion also features an additional achievement awarded upon completion of the mission titled as "Colonial Savior" with a value of 50 points. Additionally, in the PC version of the game, a message may be found in a small music outpost on the asteroid when the computer inside is read twice. The message appears to be a humorous jab by the developers at those who stirred up the controversies surrounding the game's romance scenes upon its initial release.
Pinnacle Station
A documentary included with the release of the Platinum Hits edition of Mass Effect discussed the next downloadable content for Mass Effect. Preston Watamaniuk went into further detail about the DLC stating: "Things we are working on right now, for the Mass Effect universe next ... we had something in Mass Effect 1 that again, we were not able to pull off just because we did not have the time and we did not think we’d be able to do it well enough, which was a fight club or an arena. So we are actually working on that for our next downloadable content piece and we are hoping it will be really special..." Casey Hudson, project director for BioWare also added: "So we wanted to be able to give people a much more combat-oriented, lighter-story experience. You’re going to go to a kind of casino gaming fight club space station."The DLC pack was revealed to be titled Pinnacle Station after it was leaked on the Swiss Xbox website; the only other information revealed about it was that the DLC would take approximately 2–3 hours to complete. The events on Pinnacle Station take the form of mission styles such as Timed, Hunt, Capture, and Survival. Once the player has beaten the eight initial missions, they are rewarded with four extra missions. When all twelve have been beaten, the player is able to attempt a five-minute Survival mission in which the odds are against them. The DLC pack was released on 25 August 2009 to mostly mediocre and negative reviews due to a lack of content and ingenuity.
Reception
Xbox 360 reviews
Game InformerGame Informer
Game Informer is an American-based monthly magazine featuring articles, news, strategy, and reviews of popular video games and associated consoles. It was formed in August 1991, when FuncoLand started publishing a six-page magazine, free in all its retail locations...
awarded Mass Effect a 9.75 out of 10, declaring it "the next big franchise for science fiction junkies to latch onto... a huge step forward for video games," and that it "rings in a new age of interactive storytelling." The key negative points of the review were the balancing issues and problematic AI
Game artificial intelligence
Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters . The techniques used typically draw upon existing methods from the field of artificial intelligence...
of the combat system. Official Xbox Magazine
Official Xbox Magazine
Official Xbox Magazine is a monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released for E3 2001, with another preview issue for November 2001. The magazine is bundled with a disc that includes game demos, preview videos and...
gave Mass Effect the sixth '10' in the magazine's history, raving, "Mass Effect is a great science-fiction novel in video game form. Meaning, it mixes the highest caliber of pure story with the decision making and raw action of the best games." The OXM reviewer also praised it saying "It's the best game I've ever played" and remarked that it had "The best story ever told in a videogame. Period." Electronic Gaming Monthly
Electronic Gaming Monthly
Electronic Gaming Monthly is a bimonthly American video game magazine. It has been published by EGM Media, LLC. since relaunching in April of 2010. Its previous run, which ended in January 2009, was published by Ziff Davis...
awarded Mass Effect a Gold Award with scores of 9, 9.5, and 9, also citing that the negative points of the review were balance issues with the character classes, as well as a steep learning curve with the Mako IFV. GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
and X-Play
X-Play
X-Play is a TV program about video games, known for its reviews and comedy skits...
both gave it a 5 out of 5 and a special episode "Mass Effect takes interactive entertainment to breathtaking new heights and is wholeheartedly recommended. This is one of the best games of the year, and will undoubtedly be remembered as one of the greatest games ever made." Shacknews
Shacknews
Shacknews, commonly referred to as "The Shack", is a website offering news, features, editorial content, and forums relating to computer games and console games. Shacknews and its sister site, FileShack, are currently owned by GameFly...
praised, "While the core gameplay is nothing new — sometimes disappointingly so — Mass Effect represents a generational jump in storytelling artistry." Slashdot
Slashdot
Slashdot is a technology-related news website owned by Geeknet, Inc. The site, which bills itself as "News for Nerds. Stuff that Matters", features user-submitted and ‑evaluated current affairs news stories about science- and technology-related topics. Each story has a comments section...
's review also praised the storytelling, saying "[The] storyline Mass Effect will have you laughing, furious, and deeply saddened — in some cases all about the same character." GameTrailers gave Mass Effect a 9.6 out of 10, one of its highest reviews ever. GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
reviewed the X360 version as "a great game with moments of brilliance and a number of small but significant obstacles that hold it back from reaching its true potential." It subsequently reviewed the PC version and gave it a higher score calling it "best choice for experiencing this excellent game."
