Stealth-based game
Encyclopedia
Stealth game, or simply Stealth, is a video game genre that rewards the player for using stealth
to overcome antagonists. Games in the genre typically allow the player to remain undetected by hiding, using disguises, and/or avoiding noise. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, perhaps rewarding the player for greater levels of stealth. The genre has employed espionage
, counter-terrorism
and rogue
themes, with protagonists that have been identified as special forces
operatives, spies
, thieves, assassins and ninjas. Some games have combined stealth game elements with those of other genres, such as first-person shooters and even platformers.
Some of the early games emphasizing stealth include Castle Wolfenstein
(1981), 005
(1981), Metal Gear
(1987), and Metal Gear 2: Solid Snake
(1990). According to the New York Times, "once upon a time, stealth in games was rare. This began to change in 1998", while Maximum PC
has said "Some would argue that the stealth-action genre was born in 1998" with the mainstream success of Metal Gear Solid
as well as Tenchu: Stealth Assassins
and Thief: The Dark Project
. Tenchu was the first 3D game in the genre, while Metal Gear Solid, released some months later, transformed the relatively obscure Metal Gear series
into a highly acclaimed, profitable franchise with numerous sequels. Thief: The Dark Project pioneered 3D stealth games on PC. These games were followed by other stealth series, such as Hitman
and Splinter Cell
. Later games in the genre have allowed the player to choose between, or combine, stealth tactics and direct confrontation.
s, stealth games challenge the player to avoid alerting enemies altogether. The core gameplay elements of the modern stealth game are to avoid combat, minimize noise, and strike enemies from the shadows. There are usually multiple ways to achieve a goal with different pathways or styles of play. Some games offer a choice between killing or merely knocking out an enemy. Players can hide behind objects or in shadows, and can strike or run past an enemy when the enemy is facing the other way. If the player attracts the attention of enemies, they usually must hide and wait until the enemies abandon their search. Thus, planning becomes important, as does trial-and-error. However, some stealth games put more emphasis on physical combat skill when the player is spotted.
In order for a game to include stealth gameplay, the knowledge of the artificial intelligence (AI) must be restricted to make it ignorant to parts of the game world. The AI in stealth games takes into specific consideration the enemies' reactions to the effects of the player's actions, such as turning off the lights, as opposed to merely reacting to the player directly. Enemies typically have a line of sight which the player can avoid by hiding behind objects, staying in the shadows or moving while the enemy is facing another direction. Enemies can also typically detect when the player touches them or moves within a small, fixed distance. Overall, stealth games vary in what player actions the AI will perceive and react to, with more recent games offering a wider range of enemy reactions. Often, the AI's movements are predictable and regular, allowing the player to devise a strategy to overcome his adversaries.
, which laid the foundations for the stealth genre. It emphasized avoiding and running away from enemies rather than fighting them, and had an influence on the design of Metal Gear. Castle Wolfenstein
, originally available on the Apple II
in 1981, employed stealth elements as a focus of the gameplay. Players were charged with traversing the levels of Castle Wolfenstein, stealing secret plans and escaping. Players could acquire uniforms to disguise themselves and walk by guards undetected. Sega
's 005
, released for the arcades
in 1981, was another early game to employ stealth elements. Players controlled a spy who must avoid enemies as he makes his way through buildings and warehouses, where he will need to dodge the enemies' flashlights and use boxes as hiding spots. Beyond Castle Wolfenstein
, released in 1984, included some additions to its predecessor, such as a dagger for close-range kills and a greater emphasis on disguising in enemy uniform. id Software
's technically updated 1992 remake Wolfenstein 3D
was originally going to feature some of the original's stealth gameplay, such as body hiding, but this was cut to make the game faster paced. This Wolfenstein game would ironically pave the way for quite a few later 3D
action games, specifically first-person shooter
s.
Hideo Kojima
's Metal Gear
, released in 1987 for the MSX2
and the Nintendo Entertainment System
in 1988, utilized stealth elements within an action-adventure
framework, and was the first mainstream stealth game to be released on consoles. Since the MSX2 was not available in North America, only the NES version was released there. Metal Gear placed a greater emphasis on stealth than earlier games, with the player character
Solid Snake
beginning without any weapons (requiring him to avoid confrontation until weapons are found), limited ammunition for each weapon, enemies able to see from a distance (using a line-of-sight mechanic) and hear gunshots from non-silenced weapons, security cameras and sensors at various locations, and a security alarm which sounds whenever Snake is spotted and causes all enemies on screen to chase him. Snake could also disguise in enemy uniform or a cardboard box, and use his fists to fight enemies.
The sequel Metal Gear 2: Solid Snake
was released in 1990 for the MSX2 and was the first game to coin a name for the genre, "Tactical Espionage Game". It further evolved the stealth gameplay of its predecessor and introduced most of the gameplay elements present in Metal Gear Solid, including the three-dimensional element of height, allowing players to crouch and crawl into hiding spots and air ducts and underneath desks. The player could also distract guards by knocking on surfaces and use a radar to plan ahead. The enemies had improved AI
, including a 45-degree field of vision, turning their heads left and right to see diagonally, the detection of various different noises, being able to move from screen to screen (they were limited to a single screen in earlier games), and a three-phase security alarm (where reinforcements are called in to chase the intruder, then remain on the lookout for some time after losing sight of the intruder, and then leave the area). The game also had a complex storyline and improved graphics.