IGN awarded the game a 9.4 of 10, and while saying it was "a new high mark for storytelling in games," it also pointed out a common criticism in most of the reviews for the game, that while "the RPG
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
elements are outstanding," the "glitches, poor AI, and weak squad mechanics weigh the game down." Eurogamer
Eurogamer
Eurogamer is a Brighton-based website focused on video games news, reviews, previews and interviews. It is operated by Eurogamer Network Ltd., which was formed in 1999 by brothers Rupert and Nick Loman. Eurogamer has grown to become one of the most important European-based websites focused on...
stated in its review, "Mass Effect is most definitely a great game with an awful lot going for it — but one that does not quite deserve unquestioning praise." Awarding Mass Effect "The Best RPG of 2007," GamePro
GamePro
GamePro Media was a United States gaming media company publishing online and print content on the video game industry, video game hardware, and video game software developed for a video game console , a computer, and/or a mobile device . GamePro Media properties include GamePro magazine and...
raves about the tremendous amount of depth to the game, from the character customization options to the world at large. The negative to the game they mention is that "the elevator rides are ridiculously long." In October 2008 IGN declared Mass Effect the Best Xbox 360 game.
According to updated figures from Microsoft, in the six weeks after the game was released, it had sold 1.6 million copies.
Windows reviews
Early reviews of the Windows version by Ars Technica and PC Zone have hailed it as the "definitive" Mass Effect, and an outstanding port to the Windows platform. The game entered the US Windows game charts at number 3, beaten by two different versions of Age of Conan at 1 and 2. The first mainstream print magazine review of Mass Effect for Windows was from PC Zone, scoring 92%. PC Gamer US gave the game a 91%, despite stating that "inventory management is a nightmare".Awards
Mass Effects showing at E3 2006 was well received and resulted in the game winning several awards during the expo, including the Game Critics AwardsGame Critics Awards
The Game Critics Awards are a set of annual awards held after the E3 video game conference since 1998. The awards are given to products displayed at E3 with the title Best of E3 of their category. The nominees and winners of the awards are chosen by individual judges representing 35 major North...
' Best Role-Playing Game. One of the most recent and arguably more significant awards the game has been awarded the #1 spot on IGN's list of "The Top 25 Xbox 360 games.
Following its release, Mass Effect received numerous awards. During the Spike TV Awards, the game won "Best RPG." GameTrailers
GameTrailers
GameTrailers is a media website that specializes in video game related content. It provides free access to original programming , game trailers and recorded game play. Along with standard definition , many of the video clips are offered in a higher resolution .Users can upload videos, create...
awarded the game "Best RPG" and "Best New Game Franchise." During its Reader's Choice Awards, TeamXbox
TeamXbox
TeamXbox is a gaming media web site dedicated to Microsoft's Xbox and Xbox 360 platforms. While the majority of content is Xbox and Xbox 360 related, the site occasionally covers general technology and other video game news....
gave the game awards for "Best RPG" and "Best Story," as well as its "Game of the Year" award. GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
gave the game "Best Voice Acting" and "Best Original Music." IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
awarded the game "Best RPG," "Best Original Score," and "Best Story." The New York Times
The New York Times
The New York Times is an American daily newspaper founded and continuously published in New York City since 1851. The New York Times has won 106 Pulitzer Prizes, the most of any news organization...
recognized Mass Effect as its "Game of the Year." A complete list of awards can be found at the game's official website.
Media coverage of the sex scene
Mass Effect has an optional romantic subplot. Shepard can develop a relationship with a human party member (Kaidan Alenko or Ashley Williams), or with a blue-skinned alien (Liara T'Soni). The couple can sleep together close to the end of the game; a cutscene then shows a series of fast cuts of a sexual encounterSexual intercourse
Sexual intercourse, also known as copulation or coitus, commonly refers to the act in which a male's penis enters a female's vagina for the purposes of sexual pleasure or reproduction. The entities may be of opposite sexes, or they may be hermaphroditic, as is the case with snails...
, although no specific sex acts or depictions of nudity are clearly shown. A New York Times article compared the contents to U.S. evening network television.
The scene first came under fire in neoconservative blogger Kevin McCullough's article, "The ‘Sex-Box’ Race for President." McCullough employed strong, false statements such as "Mass Effect can be customized to sodomise whatever, whomever, however, the game player wishes," and "with its ‘over the net’ capabilities virtual orgasmic rape is just the push of a button away."
McCullough’s article was met with outrage from the gaming community. McCullough issued an apology by saying, "I DO apologize to the gaming universe!" He went on to say, "I still do concur with my original position that the objectionable content in Mass Effect is still offensive." McCullough’s handling of the situation was parodied by popular gaming webcomic Penny Arcade
Penny Arcade (webcomic)
Penny Arcade is a webcomic focused on video games and video game culture, written by Jerry Holkins and illustrated by Mike Krahulik. The comic debuted in 1998 on the website loonygames.com. Since then, Holkins and Krahulik have established their own site, which is typically updated with a new comic...
and online comedy site LoadingReadyRun
LoadingReadyRun
LoadingReadyRun, often abbreviated to LRR, is a Canadian sketch comedy website, based in Victoria, British Columbia, founded by Graham Stark and Paul Saunders...
. His host website eventually took down the article.
Jack Thompson said about the controversy, "The guy who shot his mouth off about it had no idea what the Hell he was talking about. This contrived controversy is absolutely ridiculous."
On January 21, 2008, a Fox News segment "The Live Desk With Martha MacCallum
Martha MacCallum
Martha MacCallum is an American news anchor on the Fox News Channel. She joined the network in 2004, and is based in the New York City bureau. She previously hosted The Live Desk with Trace Gallagher at 1:00 p.m. ET. Currently, she co-hosts with Bill Hemmer America's Newsroom at 9:00 a.m...
" discussed Mass Effect with the heading "'SE'XBOX?' New video game shows full digital nudity and sex." MacCallum stated that the game "leaves nothing to the imagination" and features "the ability for players to engage in full graphic sex" where the player gets to decide what happens, cited critics as saying that the Mature-rated game is marketed to children and teenagers, and read a rebuttal from publisher Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...
stating that the company abides by rating systems and provides monitoring tools for parents. Psychology specialist and author Cooper Lawrence and video game journalist Geoff Keighley
Geoff Keighley
Geoff Keighley is a Canadian video game journalist. His work spans online, print, and TV outlets, and he has been writing about games since 1992....
were interviewed. Lawrence described sexual content in video games as teaching their active users, adolescent boys, to consider women as objects of desire valued solely for their sexuality. She added that the game's player character is a man who decides how many women he wants to be with. Keighley focused on challenging the accuracy of previous statements, saying it is a choice to play the protagonist as a male or a female. He also described Mass Effect as having an optional, brief sexual situation as the culmination of a romantic relationship in a 30+ hour game, and argued against the extremely false accusations of graphic, full-frontal nudity within the game. MacCallum and Lawrence admitted that they had not actually played the game.
Electronic Arts
Electronic Arts
Electronic Arts, Inc. is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers...
, BioWare's parent company, requested a correction of "serious errors" from Fox News in an open letter. Fox News responded that EA had been offered a chance to appear on the channel.
On the 25th, Lawrence, who had since watched someone play the game for about two-and-a-half hours, retracted her earlier statements in an interview. She added that she had been told the game was similar to pornography, and noted that she "has seen episodes of Lost
Lost (TV series)
Lost is an American television series that originally aired on ABC from September 22, 2004 to May 23, 2010, consisting of six seasons. Lost is a drama series that follows the survivors of the crash of a commercial passenger jet flying between Sydney and Los Angeles, on a mysterious tropical island...
that are more sexually explicit." In the interim, largely as a reaction from an offended gaming community, her latest book attracted hundreds of customer reviews on Amazon.com
Amazon.com
Amazon.com, Inc. is a multinational electronic commerce company headquartered in Seattle, Washington, United States. It is the world's largest online retailer. Amazon has separate websites for the following countries: United States, Canada, United Kingdom, Germany, France, Italy, Spain, Japan, and...
which rated it one star out of five. Many of these reviews noted with irony that they had not read her book, but heard from someone else that the book was bad, and thus voted low. In an editorial, G4
G4 (TV channel)
G4, also known as G4 TV, is an American cable- and satellite-television channel originally geared primarily toward young adult viewers, originally based on the world of video games...