Teenage Mutant Ninja Turtles, released in 1989, implemented stealth elements in its overworld
map, where the player had to avoid detection by tanks. Live A Live
, released by Square
in 1994, was a console role-playing game which featured a ninja
chapter that focused on stealth, rewarding the player if the entire chapter can be completed without engaging in combat. Alien vs Predator, released in 1994 for the Atari Jaguar
, allowed the player to become invisible and stalk enemies. The Clock Tower
series, which began in 1995, were survival horror adventure game
s that used stealth elements to create a frightening experience, forcing the player to avoid being hunted by a demented killer rather than fighting him. In 1997, several games implemented stealth elements, including The Legend of Zelda: Ocarina of Time
which required sneaking by guards in a segment of the game, the role-playing video game
Final Fantasy VII
which required sneaking and disguises in various segments of the game, the platform game
Oddworld: Abe's Oddysee
which rarely required the player to combat enemies, and certain levels in first-person shooter
GoldenEye 007 that could be completed via hand-to-hand combat and the destruction of surveillance cameras.
, Tenchu: Stealth Assassins
, and Thief: The Dark Project
. The ninja
-themed game Tenchu: Stealth Assassins was released several months before Metal Gear Solid, making it the first 3D stealth based-game. The highly anticipated Metal Gear Solid transformed its modestly successful franchise into a large mainstream success. The increased power of the PlayStation console over previous platforms allowed for greater immersion in terms of both story and game environment, while the game also added several new gameplay mechanics such as hiding behind cover
. Metal Gear Solid has been credited with popularizing the stealth genre. Thief: The Dark Project is also credited as a pioneer in the stealth game genre and the first stealth game to use lighting and shadows for hiding. The core elements of these games, such as avoiding confrontation, minimizing noise, and attacking antagonists from "the shadows", influenced many future stealth game series.
With further releases, many games in the genre have drifted towards action by allowing the option of direct confrontations. The Hitman
series, the first installment of which was released in 2000, allowed this play style, but rewarded the player for stealthy and elaborate assassination of antagonists. Hitman: Codename 47
was also the first 3D game to employ the genre's device of disguises. No One Lives Forever
, an espionage themed parody also released in 2000, again allowed the player to combine or choose between stealth and overt violence. The survival horror series Silent Hill
, which began in 1999, also gives a choice between direct combat or avoiding confrontation, by making use of the fog to dodge enemies or turning off the flashlight to avoid detection, helping to preserve ammo as well as health
. In 2000, the first-person action role-playing game
Deus Ex also incorporated stealth elements in its gameplay.
The acclaimed Metal Gear series
continued with Metal Gear Solid 2: Sons of Liberty
(PlayStation 2; 2001) which further evolved the stealth gameplay. It featured an array of new abilities, including "leaping over and hanging off of railings, opening and hiding in storage lockers," and sneaking up behind enemies to "hold them at gunpoint for items and ammunition." The environment also had a greater impact on the stealth gameplay, taking into account factors such as weather, smell, atmosphere and temperature. The game also introduced a collective enemy AI, where, unlike previous games in the genre, the enemy guards in Metal Gear Solid 2 work together in squads, can communicate with one another, and react in a more realistic manner towards the player. The game's enemy AI was considered among the best examples in gaming for many years. The game also expanded its predecessor's cover mechanic
, with Snake or Raiden
now able to take cover behind walls or objects and pop out to shoot at enemies, while the enemies could also take cover, and pop out to shoot at the player or throw grenades. Metal Gear Solid 2: Sons of Liberty became the genre's best selling game with 7 million in sales, followed by Metal Gear Solid with 6 million in sales.
s since then using stealth elements in some way or another. 2002 saw the first installment of the Tom Clancy
licensed Splinter Cell
series, an attempt at a more realistic game in the vein of Metal Gear. As with Metal Gear, if the player is discovered in Splinter Cell, the guards will often raise a general alarm. This can cause a difficulty spike or even result in automatic mission failure. Splinter Cell was notable for its state of the art graphics, including dynamic lighting and shadows. These effects not only contributed to the atmosphere of the game, but dynamically affected in which areas the player could hide. The 2004 sequel, Tom Clancy's Splinter Cell: Pandora Tomorrow
, added a multiplayer component to the stealth genre.
Sly Cooper
, a cel-shaded
game released in 2002, was a "stealth platformer", while 2003's Siren
combined the survival horror genre with the stealth genre. The controversial Manhunt
(also 2003) employed a snuff movie theme and allowed the player to kill antagonists with varying levels of violence, dependant on how much time was spent sneaking behind them. That same year, Hideo Kojima's Boktai
was a unique stealth-based action role-playing game
that made use of a solar-power sensor to detect light. The following year, Konami
's Metal Gear Acid
combined the stealth gameplay of the Metal Gear series with turn-based strategy
and tactical role-playing game
elements as well as card battle elements from Konami's own Yu-Gi-Oh games.
In 2004, Metal Gear Solid 3: Snake Eater
(PlayStation 2) introduced camouflage to the genre. Set in a jungle, the game emphasized infiltration in a natural environment, along with survival aspects such as food capture, healing and close-quarters combat. The following year, the updated version Metal Gear Solid 3: Subsistence introduced an online multiplayer
element to the genre. Another 2004 release was The Chronicles of Riddick: Escape From Butcher Bay
, based on the Chronicles of Riddick
series of movies. The game follows the character of Riddick as he attempts to escape from prison. Action and stealth gaming are combined seamlessly by allowing the character to hide, sneak, or fight his way past most situations. The game was critically acclaimed and was followed in 2009 with The Chronicles of Riddick: Assault on Dark Athena
.
In 2007, Assassin's Creed
employed a social element to the stealth game, where the player is able to hide among crowds of civilians by taking care to blend in. The same year, Crytek
's open world
first-person shooter Crysis
incorporated stealth elements within its gameplay, as did the multiplayer first-person shooter Team Fortress 2
the same year and the first-person role-playing game Fallout 3
the following year. In 2008, Metal Gear Solid 4: Guns of the Patriots
(PlayStation 3) introduced a battlezone element, where the stealth gameplay is incorporated into a battlefield fought between two armies, both of which can be infiltrated by Solid Snake. In 2009, Assassin's Creed II
broadened its predecessor's elements of stealth by allowing the player to blend among any group of civilians, rather than specific ones. Assassin's Creed II also allowed the player to distract guards by tossing coins or by hiring thieves and courtesans, and also featured a notoriety level, which made the player more recognizable until they paid off officials or tore down wanted posters. The same year, Uncharted 2: Among Thieves
and Batman: Arkham Asylum
incorporated stealth elements in different segments of the games. The multiplayer modes of Aliens vs. Predator
in 2010 and Killzone 3
in 2011 also incorporated stealth elements.
The upcoming Kojima Productions
game, Metal Gear Solid: Rising
, will feature stealth gameplay that emphasizes considerable speed and agility through what is described as "hunting stealth." Unlike the "waiting stealth" of previous titles, in which players remain hidden and avoid combat, players in Rising will instead quickly stalk their enemies and use acrobatic maneuvers to stay out of sight while closing in. The game will also have a moral element, rewarding the player for avoiding the unnecessary killing of human enemies.
Stealth technology
Stealth technology also termed LO technology is a sub-discipline of military tactics and passive electronic countermeasures, which cover a range of techniques used with personnel, aircraft, ships, submarines, and missiles, to make them less visible to radar, infrared, sonar and other detection...
to overcome antagonists. Games in the genre typically allow the player to remain undetected by hiding, using disguises, and/or avoiding noise. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, perhaps rewarding the player for greater levels of stealth. The genre has employed espionage
Espionage
Espionage or spying involves an individual obtaining information that is considered secret or confidential without the permission of the holder of the information. Espionage is inherently clandestine, lest the legitimate holder of the information change plans or take other countermeasures once it...
, counter-terrorism
Counter-terrorism
Counter-terrorism is the practices, tactics, techniques, and strategies that governments, militaries, police departments and corporations adopt to prevent or in response to terrorist threats and/or acts, both real and imputed.The tactic of terrorism is available to insurgents and governments...
and rogue
Rogue (vagrant)
A rogue is a vagrant person who wanders from place to place. Like a drifter, a rogue is an independent person who rejects conventional rules of society in favor of following their own personal goals and values....
themes, with protagonists that have been identified as special forces
Special forces
Special forces, or special operations forces are terms used to describe elite military tactical teams trained to perform high-risk dangerous missions that conventional units cannot perform...
operatives, spies
Spies
Spies most commonly refers to people who engage in spying, espionage or clandestine operations.Spies may also refer to:- Media and entertainment :* Spies , a jazz fusion band* "Spies" , a song...
, thieves, assassins and ninjas. Some games have combined stealth game elements with those of other genres, such as first-person shooters and even platformers.
Some of the early games emphasizing stealth include Castle Wolfenstein
Castle Wolfenstein
Castle Wolfenstein is an early stealth-based action-adventure shooter computer game developed by Muse Software for the Apple II. It was first released in 1981 and later ported to DOS, the Atari 8-bit family, and the Commodore 64.- Description :...
(1981), 005
005
005 is a 1981 arcade game by Sega, in which the player's mission is to take a briefcase of secret documents to a waiting helicopter. It is one of the first examples of a stealth game...
(1981), Metal Gear
Metal Gear (video game)
is an overhead military action-adventure video game originally released in by Konami for the MSX2 computer standard in Japan and parts of Europe. Considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the...
(1987), and Metal Gear 2: Solid Snake
Metal Gear 2: Solid Snake
is an overhead stealth action game that was originally released by Konami in for the MSX2 computer standard exclusively in Japan. Metal Gear 2 was directed and written by Hideo Kojima, who also designed the MSX2 version of the original Metal Gear...
(1990). According to the New York Times, "once upon a time, stealth in games was rare. This began to change in 1998", while Maximum PC
Maximum PC
Maximum PC, formerly known as boot, is an American magazine and web site published by Future US. It focuses on cutting-edge PC hardware, with an emphasis on product reviews, step-by-step tutorials, and in-depth technical briefs...
has said "Some would argue that the stealth-action genre was born in 1998" with the mainstream success of Metal Gear Solid
Metal Gear Solid
is a videogame by Hideo Kojima. The game was developed by Konami Computer Entertainment Japan and first published by Konami in 1998 for the PlayStation video game console. It is the sequel to Kojimas early MSX2 computer games Metal Gear and Metal Gear 2: Solid Snake...
as well as Tenchu: Stealth Assassins
Tenchu: Stealth Assassins
Tenchu: Stealth Assassins is a stealth game developed by Acquire and published by Sony Music Entertainment inc. in Japan and Activision in North America and Europe for the PlayStation in 1998....
and Thief: The Dark Project
Thief: The Dark Project
Thief: The Dark Project is a 1998 first-person stealth game developed for Windows by Looking Glass Studios and published by Eidos Interactive...