's Adam Sessler
Adam Sessler
Adam Donovan Sessler is co-host of X-Play on G4 with Morgan Webb and, as of December 17, 2008, editor-in-chief of G4's game content for the network. He is the only remaining television personality from the G4's origin network ZDTV.-Background:Sessler was born in Berkeley, California...
referred to the interview as a "litany of falsehoods" and parodied Lawrence's statements. The controversy came to be known for the fact that the most explicit content actually shown was the side profile of a breast and led to the popularization of the internet meme
Internet meme
The term Internet meme is used to describe a concept that spreads via the Internet. The term is a reference to the concept of memes, although the latter concept refers to a much broader category of cultural information.-Description:...
"alien sideboob."
Singapore M18 rating
Mass Effect was banned in SingaporeSingapore
Singapore , officially the Republic of Singapore, is a Southeast Asian city-state off the southern tip of the Malay Peninsula, north of the equator. An island country made up of 63 islands, it is separated from Malaysia by the Straits of Johor to its north and from Indonesia's Riau Islands by the...
for a short time before it was lifted with an M18 rating. Censors in the country said that a scene with an alien and human female caressing was the main reason why the game was not allowed to be sold in Singaporean video game stores.
Street date violations
On Friday, November 9, 2007, 11 days before the official release date of the game, news on the internet surfaced that the game was available for sale at several KmartKmart
Kmart, sometimes styled as "K-Mart," is a chain of discount department stores. The chain acquired Sears in 2005, forming a new corporation under the name Sears Holdings Corporation. The company was founded in 1962 and is the third largest discount store chain in the world, behind Wal-Mart and...
stores in the United States. This was later confirmed by BioWare Community Coordinator Chris Priestly on the official Mass Effect forum. The street date was also broken in Australia on November 16, 2007 by EB Games
Electronics Boutique
EB Games is an American computer and video games retailer. First established as an American company in 1977 by Emmanuel Baxter with a single electronics-focused location in the King of Prussia Mall near Philadelphia, the company has grown into an international corporation...
who received their copies of the game early and took it as a sign to begin distributing. This was repeated by several other game retailers, including JB Hi-Fi
JB Hi-Fi
JB Hi-Fi is an Australian CD, DVD, Blu-ray disc, video game and consumer electronics chain store.-History:JB Hi-Fi was established in Melbourne suburb of Keilor East by John Barbuto in 1974...
, Gametraders
Gametraders
Gametraders is an Australian retailer of computer and video games, accessories, anime DVDs and toys. The company was founded in 2001 by Mark Langford, and they now have 32 stores across Australia after some store closures ....
, Zellers
Zellers
Zellers Inc. is Canada's second-largest chain of mass merchandise discount stores, with locations in communities across Canada. A subsidiary of the Hudson's Bay Company , it has 273 locations across the country....
, and GAME
GAME (retailer)
The Game Group plc is a British video games retail company. It is listed on the London Stock Exchange and is a constituent of the FTSE SmallCap Index....
.
Digital rights management
On May 6, 2008, BioWare confirmed that it would be using the latest version of digital rights managementDigital rights management
Digital rights management is a class of access control technologies that are used by hardware manufacturers, publishers, copyright holders and individuals with the intent to limit the use of digital content and devices after sale. DRM is any technology that inhibits uses of digital content that...
software SecuROM
SecuROM
SecuROM is a CD/DVD copy protection and digital rights management product developed by Sony DADC. SecuROM aims to resist home media duplication devices, professional duplicators, and attempts at reverse engineering software. It is most often used for commercial computer games running under the...
with the Windows release of Mass Effect. This decision attracted criticism as SecuROM would require online activation after installation in addition to a "check-in", where the product must re-validate itself every ten days or it will cease to operate until the next successful check-in. On May 9, 2008, BioWare decided to remove the ten day periodic re-authentication, saying that it "listened very closely to its fans and we made this decision to ensure we are delivering the best possible experience to them." Players will still need to connect to the server before they launch Mass Effect for the first time or download new game content. The game can be authenticated three times. After that players will have to contact EA Customer Support, who may then on a case-by-case basis "supply any additional authentications that are warranted." EA has since released a De-Authorization Tool for certain SecuROM Protected games released after May 2008, which includes Mass Effect.
The March 2009 Steam release of the game removes the SecuROM DRM and replaces it with Valve's online distribution and DRM system, which ties the game license to an online user account.