. Tenchu was the first 3D game in the genre, while Metal Gear Solid, released some months later, transformed the relatively obscure Metal Gear series
Metal Gear (series)
is a series of stealth video games created by Hideo Kojima and developed and published by Konami. The first game, Metal Gear, was released in 1987 for the MSX2. The player takes control of a special forces operative Solid Snake who is assigned to find the eponymous superweapon "Metal Gear", a...
into a highly acclaimed, profitable franchise with numerous sequels. Thief: The Dark Project pioneered 3D stealth games on PC. These games were followed by other stealth series, such as Hitman
Hitman (series)
Hitman is a stealth game series developed by the Danish company IO Interactive. The series is available on PC as well as several video game consoles, including the Nintendo GameCube, PlayStation 2, Xbox, and Xbox 360. The game series has since expanded into a novel, Hitman: Enemy Within written by...
and Splinter Cell
Splinter Cell
Tom Clancy's Splinter Cell is a series of stealth video games, the first of which was released in 2002, and their tie-in novels. The protagonist, Sam Fisher, is presented as a highly-trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon"...
. Later games in the genre have allowed the player to choose between, or combine, stealth tactics and direct confrontation.
Definition
Unlike most action gameAction game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...
s, stealth games challenge the player to avoid alerting enemies altogether. The core gameplay elements of the modern stealth game are to avoid combat, minimize noise, and strike enemies from the shadows. There are usually multiple ways to achieve a goal with different pathways or styles of play. Some games offer a choice between killing or merely knocking out an enemy. Players can hide behind objects or in shadows, and can strike or run past an enemy when the enemy is facing the other way. If the player attracts the attention of enemies, they usually must hide and wait until the enemies abandon their search. Thus, planning becomes important, as does trial-and-error. However, some stealth games put more emphasis on physical combat skill when the player is spotted.
Game design
When hiding in the dark is a gameplay element, light and shadow become important parts of the level design. Usually the player is able to disable certain light sources. Stealth games also emphasize the audio design when players must be able to hear the subtle sound effects that may alert enemies to their actions; noise will often vary as the player walks on different surfaces such as wood or metal. Players who move recklessly will make more noise and attract more attention.In order for a game to include stealth gameplay, the knowledge of the artificial intelligence (AI) must be restricted to make it ignorant to parts of the game world. The AI in stealth games takes into specific consideration the enemies' reactions to the effects of the player's actions, such as turning off the lights, as opposed to merely reacting to the player directly. Enemies typically have a line of sight which the player can avoid by hiding behind objects, staying in the shadows or moving while the enemy is facing another direction. Enemies can also typically detect when the player touches them or moves within a small, fixed distance. Overall, stealth games vary in what player actions the AI will perceive and react to, with more recent games offering a wider range of enemy reactions. Often, the AI's movements are predictable and regular, allowing the player to devise a strategy to overcome his adversaries.
Early developments: 1980–1997
The genre's earliest ancestor was the 1980 maze chase game Pac-ManPac-Man
is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games,...
, which laid the foundations for the stealth genre. It emphasized avoiding and running away from enemies rather than fighting them, and had an influence on the design of Metal Gear. Castle Wolfenstein
Castle Wolfenstein
Castle Wolfenstein is an early stealth-based action-adventure shooter computer game developed by Muse Software for the Apple II. It was first released in 1981 and later ported to DOS, the Atari 8-bit family, and the Commodore 64.- Description :...
, originally available on the Apple II
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...
in 1981, employed stealth elements as a focus of the gameplay. Players were charged with traversing the levels of Castle Wolfenstein, stealing secret plans and escaping. Players could acquire uniforms to disguise themselves and walk by guards undetected. Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...
's 005
005
005 is a 1981 arcade game by Sega, in which the player's mission is to take a briefcase of secret documents to a waiting helicopter. It is one of the first examples of a stealth game...
, released for the arcades
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...
in 1981, was another early game to employ stealth elements. Players controlled a spy who must avoid enemies as he makes his way through buildings and warehouses, where he will need to dodge the enemies' flashlights and use boxes as hiding spots. Beyond Castle Wolfenstein
Beyond Castle Wolfenstein
Beyond Castle Wolfenstein is a 1984 computer game by Muse Software. It is the sequel to the innovative and successful Castle Wolfenstein, a prototypical stealth game...
, released in 1984, included some additions to its predecessor, such as a dagger for close-range kills and a greater emphasis on disguising in enemy uniform. id Software
Id Software
Id Software is an American video game development company with its headquarters in Richardson, Texas. The company was founded in 1991 by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack...
's technically updated 1992 remake Wolfenstein 3D
Wolfenstein 3D
Wolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and...
was originally going to feature some of the original's stealth gameplay, such as body hiding, but this was cut to make the game faster paced. This Wolfenstein game would ironically pave the way for quite a few later 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
action games, specifically first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
s.
Hideo Kojima
Hideo Kojima
is a Japanese game director originally employed at Konami. He is currently the director of Kojima Productions and was promoted to Vice President of Konami Digital Entertainment in early 2011...
's Metal Gear
Metal Gear (video game)
is an overhead military action-adventure video game originally released in by Konami for the MSX2 computer standard in Japan and parts of Europe. Considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the...
, released in 1987 for the MSX2
MSX2
MSX2 may refer to:* Msh homeobox 2, a human gene* The second generation of the MSX home computers...
and the Nintendo Entertainment System
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
in 1988, utilized stealth elements within an action-adventure
Action-adventure game
An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres...
framework, and was the first mainstream stealth game to be released on consoles. Since the MSX2 was not available in North America, only the NES version was released there. Metal Gear placed a greater emphasis on stealth than earlier games, with the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
Solid Snake
Solid Snake
Metal Gear, initially released in 1987, introduces Solid Snake, the rookie recruit of the elite special-forces unit FOXHOUND. Snake is sent by team leader Big Boss into the rogue nation Outer Heaven to rescue his missing teammate Gray Fox and discover who or what the "METAL GEAR" mentioned is, and...
beginning without any weapons (requiring him to avoid confrontation until weapons are found), limited ammunition for each weapon, enemies able to see from a distance (using a line-of-sight mechanic) and hear gunshots from non-silenced weapons, security cameras and sensors at various locations, and a security alarm which sounds whenever Snake is spotted and causes all enemies on screen to chase him. Snake could also disguise in enemy uniform or a cardboard box, and use his fists to fight enemies.
The sequel Metal Gear 2: Solid Snake
Metal Gear 2: Solid Snake
is an overhead stealth action game that was originally released by Konami in for the MSX2 computer standard exclusively in Japan. Metal Gear 2 was directed and written by Hideo Kojima, who also designed the MSX2 version of the original Metal Gear...
was released in 1990 for the MSX2 and was the first game to coin a name for the genre, "Tactical Espionage Game". It further evolved the stealth gameplay of its predecessor and introduced most of the gameplay elements present in Metal Gear Solid, including the three-dimensional element of height, allowing players to crouch and crawl into hiding spots and air ducts and underneath desks. The player could also distract guards by knocking on surfaces and use a radar to plan ahead. The enemies had improved AI
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...
, including a 45-degree field of vision, turning their heads left and right to see diagonally, the detection of various different noises, being able to move from screen to screen (they were limited to a single screen in earlier games), and a three-phase security alarm (where reinforcements are called in to chase the intruder, then remain on the lookout for some time after losing sight of the intruder, and then leave the area). The game also had a complex storyline and improved graphics.
Teenage Mutant Ninja Turtles, released in 1989, implemented stealth elements in its overworld
Overworld
An overworld is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres....
map, where the player had to avoid detection by tanks. Live A Live
Live A Live
is a console role-playing game developed by Square for the Super Famicom released in Japan on September 2, 1994. It was never released outside Japan, but it has been unofficially translated into English....
, released by Square
Square (company)
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...
in 1994, was a console role-playing game which featured a ninja
Ninja
A or was a covert agent or mercenary of feudal Japan specializing in unorthodox arts of war. The functions of the ninja included espionage, sabotage, infiltration, and assassination, as well as open combat in certain situations...
chapter that focused on stealth, rewarding the player if the entire chapter can be completed without engaging in combat. Alien vs Predator, released in 1994 for the Atari Jaguar
Atari Jaguar
The Atari Jaguar is a video game console that was released by Atari Corporation in 1993. It was the last to be marketed under the Atari brand until the release of the Atari Flashback in 2004. It was designed to surpass the Mega Drive/Genesis, Super Nintendo Entertainment System, and the Panasonic...
, allowed the player to become invisible and stalk enemies. The Clock Tower
Clock tower
A clock tower is a tower specifically built with one or more clock faces. Clock towers can be either freestanding or part of a church or municipal building such as a town hall. Some clock towers are not true clock towers having had their clock faces added to an already existing building...
series, which began in 1995, were survival horror adventure game
Adventure game
An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film,...
s that used stealth elements to create a frightening experience, forcing the player to avoid being hunted by a demented killer rather than fighting him. In 1997, several games implemented stealth elements, including The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998...
which required sneaking by guards in a segment of the game, the role-playing video game
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...
Final Fantasy VII
Final Fantasy VII
is a role-playing video game developed by Square and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series. It was originally released in 1997 for the Sony PlayStation and was re-released in 1998 for Microsoft Windows-based personal computers and in 2009...
which required sneaking and disguises in various segments of the game, the platform game
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
Oddworld: Abe's Oddysee
Oddworld: Abe's Oddysee
Oddworld: Abe's Oddysee is a multi-award–winning platform video game developed by Oddworld Inhabitants and published by GT Interactive. It was released in 1997 for the PlayStation video game console, DOS and Microsoft Windows in North America, Australia and Europe...
which rarely required the player to combat enemies, and certain levels in first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
GoldenEye 007 that could be completed via hand-to-hand combat and the destruction of surveillance cameras.
Establishing a genre: 1998–2002
Although stealth gameplay had appeared in a several games in the 1980s and 1990s, 1998 is seen as a turning point in gaming history because of the release of Metal Gear SolidMetal Gear Solid
is a videogame by Hideo Kojima. The game was developed by Konami Computer Entertainment Japan and first published by Konami in 1998 for the PlayStation video game console. It is the sequel to Kojimas early MSX2 computer games Metal Gear and Metal Gear 2: Solid Snake...
, Tenchu: Stealth Assassins
Tenchu: Stealth Assassins
Tenchu: Stealth Assassins is a stealth game developed by Acquire and published by Sony Music Entertainment inc. in Japan and Activision in North America and Europe for the PlayStation in 1998....
, and Thief: The Dark Project
Thief: The Dark Project
Thief: The Dark Project is a 1998 first-person stealth game developed for Windows by Looking Glass Studios and published by Eidos Interactive...
. The ninja
Ninja
A or was a covert agent or mercenary of feudal Japan specializing in unorthodox arts of war. The functions of the ninja included espionage, sabotage, infiltration, and assassination, as well as open combat in certain situations...
-themed game Tenchu: Stealth Assassins was released several months before Metal Gear Solid, making it the first 3D stealth based-game. The highly anticipated Metal Gear Solid transformed its modestly successful franchise into a large mainstream success. The increased power of the PlayStation console over previous platforms allowed for greater immersion in terms of both story and game environment, while the game also added several new gameplay mechanics such as hiding behind cover
Cover system
A cover system is how a video game lets a virtual avatar avoid dangers usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover to dodge enemy gunfire or explosives. Similar gameplay elements can be traced back to as early as 1986,...
. Metal Gear Solid has been credited with popularizing the stealth genre. Thief: The Dark Project is also credited as a pioneer in the stealth game genre and the first stealth game to use lighting and shadows for hiding. The core elements of these games, such as avoiding confrontation, minimizing noise, and attacking antagonists from "the shadows", influenced many future stealth game series.
With further releases, many games in the genre have drifted towards action by allowing the option of direct confrontations. The Hitman
Hitman (series)
Hitman is a stealth game series developed by the Danish company IO Interactive. The series is available on PC as well as several video game consoles, including the Nintendo GameCube, PlayStation 2, Xbox, and Xbox 360. The game series has since expanded into a novel, Hitman: Enemy Within written by...
series, the first installment of which was released in 2000, allowed this play style, but rewarded the player for stealthy and elaborate assassination of antagonists. Hitman: Codename 47
Hitman: Codename 47
Hitman: Codename 47 is a stealth game developed by IO Interactive and published by Eidos Interactive. It is the first entry in the Hitman series, followed by Hitman 2: Silent Assassin....
was also the first 3D game to employ the genre's device of disguises. No One Lives Forever
No One Lives Forever
The Operative: No One Lives Forever is a first-person shooter video game with stealth gameplay elements, developed by Monolith Productions and published by Fox Interactive, released for Windows in 2000. The game was also ported later to the PlayStation 2 and Mac OS X...
, an espionage themed parody also released in 2000, again allowed the player to combine or choose between stealth and overt violence. The survival horror series Silent Hill
Silent Hill
is a survival horror video game series consisting of seven installments published by Konami and its subsidiary Konami Digital Entertainment. The first four games in the series, Silent Hill, Silent Hill 2, 3 and 4, have been developed by an internal factor, Team Silent...
, which began in 1999, also gives a choice between direct combat or avoiding confrontation, by making use of the fog to dodge enemies or turning off the flashlight to avoid detection, helping to preserve ammo as well as health
Health (gaming)
Health is a game mechanic used in role-playing, computer and video games to give value to characters, enemies, NPCs, and related objects. This value can either be numerical, semi-numerical as in hit/health points, or arbitrary as in a life bar....
. In 2000, the first-person action role-playing game
Action role-playing game
Action role-playing games form a loosely defined sub-genre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat...
Deus Ex also incorporated stealth elements in its gameplay.
The acclaimed Metal Gear series
Metal Gear (series)
is a series of stealth video games created by Hideo Kojima and developed and published by Konami. The first game, Metal Gear, was released in 1987 for the MSX2. The player takes control of a special forces operative Solid Snake who is assigned to find the eponymous superweapon "Metal Gear", a...
continued with Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
is a stealth action video game directed by Hideo Kojima, developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2 in 2001....
(PlayStation 2; 2001) which further evolved the stealth gameplay. It featured an array of new abilities, including "leaping over and hanging off of railings, opening and hiding in storage lockers," and sneaking up behind enemies to "hold them at gunpoint for items and ammunition." The environment also had a greater impact on the stealth gameplay, taking into account factors such as weather, smell, atmosphere and temperature. The game also introduced a collective enemy AI, where, unlike previous games in the genre, the enemy guards in Metal Gear Solid 2 work together in squads, can communicate with one another, and react in a more realistic manner towards the player. The game's enemy AI was considered among the best examples in gaming for many years. The game also expanded its predecessor's cover mechanic
Cover system
A cover system is how a video game lets a virtual avatar avoid dangers usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover to dodge enemy gunfire or explosives. Similar gameplay elements can be traced back to as early as 1986,...
, with Snake or Raiden
Raiden (Metal Gear)
, whose real name is , is a video game character in the Metal Gear series of stealth games by Konami. Created by Hideo Kojima and designed by Yoji Shinkawa, Raiden was introduced in the series as the main playable character of Metal Gear Solid 2: Sons of Liberty...
now able to take cover behind walls or objects and pop out to shoot at enemies, while the enemies could also take cover, and pop out to shoot at the player or throw grenades. Metal Gear Solid 2: Sons of Liberty became the genre's best selling game with 7 million in sales, followed by Metal Gear Solid with 6 million in sales.
Later developments: 2002–present
Due to the success of Metal Gear Solid, and to an extent Tenchu and Thief, stealth elements have become increasingly incorporated by a wide range of video games, with numerous action gameAction game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...
s since then using stealth elements in some way or another. 2002 saw the first installment of the Tom Clancy
Tom Clancy
Thomas Leo "Tom" Clancy, Jr. is an American author, best known for his technically detailed espionage, military science, and techno thriller storylines set during and in the aftermath of the Cold War, along with video games on which he did not work, but which bear his name for licensing and...
licensed Splinter Cell
Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell is an action-adventure stealth game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series endorsed by author Tom Clancy, and follows the activities of American NSA Black Operation, "Black Ops", agent Sam Fisher....
series, an attempt at a more realistic game in the vein of Metal Gear. As with Metal Gear, if the player is discovered in Splinter Cell, the guards will often raise a general alarm. This can cause a difficulty spike or even result in automatic mission failure. Splinter Cell was notable for its state of the art graphics, including dynamic lighting and shadows. These effects not only contributed to the atmosphere of the game, but dynamically affected in which areas the player could hide. The 2004 sequel, Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell: Pandora Tomorrow
Tom Clancy's Splinter Cell: Pandora Tomorrow is an action-adventure stealth game, developed and published by Ubisoft Shanghai, while Ubisoft Montreal, creator of the original Splinter Cell, was working on Chaos Theory. Pandora Tomorrow is the second game in the Splinter Cell series endorsed by...
, added a multiplayer component to the stealth genre.
Sly Cooper
Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus is a platform stealth video game created by Sucker Punch Productions, and released on the Sony PlayStation 2 in 2002, subsequently republished as a "Greatest Hits" title. The game was followed by two sequels, Sly 2: Band of Thieves and Sly 3: Honor Among Thieves...
, a cel-shaded
Cel-shaded animation
Cel-shaded animation is a type of non-photorealistic rendering designed to make computer graphics appear to be hand-drawn. Cel-shading is often used to mimic the style of a comic book or cartoon. It is a somewhat recent addition to computer graphics, most commonly turning up in video games...
game released in 2002, was a "stealth platformer", while 2003's Siren
Siren (video game)
, known as Forbidden Siren in Europe and Australasia, is a survival horror video game developed by SCE Japan Studio for the PlayStation 2 in 2003.-Plot:...
combined the survival horror genre with the stealth genre. The controversial Manhunt
Manhunt (video game)
Manhunt is a stealth game developed by Rockstar Games. It was released to the public on November 18, 2003 for the PlayStation 2 console, and on April 20, 2004 for Xbox and PC. Although it was generally well-received by critics, Manhunt created a controversy due to the graphic violence the player...
(also 2003) employed a snuff movie theme and allowed the player to kill antagonists with varying levels of violence, dependant on how much time was spent sneaking behind them. That same year, Hideo Kojima's Boktai
Boktai
Boktai is a video game series developed by Konami for the Game Boy Advance and Nintendo DS handheld consoles. The title is an abbreviation of the series' full Japanese title Bokura no Taiyō or Our Sun. They are recognized for using a solar sensor that is a key element of gameplay...
was a unique stealth-based action role-playing game
Action role-playing game
Action role-playing games form a loosely defined sub-genre of role-playing video games that incorporate elements of action or action-adventure games, emphasizing real-time action where the player has direct control over characters, instead of turn-based or menu-based combat...
that made use of a solar-power sensor to detect light. The following year, Konami
Konami
is a Japanese leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, arcade cabinets and video games...
's Metal Gear Acid
Metal Gear Acid
is a turn-based collectible card video game developed by Konami Computer Entertainment Japan for the PlayStation Portable handheld game console. The game was first unveiled at E³ 2004 in May, and was released in Japan on December 16, 2004, in North America on March 22, 2005 and in Europe on...
combined the stealth gameplay of the Metal Gear series with turn-based strategy
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
and tactical role-playing game
Tactical role-playing game
A tactical role-playing game is a type of video game which incorporates elements of traditional role-playing video games and strategy games. In Japan these games are known as , a designation which might seem peculiar to native English speakers...
elements as well as card battle elements from Konami's own Yu-Gi-Oh games.
In 2004, Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
is an award-winning stealth action video game directed by Hideo Kojima. Snake Eater was developed by Konami Computer Entertainment Japan and published by Konami for the PlayStation 2, and was released on November 17, 2004 in North America; December 16, 2004 in Japan; March 4, 2005 in Europe; and on...
(PlayStation 2) introduced camouflage to the genre. Set in a jungle, the game emphasized infiltration in a natural environment, along with survival aspects such as food capture, healing and close-quarters combat. The following year, the updated version Metal Gear Solid 3: Subsistence introduced an online multiplayer
Multiplayer online game
A Multiplayer Online Game is a multiplayer video game which can be played via a game server over the internet, with other players around the world...
element to the genre. Another 2004 release was The Chronicles of Riddick: Escape From Butcher Bay
The Chronicles of Riddick: Escape from Butcher Bay
The Chronicles of Riddick: Escape from Butcher Bay is a first-person action/stealth video game developed by Starbreeze Studios and published by Vivendi Games. Released for the Xbox and Windows in 2004, the game is a tie-in prequel to the futuristic science fiction film The Chronicles of Riddick...
, based on the Chronicles of Riddick
The Chronicles of Riddick (series)
The Chronicles of Riddick is a science fiction action/horror media franchise, spanning two live-action feature films and their novelizations, a direct-to-DVD animated film, numerous animated shorts, two video games, an Internet-based video game, figurines and hundreds of instances of fan fiction....
series of movies. The game follows the character of Riddick as he attempts to escape from prison. Action and stealth gaming are combined seamlessly by allowing the character to hide, sneak, or fight his way past most situations. The game was critically acclaimed and was followed in 2009 with The Chronicles of Riddick: Assault on Dark Athena
The Chronicles of Riddick: Assault on Dark Athena
The Chronicles of Riddick: Assault on Dark Athena is a science fiction first-person action game for Microsoft Windows, PlayStation 3, Xbox 360 and Mac OS X. The game is a sequel to The Chronicles of Riddick: Escape from Butcher Bay, which has been remade and has been included along with the Assault...
.
In 2007, Assassin's Creed
Assassin's Creed
Assassin's Creed is an award-winning historical third person, stealth action-adventure video game developed by Ubisoft for PlayStation 3, Xbox 360 and Microsoft Windows. The bulk of the game takes place during the Third Crusade, with the plot revolving around a sect known as the Secret Order of...
employed a social element to the stealth game, where the player is able to hide among crowds of civilians by taking care to blend in. The same year, Crytek
Crytek
Crytek is a German video game company founded in 1999 by three Turkish brothers: Cevat, Avni and Faruk Yerli. Crytek's main headquarters are in Frankfurt, Germany, with five other studios in Kiev, Budapest, Nottingham, Sofia and Seoul. The company is best known for developing the game Far Cry and...
's open world
Open world
An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how to approach objectives...
first-person shooter Crysis
Crysis
Crysis is a science fiction first-person shooter video game developed by Crytek , published by Electronic Arts for Microsoft Windows, and released in November 2007. It is the first game of a trilogy. A separate game entitled Crysis Warhead was released on September 12, 2008, and follows similar...
incorporated stealth elements within its gameplay, as did the multiplayer first-person shooter Team Fortress 2
Team Fortress 2
Team Fortress 2 is a free-to-play team-based first-person shooter multiplayer video game developed by Valve Corporation. A sequel to the original mod Team Fortress based on the Quake engine, it was first released as part of the video game compilation The Orange Box on October 10, 2007 for Windows...
the same year and the first-person role-playing game Fallout 3
Fallout 3
Fallout 3 is an action role-playing game released by Bethesda Game Studios, and the third major installment in the Fallout series. The game was released in North America, Europe and Australia in October 2008, and in Japan in December 2008 for Microsoft Windows, PlayStation 3 and Xbox 360...
the following year. In 2008, Metal Gear Solid 4: Guns of the Patriots
Metal Gear Solid 4: Guns of the Patriots
is a video game developed by Kojima Productions for the PlayStation 3 console. The game was directed by Hideo Kojima and made its worldwide release on June 12, 2008, ten years after the release of Metal Gear Solid and twenty years after the North American release of Metal Gear.Guns of the Patriots...
(PlayStation 3) introduced a battlezone element, where the stealth gameplay is incorporated into a battlefield fought between two armies, both of which can be infiltrated by Solid Snake. In 2009, Assassin's Creed II
Assassin's Creed II
Assassin's Creed II is a historical third-person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft for PlayStation 3, Xbox 360, Microsoft Windows and Mac OS X. It is the second video game installment of the Assassin's Creed series, and is a sequel to the 2007 video...
broadened its predecessor's elements of stealth by allowing the player to blend among any group of civilians, rather than specific ones. Assassin's Creed II also allowed the player to distract guards by tossing coins or by hiring thieves and courtesans, and also featured a notoriety level, which made the player more recognizable until they paid off officials or tore down wanted posters. The same year, Uncharted 2: Among Thieves
Uncharted 2: Among Thieves
Uncharted 2: Among Thieves is an action-adventure platform third-person shooter video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 3. It is the sequel to the 2007 game Uncharted: Drake's Fortune. It was first shown and announced on December 1, 2008...
and Batman: Arkham Asylum
Batman: Arkham Asylum
Batman: Arkham Asylum is a 2009 action-adventure stealth video game based on DC Comics' Batman developed for PlayStation 3, Xbox 360, Mac OS X and Microsoft Windows. It was developed by Rocksteady Studios and published by Eidos Interactive in conjunction with Warner Bros. Interactive Entertainment...
incorporated stealth elements in different segments of the games. The multiplayer modes of Aliens vs. Predator
Aliens vs. Predator (video game)
Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion Developments, the team behind the 1999 original PC game, and published by Sega for Microsoft Windows, PlayStation 3 and Xbox 360. The game is based on the Alien vs...
in 2010 and Killzone 3
Killzone 3
Killzone 3 is a 2011 first-person shooter for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in 3D and the first to include motion controls using the...
in 2011 also incorporated stealth elements.
The upcoming Kojima Productions
Kojima Productions
is a Japanese video game development studio under the guidance of game designer Hideo Kojima. The company is a subsidiary of Konami, and is located in Roppongi Hills in Roppongi, Tokyo. The studio had just under 100 employees in 2005 but has since grown to over 200 people for the development of...
game, Metal Gear Solid: Rising
Metal Gear Solid: Rising
is an upcoming action video game under development by Kojima Productions as a spin-off to the Metal Gear series. The game is in development for Microsoft Windows, PlayStation 3 and Xbox 360. The series' regular tagline, "Tactical Espionage Action", will be opted out for this entry in favor of...
, will feature stealth gameplay that emphasizes considerable speed and agility through what is described as "hunting stealth." Unlike the "waiting stealth" of previous titles, in which players remain hidden and avoid combat, players in Rising will instead quickly stalk their enemies and use acrobatic maneuvers to stay out of sight while closing in. The game will also have a moral element, rewarding the player for avoiding the unnecessary killing of human enemies.